gitveteran/zt-tremulous
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___ ___ ___ ____ ____ _ _ _ _ _ ____ _ _ ____ ___ ____ ___ / | | |__/ |___ |\/| | | | | | | | [__ |__] | | | /__ | | | \ |___ | | |__| |___ |__| |__| ___] |__] |__| | Tremulous(1.2) features: aimbot, triggerbot, wallhack, scanner, esp, etc. ======example config====== ZT_Walls_Mode 1 ZT_Scanner_Mode 1 ZT_Chamming_DiffGlow 1 ZT_Chamming_GlowGren 1 ZT_Triggerbot_Mode 1 ZT_Triggerbot_DisableFastGuns 1 ZT_Aimbot_Mode 1 ZT_ESP_Mode 1 ZT_ESP_PlayerInfo_Mode 1 ZT_ESP_NadeInfo_Mode 1 ZT_ESP_ClassInfo_Mode 1 ========Install========== open up tremulous. open up tremulous console [press the ~ key]. type \echo fs_homepath the commands should show you a file path in this folder create a folder called ZT_data copy ztqvm.pk3 to ZT_data replace the client with the zt client for aimbot bind +button14 ******************************************************************** **this is a beta release some functions might not be fully working** ******************************************************************** == zt tremulous 1.2 hack aimbot triggerbot wallhack scanner, esp Cvar's == --walls-- ZT_Walls_Mode: values: default 0(off), 1 for on description: Wall Hack (on/off) --scanner-- ZT_Scanner_Mode: values: default 0(off), 1 for on description: Scanner Hack ZT_Scanner_Width: values: default 75 description: width of scanner ZT_Scanner_Height: values: default 75 description: Height of scanner ZT_Scanner_X: values: default 10 description: x placement of scanner ZT_Scanner_Y: values: default 125 description: y placement of scanner ZT_Scanner_Range: values: default 2000 description: distance --chamming-- ZT_Chamming_Glow: values: default 0(off), 1 for on description: All Players Glow ZT_Chamming_DiffGlow: values: default 0(off), 1 for on description: Glow color based on team ZT_Chamming_GlowGren: values: default 0(off), 1 for on description: Grenades glow green --triggerbot-- ZT_Triggerbot_Mode: values: description: default 0(off), 1 for on ZT_Triggerbot_Team: values: default 0(auto), 1 for human, 2 for alien description: Manually pick the target team ZT_Triggerbot_Structures: values: default 0(off), 1 for on description: triggerbot will Shoot at enemy buildings ZT_Triggerbot_DisableFastGuns: values: default 0(off), 1 for on description: Disable triggerbot for guns/weapons that triggerboting is really odvous ZT_Triggerbot_GrangerSpit: values: default 0(off), 1 for on description: granger spit triggerbot (broken/this doen't work vary well) ZT_Triggerbot_GrangerClaw: values: default 0(off), 1 for on description: granger claw triggerbot (broken/this doen't work vary well) ZT_Triggerbot_MaraLightning: values: default 0(off), 1 for on description: Mara lightning triggerbot (broken/this doen't work vary well) ZT_Triggerbot_Cannnon: values: default 0(off), 1 for on description: Cannon triggerbot (broken/this doen't work vary well) ZT_Triggerbot_Cannon_ShortRangeOnly: values: default 0(off), can specify a distance description: Cannon Will only shoot at specified distance ZT_Triggerbot_MaraSpit: values: default 0(off), 1 for on description: Mara spit ( this feature was wrote for the most recent version of x server ) --ESP-- ZT_ESP_Mode: values: default 0(off), 1 for on description: Turn All ESP on or off ZT_ESP_PlayerInfo_Mode: values: default 0(off), 1 for on description: show name and health bar over the player ZT_ESP_NadeInfo_Mode: values: default 0(off), 1 for on description: show nade count down ZT_ESP_ClassInfo_Mode: values: default 0(off), 1 for on description: show the class and weapon of the players ZT_ESP_AdvGlow_Mode: values: default 0(off), 1 for on description: advance goons have a different glow (added for x server where adv's is powerfully) ZT_ESP_PainGlow_Mode: values: default 0(off), 1 for on description: painsaws glow different (added for x server where painsaw is powerfully) --aimbot-- Aimbot works like this when +button14 is active the aimbot moves aim at 1 degree a snapshot. If target is >10 derees away the aim moves at 10 degrees a snapshot. Targeting rules out any thing not in fov, behind walls, or dead; targets that have moved behind walls out of fov are locked for 1.3 seconds befor the aimbot chooses the next target. Unless you do +newTarg which forces a new target. for dead targets targeting instantly go to next target. The aimbot will cutoff small aim updates within ZT_Aimbot_CutOff to lessen jitter. ZT_Aimbot_Mode: values: default 0(off), 1 for on description: aimbot on or off ZT_Aimbot_Team: values: default 0(auto), 1 for aliens, 2 for humans description: manualy select the enemy team ZT_Aimbot_FieldOfView: values: default 15 description: Field of View ZT_Aimbot_ThroughWalls: values: default 0(off), 1 for on description: Shoot through walls ZT_Aimbot_CutOff: values: default 2 description: lessen jitter by not updating anything with the value of cutoff /*ignore these they dont to much if you dont know what your doing*/ ZT_Aimbot_Unlagged: values: default 0(off), 1 for on description: predict moves ZT_Aimbot_PingPredict: values: default -1(no) description: targets ping ZT_Aimbot_WeaponSpeed: values: default 0 description: vel of weapon --weapons-- ZT_Weapons_BuyAmmo: values: default 0(off) 1 for on description: auto buy ammo when come in range of a armory; auto buy ammo when ammo is 30% ====Commands==== \+clickbot move the aim to closest target then stop \+newTarg reset the Target \leet <sentence> description: convert capital letters in sentence to leet speak then say it in chat example: \leet HEllO wOrlD would say: |-|3ll0 w0rl|) \leet FoGet U nOObS would say: |=o6et |_| n00b5 code at: https://github.com/ztdretcher/zt-tremulous email at: ztdretcher@gmx.com final thoughts: Im not responsible for any thing you do with this. All my code is under gpl v2. Some source is based off of thz ( http://code.google.com/p/thz/ ), and OGC bot
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