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Valyria Tear


Copyright (C) 2012 by Bertram
Copyright (C) 2004 - 2011 by The Allacrost Project

This code is licensed under the GNU GPL. It is free software and you may
modify it and/or redistribute it under the terms of this license.
See http://www.gnu.org/copyleft/gpl.html for details.

Valyria Tear is an attempt at creating a small J-RPG using an upgraded HoA engine (See http://www.allacrost.org/).

Linux compilation procedure:
Once you've unpacked the tarball or checked it out of Git, just run 'cmake . && make ' from the top-level directory at the prompt.

You'll then be able to play by typing: 'src/valyriatear'

Windows:
A Code::Blocks project file is also provided when compiling under Windows.
In that case, you might need the dependencies and headers files that can be downloaded at:
https://github.com/Bertram25/ValyriaTear/downloads
(Look for a valyriatear-win32-depends-YYYY.MM.DD.zip file)

Game directories included and used are:
dat/ img/ mus/ snd/ src/ po/

Library dependencies (you will need the following in order to compile and run the game):
OpenGL and GLU
libjpeg (6.2 to 8)
libpng (1.2 to 1.5)
SDL (1.2)
SDL_ttf (1.2)
OpenAL
libogg
libvorbis
GNU Gettext
lua 5.1.x
Luabind 0.9.1 (Provided as a static library)
Boost headers (1.48 to 1.49) (make sure that the boost headers used to compile Luabind are the same version used to compile Valyria Tear)
Qt 4+ (only if you wish to compile the map editor)

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Open Source J-RPG (Based on the Hero of Allacrost engine)

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