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TurboBadgerUI Plugin for CryEngine SDK

TODO: Describe where you tested it.

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Installation / Integration

Use the installer or extract the files to your CryEngine SDK Folder so that the Code and BinXX/Plugins directories match up.

The plugin manager will automatically load up the plugin when the game/editor is restarted or if you directly load it.

CVars / Commands

  • prefix_samplecvar TODO: Describe the cvar

Flownodes

TODO: Describe the flownodes inside your plugin

Objects

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Another try at implementing an UI into CE

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