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collide.c
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collide.c
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#pragma config(Sensor, dgtl1, ultrasonic, sensorSONAR_cm)
#pragma config(Sensor, dgtl6, rightLimit, sensorTouch)
#pragma config(Sensor, dgtl7, leftLimit, sensorTouch)
#pragma config(Sensor, dgtl8, headEncoder, sensorQuadEncoder)
#pragma config(I2C_Usage, I2C1, i2cSensors)
#pragma config(Sensor, I2C_1, leftEncoder, sensorQuadEncoderOnI2CPort, , AutoAssign)
#pragma config(Sensor, I2C_2, rightEncoder, sensorQuadEncoderOnI2CPort, , AutoAssign)
#pragma config(Motor, port2, leftMotor, tmotorVex269, openLoop, encoder, encoderPort, I2C_1, 1000)
#pragma config(Motor, port3, rightMotor, tmotorVex269, openLoop, reversed, encoder, encoderPort, I2C_2, 1000)
#pragma config(Motor, port4, headMotor, tmotorVex269, openLoop)
//*!!Code automatically generated by 'ROBOTC' configuration wizard !!*//
//implements the collide behavior
// behavior functions:
// checkForCollisions
// behavior dependencies:
#include "motorCalibrate.h"
#include "motors.h"
#include "trackPosition.h"
#include "lookBackAndForth.h"
#include "trackHeadAngle.h"
#include "logObstacles.h"
#include "collide.h"
////============ constants =========================
////from collide
//const float COLLIDE_DISTANCE = 0.25;//m
//const float FRONT_ANGLE = PI/8.0;//rad (22.5 deg)
////+++++++++++++++| collide behavior |++++++++++++++++++++++++++++++++
//bool checkForCollisions(float* obs_log, float* pose){
// float u_x_o = 0.0, u_y_o = 0.0, u_mag = 0.0, u_phi = 0.0;
// for(int i=0; i<N_ANGLES; i++){
// u_x_o = obs_log[2*i+0] - pose[0];
// u_y_o = obs_log[2*i+1] - pose[1];
// u_mag = sqrt(u_x_o*u_x_o+u_y_o*u_y_o);
// u_phi = atan2(u_y_o,u_x_o);
// if((u_mag < COLLIDE_DISTANCE) && (abs(pose[2]-u_phi) < FRONT_ANGLE)){
// return true;
// }
// }
// return false;
//}
task main()
{
// pose ===========================================================
float pose[3];
float* pose_ptr = &pose;
float x=0,y=0,phi=0;
pose[0]=x;pose[1]=y;pose[2]=phi;
// speeds =========================================================
float v=CRUISE, w=0;
float w_look = 0.0;
float w_head = 0.0;
// logObstacle behavior ===========================================
// obstacle log
float obstacles_xy[N_ANGLES][2];
for(int i=0; i<N_ANGLES; i++){
obstacles_xy[i][0]=10.0;//x
obstacles_xy[i][1]=10.0;//y
}
float* obstacle_ptr;
float temp_o_x,temp_o_y;
//ranging
float range;
// head tracking
float halfViewingAngle = headCalibrate();
float headAngle = 0;
float angleDelta = 2.0*halfViewingAngle/(float)N_ANGLES;
float headAngleWorld = 0.0;
float prevHeadAngleWorld = headAngleWorld-2.0*angleDelta;
resetAngleCounter(N_ANGLES-1,-1);
// collision =====================================================
bool collision_flag = false;
//more state variables for pose ===================================
float ticks[2];
float* ticks_ptr;
float prevTicks[2];
prevTicks[0]=0;prevTicks[1]=0;
resetWheelEncoders();
while(1){
// update state ================================================================================================
ticks_ptr = readWheelEncoders();
ticks[0]=ticks_ptr[0];ticks[1]=ticks_ptr[1];
pose_ptr = update_odometry(pose,ticks,prevTicks);
pose[0]=pose_ptr[0];pose[1]=pose_ptr[1];pose[2]=pose_ptr[2];
x=pose_ptr[0];y=pose_ptr[1];phi=pose_ptr[2];
//store for next pass
prevTicks[0] = ticks[0];
prevTicks[1] = ticks[1];
// end update state ============================================================================================
// logObstacle behavior ========================================================================================
headAngle = getHeadAngle();
range = getRange();
headAngleWorld = headAngle-halfViewingAngle+phi;
if(abs(headAngleWorld - prevHeadAngleWorld) >= angleDelta){
prevHeadAngleWorld = headAngleWorld;
obstacle_ptr = getObstaclePosition(headAngleWorld,range,pose);
temp_o_x = obstacle_ptr[0];temp_o_y = obstacle_ptr[1];
obstacles_xy[AngleCounter][0] = temp_o_x;
obstacles_xy[AngleCounter][1] = temp_o_y;
incrementAngleCounter();
}
// end logObstacle behavior ====================================================================================
// collide behavior ============================================================================================
collision_flag = checkForCollisions(obstacles_xy,pose);
// end collide behavior ========================================================================================
// send actuator commands ======================================================================================
v = CRUISE;
if(collision_flag && v>0.0){
v = 0.0;
}
set_motor_speeds(v,0.0);
//worked before the angle was limited
//if(collision_flag)v
// //halt();
// //set_motor_speeds(0.0,0.0);
// set_motor_speeds(0.0,5.0);
//}else{
// set_motor_speeds(v,0.0);
//}
w_look = lookBackAndForth(w_look);
w_head = w_look;
headRotate(w_head);
// end send actuator commands ==================================================================================
}
}