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test_fsm.cpp
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test_fsm.cpp
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#include <iostream>
#include <vector>
#include "fsm.hpp"
struct ev_1 {};
struct ev_2 {};
struct ev_3 {};
struct ev_4 {};
struct ev_5 {};
struct ev_6 {};
enum class st
{
s_1,
s_2,
s_3,
s_4,
s_5
};
class test_fsm : public fsm::state_machine<test_fsm, st, st::s_1>
{
void on_ev_1(const ev_1& e) { (void)(e); std::cout << "event 1 -> "; }
void on_ev_2(const ev_2& e) { (void)(e); std::cout << "event 2 -> "; }
void on_ev_3(const ev_3& e) { (void)(e); std::cout << "event 3 -> "; }
void on_ev_4(const ev_4& e) { (void)(e); std::cout << "event 4 -> "; }
void on_ev_5(const ev_5& e) { (void)(e); std::cout << "event 5 -> "; }
void on_ev_6(const ev_6& e) { (void)(e); std::cout << "event 6 -> "; }
bool g_ev_1(const ev_1& e) { (void)(e); std::cout << "guard 1 -> "; return true; }
bool g_ev_2(const ev_2& e) { (void)(e); std::cout << "guard 2 -> "; return true; }
bool g_ev_3(const ev_3& e) { (void)(e); std::cout << "guard 3 -> "; return true; }
bool g_ev_4(const ev_4& e) { (void)(e); std::cout << "guard 4 -> "; return true; }
bool g_ev_5(const ev_5& e) { (void)(e); std::cout << "guard 5 -> "; return true; }
bool g_ev_6(const ev_6& e) { (void)(e); std::cout << "guard 6 -> "; return true; }
template<typename ev>
bool g_false(const ev& e) { (void)(e); std::cout << "false guard -> "; return false; }
template<typename ev>
bool g_true(const ev& e) { (void)(e); std::cout << "true guard -> "; return true; }
void on_s_1_enter() { std::cout << "s_1 enter -> "; }
void on_s_1_exit() { std::cout << "s_1 exit -> "; }
void on_s_2_enter() { std::cout << "s_2 enter -> "; }
void on_s_2_exit() { std::cout << "s_2 exit -> "; }
void on_s_3_enter() { std::cout << "s_3 enter -> "; }
void on_s_3_exit() { std::cout << "s_3 exit -> "; }
void on_s_4_enter() { std::cout << "s_4 enter -> "; }
void on_s_4_exit() { std::cout << "s_4 exit -> "; }
void on_s_5_enter() { std::cout << "s_5 enter -> "; }
void on_s_5_exit() { std::cout << "s_5 exit -> "; }
typedef test_fsm f;
typedef transition_table<
// | Start | Event | Next | Callback | Guard |
// --------|--------|-------|--------|------------|-------------|
row< st::s_1, ev_1, st::s_2, &f::on_ev_1, &f::g_ev_1 >,
row< st::s_2, ev_2, st::s_3, &f::on_ev_2, &f::g_ev_2 >,
row< st::s_3, ev_3, st::s_4, &f::on_ev_3, &f::g_ev_3 >,
row< st::s_4, ev_4, st::s_5, &f::on_ev_4, &f::g_ev_4 >,
row< st::s_5, ev_5, st::s_1, &f::on_ev_5, &f::g_ev_5 >,
// --------+--------+-------+--------+------------+-------------|
row< st::s_2, ev_6, st::s_4, &f::on_ev_6, &f::g_ev_6 >,
row< st::s_3, ev_6, st::s_5, &f::on_ev_6 >,
row< st::s_5, ev_6, st::s_1, &f::on_ev_6, &f::g_false >
> transition_table_t;
typedef callback_table<
scb< st::s_1, &f::on_s_1_enter, &f::on_s_1_exit >,
scb< st::s_2, &f::on_s_2_enter >,
scb< st::s_3, nullptr , &f::on_s_3_exit >,
scb< st::s_5, &f::on_s_5_enter, &f::on_s_5_exit >
> callback_table_t;
public:
template<typename event_t>
st process_event(const event_t& e)
{
return transition<event_t, transition_table_t, callback_table_t>(e);
}
};
struct play {};
struct open_close {};
struct cd_detected {
cd_detected(char const* const name, std::vector<float> const& tracks_duration) :
m_name(name), m_tracks(tracks_duration)
{}
const char* const m_name;
std::vector<float> m_tracks;
};
struct pause {};
struct stop {};
enum class player_state {
empty,
open,
stopped,
playing,
paused
};
class player : public fsm::state_machine<player, player_state, player_state::empty>
{
void start_playback(play const& e)
{
(void)(e);
std::cout << "start playback" << std::endl;
}
void open_drawer(open_close const& e)
{
(void)(e);
std::cout << "open drawer" << std::endl;
}
void close_drawer(open_close const& e)
{
(void)(e);
std::cout << "close drawer" << std::endl;
}
void store_cd_info(cd_detected const& e)
{
std::cout << "store cd info:" << std::endl << e.m_name << std::endl;
for(auto& i: e.m_tracks) {
std::cout << "Track: " << i << std::endl;
}
}
void stop_playback(stop const& e)
{
(void)(e);
std::cout << "stop playback" << std::endl;
}
void pause_playback(pause const& e)
{
(void)(e);
std::cout << "pause playback" << std::endl;
}
void resume_playback(play const& e)
{
(void)(e);
std::cout << "resume playback" << std::endl;
}
void stop_and_open(open_close const& e)
{
(void)(e);
std::cout << "stop and open" << std::endl;
}
typedef player_state s;
typedef player p;
typedef transition_table<
// Start Event Next Action
// +---------+-------------+---------+---------------------+
row < s::stopped , play , s::playing , &p::start_playback >,
row < s::stopped , open_close , s::open , &p::open_drawer >,
// +---------+-------------+---------+---------------------+
row < s::open , open_close , s::empty , &p::close_drawer >,
// +---------+-------------+---------+---------------------+
row < s::empty , open_close , s::open , &p::open_drawer >,
row < s::empty , cd_detected , s::stopped , &p::store_cd_info >,
// +---------+-------------+---------+---------------------+
row < s::playing , stop , s::stopped , &p::stop_playback >,
row < s::playing , pause , s::paused , &p::pause_playback >,
row < s::playing , open_close , s::open , &p::stop_and_open >,
// +---------+-------------+---------+---------------------+
row < s::paused , play , s::playing , &p::resume_playback >,
row < s::paused , stop , s::stopped , &p::stop_playback >,
row < s::paused , open_close , s::open , &p::stop_and_open >
// +---------+-------------+---------+---------------------+
> transition_table_t;
typedef callback_table<> callback_table_t;
public:
template<typename event_t>
s process_event(const event_t& e)
{
return transition<event_t, transition_table_t, callback_table_t>(e);
}
};
void out_state(st s)
{
switch(s) {
case st::s_1:
std::cout << "s_1" << std::endl;
break;
case st::s_2:
std::cout << "s_2" << std::endl;
break;
case st::s_3:
std::cout << "s_3" << std::endl;
break;
case st::s_4:
std::cout << "s_4" << std::endl;
break;
case st::s_5:
std::cout << "s_5" << std::endl;
break;
}
}
int main(int argc, char** argv)
{
(void)(argc);
(void)(argv);
test_fsm fsm;
std::cout << std::endl << "Test fsm" << std::endl;
std::cout << "sizeof(test_fsm): " << sizeof(test_fsm) << std::endl;
struct ev_1 ev1;
struct ev_2 ev2;
struct ev_3 ev3;
struct ev_4 ev4;
struct ev_5 ev5;
struct ev_6 ev6;
st s;
std::cout << "TEST 1" << std::endl;
std::cout << "initial state: ";
out_state(fsm.state());
// 1 -> 2 -> 3 -> 4 -> 5 -> 1
s = fsm.process_event(ev1);
out_state(s);
s = fsm.process_event(ev2);
out_state(s);
s = fsm.process_event(ev3);
out_state(s);
s = fsm.process_event(ev4);
out_state(s);
s = fsm.process_event(ev5);
out_state(s);
std::cout << std::endl << "TEST 2" << std::endl;
std::cout << "initial state: ";
out_state(fsm.state());
// 1 -> 2 -> 4 -> 5 -> 5
s = fsm.process_event(ev1);
out_state(s);
s = fsm.process_event(ev6);
out_state(s);
s = fsm.process_event(ev4);
out_state(s);
s = fsm.process_event(ev6);
out_state(s);
fsm.reset();
std::cout << std::endl << "TEST 3" << std::endl;
std::cout << "initial state: ";
out_state(fsm.state());
// 1 -> 2 -> 3
s = fsm.process_event(ev1);
out_state(s);
s = fsm.process_event(ev2);
out_state(s);
s = fsm.process_event(ev6);
out_state(s);
std::cout << std::endl << "Player fsm" << std::endl;
player p;
std::cout << "sizeof(player): " << sizeof(player) << std::endl;
p.process_event(open_close()); // user opens CD player
p.process_event(open_close()); // inserts CD and closes
std::vector<float> tracks(7);
tracks[0] = 3.08;
tracks[1] = 4.34;
tracks[2] = 2.58;
tracks[3] = 5.01;
tracks[4] = 4.12;
tracks[5] = 3.24;
tracks[6] = 1.23;
p.process_event( // CD is detected
cd_detected(
"CD disk"
, tracks
)
);
p.process_event(play()); // etc.
p.process_event(pause());
p.process_event(play());
p.process_event(stop());
}