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betting.cpp
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betting.cpp
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#include <stdio.h>
#include <ctype.h>
#include <iostream>
#include <math.h>
#include "poker.hpp"
#include "betting.hpp"
#include "cardCalculation.hpp"
P_PLAYER currentPlayer() {
return game.flow.pCurrentPlayer;
}
//remove money from player, add them into common pool, add them into player's bet pool
void processMoneyBet(struct Player* player, int bet, int minBet) {
int realBet = bet + minBet;
if (bet > -1) {
player->moneyTotal -= realBet;
player->moneyBet += realBet;
game.bet.betOnTable = player->moneyBet;
game.betOnBoard = player->moneyBet;
game.bet.pot += realBet;
}
}
int isPlayer(P_PLAYER player) {
if (player == pPlayers[0])
return 1;
return 0;
}
P_PLAYER nextPlayer() {
int playerNumber = -1;
//find out player's number in pPlayers array
for (int i = 0; i < MAX_PLAYERS; i++)
if (game.flow.pCurrentPlayer == pPlayers[i]) {
playerNumber = i;
break;
}
if (playerNumber == MAX_PLAYERS - 1) {
//loop to first player
game.flow.pCurrentPlayer = pPlayers[0];
} else {
game.flow.pCurrentPlayer = pPlayers[playerNumber+1];
}
return game.flow.pCurrentPlayer;
}
int enterBetAI (P_PLAYER player, int minimumBet) {
//int bluffingVal = player->AIAgressivity; //not currently used
int handValue = calculateHandValue(player);
int totalBet = game.bet.pot;
int round = game.flow.round;
int maxBet = maximumBet(player);
int foldChance = 0;
int raiseChance = 0;
int raiseValue = 0;
//initialize random value
time_t t;
srand((unsigned) time(&t));
int randomNumber = rand() % 100;
//all in option
if (maxBet <= minimumBet) {
player->allIn = 1;
if (maxBet > minimumBet)
return maxBet - minimumBet;
else
return 0;
}
if (handValue < 16) {
foldChance = 10;
raiseChance = 5;
} else {
foldChance = 5;
raiseChance = 25;
}
//higher raise change depending on value of hand cards
if (handValue > 16)
raiseChance += sqrt(handValue) * 0.5;
//larger the stakes and lesser handValue, the higher is fold chance
if (minimumBet > 0)
foldChance += (minimumBet + (totalBet * 0.1)) / (sqrt(handValue) + 5);
else
foldChance = 0;
//debug print
printf("\nRound %d \nrandomNumber: %d \nhandValue: %d \n%s chances: \nfoldChance %d \nraiseChance %d \n",
round, randomNumber, handValue, player->name, foldChance, raiseChance);
if (randomNumber <= foldChance) {
return -1; //fold
} else if (randomNumber >= 100-raiseChance) {
//calculation how much to raise
int raiseRate = randomNumber - (100 - raiseChance);
//round raise value
raiseValue = (raiseRate / 10);
raiseValue = minimumBet + (raiseValue * 10);
if (raiseValue > maxBet)
raiseValue = maxBet;
return raiseValue - minimumBet;
}
else {
return 0; //called
}
}
P_PLAYER moveSmallBlindPlayer() {
if (game.bet.smallBlindPlayer == nullptr)
game.bet.smallBlindPlayer = pPlayers[0];
P_PLAYER smallBlindPlayer = game.bet.smallBlindPlayer;
for(int i = 0; i < MAX_PLAYERS; i++)
{
if (smallBlindPlayer == pPlayers[i]) {
game.bet.smallBlindPlayer = pPlayers[i+1];
printf("New small blind player is: %s\n", pPlayers[i+1]->name);
return pPlayers[i+1];
}
}
return nullptr;
}
int betRound() {
int bet;
P_PLAYER playerOnTurn = game.flow.pCurrentPlayer;
if (game.flow.round == 0)
playerOnTurn = game.bet.smallBlindPlayer;
//auto-bets
if (game.flow.round == 0) {
smallBlindBet(playerOnTurn);
playerOnTurn = nextPlayer();
bigBlindBet(playerOnTurn);
playerOnTurn = nextPlayer();
}
//manual bets
for (int i = 0; i < MAX_PLAYERS; i++) {
printf("Player on turn: %s - %d\n", playerOnTurn->name, i);
if (playerOnTurn->isInGame && !playerOnTurn->allIn) {
if (isPlayer(playerOnTurn))
bet = betPlayer(playerOnTurn);
else
bet = betAI(playerOnTurn);
switch (bet) {
case -1: //fold
playerOnTurn->isInGame = 0;
break;
case 0: //check
break;
default: //raise - resatrt bet round
i = -1;
break;
}
}
playerOnTurn = nextPlayer();
//end betting if other players folded
if (countPlayersInGame() < 2)
return 0;
}
return 1;
}
int countPlayersInGame() {
//check if other players folded
int playersInGame = 0;
for (int p = 0; p < MAX_PLAYERS; p++)
if(pPlayers[p]->isInGame)
playersInGame++;
return playersInGame;
}
int betAI(P_PLAYER player) {
int minimum = minimumBet(player);
int bet = enterBetAI(player, minimum);
const char* infoText;
char textBuffer[50];
processMoneyBet(player, bet, minimum);
switch (bet) {
case -1:
sprintf(textBuffer, "%s folded", player->name);
infoText = textBuffer;
//infoText = player->name + " folded.";
break;
case 0:
if (minimum > 0)
//infoText = player->name + " called to " + to_string(player->moneyBet);
sprintf(textBuffer, "%s called to %d", player->name, player->moneyBet);
else
//infoText = player->name + " checked";
sprintf(textBuffer, "%s checked", player->name);
infoText = textBuffer;
break;
default:
//infoText = player->name + " has raised by " + to_string(bet) + " to bet of " + to_string(player->moneyBet);
sprintf(textBuffer, "%s has raised by %d to bet of %d", player->name, bet, player->moneyBet);
infoText = textBuffer;
break;
}
if (player->allIn) {
//infoText = player->name + " goes ALL IN with bet of " + to_string(player->moneyBet);
sprintf(textBuffer, "%s goes ALL IN with bet of %d", player->name, player->moneyBet);
infoText = textBuffer;
}
createScreen(infoText,"","PRESS ENTER TO CONTINUE");
getchar();
return bet;
}
int betPlayer(P_PLAYER player) {
int minimum = minimumBet(player);
int maximum = maximumBet(player);
int bet;
char input[100];
//int bet = enterBetPlayer(player, minimum);
createBetScreen(minimum,maximum);
//wait for valid input
int validInput = 0;
while (!validInput) {
fgets (input, 100, stdin);
if (isdigit(input[0])) {
bet = atoi(input);
if (bet >= minimum && bet <= maximum) {
validInput = 1;
}
else if (bet < minimum && bet > maximum) {
validInput = 1;
player->allIn = 1;
} else {
wrongInputScreen();
}
} else if (input[0] == 'F' || input[0] == 'f') {
validInput = 1;
printf("Fold input entered \n");
bet = -1;
} else {
printf("Wrong input\n");
wrongInputScreen();
}
}
//getchar();
//find out if raised or fold
if (bet == minimum)
bet = 0;
else if (bet > minimum)
bet = bet - minimum;
processMoneyBet(player, bet, minimum);
printf("BET: %d\n", bet);
// OUTPUTS:
// Folded: -1
// Called: 0
// Raised: >0 - říká, o kolik jsi zvýšil
return bet;
}
int smallBlindBet (P_PLAYER player) {
processMoneyBet(player, 5, 0);
char infoText[32];
strcpy(infoText, player->name);
strcat(infoText, " is SMALL BLIND");
createScreen (infoText, "", "PRESS ENTER TO CONTINUE");
getchar();
return 5;
}
int bigBlindBet (P_PLAYER player) {
processMoneyBet(player, 5, 5);
char infoText[32];
strcpy(infoText, player->name);
strcat(infoText, " is BIG BLIND");
createScreen (infoText, "", "PRESS ENTER TO CONTINUE");
getchar();
return 5;
}
int minimumBet(P_PLAYER player) {
return game.bet.betOnTable - player->moneyBet;
}
int maximumBet(P_PLAYER player) {
//you can only rise amount of bet on board - if you have enough money
if (player->moneyTotal > game.bet.pot)
return game.bet.pot;
else
return player->moneyTotal;
}
void processEndOfRound(P_PLAYER winner) {
//zero all bets
for (int i = 0; i < MAX_PLAYERS; i++) {
if (pPlayers[i] == winner)
winner->moneyTotal += game.bet.pot;
pPlayers[i]->moneyBet = 0;
}
game.bet.pot = 0;
game.bet.betOnTable = 0;
//game.betOnBoard = 0; //OBSOLETE
}