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Project for testing build time and run time compilation of shaders. Most of this code is Copyright Microsoft (See README.md).

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DX11ShaderCompilation

Original code from "Direct3D Tutorial Win32 Sample" Tutorial 5: 3D Transformation. http://code.msdn.microsoft.com/windowsdesktop/Direct3D-Tutorial-Win32-829979ef Copyright (c) Microsoft Corporation. All rights reserved.

Project for testing build time and run time compilation of shaders. Linked against Windows SDK 8.0.

There are four build configurations: RuntimeDebug RuntimeRelease BuildtimeDebug BuildtimeRelease

The Runtime builds compile the shaders at run time through a call to D3DCompileFromFile. The Buildtime builds compile the shaders at buildtime with fxc.exe, then load the .cso files at runtime.

randiskhan (Randolph Stone) git@randiskhan.com

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Project for testing build time and run time compilation of shaders. Most of this code is Copyright Microsoft (See README.md).

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