Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API
- Vulkan SDK 1.1.77.0 (https://vulkan.lunarg.com)
- SDL 2.0.7 (https://www.libsdl.org)
- FreeType 2.9 (https://www.freetype.org)
- Bullet 2.85 (http://bulletphysics.org/wordpress)
- SPIRV-Cross (https://github.com/KhronosGroup/SPIRV-Cross)
Initial development stage