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Gobang Game

I developed this game by using Turbo C 2.0 when I was in university (summer, 1999). It's a MS-DOS program but has beautiful Graphical User Interface and supports mouse.

Artificial Intelligence

The artificial intelligence is very smart, which could detect all cross cases (e.g. 3*3, 3*4,...). Probably you would lose and computer would win in the first several rounds 😄

Supported Platforms

The game could run on Windows 98 and earlier only.

Coding Style

It's a student's work. Come back to look at the code nowadays, the coding style is very pool 👎 I did not re-format it and keep it as is.

Build

  1. Install Windows 98 or earlier.
  2. Extract Turbo C 2.0 tarball (/TC2.0.zip).
    • I added several header files to Turbo C 2.0. The goal of the new header files is to support GUI and mouse by calling x86 interrupt. Therefore, this tarball is an updated compiler.
  3. Build all source files (/src/*.c) with the compiler.

Release Binary

Visit https://github.com/toalexjin/gobang/releases to download release binary.

Screenshots

Play 1 Play 2 Setting

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Gobang Game for MS-DOS (Turbo C 2.0)

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