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___  ___    ___ ____ ____ _  _ _  _ _    ____ _  _ ____    ___  ____ ___ 
  /   |      |  |__/ |___ |\/| |  | |    |  | |  | [__     |__] |  |  |  
 /__  |      |  |  \ |___ |  | |__| |___ |__| |__| ___]    |__] |__|  |  
                                                                         

Tremulous(1.2)

features:
	aimbot, triggerbot, wallhack, scanner, esp, etc.

======example config======

ZT_Walls_Mode 1
ZT_Scanner_Mode 1
ZT_Chamming_DiffGlow 1
ZT_Chamming_GlowGren 1
ZT_Triggerbot_Mode 1
ZT_Triggerbot_DisableFastGuns 1
ZT_Aimbot_Mode 1
ZT_ESP_Mode 1
ZT_ESP_PlayerInfo_Mode 1
ZT_ESP_NadeInfo_Mode 1
ZT_ESP_ClassInfo_Mode 1

========Install==========

open up tremulous.
open up tremulous console [press the ~ key].
type \echo fs_homepath
the commands should show you a file path
in this folder create a folder called ZT_data
copy ztqvm.pk3 to ZT_data
replace the client with the zt client
for aimbot bind +button14

********************************************************************
**this is a beta release some functions might not be fully working**
********************************************************************

== zt tremulous 1.2 hack aimbot triggerbot wallhack scanner, esp Cvar's ==

--walls--

ZT_Walls_Mode:
	values: default 0(off), 1 for on
	description: Wall Hack (on/off)
	
--scanner--

ZT_Scanner_Mode:
	values: default 0(off), 1 for on
	description: Scanner Hack
	
ZT_Scanner_Width:
	values: default 75 
	description: width of scanner
	 
ZT_Scanner_Height:
	values: default 75
	description: Height of scanner
	
ZT_Scanner_X:
	values: default 10 
	description: x placement of scanner
	
ZT_Scanner_Y:
	values: default 125 
	description: y placement of scanner
	
ZT_Scanner_Range:
	values: default 2000 
	description: distance

--chamming--

ZT_Chamming_Glow:
	values: default 0(off), 1 for on
	description: All Players Glow
	
ZT_Chamming_DiffGlow:
	values: default 0(off), 1 for on
	description: Glow color based on team
	
ZT_Chamming_GlowGren:
	values: default 0(off), 1 for on
	description: Grenades glow green

--triggerbot--

ZT_Triggerbot_Mode:
	values: 
	description: default 0(off), 1 for on
	
ZT_Triggerbot_Team:
	values: default 0(auto), 1 for human, 2 for alien
	description: Manually pick the target team
	
ZT_Triggerbot_Structures:
	values: default 0(off), 1 for on
	description: triggerbot will Shoot at enemy buildings
	 
ZT_Triggerbot_DisableFastGuns:
	values: default 0(off), 1 for on
	description: Disable triggerbot for guns/weapons that triggerboting is really odvous
	
ZT_Triggerbot_GrangerSpit:
	values: default 0(off), 1 for on
	description: granger spit triggerbot (broken/this doen't work vary well)
	
ZT_Triggerbot_GrangerClaw:
	values: default 0(off), 1 for on
	description: granger claw triggerbot (broken/this doen't work vary well)
	
ZT_Triggerbot_MaraLightning:
	values: default 0(off), 1 for on
	description: Mara lightning triggerbot (broken/this doen't work vary well)
	
ZT_Triggerbot_Cannnon:
	values: default 0(off), 1 for on
	description: Cannon triggerbot (broken/this doen't work vary well)
	
ZT_Triggerbot_Cannon_ShortRangeOnly:
	values: default 0(off), can specify a distance
	description: Cannon Will only shoot at specified distance
	
ZT_Triggerbot_MaraSpit:
	values: default 0(off), 1 for on
	description: Mara spit ( this feature was wrote for the most recent version of x server )

--ESP--

ZT_ESP_Mode:
	values: default 0(off), 1 for on
	description: Turn All ESP on or off
	 
ZT_ESP_PlayerInfo_Mode:
	values: default 0(off), 1 for on
	description: show name and health bar over the player
	
ZT_ESP_NadeInfo_Mode:
	values: default 0(off), 1 for on
	description: show nade count down
	
ZT_ESP_ClassInfo_Mode:
	values: default 0(off), 1 for on
	description: show the class and weapon of the players
	
ZT_ESP_AdvGlow_Mode:
	values: default 0(off), 1 for on
	description: advance goons have a different glow (added for x server where adv's is powerfully)
	 
ZT_ESP_PainGlow_Mode:
	values: default 0(off), 1 for on
	description: painsaws glow different (added for x server where painsaw is powerfully)

--aimbot--
Aimbot works like this when +button14 is active the aimbot moves aim at 1 degree a snapshot.
If target is >10 derees away the aim moves at 10 degrees a snapshot. Targeting rules out any
thing not in fov, behind walls, or dead; targets that have moved behind walls out of fov are
locked for 1.3 seconds befor the aimbot chooses the next target. Unless you do +newTarg which
forces a new target. for dead targets targeting instantly go to next target. The aimbot will
cutoff small aim updates within ZT_Aimbot_CutOff to lessen jitter.

ZT_Aimbot_Mode:
	values: default 0(off), 1 for on
	description: aimbot on or off

ZT_Aimbot_Team:
	values: default 0(auto), 1 for aliens, 2 for humans
	description: manualy select the enemy team
	 
ZT_Aimbot_FieldOfView:
	values: default 15
	description: Field of View
	 
ZT_Aimbot_ThroughWalls:
	values: default 0(off), 1 for on
	description: Shoot through walls
ZT_Aimbot_CutOff:
	values: default 2
	description: lessen jitter by not updating anything with the value of cutoff
/*ignore these they dont to much if you dont know what your doing*/
ZT_Aimbot_Unlagged:
	values: default 0(off), 1 for on
	description: predict moves
ZT_Aimbot_PingPredict:
	values: default -1(no)
	description: targets ping
ZT_Aimbot_WeaponSpeed:
	values: default 0
	description: vel of weapon

--weapons--

ZT_Weapons_BuyAmmo:
	values: default 0(off) 1 for on
	description: auto buy ammo when come in range of a armory; auto buy ammo when ammo is 30%
	
====Commands====
\+clickbot
	move the aim to closest target then stop
\+newTarg
	reset the Target
\leet <sentence>
	description: convert capital letters in sentence to leet speak then say it in chat
	example:
		\leet HEllO wOrlD
			would say: |-|3ll0 w0rl|)
		\leet FoGet U nOObS
			would say: |=o6et |_| n00b5




code at: https://github.com/ztdretcher/zt-tremulous

email at: ztdretcher@gmx.com

final thoughts:
	Im not responsible for any thing you do with this. All my code is under gpl v2.
	Some source is based off of thz ( http://code.google.com/p/thz/ ), and OGC bot

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