Original code from "Direct3D Tutorial Win32 Sample" Tutorial 5: 3D Transformation. http://code.msdn.microsoft.com/windowsdesktop/Direct3D-Tutorial-Win32-829979ef Copyright (c) Microsoft Corporation. All rights reserved.
Project for testing build time and run time compilation of shaders. Linked against Windows SDK 8.0.
There are four build configurations: RuntimeDebug RuntimeRelease BuildtimeDebug BuildtimeRelease
The Runtime builds compile the shaders at run time through a call to D3DCompileFromFile. The Buildtime builds compile the shaders at buildtime with fxc.exe, then load the .cso files at runtime.
randiskhan (Randolph Stone) git@randiskhan.com