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Equipment.cpp
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Equipment.cpp
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#include "stdafx.h"
#include "Equipment.h"
namespace Terraria
{
Equipment::Equipment()
{
}
Equipment::~Equipment()
{
}
HRESULT Equipment::initialize(EQUIPMENT_TYPE type)
{
_type = type;
_item = NULL;
return S_OK;
}
void Equipment::release()
{
}
void Equipment::render(HDC hdc)
{
if (isEquipped()) _item->render(hdc);
}
bool Equipment::dress(Item* item)
{
if (item == NULL) return false;
if (isEquipped() ||
_type != item->getEquipType()) return false;
_item = item;
return true;
}
bool Equipment::undress(Item** result)
{
if (!isEquipped()) return false;
*result = _item;
_item = NULL;
return true;
}
bool Equipment::swap(Item* item, Item** resultItem)
{
if (_type != item->getEquipType()) return false;
if (isEquipped())
{
//resultItem* = _item;
undress(resultItem);
}
return dress(item);
}
}