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Modo Material Importer for Unreal Engine 4.13

The Unreal Material Importer is a plug-in for Unreal Engine 4 that you can use to load Modo material .xml files and apply them to 3D meshes of a game level in the Unreal Engine 4 editor.

Binaries and source code on the master branch are for Unreal 4.13.0
Older versions are zipped in legacy_unreal_versions branch:
https://github.com/TheFoundry-Modo/UnrealPlugin/tree/legacy_unreal_versions

For installation and other information, please read documentation here:
https://help.thefoundry.co.uk/modo/#help/pages/appendices/unreal_material_importer.html


Release Note 2016/9/05
Fix packaging issue in blueprint projects.
Accomplish the cfg file of the plugin.
Use better solutions for relative path.


Release Note 2016/8/12
Fix cook failure when packaging projects on Windows.
Fix name conversion, no more illegal characters.
Fix relative path issue.
Make the importer be able to load all supported texture formats.
Remove name prefix from imported textures.
Other minor bug fixes.


Release Note 2016/5/17
Fix random crash when applying materials.
Add a new feature to support importing images with color space (SRGB or not).
Update log to match 4.11.

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Modo 10's Unreal editor plugin (for loading PBR materials / textures)

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