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README Video Wars: 2084 is a 2D arcade-style arena shooter by PBJ2. Playing the game Open game.exe in /stage/ Movement: • W Jump. • A Move left. • S Slow down/Drop vertically. • D Move right. Use the left mouse button to fire bullets in the direction of the mouse cursor. Using the editor From a command prompt in the stage folder run editor.exe using the following arguments: “editor.exe <sandwich id> <map id>” <sandwich id> The name of the database with the levels (not necessarily a file name) The ID for levels.sw is “levels” and the ID for joshlevels.sw is “josh_levels” <map id> The name of the map to edit The IDs in levels.sw are test1 and test2 and in joshlevels.sw are in the form level0, level1, level2… etc. Use the tilde (‘~’) key to toggle the menu (holding the space bar works as well). Select a tool from the left-hand side to perform its associated operation. To change the material, choose one from the grid. To use a tool with spawn points, choose “Spawn Points” instead of a material. Click away from the menu and then press tilde to close the menu. To create a new database in which you can store levels, run the sw.exe program with the following arguments: “sw.exe <sandwich id> create” <sandwich id> This is the Id used to access the sandwich in the editor command line. Looking through the source • assets o Contains any art or sound assets that are loaded into the databases. o Unused during gameplay. • deps o Header and source files for uncompiled libraries that the game is dependent on. • doc o Any and all documentation resides here. • include o All of the include files written by PBJ2 for the game. The folders are organized by namespace. • src o The source files for the above mentioned headers. Again these are organized by namespace. • stage o The location for all compiled binaries and databases. • tests o Source files for testing purposes • tools o Binaries for tools that are usable outside of the context of this game. • vc11 o Contains the main solution and project files for Visual Studio 2012. Also contains pre-compiled libraries containing classes and methods used in the game
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