zipleen/space-wolf
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Space Wolf This project was made in 22 days if I remember correctly. It was my "OpenGL project" for the opengl class. I was working at the time, so the 22 days were only from 19.00-02.00 and weekends. The premise was to try and remake wolf3d, but "my way". Obvisouly I didn't know anything about SDL or OpenGL, so I learned along the way. It is very primitive and ugly, but it is written in C++ and it was built from the ground-up, base on nothing but the md3loader to load the models. It works on Mac OS X, Linux and Windows, althgouh the Mac project could be a little outdated. It needs the boost c++ libraries, so in OS X you need to install them with ports (same with linux, don't remember how it's on windows) --- My brother helped me with the "game" part: choosing models, sounds, textures, making maps. I did a "map editor" in .net (in like 4 hours?) so he could "draw" the maps more easely. In the end, I really enjoyd making this, but I didn't do anything more with it because there was no point =) Still, it was an academic exercise, maybe someone will find it interesting =) Oh, and sorry about the comments in portuguese, this was converted from my personal svn server. Compile in Mac OS X ------------------- I've upgraded the Mac OS X project to Xcode 4.5. I also removed all the libraries that were in the repo which was utterly wrong. You need to install them with brew though. Install brew from http://mxcl.github.com/homebrew/ and install glew boost sdl sdl_mixer sdl_ttf jpeg ``` brew install glew brew install boost brew install sdl brew install sdl_mixer brew install sdl_ttf brew install jpeg ``` Now you can open the project and build.
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OpenGL/SDL academic project, a "3D FPS shooter"
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