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main.cpp
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main.cpp
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//--------------------------------------------------------------
// This program implements a simple drawing application
// using glut and openGL
//
// Written by: Edson L. Araújo
// October 24, 2006
//--------------------------------------------------------------
//#define _STDCALL_SUPPORTED
//#define _M_IX86
/*
* Universidade Federal do Vale do São Francisco
* Trabalho de Cálculo Numérico - Grupo 06 - Integração Numérica - 28/08/2016
* Professor: Edson Leite Araújo
* Alunos: Rayssa Carvalho da Silva
* Ricardo Figueiredo de Oliveira
* Ricardo Valério Teixeira de Medeiros Silva
* Ruan de Medeiros Bahia
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <windows.h>
#include <GL\glut.h>
#include "list.h"
#include "points.h"
#include "picker.h"
#include "Matriz.hpp"
#include "Lagrange.hpp"
#include "Spline.hpp"
GLint antialiasing = 1;
picker Picker;
double *xMtx,*yMtx;
int n;
Polinomio *polinomio = NULL;
Lagrange *lagrange = NULL;
Spline *spline = NULL;
double *xAnterior = NULL;
double *yAnterior = NULL;
int seletor = 0;
int N_PONTOS_NO_GRAFICO = 1000;
double InterpolationLinearSystem(double *x,double *y, int N, double t);
double InterpolationLagrange(double *x,double *y, int N, double t);
double InterpolationSpline(double *x,double *y, int N, double t);
void DrawInterpolationLinearSystem(void);
void DrawInterpolationLagrange(void);
void DrawInterpolationSpline(void);
void menu_inicial();
//===== Global Variables ===========================================//
GLint width = 400;
GLint height = 400;
GLint draw_yes = 0;
GLint take_points = 1;
//===================================================================//
double InterpolationLinearSystem(double *x,double *y, int N, double t){
//if (x != xAnterior || y != yAnterior){
Matriz matriz(N,2);
for (int c = 0 ; c < N ; c++){
matriz.setElemento(c,0,x[c]);
matriz.setElemento(c,1,y[c]);
}
matriz.interpolar(&polinomio);
cout << endl << "Polinômio pela Forma Linear: ";
polinomio->imprimir();
cout << endl;
//xAnterior = x ,yAnterior = y;
//}
return polinomio->getValor(t);
}
double InterpolationLagrange(double *x,double *y, int N, double t){
//if (x != xAnterior || y != yAnterior){
delete lagrange;
lagrange = new Lagrange(x,y,N);
//xAnterior = x ,yAnterior = y;
//}
return lagrange->interpolar((double) t);
}
double InterpolationSpline(double *x,double *y, int N, double t){
//if (x != xAnterior || y != yAnterior){
double resultado;
delete spline;
spline = new Spline(N,x,y);
//xAnterior = x ,yAnterior = y;
//}
resultado = spline->interpolar(t);
return resultado;
}
//===================================================================//
void DrawInterpolationLinearSystem(void){
double dt = ( xMtx[n-1] - xMtx[0] )/1000;
double x0,y0,x1,y1;
x0 = xMtx[0];
y0 = yMtx[0];
glColor3f(0.0f, 1.0f, 0.0f); // Verde
glLineWidth(2.0f);
for(int i=0; i<N_PONTOS_NO_GRAFICO; i++){
x1 = x0 + dt;
y1 = InterpolationLinearSystem(xMtx,yMtx,n,x1);
glBegin(GL_LINES);
glVertex2f(x0,y0);
glVertex2f(x1,y1);
glEnd();
x0 = x1;
y0 = y1;
}
glLineWidth(1.0f);
}
void DrawInterpolationLagrange(void){
double dt = ( xMtx[n-1] - xMtx[0] )/1000;
double x0,y0,x1,y1;
x0 = xMtx[0];
y0 = yMtx[0];
glColor3f(1.0f, 0.0f, 0.0f); // Vermelho
glLineWidth(2.0f);
for(int i=0; i<N_PONTOS_NO_GRAFICO; i++){
x1 = x0 + dt;
y1 = InterpolationLagrange(xMtx,yMtx,n,x1);
glBegin(GL_LINES);
glVertex2f(x0,y0);
glVertex2f(x1,y1);
glEnd();
x0 = x1;
y0 = y1;
}
glLineWidth(1.0f);
}
void DrawInterpolationSpline(void){
double dt = ( xMtx[n-1] - xMtx[0] )/1000;
double x0,y0,x1,y1;
x0 = xMtx[0];
y0 = yMtx[0];
glColor3f(0.0f, 0.0f, 1.0f); // Azul
glLineWidth(2.0f);
for(int i=0; i<N_PONTOS_NO_GRAFICO; i++){
x1 = x0 + dt;
y1 = InterpolationSpline(xMtx,yMtx,n,x1);
glBegin(GL_LINES);
glVertex2f(x0,y0);
glVertex2f(x1,y1);
glEnd();
x0 = x1;
y0 = y1;
}
glLineWidth(1.0f);
}
//===================================================================//
int GetNumberOfPoints(void){
DoublyLinkedList<Point> *list = Picker.GetPoints();
return list->getSize();
}
//===================================================================//
double* GetXMatrix(void){
DoublyLinkedList<Point> *list = Picker.GetPoints();
Node<Point> *currNode = list->getHead();
int n = list->getSize();
double *x = new double[n];
if(!x){
printf("Insufficient memory for the X allocation!\n");
exit(0);
}
for(int i=0; i<n; i++){
x[i] = currNode->data[X];
currNode = currNode->next;
}
return x;
}
//===================================================================//
double* GetYMatrix(void){
DoublyLinkedList<Point> *list = Picker.GetPoints();
Node<Point> *currNode = list->getHead();
int n = list->getSize();
double *y = new double[n];
if(!y){
printf("Insufficient memory for the Y allocation!\n");
exit(0);
}
for(int i=0; i<n; i++){
y[i] = currNode->data[Y];
currNode = currNode->next;
}
return y;
}
//===================================================================//
void UpdateXMatrix(double *x){
DoublyLinkedList<Point> *list = Picker.GetPoints();
Node<Point> *currNode = list->getHead();
int n = list->getSize();
for(int i=0; i<n; i++){
x[i] = currNode->data[X];
currNode = currNode->next;
}
}
//=====================================================================//
void UpdateYMatrix(double *y){
DoublyLinkedList<Point> *list = Picker.GetPoints();
Node<Point> *currNode = list->getHead();
int n = list->getSize();
for(int i=0; i<n; i++){
y[i] = currNode->data[Y];
currNode = currNode->next;
}
}
//=====================================================================//
void myReshapeFunc(int w, int h){
glViewport(0, 0, w, h);
Picker.onReshape(w,h);
}
//==== The Mouse Clicks Function =======================================//
void myMouseFunc(int button, int state, int x, int y){
Picker.onMouse(button,state,x,y);
delete [] xMtx;
delete [] yMtx;
xMtx = GetXMatrix();
yMtx = GetYMatrix();
n = GetNumberOfPoints();
}
//======================================================================//
void myMotionFunc(int x, int y){
Picker.onMotion(x,y);
UpdateXMatrix(xMtx);
UpdateYMatrix(yMtx);
}
//======================================================================//
void myKeyboardFunc(unsigned char key, int x, int y){
switch (key) {
case 32:
case 13:
draw_yes = 1;
take_points = 0;
glutPostRedisplay ();
}
}
//======================================================================//
// myinit is used to set coordinate systems.
// Establish the coordinate system
void myinit () {
glViewport(0, 0, width, height);
gluOrtho2D (0, width, height, 0);
glEnable(GL_SMOOTH);
}
//======================================================================//
// right_menu is called whenever an item is chosen
// from the menu associated with the right mouse button
// A simple menu function.
void MyRightMenu (int id) {
switch(id){
case 1:
Picker.Reset();
draw_yes = 0;
take_points = 1;
glutPostRedisplay ();
break;
case 2:
exit (0);
case 3:
draw_yes = 1;
take_points = 0;
break;
case 9:
if (antialiasing) {
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POINT_SMOOTH);
} else {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POINT_SMOOTH);
}
antialiasing ^= 1;
glutPostRedisplay();
break;
case 21:
seletor = 1;
glutPostRedisplay ();
break;
case 22:
seletor = 2;
glutPostRedisplay ();
break;
case 23:
seletor = 3;
glutPostRedisplay ();
break;
}
}
//======================================================================//
void myDisplayFunc(){
glClearColor (0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 1.0, 0.0);
Picker.DrawPoints();
Picker.DrawPolygonal();
if(draw_yes){
switch(seletor){
case 1:
DrawInterpolationLagrange();
break;
case 2:
DrawInterpolationSpline();
break;
case 3:
DrawInterpolationLagrange();
DrawInterpolationSpline();
break;
case 4:
DrawInterpolationLinearSystem();
break;
case 5:
DrawInterpolationLagrange();
DrawInterpolationSpline();
DrawInterpolationLinearSystem();
break;
default:
DrawInterpolationLagrange();
}
}
glFlush();
glutSwapBuffers();
}
//======================================================================//
// The main program creates a window, associates
// menus and callback functions with the window,
// then starts glut's event processing loop
int main (int argc, char ** argv){
menu_inicial();
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(400, 400);
glutCreateWindow ("Calculo Numerico (c) Edson L. Araujo");
glutCreateMenu (MyRightMenu);
glutAddMenuEntry ("Clear", 1);
glutAddMenuEntry ("Exit", 2);
glutAddMenuEntry ("Start", 3);
glutAddMenuEntry ("Antialiasing",9);
glutAddMenuEntry ("-Forma de Lagrange (vermelho)",21);
glutAddMenuEntry ("-Spline Cubica Natural (azul)",22);
glutAddMenuEntry ("-As duas ao mesmo tempo (experimental)",23);
glutAttachMenu (GLUT_RIGHT_BUTTON);
glutDisplayFunc ( myDisplayFunc );
glutMouseFunc ( myMouseFunc );
glutMotionFunc ( myMotionFunc );
glutKeyboardFunc( myKeyboardFunc );
glutReshapeFunc ( myReshapeFunc );
Picker.SetBuffer();
glutMainLoop();
return 0;
}
//======================================================================//
void menu_inicial(){
cout << "Trabalho de Cálculo Numérico - Grupo 06 - Integração Numérica - 28/08/2016" << endl;
cout << "Alunos: Rayssa Carvalho da Silva" << endl <<
" Ricardo Figueiredo de Oliveira" << endl <<
" Ricardo Valério Teixeira de Medeiros Silva" << endl <<
" Ruan de Medeiros Bahia" << endl;
cout << "Problema 1: Interpolação utilizando a Forma de Lagrange." << endl;
cout << "Problema 2: Interpolação utilizando Spline Cúbica Natural." << endl;
cout << "Extra (3): Interpolação utilizando Forma de Lagrange e Spline Cúbica Natural ao mesmo tempo" << endl;
cout << "Extra (4): Interpolação utilizando Sistema Linear - Força Bruta - Matriz de Vandermonde " << endl;
cout << "Extra (5): Interpolação utilizando Todos acima" << endl;
do {
cout << "Digite o número do problema que deseja resolver: " ;
cin >> seletor;
} while (seletor > 5 || seletor < 1);
cout << "O polinômio da Forma de Lagrange tem linha de cor vermelha." << endl;
cout << "A Spline Cúbica Natural tem linha de cor azul." << endl;
cout << "O polinômio da Matriz de Vandermonde tem linha de cor verde." << endl;
}