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Space Wolf

This project was made in 22 days if I remember correctly. It was my "OpenGL project" for the opengl class. 
I was working at the time, so the 22 days were only from 19.00-02.00 and weekends. 

The premise was to try and remake wolf3d, but "my way". Obvisouly I didn't know anything about SDL or OpenGL, so
I learned along the way. It is very primitive and ugly, but it is written in C++ and it was built from the ground-up,
base on nothing but the md3loader to load the models.

It works on Mac OS X, Linux and Windows, althgouh the Mac project could be a little outdated.
It needs the boost c++ libraries, so in OS X you need to install them with ports (same with linux, don't remember how it's on windows)

---

My brother helped me with the "game" part: choosing models, sounds, textures, making maps. I did a "map editor" in .net (in like 4 hours?) 
so he could "draw" the maps more easely. 
In the end, I really enjoyd making this, but I didn't do anything more with it because there was no point =)

Still, it was an academic exercise, maybe someone will find it interesting =)

Oh, and sorry about the comments in portuguese, this was converted from my personal svn server.


Compile in Mac OS X
-------------------

I've upgraded the Mac OS X project to Xcode 4.5. I also removed all the libraries that were in the repo which was utterly wrong. You need to install them with brew though.

Install brew from http://mxcl.github.com/homebrew/  and install glew boost sdl sdl_mixer sdl_ttf jpeg
```
brew install glew
brew install boost
brew install sdl
brew install sdl_mixer
brew install sdl_ttf
brew install jpeg
```

Now you can open the project and build. 

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OpenGL/SDL academic project, a "3D FPS shooter"

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