UnrealPy is mainly two parts: exposing Unreal Editor functionality to Python through extensions, and exposing Python to Unreal Editor through an embedded interpreter, thus closing the loop and the idea is to allow users to script their editor in Python and execute from within the editor but at the same time making that glue available for folks who want to do Python stuff without running the editor -- in a more headless fashion.
forked from mollstam/UnrealPy
Messing around with Unreal Engine <--> Python integration
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nzavagli/UnrealPy
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