OpenGL ES 1.1 pipeline simulator
It's purposed to research tile-based rendering architecture that is suitable for embedded system. The API standard is based on OpenGL ES 1.1 spec., and the parts of implemenation referenced for Vincent ES 1.x (http://sourceforge.net/projects/ogl-es/), glues (https://code.google.com/p/glues/), GLUT materials (http://user.xmission.com/~nate/opengl.html), and other 3D obj files for free. Basically, the back-end of a simulator is divided into geometry and rendering processing. Many simulation statistics are generated to analysis the characteristics of graphics output.
- 3D object data
- all sources
- Jhe-Yu Liou
- Shun-Fan Tsai
- Shye-Tzeng Shen(woodrowshen)
GPL