Skip to content

obiwanus/editor

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

A 3D graphics testbed, inspired by Blender

This is a project I built for self education, with the goals being:

  1. Use no libraries and no engines
  2. Use software rendering (no GPU)
  3. Use SIMD and multithreading
  4. Code as quickly as possible, without thinking too much about design

(click below to see a quick demo)

Quick demo

This is done trivially if one uses a math library and a graphics API such as OpenGL, but in this project I did everything the hard way, essentially inventing how to implement all the transforms, how to move the camera around, how to rasterize triangles using SIMD and subpixel precision etc., so, surprisingly, it was a lot of work

The project is on hold. It is possible that I return to it some time in the future, but this time, without the restrictions. It will most likely require a redesign (a consequence of the goal 4 above)

About

A 3D graphics testbed, inspired by Blender

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages