###Version 1.0.0 Entirely built using standard C and C++ portable game engine with focus on mobile devices, but also including support for Windows, MacOS and Linux.
###Features: ####Graphics:
- Native support for OpenGL and OpenGL ES, but you can implement your own renderer.
- 2D and 3D Objects.
- Texture Atlas.
- Materials.
- Shaders.
- Camera System.
- Octree.
- Terrain.
####Platforms:
- Native support for iOS, Android, Windows, MacOS and Linux, but you can port to other platforms.
- Visual Editor for Windows, MacOS and Linux.
- Multi-touch, Accelerometer and Gyroscope.
- Stereoscopy.
####Physics:
- Integration and full access to the Bullet Physics API. http://bulletphysics.org
####Scripting:
- Integration and full access to the Lua Programming Language. http://www.lua.org
####Networking:
- Integration and full access to the Enet library. http://enet.bespin.org
####Shaders and Effects:
- Vertex and Pixel lightning system.
- Dynamic Shadows(ESM) and Shadowmap.
- Dynamic Reflections.
- Water.
- Vegetation.
- Render to texture.
- Particles.
- Halo and Lens Flare.
- GPU Skinning.
- Screen space distortions.
- Toon shading with border detection.
- Blur.
- Glow.
####Assets:
- Models: Collada (.dae)
- Textures: TGA, PNG and PVR (iOS Only)
- Audio: OGG
- Video: OGV
- Others: XML
Magic3D is released under the zlib license.
- http://www.opengl.org
- https://www.khronos.org/opengles/
- http://www.openal.org
- http://bulletphysics.org
- http://www.lua.org
- https://github.com/leethomason/tinyxml2
- http://www.vorbis.com/
- http://www.zlib.net/
- http://www.libpng.org/
- https://github.com/nmoinvaz/minizip
- https://collada.org/
- http://www.theora.org/
- http://enet.bespin.org/
- https://www.libsdl.org/
- https://github.com/ocornut/imgui