Пример #1
0
bool SGBaseBox::init(SGBoxDelegate *dg, BoxTag bt, CCSize size, bool ishaveinfobg,bool isHaveBg,CCSize bottomsize,bool useDefaultBg)
{
    if (!SGBaseShow::init(NULL, bt, false))
    {
        return false;
    }


    ResourceManager::sharedInstance()->bindTexture("sgmainlayer/sgmainlayer.plist", RES_TYPE_LAYER_UI, sg_baseBox, LIM_PNG_AS_PNG);

    ResourceManager::sharedInstance()->bindTexture("sgsoldierslayer/sgsoldierslayer.plist", RES_TYPE_LAYER_UI, sg_baseBox, LIM_PNG_AS_PNG);

    ResourceManager::sharedInstance()->bindTexture("sgcountrylayer/sgcountrylayer.plist", RES_TYPE_LAYER_UI, sg_baseBox);


    CCSize s = CCDirector::sharedDirector() -> getWinSize();
    boxSize = size;
    deletage = dg;
    if (isHaveBg)
    {
        CCPoint center = ccpAdd(SGLayout::getPoint(kMiddleCenter), ccp(0, 0));
        CCSprite *bg1 = NULL;
        if (useDefaultBg)
        {
            biao=CCSprite::createWithSpriteFrameName("box_bian.png");
            this->addChild(biao, -1);
            biao->setPosition(ccpAdd(center, ccp(0, size.height*.5 -45)));

            ResourceManager::sharedInstance()->bindTexture("sanguobigpic/Tips.plist", RES_TYPE_LAYER_UI, sg_baseBox);

            cocos2d::extension::CCScale9Sprite *frame2 = cocos2d::extension::CCScale9Sprite::createWithSpriteFrameName("Tips.png");
            //cocos2d::extension::CCScale9Sprite *frame2 = cocos2d::extension::CCScale9Sprite::create("sanguobigpic/Tips.png");

            this->addChild(frame2,0);
            frame2->setScaleX(size.width/frame2->getContentSize().width);
            frame2->setScaleY(size.height/frame2->getContentSize().height);
            frame2->setPosition(ccpAdd(center, ccp(0,0)));


            CCLayerColor *bgLayer  =CCLayerColor::create(ccc4(0, 0, 0, 180), skewing(320)*3, skewingY(960)*3);
            this->addChild(bgLayer,-3);
            bgLayer->setPosition(ccpAdd(CCPointZero, ccp(-bgLayer->getContentSize().width*.5, -bgLayer->getContentSize().height*.5)));

        }
        else
        {
            ResourceManager::sharedInstance()->bindTexture("sanguobigpic/barrack_bg.plist", RES_TYPE_LAYER_UI, sg_baseBox);

            bg1 = CCSprite::createWithSpriteFrameName("barrack_bg.png");
            this->addChild(bg1 ,-2);

            bg1->setScaleY(s.height/bg1->getContentSize().height);
            bg1->setScaleX(s.width/bg1->getContentSize().width);
            bg1->setPosition(center);
        }

        if (ishaveinfobg)
        {
            ResourceManager::sharedInstance()->bindTexture("sanguobigpic/tipsinside.plist", RES_TYPE_LAYER_UI, sg_baseBox);

            fontbg = cocos2d::extension::CCScale9Sprite::createWithSpriteFrameName("tipsinside.png");
            this->addChild(fontbg,0);
            fontbg->setPreferredSize(CCSizeMake(size.width-55, size.height-162));//-112

            fontbg->setPosition(ccpAdd(center, ccp(0, 0)));//-27
        }


    }
    this->runactionwithscale();
    return true;
}
bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
	CCSize frameSize = pEGLView->getFrameSize();

    pDirector->setOpenGLView(pEGLView);

    std::vector<std::string> searchPaths;

#if MC_ADAPTIVE_RESOLUTION == 1
    // Set the design resolution
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
    pEGLView->setDesignResolutionSize(PCResource.size.width, PCResource.size.height, kResolutionExactFit);
    searchPaths.push_back(PCResource.directory);
//    pDirector->setContentScaleFactor(MIN(32 * 25 / PCResource.size.width, 32 * 15 / PCResource.size.height));
//    pDirector->setContentScaleFactor(0.75f);
    pDirector->setContentScaleFactor(MIN(32 * 25 / frameSize.width, 32 * 15 / frameSize.height));
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        // if the frame's height is larger than the height of medium resource size, select large resource.
	if (frameSize.height == smallResource.size.height) {
        pEGLView->setDesignResolutionSize(smallResource.size.width, smallResource.size.height, kResolutionNoBorder);
        searchPaths.push_back(smallResource.directory);
	}
        // if the frame's height is larger than the height of small resource size, select medium resource.
    else if (frameSize.height == mediumResource.size.height) {
        pEGLView->setDesignResolutionSize(mediumResource.size.width, mediumResource.size.height, kResolutionNoBorder);
        searchPaths.push_back(mediumResource.directory);
    }
        // if the frame's height is smaller than the height of medium resource size, select small resource.
	else {
        pEGLView->setDesignResolutionSize(largeResource.size.width, largeResource.size.height, kResolutionNoBorder);
		searchPaths.push_back(largeResource.directory);
    }
    pDirector->setContentScaleFactor(MIN(32 * 25 / frameSize.width, 32 * 15 / frameSize.height));
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    int i = 0;
    int size = sizeof(resources);
    int found = 0;
    for (; i < size; ++i) {
        if ((frameSize.width == resources[i].size.width && frameSize.height == resources[i].size.height)
            || (frameSize.width == resources[i].size.height && frameSize.height == resources[i].size.width)) {
            searchPaths.push_back(resources[i].directory);
            pEGLView->setDesignResolutionSize(resources[i].size.width, resources[i].size.height, kResolutionNoBorder);
            pDirector->setContentScaleFactor(MIN(32 * 25 / resources[i].size.width, 32 * 15 / resources[i].size.height));
            found = 1;
            break;
        }
    }
    if (found == 0) {
		searchPaths.push_back(resources[0].directory);
        pEGLView->setDesignResolutionSize(resources[0].size.width, resources[0].size.height, kResolutionNoBorder);
        pDirector->setContentScaleFactor(MIN(32 * 25 / resources[0].size.width, 32 * 15 / resources[0].size.height));
    }
#else
    // if the frame's height is larger than the height of medium resource size, select large resource.
	if (frameSize.height > mediumResource.size.height) {
        searchPaths.push_back(largeResource.directory);
        pEGLView->setDesignResolutionSize(largeResource.size.width, largeResource.size.height);
        pDirector->setContentScaleFactor(MIN(largeResource.size.height/smallResource.size.height, largeResource.size.width/smallResource.size.width));
	}
    // if the frame's height is larger than the height of small resource size, select medium resource.
    else if (frameSize.height > smallResource.size.height) {
        searchPaths.push_back(mediumResource.directory);
        pEGLView->setDesignResolutionSize(mediumResource.size.width, mediumResource.size.height);
        pDirector->setContentScaleFactor(MIN(mediumResource.size.height/smallResource.size.height, mediumResource.size.width/smallResource.size.width));
    }
    // if the frame's height is smaller than the height of medium resource size, select small resource.
	else {
		searchPaths.push_back(smallResource.directory);
        pEGLView->setDesignResolutionSize(smallResource.size.width, smallResource.size.height);
        pDirector->setContentScaleFactor(MIN(smallResource.size.height, smallResource.size.width));
    }
#endif // platforms
#else
    CCSize designSize = CCSizeMake(960, 640);
    
    searchPaths.push_back(CommonResource.directory);
    if (frameSize.height > 1280) {
        CCSize resourceSize = CCSizeMake(2048, 1536);
        std::vector<std::string> searchPaths;
//        searchPaths.push_back("hd"); //没资源
        pDirector->setContentScaleFactor(0.75 * resourceSize.height / designSize.height);
    } else {
        pDirector->setContentScaleFactor(0.75);
    }
    
    CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionFixedWidth);
#endif // MC_ADAPTIVE_RESOLUTION == 0
    CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
	
    // turn on display FPS
//    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);
    
    CCLog("%s(%d): %.0f %.0f %.0f", __FILE__, __LINE__, frameSize.width, frameSize.height, pDirector->getContentScaleFactor());
    
    // register lua engine
    CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
    CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
    
#if MC_DEBUG_SERVER == 1
    MCSimpleGameSceneContextServer *server = MCSimpleGameSceneContextServer::defaultSimpleGameSceneContextServer();
    server->setPort(kMCListeningPort);
    server->runloop();
#endif
    
    // run
//    pDirector->pushScene(MCMainMenuLayer::scene());
//    pDirector->runWithScene(MCSplashLayer::scene());
    
    pDirector->runWithScene(MCTestbed::scene());

    return true;
}
Пример #3
0
CCLayer* Tornado::getUnitCardDesc(int level,bool isAll) {
    CCLayer* layer = CCLayer::create();
    float attackLevelData = MyUtil::getInstance()->updateLevelByRate(0,baseDamage, level, updateDamageRate);
    float attackMaxData = MyUtil::getInstance()->updateLevelByRate(0,baseDamage, unitBean->getMaxLevel(), updateDamageRate);
    CCSprite* attackIcon = CCSprite::createWithSpriteFrameName("damageIcon.png");
    attackIcon->setPosition(ccp(40,360));
    layer->addChild(attackIcon);
    attackIcon->setScale(1.3);
    GXProgressBar* attackBar = GXProgressBar::create(CCSprite::create("levelBarUp.png"), CCSprite::create("BarDown.png"));
    
    attackBar->setContentSize(CCSizeMake(416,20));
    attackBar->updatePercentage((attackLevelData+baseDamage*unitBean->getMaxLevel())/(attackMaxData+baseDamage*unitBean->getMaxLevel()));
    attackBar->setPosition(ccp(70,337));
    
    
    char str[100] = {0};
    sprintf(str, "每秒造成伤害:%d",(int)(attackLevelData));
    
    CCLabelTTF* attackLabel = CCLabelTTF::create(str, "Arial", 28);
    attackLabel->setAnchorPoint(ccp(0,0));
    attackLabel->setColor(ccc3(238,204,122));
    attackLabel->setPosition(ccp(70,352));
    layer->addChild(attackBar);
    layer->addChild(attackLabel);
    
    //    CCLog("damageRate:%f",attackLevelData/attackMaxData);
    
    float speedLevelData = MyUtil::getInstance()->updateLevelByCount(baseSpeed, level, updateSpeedRate);
    
    float speedMaxData = MyUtil::getInstance()->updateLevelByCount(baseSpeed, unitBean->getMaxLevel(), updateSpeedRate);
    
    CCSprite* speedIcon = CCSprite::createWithSpriteFrameName("speedIcon.png");
    speedIcon->setScale(1.3);
    speedIcon->setPosition(ccp(40,300));
    layer->addChild(speedIcon);
    GXProgressBar* speedBar = GXProgressBar::create(CCSprite::create("levelBarUp.png"), CCSprite::create("BarDown.png"));
    
    speedBar->setContentSize(CCSizeMake(416,20));
    speedBar->updatePercentage(speedLevelData/speedMaxData);
    speedBar->setPosition(ccp(70,277));
    
    sprintf(str, "移动速度:%d",(int)(speedLevelData*10));
    
    CCLabelTTF* speedLabel = CCLabelTTF::create(str, "Arial", 24);
    speedLabel->setAnchorPoint(ccp(0,0));
    speedLabel->setColor(ccc3(238,204,122));
    speedLabel->setPosition(ccp(70,292));
    layer->addChild(speedBar);
    layer->addChild(speedLabel);
    
    //    CCLog("speedRate:%f",speedLevelData/speedMaxData);
    
    float healthLevelData = MyUtil::getInstance()->updateLevelByRate(0,baseHealth, level, updateHealthRate);
    float healthMaxData = MyUtil::getInstance()->updateLevelByRate(0,baseHealth, unitBean->getMaxLevel(),updateHealthRate);
    
    
    CCSprite* healthIcon = CCSprite::createWithSpriteFrameName("healthIcon.png");
    healthIcon->setScale(1.3);
    healthIcon->setPosition(ccp(40,240));
    layer->addChild(healthIcon);
    GXProgressBar* healthBar = GXProgressBar::create(CCSprite::create("levelBarUp.png"), CCSprite::create("BarDown.png"));
    
    healthBar->setContentSize(CCSizeMake(416,20));
    healthBar->updatePercentage((healthLevelData+baseHealth*unitBean->getMaxLevel())/(healthMaxData+baseHealth*unitBean->getMaxLevel()));
    
    healthBar->setPosition(ccp(70,217));
    
    sprintf(str, "耐久度:%d",(int)healthLevelData);
    
    CCLabelTTF* healthLabel = CCLabelTTF::create(str, "Arial", 24);
    healthLabel->setAnchorPoint(ccp(0,0));
    healthLabel->setColor(ccc3(238,204,122));
    healthLabel->setPosition(ccp(70,232));
    layer->addChild(healthBar);
    layer->addChild(healthLabel);
    
    //    CCLog("lifeRate:%f",healthLevelData/healthMaxData);
    
    float costLevelData = MyUtil::getInstance()->updateLevelByRate(0,baseCost, level, updateCostRate);
    float costMaxData = MyUtil::getInstance()->updateLevelByRate(0,baseCost, unitBean->getMaxLevel(), updateCostRate);
    
    CCSprite* costIcon = CCSprite::createWithSpriteFrameName("oilIcon.png");
    costIcon->setPosition(ccp(40,180));
    costIcon->setScale(40/costIcon->getContentSize().width);
    layer->addChild(costIcon);
    
    
    GXProgressBar* costBar = GXProgressBar::create(CCSprite::create("levelBarUp.png"), CCSprite::create("BarDown.png"));
    
    costBar->setContentSize(CCSizeMake(416,20));
    costBar->updatePercentage((costLevelData+baseCost*unitBean->getMaxLevel())/(costMaxData+baseCost*unitBean->getMaxLevel()));
    
    costBar->setPosition(ccp(70,157));
    
    
    sprintf(str, "派遣使用油料:%d",(int)(costLevelData));
    CCLabelTTF* costLabel = CCLabelTTF::create(str, "Arial", 24);
    costLabel->setAnchorPoint(ccp(0,0));
    costLabel->setColor(ccc3(238,204,122));
    costLabel->setPosition(ccp(70,172));
    layer->addChild(costBar);
    layer->addChild(costLabel);
    
    if (!isAll) {
        return layer;
    }
    
    
    sprintf(str, "最大等级:%d",(int)unitBean->getMaxLevel());
    CCLabelTTF* description1 = CCLabelTTF::create(str, "Arial",  26);
    description1->setAnchorPoint(ccp(0.5,0.5));
    description1->setColor(ccc3(238,204,122));
    description1->setPosition(ccp(260,110));
    layer->addChild(description1);
    
    
    CCSprite* underline1 = CCSprite::createWithSpriteFrameName("underline.png");
    underline1->setPosition(ccp(260,95));
    layer->addChild(underline1);
    
    
    sprintf(str, "攻击距离:%d格",(int)baseAttackRange);
    CCLabelTTF* description2 = CCLabelTTF::create(str, "Arial",  26);
    description2->setAnchorPoint(ccp(0.5,0.5));
    description2->setColor(ccc3(238,204,122));
    description2->setPosition(ccp(260,70));
    layer->addChild(description2);
    
    CCSprite* underline2 = CCSprite::createWithSpriteFrameName("underline.png");
    underline2->setPosition(ccp(260,55));
    layer->addChild(underline2);
    
    
    CCLabelTTF* description3 = CCLabelTTF::create("主要目标:任意目标", "Arial",  26);
    description3->setAnchorPoint(ccp(0.5,0.5));
    description3->setColor(ccc3(238,204,122));
    description3->setPosition(ccp(260,30));
    layer->addChild(description3);
    
    CCSprite* underline3 = CCSprite::createWithSpriteFrameName("underline.png");
    underline3->setPosition(ccp(260,15));
    layer->addChild(underline3);
    return layer;
}
Пример #4
0
void CCSpriteFrameCache::addSpriteFramesWithDictionary(CCDictionary<std::string, CCObject*> *dictionary, CCTexture2D *pobTexture)
{
	/*
	Supported Zwoptex Formats:

	ZWTCoordinatesFormatOptionXMLLegacy = 0, // Flash Version
	ZWTCoordinatesFormatOptionXML1_0 = 1, // Desktop Version 0.0 - 0.4b
	ZWTCoordinatesFormatOptionXML1_1 = 2, // Desktop Version 1.0.0 - 1.0.1
	ZWTCoordinatesFormatOptionXML1_2 = 3, // Desktop Version 1.0.2+
	*/

	CCDictionary<std::string, CCObject*> *metadataDict = (CCDictionary<std::string, CCObject*>*)dictionary->objectForKey(std::string("metadata"));
	CCDictionary<std::string, CCObject*> *framesDict = (CCDictionary<std::string, CCObject*>*)dictionary->objectForKey(std::string("frames"));
	int format = 0;

	// get the format
	if(metadataDict != NULL) 
	{
		format = atoi(valueForKey("format", metadataDict));
	}

	// check the format
	assert(format >=0 && format <= 3);

	framesDict->begin();
	std::string key = "";
	CCDictionary<std::string, CCObject*> *frameDict = NULL;
	while( frameDict = (CCDictionary<std::string, CCObject*>*)framesDict->next(&key) )
	{
		CCSpriteFrame *spriteFrame = m_pSpriteFrames->objectForKey(key);
		if (spriteFrame)
		{
			continue;
		}
		
		if(format == 0) 
		{
			float x = (float)atof(valueForKey("x", frameDict));
			float y = (float)atof(valueForKey("y", frameDict));
			float w = (float)atof(valueForKey("width", frameDict));
			float h = (float)atof(valueForKey("height", frameDict));
			float ox = (float)atof(valueForKey("offsetX", frameDict));
			float oy = (float)atof(valueForKey("offsetY", frameDict));
			int ow = atoi(valueForKey("originalWidth", frameDict));
			int oh = atoi(valueForKey("originalHeight", frameDict));
			// check ow/oh
			if(!ow || !oh)
			{
				CCLOG("cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenrate the .plist");
			}
			// abs ow/oh
			ow = abs(ow);
			oh = abs(oh);
			// create frame
			spriteFrame = new CCSpriteFrame();
			spriteFrame->initWithTexture(pobTexture, 
				                        CCRectMake(x, y, w, h), 
										false,
                                        CCPointMake(ox, oy),
                                        CCSizeMake((float)ow, (float)oh)
										);
		} 
		else if(format == 1 || format == 2) 
		{
			CCRect frame = CCRectFromString(valueForKey("frame", frameDict));
			bool rotated = false;

			// rotation
			if (format == 2)
			{
				rotated = atoi(valueForKey("rotated", frameDict)) == 0 ? false : true;
			}

			CCPoint offset = CCPointFromString(valueForKey("offset", frameDict));
			CCSize sourceSize = CCSizeFromString(valueForKey("sourceSize", frameDict));

			// create frame
			spriteFrame = new CCSpriteFrame();
			spriteFrame->initWithTexture(pobTexture, 
				frame,
				rotated,
				offset,
				sourceSize
				);
		} else
		if (format == 3)
		{
			/// @todo what's the format look like?
			assert(false);
			return;
			/*
			// get values
			CCSize spriteSize = CCSizeFromString(valueForKey("spriteSize", frameDict));
			CCPoint spriteOffset = CCPointFromString(valueForKey("spriteOffset", frameDict));
			CCSize spriteSourceSize = CCSizeFromString(valueForKey("spriteSourceSize", frameDict));
			CCRect textureRect = CCRectFromString(valueForKey("textureRect", frameDict));
			bool textureRotated = atoi(valueForKey("textureRotated", frameDict)) == 0;

			// get aliases
			CCArray<CCString*> *aliases = CCArray<CCString*>dictionary->objectForKey(std::string("aliases"));

			while( alias = (CCDictionary<std::string, CCObject*>*)aliases->next(&key) )
			{
				std::string value = ((CCString*)alias->objectForKey(key))->m_sString();
				if (m_pSpriteFramesAliases->objectForKey(value))
				{
					CCLOG("cocos2d: WARNING: an alias with name %s already exists", value.c_str());
				}

				m_pSpriteFramesAliases->setObject(frameDict, value);
			}
			*/
		}

		// add sprite frame
		m_pSpriteFrames->setObject(spriteFrame, key);
		spriteFrame->release();
	}
}
Пример #5
0
bool CCRenderTexture::initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat)
{
    bool bRet = false;
    do 
    {
        w *= (int)CC_CONTENT_SCALE_FACTOR();
        h *= (int)CC_CONTENT_SCALE_FACTOR();

        glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &m_nOldFBO);

        // textures must be power of two squared
        unsigned int powW = ccNextPOT(w);
        unsigned int powH = ccNextPOT(h);

        void *data = malloc((int)(powW * powH * 4));
        CC_BREAK_IF(! data);

        memset(data, 0, (int)(powW * powH * 4));
        m_ePixelFormat = eFormat;

        m_pTexture = new CCTexture2D();
        CC_BREAK_IF(! m_pTexture);

        m_pTexture->initWithData(data, (CCTexture2DPixelFormat)m_ePixelFormat, powW, powH, CCSizeMake((float)w, (float)h));
        free( data );

        // generate FBO
        ccglGenFramebuffers(1, &m_uFBO);
        ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_uFBO);

        // associate texture with FBO
        ccglFramebufferTexture2D(CC_GL_FRAMEBUFFER, CC_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pTexture->getName(), 0);

        // check if it worked (probably worth doing :) )
        GLuint status = ccglCheckFramebufferStatus(CC_GL_FRAMEBUFFER);
        if (status != CC_GL_FRAMEBUFFER_COMPLETE)
        {
            CCAssert(0, "Render Texture : Could not attach texture to framebuffer");
            CC_SAFE_DELETE(m_pTexture);
            break;
        }

        m_pTexture->setAliasTexParameters();

        m_pSprite = CCSprite::spriteWithTexture(m_pTexture);

        m_pTexture->release();
        m_pSprite->setScaleY(-1);
        this->addChild(m_pSprite);

        ccBlendFunc tBlendFunc = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA };
        m_pSprite->setBlendFunc(tBlendFunc);

        ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_nOldFBO);
        bRet = true;
    } while (0);
    return bRet;
    
}
bool CCSplitCols::initWithDuration(float duration, unsigned int nCols)
{
    m_nCols = nCols;
    return CCTiledGrid3DAction::initWithDuration(duration, CCSizeMake(nCols, 1));
}
Пример #7
0
//------------------------------------------------------------------------------
void LHJoint::createBox2dJointFromDictionary(LHDictionary* dictionary)
{
    joint = 0;
    
	if(NULL == dictionary)return;
	if(boxWorld == 0)return;
    
    
    LHSprite* sprA  = parentLoader->spriteWithUniqueName(dictionary->stringForKey("ObjectA"));
    b2Body* bodyA   = sprA->getBody();
	
    LHSprite* sprB  = parentLoader->spriteWithUniqueName(dictionary->stringForKey("ObjectB"));
    b2Body* bodyB   = sprB->getBody();
	
    CCPoint sprPosA = sprA->getPosition();
    CCPoint sprPosB = sprB->getPosition();
    
//    CCSize scaleA   = sprA->getRealScale();
//    CCSize scaleB   = sprB->getRealScale();
    
    CCSize scaleA   = CCSizeMake(sprA->getScaleX(), sprA->getScaleY());//[sprA realScale];
    CCSize scaleB   = CCSizeMake(sprB->getScaleX(), sprB->getScaleY());//[sprB realScale];
   
    scaleA = LHSettings::sharedInstance()->transformedSize(scaleA, sprA->getImageFile());
    scaleB = LHSettings::sharedInstance()->transformedSize(scaleB, sprB->getImageFile());
    
//    scaleA = [[LHSettings sharedInstance] transformedSize:scaleA forImage:[sprA imageFile]];
//    scaleB = [[LHSettings sharedInstance] transformedSize:scaleB forImage:[sprB imageFile]];
    
    
	if(NULL == bodyA || NULL == bodyB ) return;
	
	CCPoint anchorA = dictionary->pointForKey("AnchorA");
	CCPoint anchorB = dictionary->pointForKey("AnchorB");
    
	bool collideConnected = dictionary->boolForKey("CollideConnected");
	
    tag     = dictionary->intForKey("Tag");
    type    = (LH_JOINT_TYPE)dictionary->intForKey("Type");
    
	b2Vec2 posA, posB;
	
    float ptm = LHSettings::sharedInstance()->lhPtmRatio();
	float convertX = LHSettings::sharedInstance()->convertRatio().x;
	float convertY = LHSettings::sharedInstance()->convertRatio().y;
    
    if(!dictionary->boolForKey("CenterOfMass"))
    {        
        posA = b2Vec2((sprPosA.x + anchorA.x*scaleA.width)/ptm, 
                      (sprPosA.y - anchorA.y*scaleA.height)/ptm);
        
        posB = b2Vec2((sprPosB.x + anchorB.x*scaleB.width)/ptm, 
                      (sprPosB.y - anchorB.y*scaleB.height)/ptm);
        
    }
    else {		
        posA = bodyA->GetWorldCenter();
        posB = bodyB->GetWorldCenter();
    }
	
	if(0 != bodyA && 0 != bodyB)
	{
		switch ((int)type)
		{
			case LH_DISTANCE_JOINT:
			{
				b2DistanceJointDef jointDef;
				
				jointDef.Initialize(bodyA, 
									bodyB, 
									posA,
									posB);
				
				jointDef.collideConnected = collideConnected;
				
				jointDef.frequencyHz    = dictionary->floatForKey("Frequency");
				jointDef.dampingRatio   = dictionary->floatForKey("Damping");
				
				if(0 != boxWorld){
					joint = (b2DistanceJoint*)boxWorld->CreateJoint(&jointDef);
				}
			}	
				break;
				
			case LH_REVOLUTE_JOINT:
			{
				b2RevoluteJointDef jointDef;
				
				jointDef.lowerAngle     = CC_DEGREES_TO_RADIANS(dictionary->floatForKey("LowerAngle"));
				jointDef.upperAngle     = CC_DEGREES_TO_RADIANS(dictionary->floatForKey("UpperAngle"));
				jointDef.motorSpeed     = dictionary->floatForKey("MotorSpeed");
				jointDef.maxMotorTorque = dictionary->floatForKey("MaxTorque");
				jointDef.enableLimit    = dictionary->boolForKey("EnableLimit");
				jointDef.enableMotor    = dictionary->boolForKey("EnableMotor");
				jointDef.collideConnected = collideConnected;    
				
				jointDef.Initialize(bodyA, bodyB, posA);
				
				if(0 != boxWorld){
					joint = (b2RevoluteJoint*)boxWorld->CreateJoint(&jointDef);
				}
			}
				break;
				
			case LH_PRISMATIC_JOINT:
			{
				b2PrismaticJointDef jointDef;
				
				// Bouncy limit
				CCPoint axisPt = dictionary->pointForKey("Axis");
				
				b2Vec2 axis(axisPt.x, axisPt.y);
				axis.Normalize();
				
				jointDef.Initialize(bodyA, bodyB, posA, axis);
				
				jointDef.motorSpeed     = dictionary->floatForKey("MotorSpeed");
				jointDef.maxMotorForce  = dictionary->floatForKey("MaxMotorForce");
				
				jointDef.lowerTranslation =  CC_DEGREES_TO_RADIANS(dictionary->floatForKey("LowerTranslation"));
				jointDef.upperTranslation = CC_DEGREES_TO_RADIANS(dictionary->floatForKey("UpperTranslation"));
				
				jointDef.enableMotor = dictionary->boolForKey("EnableMotor");
				jointDef.enableLimit = dictionary->boolForKey("EnableLimit");
				jointDef.collideConnected = collideConnected;   
                
				if(0 != boxWorld){
					joint = (b2PrismaticJoint*)boxWorld->CreateJoint(&jointDef);
				}
			}	
				break;
				
			case LH_PULLEY_JOINT:
			{
				b2PulleyJointDef jointDef;
				
				CCPoint grAnchorA = dictionary->pointForKey("GroundAnchorRelativeA");
				CCPoint grAnchorB = dictionary->pointForKey("GroundAnchorRelativeB");
				
                b2Vec2 bodyAPos = bodyA->GetPosition();
                b2Vec2 bodyBPos = bodyB->GetPosition();
                
				b2Vec2 groundAnchorA = b2Vec2(bodyAPos.x + convertX*grAnchorA.x/ptm,
                                              bodyAPos.y - convertY*grAnchorA.y/ptm);
				b2Vec2 groundAnchorB = b2Vec2(bodyBPos.x + convertX*grAnchorB.x/ptm,
                                              bodyBPos.y - convertY*grAnchorB.y/ptm);
                
				float ratio = dictionary->floatForKey("Ratio");
				jointDef.Initialize(bodyA, bodyB, groundAnchorA, groundAnchorB,
                                    posA, posB, ratio);
				jointDef.collideConnected = collideConnected;   
				
				if(0 != boxWorld){
					joint = (b2PulleyJoint*)boxWorld->CreateJoint(&jointDef);
				}
			}
				break;
				
			case LH_GEAR_JOINT:
			{
				b2GearJointDef jointDef;
				
				jointDef.bodyA = bodyB;
				jointDef.bodyB = bodyA;
				
				if(bodyA == 0)
					return;
				if(bodyB == 0)
					return;
				
                LHJoint* jointAObj  = parentLoader->jointWithUniqueName(dictionary->stringForKey("JointA"));
                b2Joint* jointA     = jointAObj->getJoint();
                
                LHJoint* jointBObj  = parentLoader->jointWithUniqueName(dictionary->stringForKey("JointB"));
                b2Joint* jointB     = jointBObj->getJoint();
                
				if(jointA == 0)
					return;
				if(jointB == 0)
					return;
				
				
				jointDef.joint1 = jointA;
				jointDef.joint2 = jointB;
				
				jointDef.ratio  = dictionary->floatForKey("Ratio");
				jointDef.collideConnected = collideConnected;
                
				if(0 != boxWorld){
					joint = (b2GearJoint*)boxWorld->CreateJoint(&jointDef);
				}
			}	
				break;
				
				
			case LH_WHEEL_JOINT: //aka line joint
			{
				b2WheelJointDef jointDef;
				
				CCPoint axisPt = dictionary->pointForKey("Axis");
				b2Vec2 axis(axisPt.x, axisPt.y);
				axis.Normalize();
				
				jointDef.motorSpeed     = dictionary->floatForKey("MotorSpeed");
				jointDef.maxMotorTorque = dictionary->floatForKey("MaxTorque");
				jointDef.enableMotor    = dictionary->floatForKey("EnableMotor");
				jointDef.frequencyHz    = dictionary->floatForKey("Frequency");
				jointDef.dampingRatio   = dictionary->floatForKey("Damping");
				
				jointDef.Initialize(bodyA, bodyB, posA, axis);
				jointDef.collideConnected = collideConnected; 
				
				if(0 != boxWorld){
					joint = (b2WheelJoint*)boxWorld->CreateJoint(&jointDef);
				}
			}
				break;				
			case LH_WELD_JOINT:
			{
				b2WeldJointDef jointDef;
				
				jointDef.frequencyHz    = dictionary->floatForKey("Frequency");
				jointDef.dampingRatio   = dictionary->floatForKey("Damping");
				
				jointDef.Initialize(bodyA, bodyB, posA);
				jointDef.collideConnected = collideConnected; 
				
				if(0 != boxWorld){
					joint = (b2WheelJoint*)boxWorld->CreateJoint(&jointDef);
				}
			}
				break;
				
			case LH_ROPE_JOINT: //NOT WORKING YET AS THE BOX2D JOINT FOR THIS TYPE IS A TEST JOINT
			{
				
				b2RopeJointDef jointDef;
				
				jointDef.localAnchorA = bodyA->GetPosition();
				jointDef.localAnchorB = bodyB->GetPosition();
				jointDef.bodyA = bodyA;
				jointDef.bodyB = bodyB;
				jointDef.maxLength = dictionary->floatForKey("MaxLength");
				jointDef.collideConnected = collideConnected; 
				
				if(0 != boxWorld){
					joint = (b2RopeJoint*)boxWorld->CreateJoint(&jointDef);
				}
			}
				break;
				
			case LH_FRICTION_JOINT:
			{
				b2FrictionJointDef jointDef;
				
				jointDef.maxForce   = dictionary->floatForKey("MaxForce");
				jointDef.maxTorque  = dictionary->floatForKey("MaxTorque");
				
				jointDef.Initialize(bodyA, bodyB, posA);
				jointDef.collideConnected = collideConnected; 
				
				if(0 != boxWorld){
					joint = (b2FrictionJoint*)boxWorld->CreateJoint(&jointDef);
				}
				
			}
				break;
				
			default:
				CCLog("Unknown joint type in LevelHelper file.");
				break;
		}
	}
        
    joint->SetUserData(this);
}
Пример #8
0
bool CCScrollView::init()
{
    return this->initWithViewSize(CCSizeMake(200, 200), NULL);
}
Пример #9
0
CCSize TextField::getTouchSize()
{
    return CCSizeMake(_touchWidth, _touchHeight);
}
Пример #10
0
void GameStage::onEnter()
{
	CCLOG("gamestage onEnter");
	this->stageWidth = 640;
	this->stageHeight = 360;
	//监听失败消息
	CCNotificationCenter::sharedNotificationCenter()->addObserver(
		this,                         
		callfuncO_selector(GameStage::failCallBackFun),  // 处理的消息的回调函数
		FAIL,  // 感兴趣的消息名称
		NULL);   

	//背景
	ccColor4B color4b;
	color4b.r = 42;
	color4b.g = 43;
	color4b.b = 38;
	color4b.a = 0xFF;
	this->background = CCLayerColor::create(color4b);
	this->addChild(this->background);

	//运动背景
	float bgWidth = 43;
	float bgHeigth = this->stageHeight - 140;
	float gapH = 10;
	//使这个数组已经是当前类的成员变量,也必须要做一次retain
	this->drawBgList = CCArray::create();
	this->drawBgList->retain();

	ccColor4F color4f = ColorUtil::getColor4F(56, 57, 51, 255);

	CCDrawNode* drawNode = this->createMotionWall(0, 140, bgWidth, bgHeigth, gapH, color4f);
	float posX = drawNode->getContentSize().width;
	this->drawBgList->addObject(drawNode);
	this->addChild(drawNode);

	drawNode = this->createMotionWall(0, 140, bgWidth, bgHeigth, gapH, color4f);
	drawNode->setPosition(ccp(posX, 0));
	this->drawBgList->addObject(drawNode);
	this->addChild(drawNode);

	//地板
	color4b.r = 116;
	color4b.g = 115;
	color4b.b = 98;
	color4b.a = 0xFF;
	this->floorBg = CCLayerColor::create(color4b);

	CCSize size = CCSizeMake(this->stageWidth, 141);
	this->floorBg->setContentSize(size);
	this->addChild(this->floorBg);
	//地板线条
	color4b.r = 72;
	color4b.g = 66;
	color4b.b = 50;
	color4b.a = 0xFF;
	this->floorLineBg = CCLayerColor::create(color4b);
	size = CCSizeMake(this->stageWidth, 10);
	this->floorLineBg->setContentSize(size);
	this->addChild(this->floorLineBg);
	this->floorLineBg->setPosition(ccp(0, this->floorBg->getContentSize().height));

	//前景
	this->frontBgList = CCArray::create();
	this->frontBgList->retain();

	for (int i = 0; i < 3; i++)
	{
		drawNode = this->createFrontMotionWall(0, 83, this->stageWidth, this->stageHeight - 83, i);
		this->addChild(drawNode);
		drawNode->setPosition(ccp(this->stageWidth * (i - 1), 0));
		this->frontBgList->addObject(drawNode);
	}

	//初始化核心类
	this->pukaManCore = new PukaManCore();
	this->pukaManCore->initGame(17, 2, 10, 15, 0.3, 0, CCDirector::sharedDirector()->getWinSize().height - 35, 70);
	/*初始化人物*/
	this->initRole(this->pukaManCore->roleVo->x, this->pukaManCore->roleVo->y);

	this->uiLayer = CCLayer::create();
	this->uiText = CCSprite::create("uiText.png");
	this->uiText->setAnchorPoint(ccp(0, 0));
	this->uiText->setPosition(ccp(0, this->stageHeight - 50));
	this->uiLayer->addChild(this->uiText);
	this->addChild(this->uiLayer);

	this->bomb = NULL;
	this->comboList = NULL;
	this->scoreList = NULL;
	this->highScoreList = NULL;
	
	//设置最高分记录
	if(Cookie::isSaved())
		this->pukaManCore->highScore = Cookie::getShareUserData()->getIntegerForKey("highScore");

	//设置bombo数字
	this->updateCombo();
	this->updateScore();
	//设置最高分数数字
	this->updateHighScore();
	this->layoutScoreNum(this->highScoreList, 2);

	this->addScoreSpt = CCSprite::create();
	this->addScoreList = CCArray::create();
	this->addScoreList->retain();
	this->updateNumSprite(this->addScoreSpt, 
							this->addScoreList, 
							this->pukaManCore->scoreVar, 0, 0);
	this->uiLayer->addChild(this->addScoreSpt);
	//加号
	CCSprite* addSpt = CCSprite::create("zAdd.png");
	addSpt->setAnchorPoint(ccp(0, 0));
	addSpt->setPosition(ccp(-addSpt->getContentSize().width * .5, 0));
	this->addScoreSpt->addChild(addSpt);
	this->addScoreList->insertObject(addSpt, 0);

	this->layoutScoreNum(this->addScoreList, 0);
	//父sprite执行颜色变化的时候,子sprite也可以执行到这个变化
	this->addScoreSpt->setCascadeOpacityEnabled(true);
	this->addScoreSpt->setVisible(false);

	this->newHighScore = CCSprite::create("newHighScore.png");
	this->newHighScore->setAnchorPoint(ccp(0.5f, 0.5f));
	this->newHighScore->setPosition(ccp(this->stageWidth * .5, this->stageHeight * .5));
	this->newHighScore->setScale(0.0f);
	this->uiLayer->addChild(this->newHighScore);
	//必须覆盖onEnter才能执行 loop监听
	CCScene::onEnter();
}
Пример #11
0
/*创建运动前景*/
CCDrawNode* GameStage::createFrontMotionWall(float x, float y, 
											 float bgWidth, float bgHeight, 
											 int tag)
{
	//前景列表
	CCDrawNode* drawNode = CCDrawNode::create();
	ccColor4F color = ColorUtil::getColor4F(141, 143, 129, 255);
	CCPoint points[] = {CCPoint(x, y), 
						CCPoint(x,  bgHeight + y), 
						CCPoint(x + bgWidth, bgHeight + y), 
						CCPoint(x + bgWidth, y)};
	//顶点列表,顶点数量,颜色
	drawNode->drawPolygon(points, 4, color, 0, ColorUtil::getColor4F(0, 0, 0, 0));

	//前景中段
	float my = y + 97;
	float mHeight = 93;
	color = ColorUtil::getColor4F(103, 107, 82, 255);
	CCPoint points2[] = {CCPoint(x, my), 
						 CCPoint(x,  mHeight + my), 
						 CCPoint(x + bgWidth, mHeight + my), 
						 CCPoint(x + bgWidth, my)};
	drawNode->drawPolygon(points2, 4, color, 0, ColorUtil::getColor4F(0, 0, 0, 0));
	
	mHeight = 3;
	my = my - mHeight;
	color = ColorUtil::getColor4F(86, 90, 67, 255);
	CCPoint points3[] = {CCPoint(x, my), 
						 CCPoint(x,  mHeight + my), 
						 CCPoint(x + bgWidth, mHeight + my), 
						 CCPoint(x + bgWidth, my)};
	drawNode->drawPolygon(points3, 4, color, 0, ColorUtil::getColor4F(0, 0, 0, 0));
	
	mHeight = 2;
	my = my - mHeight;
	color = ColorUtil::getColor4F(100, 103, 82, 255);
	CCPoint points4[] = {CCPoint(x, my), 
						 CCPoint(x,  mHeight + my), 
						 CCPoint(x + bgWidth, mHeight + my), 
						 CCPoint(x + bgWidth, my)};
	drawNode->drawPolygon(points4, 4, color, 0, ColorUtil::getColor4F(0, 0, 0, 0));

	mHeight = 1;
	my = my - mHeight;
	color = ColorUtil::getColor4F(113, 116, 99, 255);
	CCPoint points5[] = {CCPoint(x, my), 
		CCPoint(x,  mHeight + my), 
		CCPoint(x + bgWidth, mHeight + my), 
		CCPoint(x + bgWidth, my)};
	drawNode->drawPolygon(points5, 4, color, 0, ColorUtil::getColor4F(0, 0, 0, 0));
	drawNode->setAnchorPoint(ccp(0, 0));
	drawNode->setContentSize(CCSizeMake(bgWidth, bgHeight));

	//创建阴影 设置注册点在top和center
	CCSprite* shadow = CCSprite::create("shadow.png");
	shadow->setTag(tag);
	shadow->setAnchorPoint(ccp(.5, 1));
	shadow->setPosition(ccp(shadow->getContentSize().width *.5, y));
	drawNode->setTag(tag);
	drawNode->addChild(shadow);
	return drawNode;
}
Пример #12
0
bool CCRenderTexture::initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat)
{
    CCAssert(eFormat != kCCTexture2DPixelFormat_A8, "only RGB and RGBA formats are valid for a render texture");

    bool bRet = false;
    void *data = NULL;
    do 
    {
        w = (int)(w * CC_CONTENT_SCALE_FACTOR());
        h = (int)(h * CC_CONTENT_SCALE_FACTOR());

        glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_nOldFBO);

        // textures must be power of two squared
        unsigned int powW = 0;
        unsigned int powH = 0;

        if (CCConfiguration::sharedConfiguration()->supportsNPOT())
        {
            powW = w;
            powH = h;
        }
        else
        {
            powW = ccNextPOT(w);
            powH = ccNextPOT(h);
        }

        data = malloc((int)(powW * powH * 4));
        CC_BREAK_IF(! data);

        memset(data, 0, (int)(powW * powH * 4));
        m_ePixelFormat = eFormat;

        m_pTexture = new CCTexture2D();
        if (m_pTexture)
        {
            m_pTexture->initWithData(data, (CCTexture2DPixelFormat)m_ePixelFormat, powW, powH, CCSizeMake((float)w, (float)h));
        }
        else
        {
            break;
        }
        GLint oldRBO;
        glGetIntegerv(GL_RENDERBUFFER_BINDING, &oldRBO);
        
        if (CCConfiguration::sharedConfiguration()->checkForGLExtension("GL_QCOM"))
        {
            m_pTextureCopy = new CCTexture2D();
            if (m_pTextureCopy)
            {
                m_pTextureCopy->initWithData(data, (CCTexture2DPixelFormat)m_ePixelFormat, powW, powH, CCSizeMake((float)w, (float)h));
            }
            else
            {
                break;
            }
        }

        // generate FBO
        glGenFramebuffers(1, &m_uFBO);
        glBindFramebuffer(GL_FRAMEBUFFER, m_uFBO);

        // associate texture with FBO
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pTexture->getName(), 0);

        if (uDepthStencilFormat != 0)
        {
            //create and attach depth buffer
            glGenRenderbuffers(1, &m_uDepthRenderBufffer);
            glBindRenderbuffer(GL_RENDERBUFFER, m_uDepthRenderBufffer);
            glRenderbufferStorage(GL_RENDERBUFFER, uDepthStencilFormat, (GLsizei)powW, (GLsizei)powH);
            glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uDepthRenderBufffer);

            // if depth format is the one with stencil part, bind same render buffer as stencil attachment
            if (uDepthStencilFormat == GL_DEPTH24_STENCIL8)
            {
                glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uDepthRenderBufffer);
            }
        }

        // check if it worked (probably worth doing :) )
        CCAssert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Could not attach texture to framebuffer");

        m_pTexture->setAliasTexParameters();

        // retained
        setSprite(CCSprite::createWithTexture(m_pTexture));

        m_pTexture->release();
        m_pSprite->setScaleY(-1);

        ccBlendFunc tBlendFunc = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA };
        m_pSprite->setBlendFunc(tBlendFunc);

        glBindRenderbuffer(GL_RENDERBUFFER, oldRBO);
        glBindFramebuffer(GL_FRAMEBUFFER, m_nOldFBO);
        
        // Diabled by default.
        m_bAutoDraw = false;
        
        // add sprite for backward compatibility
        addChild(m_pSprite);
        
        bRet = true;
    } while (0);
    
    CC_SAFE_FREE(data);
    
    return bRet;
}
Пример #13
0
bool AppDelegate::applicationDidFinishLaunching() {
	// initialize director
	    CCDirector *pDirector = CCDirector::sharedDirector();

	    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

	    CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
	    CCSize designSize = CCSizeMake(480, 320);
	    std::vector<std::string> searchPaths;

	    if (screenSize.height > 320)
	    {
	        searchPaths.push_back("hd");
	        searchPaths.push_back("sd");
	        pDirector->setContentScaleFactor(640.0f/designSize.height);
	    }
	    else
	    {
	        searchPaths.push_back("sd");
	        pDirector->setContentScaleFactor(320.0f/designSize.height);
	    }

	    CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);

	    CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionExactFit);

	    // turn on display FPS
	    pDirector->setDisplayStats(true);

	    // set FPS. the default value is 1.0/60 if you don't call this
	    pDirector->setAnimationInterval(1.0 / 60);

	    // create a scene. it's an autorelease object
	    CCScene *pScene = HelloWorld::scene();

	    // run
	    pDirector->runWithScene(pScene);

	    return true;
//	// initialize director
//	CCDirector* pDirector = CCDirector::sharedDirector();
//	CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
//
//	pDirector->setOpenGLView(pEGLView);
//	CCSize visibleSize = pDirector->getVisibleSize();
//	// Set the design resolution
//	pEGLView->setDesignResolutionSize(visibleSize.width,
//			visibleSize.height, kResolutionShowAll);
//	CCSize frameSize = pEGLView->getFrameSize();
//	cocos2d::CCLog("frameSize.width=%2f, frameSize.height=%2f",frameSize.width, frameSize.height);
//
////	float ratio = frameSize.width / frameSize.height;
////	float ratio1 = largeDesignResolutionSize.width / largeDesignResolutionSize.height;
////	float ratio2 = mediumDesignResolutionSize.width / mediumDesignResolutionSize.height;
////	float ratio3 = smallDesignResolutionSize.width / smallDesignResolutionSize.height;
////	float d1 = abs(ratio - ratio1);
////	float d2 = abs(ratio - ratio2);
////	float d3 = abs(ratio - ratio3);
////	std::map<float, CCSize> designSize;
////	designSize[d1] = largeDesignResolutionSize;
////	designSize[d2] = mediumDesignResolutionSize;
////	designSize[d3] = smallDesignResolutionSize;
////	std::map<float, CCSize>::reverse_iterator iter = designSize.rbegin();
//
//	//得到key最大的,因此我这里是横屏,所以以高度为基准,为了确保缩放后宽度能全屏,所以选取宽高比最大的为设计方案
////	CCSize designResolutionSize = iter->second;
//
//	//pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);
////	pEGLView->setDesignResolutionSize(designResolutionSize.width,
////			designResolutionSize.height, kResolutionShowAll);
//
//	//pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionExactFit);
//
////	if (frameSize.height > mediumResource.size.height) {
////		CCFileUtils::sharedFileUtils()->setResourceDirectory(
////				largeResource.directory);
////		pDirector->setContentScaleFactor(
////				largeResource.size.height / designResolutionSize.height);
////	} else if (frameSize.height > smallResource.size.height) {
////		CCFileUtils::sharedFileUtils()->setResourceDirectory(
////				mediumResource.directory);
////		pDirector->setContentScaleFactor(
////				mediumResource.size.height / designResolutionSize.height);
////	} else {
////		CCFileUtils::sharedFileUtils()->setResourceDirectory(
////				smallResource.directory);
////		pDirector->setContentScaleFactor(
////				smallResource.size.height / designResolutionSize.height);
////	}
//
//	std::vector<std::string> searchPath;
//
//	// In this demo, we select resource according to the frame's height.
//	// If the resource size is different from design resolution size, you need to set contentScaleFactor.
//	// We use the ratio of resource's height to the height of design resolution,
//	// this can make sure that the resource's height could fit for the height of design resolution.
//
//	// if the frame's height is larger than the height of medium resource size, select large resource.
//	if (frameSize.height > mediumResource.size.height) {
//		searchPath.push_back(largeResource.directory);
//
//		pDirector->setContentScaleFactor(
//				MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width));
//	}
//	// if the frame's height is larger than the height of small resource size, select medium resource.
//	else if (frameSize.height > smallResource.size.height) {
//		searchPath.push_back(mediumResource.directory);
//
//		pDirector->setContentScaleFactor(
//				MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width));
//	}
//	// if the frame's height is smaller than the height of medium resource size, select small resource.
//	else {
//		searchPath.push_back(smallResource.directory);
//
//		pDirector->setContentScaleFactor(
//				MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width));
//	}
//
//	// set searching path
//	CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);
//
//	// turn on display FPS
//	pDirector->setDisplayStats(true);
//
//	// set FPS. the default value is 1.0/60 if you don't call this
//	pDirector->setAnimationInterval(1.0 / 60);
//
//	// create a scene. it's an autorelease object
//	CCScene *pScene = HelloWorld::scene();
//
//	// run
//	pDirector->runWithScene(pScene);
//
//	return true;
}
Пример #14
0
bool RPGDialogLayer::init(string titleStr, string menuOKStr, int menuItemOKTag, string menuCancelStr, int menuItemCancelTag, float width, float height, CCObject* target, SEL_MenuHandler seletor)
{
    if(CCLayerColor::initWithColor(ccc4(0, 0, 0, 200), width, height))
    {
        this->initCommons(titleStr);
        
        CCTMXTiledMap *mainBg = (CCTMXTiledMap*)this->getChildByTag(kRPGDialogLayerBg);
        CCMenu *menu = (CCMenu*)mainBg->getChildByTag(kRPGDialogLayerBgMenu);
        
        CCLabelTTF *menuOKLab = CCLabelTTF::create(OzgCCUtility::generalString(CCString::create(menuOKStr)->getCString()).c_str(), "Arial", 20, CCSizeMake(120, 25), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
        menuOKLab->setColor(ccc3(160, 160, 160));
        CCMenuItemLabel *menuOK = CCMenuItemLabel::create(menuOKLab, target, seletor);
        menuOK->setTag(menuItemOKTag);
        menuOK->setPosition(ccp(100, 60));
        menu->addChild(menuOK);
        
        CCLabelTTF *menuCancelLab = CCLabelTTF::create(OzgCCUtility::generalString(CCString::create(menuCancelStr)->getCString()).c_str(), "Arial", 20, CCSizeMake(120, 25), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
        menuCancelLab->setColor(ccc3(160, 160, 160));
        CCMenuItemLabel *menuCancel = CCMenuItemLabel::create(menuCancelLab, target, seletor);
        menuCancel->setTag(menuItemCancelTag);
        menuCancel->setPosition(ccp(280, 60));
        menu->addChild(menuCancel);
        
        return true;
    }
    
    return false;
}
Пример #15
0
void CCEGLViewProtocol::setFrameSize(float width, float height)
{
    m_obDesignResolutionSize = m_obScreenSize = CCSizeMake(width, height);
}
Пример #16
0
bool CCTexture2D_richlabel::initWithRichString(const char *text, const char *fontName, float fontSize) {
    return initWithRichString(text,  fontName, fontSize, CCSizeMake(0,0), kCCTextAlignmentCenter, kCCVerticalTextAlignmentTop);
}
Пример #17
0
void LayoutReader::setPropsFromJsonDictionary(ui::Widget *widget, const rapidjson::Value &options)
{
    WidgetReader::setPropsFromJsonDictionary(widget, options);
    
    
    std::string jsonPath = GUIReader::shareReader()->getFilePath();
    
    ui::Layout* panel = (ui::Layout*)widget;
    
    float w = 0, h = 0;
    bool adaptScrenn = DICTOOL->getBooleanValue_json(options, "adaptScreen");
    if (adaptScrenn)
    {
        CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
        w = screenSize.width;
        h = screenSize.height;
    }
    else
    {
        w = DICTOOL->getFloatValue_json(options, "width");
        h = DICTOOL->getFloatValue_json(options, "height");
    }
    panel->setSize(CCSizeMake(w, h));
    
    panel->setClippingEnabled(DICTOOL->getBooleanValue_json(options, "clipAble"));
    
    bool backGroundScale9Enable = DICTOOL->getBooleanValue_json(options, "backGroundScale9Enable");
    panel->setBackGroundImageScale9Enabled(backGroundScale9Enable);
    int cr = DICTOOL->getIntValue_json(options, "bgColorR");
    int cg = DICTOOL->getIntValue_json(options, "bgColorG");
    int cb = DICTOOL->getIntValue_json(options, "bgColorB");
    
    int scr = DICTOOL->getIntValue_json(options, "bgStartColorR");
    int scg = DICTOOL->getIntValue_json(options, "bgStartColorG");
    int scb = DICTOOL->getIntValue_json(options, "bgStartColorB");
    
    int ecr = DICTOOL->getIntValue_json(options, "bgEndColorR");
    int ecg = DICTOOL->getIntValue_json(options, "bgEndColorG");
    int ecb = DICTOOL->getIntValue_json(options, "bgEndColorB");
    
    float bgcv1 = DICTOOL->getFloatValue_json(options, "vectorX");
    float bgcv2 = DICTOOL->getFloatValue_json(options, "vectorY");
    panel->setBackGroundColorVector(ccp(bgcv1, bgcv2));
    
    int co = DICTOOL->getIntValue_json(options, "bgColorOpacity");
    
    int colorType = DICTOOL->getIntValue_json(options, "colorType");
    panel->setBackGroundColorType(ui::LayoutBackGroundColorType(colorType));
    panel->setBackGroundColor(ccc3(scr, scg, scb),ccc3(ecr, ecg, ecb));
    panel->setBackGroundColor(ccc3(cr, cg, cb));
    panel->setBackGroundColorOpacity(co);
    
    
    const rapidjson::Value& imageFileNameDic = DICTOOL->getSubDictionary_json(options, "backGroundImageData");
    int imageFileNameType = DICTOOL->getIntValue_json(imageFileNameDic, "resourceType");
    switch (imageFileNameType)
    {
        case 0:
        {
            std::string tp_b = jsonPath;
            const char* imageFileName = DICTOOL->getStringValue_json(imageFileNameDic, "path");
            const char* imageFileName_tp = (imageFileName && (strcmp(imageFileName, "") != 0))?tp_b.append(imageFileName).c_str():NULL;
            panel->setBackGroundImage(imageFileName_tp);
            break;
        }
        case 1:
        {
            const char* imageFileName = DICTOOL->getStringValue_json(imageFileNameDic, "path");
            panel->setBackGroundImage(imageFileName, ui::UI_TEX_TYPE_PLIST);
            break;
        }
        default:
            break;
    }
    
    if (backGroundScale9Enable)
    {
        float cx = DICTOOL->getFloatValue_json(options, "capInsetsX");
        float cy = DICTOOL->getFloatValue_json(options, "capInsetsY");
        float cw = DICTOOL->getFloatValue_json(options, "capInsetsWidth");
        float ch = DICTOOL->getFloatValue_json(options, "capInsetsHeight");
        panel->setBackGroundImageCapInsets(CCRectMake(cx, cy, cw, ch));
    }
    panel->setLayoutType((ui::LayoutType)DICTOOL->getIntValue_json(options, "layoutType"));
    
    
    WidgetReader::setColorPropsFromJsonDictionary(widget, options);
}
Пример #18
0
bool S411FeedBack::setUpSubClass2()
{
	bool bRet = false;
	do
	{
        refreshItemImage->setOpacity(0);
        refreshItemImage->setEnabled(false);
        isMale = true;
        AppDelegate::S51TextViewStr = "";
        
        feedBackSp = CCSprite::create("S41FeedBack.png");
        feedBackSp->setPosition(ccp(530,330));
        this->addChild(feedBackSp, zNum, 10);
        
        float pox = 487;
        float poy = 477;
        
        male = CCSprite::create("S49RadioSelected.png");
        male->setPosition(ccp(pox,poy));
        this->addChild(male,zNum);
        
        CCSprite * sprite1 = CCSprite::create();
        CCSprite * sprite2 = CCSprite::create();
        CCMenuItemSprite * maleItem = CCMenuItemSprite::create(
                                                               sprite1,
                                                               sprite2,
                                                               this,
                                                               menu_selector(S411FeedBack::changeSex));
        maleItem->setPosition(male->getPosition());
        maleItem->setContentSize(CCSizeMake(male->getContentSize().width*3, male->getContentSize().height*3));
        _menu->addChild(maleItem,zNum);
        
        
        
        
        famale =CCSprite::create("S49RadioSelected.png");
        famale->setPosition(ccp(pox+45,poy));
        this->addChild(famale,zNum);
        famale->setOpacity(0);
        
        CCSprite * sprite3 = CCSprite::create();
        CCSprite * sprite4 = CCSprite::create();
        CCMenuItemSprite * faMaleItem = CCMenuItemSprite::create(sprite3, sprite4,this,menu_selector(S411FeedBack::changeSex));
        faMaleItem->setPosition(famale->getPosition());
        faMaleItem->setContentSize(CCSizeMake(famale->getContentSize().width*3, famale->getContentSize().height*3));
        _menu->addChild(faMaleItem,zNum);
        
        
        float editFontSize = 10;
        float addWidth = 128.0;
        float addHeight = 45;
        const char * input = "";
        
        CCScale9Sprite *sacel9SprG1=CCScale9Sprite::create("S49Submit.png");
        sacel9SprG1->setOpacity(1);
        nameBox=CCEditBox::create(CCSizeMake(sacel9SprG1->getContentSize().width*2.8, sacel9SprG1->getContentSize().height), sacel9SprG1);
        nameBox->setFontName(s1FontName_macro);
        nameBox->setFontSize(editFontSize);
        nameBox->setFontColor(ccBLACK);
        nameBox->setInputMode(kEditBoxInputModeAny);
        nameBox->setPlaceHolder(input);
        nameBox->setPosition(ccp(240+addWidth,430+addHeight));
        this->addChild(nameBox,zNum);
        nameBox->setDelegate(this);
        
        
        
        
        CCScale9Sprite *sacel9SprG2=CCScale9Sprite::create("S49Submit.png");
        sacel9SprG2->setOpacity(1);
        telBox=CCEditBox::create(CCSizeMake(sacel9SprG2->getContentSize().width*2.8, sacel9SprG2->getContentSize().height), sacel9SprG2);
        telBox->setFontSize(editFontSize);
        telBox->setFontColor(ccBLACK);
        telBox->setPlaceHolder(input);
        telBox->setPosition(ccp(240+addWidth,400+addHeight));
        this->addChild(telBox,zNum);
        telBox->setDelegate(this);
        
        
        CCScale9Sprite *sacel9SprG3=CCScale9Sprite::create("S49Submit.png");
        sacel9SprG3->setOpacity(1);
        mobilePhoneBox=CCEditBox::create(CCSizeMake(sacel9SprG3->getContentSize().width*2.8, sacel9SprG3->getContentSize().height), sacel9SprG3);
        mobilePhoneBox->setFontSize(editFontSize);
        mobilePhoneBox->setFontColor(ccBLACK);
        mobilePhoneBox->setPlaceHolder(input);
        mobilePhoneBox->setPosition(ccp(240+addWidth,365+addHeight));
        this->addChild(mobilePhoneBox,zNum);
        mobilePhoneBox->setDelegate(this);
        
        
        
        CCScale9Sprite *sacel9SprG4=CCScale9Sprite::create("S49Submit.png");
        sacel9SprG4->setOpacity(1);
        mailBox=CCEditBox::create(CCSizeMake(sacel9SprG4->getContentSize().width*2.8, sacel9SprG4->getContentSize().height), sacel9SprG4);
        mailBox->setFontSize(editFontSize);
        mailBox->setFontColor(ccBLACK);
        mailBox->setPlaceHolder(input);
        mailBox->setPosition(ccp(240+addWidth,335+addHeight));
        this->addChild(mailBox,zNum);
        mailBox->setDelegate(this);
        
        
        CCScale9Sprite *sacel9SprG5=CCScale9Sprite::create("S49Submit.png");
        sacel9SprG5->setOpacity(1);
        msnBox=CCEditBox::create(CCSizeMake(sacel9SprG5->getContentSize().width*2.8, sacel9SprG5->getContentSize().height), sacel9SprG5);
        msnBox->setFontSize(editFontSize);
        msnBox->setFontColor(ccBLACK);
        msnBox->setPlaceHolder(input);
        msnBox->setPosition(ccp(240+addWidth,305+addHeight));
        this->addChild(msnBox,zNum);
        msnBox->setDelegate(this);
        
        
        CCScale9Sprite *sacel9SprG6=CCScale9Sprite::create("S49Submit.png");
        sacel9SprG6->setOpacity(1);
        addressBox=CCEditBox::create(CCSizeMake(sacel9SprG6->getContentSize().width*4, sacel9SprG6->getContentSize().height), sacel9SprG6);
        addressBox->setFontSize(editFontSize);
        addressBox->setFontColor(ccBLACK);
        addressBox->setPlaceHolder(input);
        addressBox->setPosition(ccp(270+addWidth,269+addHeight));
        this->addChild(addressBox,zNum);
        addressBox->setDelegate(this);
        
        CCScale9Sprite *sacel9SprG7=CCScale9Sprite::create("S49Submit.png");
        sacel9SprG7->setOpacity(1);
        submitBox=CCEditBox::create(CCSizeMake(sacel9SprG7->getContentSize().width*1.5, sacel9SprG7->getContentSize().height), sacel9SprG7);
        submitBox->setFontSize(editFontSize);
        submitBox->setFontColor(ccBLACK);
       // submitBox->setPlaceHolder("asdhjashdkjansda\nasdjgkjahdkjas");//input);
        submitBox->setPosition(ccp(210+addWidth,140+addHeight));
        this->addChild(submitBox,zNum);
        submitBox->setDelegate(this);
        
        textView = CCUIKit::create();
        CCRect aRect = CCRectMake(295, 480, 500, 100);
        textView->creatWithRect(aRect,this);
        addChild(textView);
        AppDelegate::isTextViewExist = false;
        
        CCScale9Sprite *sacel9SprG8=CCScale9Sprite::create("S49Submit.png");
        sacel9SprG8->setOpacity(1);
        yanzhengBox=CCEditBox::create(CCSizeMake(sacel9SprG8->getContentSize().width*1.5, sacel9SprG8->getContentSize().height), sacel9SprG8);
        yanzhengBox->setFontSize(editFontSize);
        yanzhengBox->setFontColor(ccBLACK);
        yanzhengBox->setPlaceHolder(input);
        yanzhengBox->setPosition(ccp(210+addWidth,110+addHeight));
        this->addChild(yanzhengBox,zNum);
        yanzhengBox->setDelegate(this);
        
        
        
        CCMenuItemFont *aItem = CCMenuItemFont::create("提交留言",this,menu_selector(S411FeedBack::submit));
        aItem->setOpacity(1);
        aItem->setColor(ccBLACK);
        aItem->setScale(1.2);
        aItem->setPosition(ccp(550,165));
        aItem->setContentSize(CCSizeMake(100,100));
        _menu ->addChild(aItem,zNum);
    
        CCLabelTTF * titlelabel = CCLabelTTF::create("我要加盟", s1FontName_macro, 15);
        titlelabel->setPosition(ccp(visibleSize.width/2,visibleSize.height/2+155));
        titlelabel->setColor(ccWHITE);
        this->addChild(titlelabel,zNum+1000);
        
		bRet = true;
	} while (0);
    
	return bRet;
}
bool CCSplitRows::initWithDuration(float duration, unsigned int nRows)
{
    m_nRows = nRows;

    return CCTiledGrid3DAction::initWithDuration(duration, CCSizeMake(1, nRows));
}
Пример #20
0
bool UIStrengthen::init()
{
	if (!CCLayer::init())
	{
		return false;
	}

	uiLayer = UILayer::create();

	UILayout* strengthenRoot = dynamic_cast<UILayout*>(GUIReader::shareReader()->widgetFromJsonFile("ui/UIStrengthen.ExportJson"));
	uiLayer->addWidget(strengthenRoot);

	UIButton* closeButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("CloseButton"));
	closeButton->addTouchEventListener(this, toucheventselector(UIStrengthen::closeButtonClicked));

	UIButton* strengthenButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("StrengthenButton"));
	strengthenButton->addTouchEventListener(this, toucheventselector(UIStrengthen::strengthenButtonClicked));

	UIButton* pageLeftButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("PageLeftButton"));
	pageLeftButton->addTouchEventListener(this, toucheventselector(UIStrengthen::pageLeftButtonClicked));

	UIButton* pageRightButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("PageRightButton"));
	pageRightButton->addTouchEventListener(this, toucheventselector(UIStrengthen::pageRightButtonClicked));

	for (int i = 0; i < 4; i++)
	{
		const char* s = CCString::createWithFormat("EquipmentButton_%d", i+1)->getCString();
		UIButton* equipmentButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName(s));
		equipmentButton->addTouchEventListener(this, toucheventselector(UIStrengthen::equipmentButtonClicked));
	}

	for (int i = 0; i < 2; i++)
	{
		const char* s = CCString::createWithFormat("GemButton_%d", i+1)->getCString();
		UIButton* gemButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName(s));
		gemButton->addTouchEventListener(this, toucheventselector(UIStrengthen::gemButtonClicked));
	}

	for (int i = 0; i < 4; i++)
	{
		const char* s = CCString::createWithFormat("EquipmentImageView_%d", i+1)->getCString();
		equipmentImageView[i] = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName(s));
	}

	for (int i = 0; i < 3; i++)
	{
		const char* s = CCString::createWithFormat("GemImageView_%d", i+1)->getCString();
		gemImageView[i] = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName(s));
	}

	for (int i = 0; i < 2; i++)
	{
		const char* s = CCString::createWithFormat("GemFrontImageView_%d", i+1)->getCString();
		gemFrontImageView[i] = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName(s));
	}

	strengthenfeatureImageView = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName("FeatureImageView"));

	strengthenTestButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("StrengthenTestButton"));

	selectFrameImageView = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName("SelectFrameImageView"));

	UIPanel* tableViewPanel = dynamic_cast<UIPanel*>(uiLayer->getWidgetByName("TableViewPanel"));

	CCTableView* strengthenTableView = CCTableView::create(this, CCSizeMake(strengthenTestButton->getContentSize().width, tableViewPanel->getContentSize().height));
	strengthenTableView->setDirection(kCCScrollViewDirectionVertical);
	strengthenTableView->setVerticalFillOrder(kCCTableViewFillTopDown);

	CCPoint strengthenTestPosition = strengthenTestButton->getPosition();
	strengthenTableView->setPosition(ccp(strengthenTestPosition.x, strengthenTestPosition.y - tableViewPanel->getContentSize().height));
	strengthenTableView->setDelegate(this);
	strengthenTableView->reloadData();

	addChild(uiLayer);
	addChild(strengthenTableView);

	setVisible(false);
	refresh();
	return true;
}
Пример #21
0
void ArenaWindow::recv_3700()
{
    Message *revMsg=(Message *)CData::getCData()->m_dictionary->objectForKey(3700);
    CData::getCData()->m_dictionary->removeObjectForKey(3700);
    
    
    if(revMsg)
    {
        load->removeFromParent();
        
        this->unschedule(schedule_selector(ArenaWindow::recv_3700));
        char* data=revMsg->data;
        CCLog("%s",data);
        Json::Reader read;
        Json::Value root;
        Json::Value jsonData;
        Json::Value petlist;
        
        
        if(read.parse(data, root)){
            
            CCSprite* sp = CCSprite::create();
            
            jsonData=root["data"];
            petlist=jsonData["dsList"];
            
            int sptimes = jsonData["sptimes"].asInt();
            
            char titlechar[100] = "";
            sprintf(titlechar, "当前排名:%d  今日挑战剩余次数:%d",jsonData["ranking"].asInt(),jsonData["sptimes"].asInt());
            CCLabelTTF* titel = CCLabelTTF::create(titlechar, "hycc.ttf", 22,CCSizeMake(400, 0),kCCTextAlignmentCenter);
            titel->setColor(ccc3(255, 219, 160));
            titel->setPosition(ccp(size.width/2, 600));
            this->addChild(titel);
            
            int len = petlist.size();
            
            for (int i=0; i<len; i++) {
                
                CCScale9Sprite* item = CCScale9Sprite::create("arena_item_bkg.png");
                item->setContentSize(CCSizeMake(410, 85));
                char rank[10] = "";
                sprintf(rank, "%d",jsonData["dsList"][i]["ranking"].asInt());
                CCLabelTTF* ranking = CCLabelTTF::create(rank, "hycc.ttf", 20,CCSizeMake(200, 0),kCCTextAlignmentCenter);
                //ranking->setColor(ccc3(255, 219, 160));
                ranking->setPosition(ccp(37, 42));
                item->addChild(ranking);
                
                CCLabelTTF* nickname = CCLabelTTF::create(jsonData["dsList"][i]["nickname"].asString().c_str(), "hycc.ttf", 18,CCSizeMake(200, 0),kCCTextAlignmentLeft);
                nickname->setColor(ccc3(255, 219, 160));
                nickname->setAnchorPoint(ccp(0, 0));
                nickname->setPosition(ccp(85, 30));
                item->addChild(nickname);
                
                char levelchar[10] = "";
                sprintf(levelchar, "%d级",jsonData["dsList"][i]["level"].asInt());
                CCLabelTTF* level = CCLabelTTF::create(levelchar, "hycc.ttf", 18,CCSizeMake(200, 0),kCCTextAlignmentLeft);
                level->setAnchorPoint(ccp(0, 0));
                level->setColor(ccc3(255, 219, 160));
                level->setPosition(ccp(180, 30));
                item->addChild(level);
                
                if (sptimes != 0) {
                    CCMenuItemImage* ok = CCMenuItemImage::create("arena_btn_bat_1.png", "arena_btn_bat_2.png", this, menu_selector(ArenaWindow::clk_battle));
                    ok->setTag(jsonData["dsList"][i]["characterId"].asInt());
                    CCMenu* menu = CCMenu::create();
                    menu->setAnchorPoint(ccp(0, 0));
                    menu->setPosition(ccp(370, 40));
                    menu->addChild(ok);
                    item->addChild(menu);
                }
                
                
                CCSprite* qsbkg = CCSprite::create("common_qs_bkg_4.png");
                qsbkg->setScale(1.0);
                
                int pro = jsonData["dsList"][i]["profession"].asInt();
                
                char prochar[20] = "";
                sprintf(prochar, "qs_%04d.png",pro);
                
                CCSprite* headsp = CCSprite::create(prochar);
                headsp->setScale(0.18);
                headsp->setAnchorPoint(ccp(0, 0));
                qsbkg->addChild(headsp);
                
                qsbkg->setPosition(ccp(265, 38));
                item->addChild(qsbkg);
                
                
                
                item->setAnchorPoint(ccp(0.5, 1));
                item->setPosition(ccp(0,-i*82));//82
                sp->addChild(item);

            }
            sp->setPosition(ccp(size.width/2, 560));
            this->addChild(sp);
        }
    }

}
Пример #22
0
cocos2d::CCSize UIStrengthen::cellSizeForTable( CCTableView* table )
{
	return  CCSizeMake(strengthenTestButton->getContentSize().width, strengthenTestButton->getContentSize().height);
}
Пример #23
0
/*===*/
bool UISliderTest_Scale9::init()
{
    if (UIScene::init())
    {
        CCSize widgetSize = m_pWidget->getSize();
        
        // Add a label in which the slider alert will be displayed
        m_pDisplayValueLabel = UILabel::create();
        m_pDisplayValueLabel->setText("Move the slider thumb");
        m_pDisplayValueLabel->setFontName("Marker Felt");
        m_pDisplayValueLabel->setFontSize(32);
        m_pDisplayValueLabel->setAnchorPoint(ccp(0.5f, -1));
        m_pDisplayValueLabel->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
        m_pUiLayer->addWidget(m_pDisplayValueLabel);
        
        // Add the alert
        UILabel *alert = UILabel::create();
        alert->setText("Slider scale9 render");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75));
        m_pUiLayer->addWidget(alert);
        
        // Create the slider
        UISlider* slider = UISlider::create();
        slider->setTouchEnabled(true);
        slider->loadBarTexture("cocosgui/sliderTrack2.png");
        slider->loadSlidBallTextures("cocosgui/sliderThumb.png", "cocosgui/sliderThumb.png", "");
        slider->loadProgressBarTexture("cocosgui/slider_bar_active_9patch.png");
        slider->setScale9Enabled(true);
        slider->setCapInsets(CCRectMake(0, 0, 0, 0));
        slider->setSize(CCSizeMake(250, 19));
        slider->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
//        slider->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f + slider->getSize().height * 2));
        slider->addEventListenerSlider(this, sliderpercentchangedselector(UISliderTest_Scale9::sliderEvent));
        m_pUiLayer->addWidget(slider);

        /*
        // Create the slider that set allow min progress and allow max progress
        UISlider* sliderAllow = UISlider::create();
        //===//
//        sliderAllow->setMinAllowPercent(20);
//        sliderAllow->setMaxAllowPercent(80);
        //
        sliderAllow->setTouchEnabled(true);
        sliderAllow->loadBarTexture("cocosgui/sliderTrack2.png");
        sliderAllow->loadSlidBallTextures("cocosgui/sliderThumb.png", "cocosgui/sliderThumb.png", "");
        sliderAllow->loadProgressBarTexture("cocosgui/slider_bar_active_9patch.png");
        sliderAllow->setScale9Enabled(true);
        sliderAllow->setCapInsets(CCRectMake(0, 0, 0, 0));
        sliderAllow->setSize(CCSizeMake(250, 10));
        sliderAllow->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - slider->getSize().height * 2));
        sliderAllow->addEventListenerSlider(this, sliderpercentchangedselector(UISliderTest_Scale9::sliderEvent));
        m_pUiLayer->addWidget(sliderAllow);
        */
        
        return true;
    }
    return false;
}
Пример #24
0
bool xuanren::init(){
    if(!CCLayer::init()){
        return false;
    }
    
    CCLog("xuanren---------------------------0");
    flag=0;
    size=CCDirector::sharedDirector()->getWinSize();
    CCSprite *backGround=CCSprite::create("selectrole_bkg.png");
    backGround->setPosition(ccp(size.width/2, size.height/2));
    this->addChild(backGround);
   CCSprite *  kuang=CCSprite::create("common_item_bkg.png");
    kuang->setScale(1);
    kuang->setTag(9002);
//    kuang->setAnchorPoint(ccp(0, 0));
    selectBtn=CCMenuItemImage::create("common_btn_ok_1.png", "common_btn_ok_2.png", "common_btn_ok_3.png",this, menu_selector(xuanren::EnterName));
    selectBtn->setScale(1.3);
    CCMenu *selectMenu=CCMenu::create(selectBtn,NULL);
    selectMenu->setPosition(ccp(size.width/2, 100));
    this->addChild(selectMenu,1);

     CCLog("xuanren---------------------------1");
    
    jieshao=CCLabelTTF::create("", "hycc.ttf", 23, CCSizeMake(450,58),kCCTextAlignmentCenter);
    jieshao->setColor(ccc3(134,105,59));
    jieshao->setAnchorPoint(ccp(0, 0));
    jieshao->setPosition(ccp(50, 245));//原始375
    jieshao->setDimensions(CCSizeMake(300, 0));
    jieshao->setHorizontalAlignment(kCCTextAlignmentLeft);
    jieshao->setVerticalAlignment(kCCVerticalTextAlignmentTop);
    this->addChild(jieshao,1);
    mingcheng=CCLabelTTF::create("第三方","hycc.ttf" , 40, CCSizeMake(120,40), kCCTextAlignmentLeft);
    mingcheng->setPosition(ccp(80, 905));//原始275
    //this->addChild(mingcheng,1);
    jineng=CCLabelTTF::create("技能:啊啊", "hycc.ttf", 25,CCSizeMake(135,25), kCCTextAlignmentLeft);
    jineng->setPosition(ccp(85, 860));//原始280
    //this->addChild(jineng,1);
    mingcheng=CCLabelTTF::create("第三方","hycc.ttf" , 40, CCSizeMake(110,40), kCCTextAlignmentLeft);
//    touxiang1=CCSprite::create(r_xuanren_icon);
//    touxiang1->setPosition(ccp(540, 835));//原始100
//    touxiang2=CCSprite::create(r_xuanren_icon);
//    touxiang2->setPosition(ccp(540, 660));
//    touxiang3=CCSprite::create(r_xuanren_icon);
//    touxiang3->setPosition(ccp(540, 485));
    
    
//    CCSize sz = CCSizeMake(72, 72);
    
    btn1=CCMenuItemImage::create("common_item_bkg1.png", "common_item_bkg1.png", this, menu_selector(xuanren::FirstPerson));
    CCSize btnSize=btn1->getContentSize();
    btn1->setScale(1.0);
    
     CCLog("xuanren---------------------------2");
    
    CCSprite* btnsp1 = CCSprite::create("qs_0001.png");
    btnsp1->setScale(0.18);
    btnsp1->setAnchorPoint(ccp(0.5,0.5));
    //btnsp1->setPosition(ccp(0,0));
    btn1->addChild(btnsp1);
    btnsp1->setPosition(ccp(btnSize.width/2, btnSize.height/2));
//    btn1->setScale(0.38);
//    CCSprite * pzk=CCSprite::create("pz_k_04.png");
//    pzk->setAnchorPoint(ccp(0, 0));
//    pzk->setPosition(ccp(0, 0));
//    btn1->addChild(pzk);
//    btn1->setPosition(ccp(-160, 0));//0  175
    
    
    btn2=CCMenuItemImage::create("common_item_bkg1.png", "common_item_bkg1.png", this, menu_selector(xuanren::SecondPerson));
    btn2->setScale(1.0);
    
    CCSprite* btnsp2 = CCSprite::create("qs_0002.png");
    btnsp2->setScale(0.18);
    btnsp2->setAnchorPoint(ccp(0.5,0.5));
    btn2->addChild(btnsp2);
    btnsp2->setPosition(ccp(btnSize.width/2, btnSize.height/2));
//    CCSprite * pzk2=CCSprite::create("pz_k_04.png");
//    pzk2->setAnchorPoint(ccp(0, 0));
//    pzk2->setPosition(ccp(0, 0));
//    btn2->addChild(pzk2);
//    btn2->setPosition(ccp(0, 0));//0    0
    
    
    btn3=CCMenuItemImage::create("common_item_bkg1.png", "common_item_bkg1.png", this, menu_selector(xuanren::ThridPerson));
    btn3->setScale(1.0);
    
    CCSprite* btnsp3 = CCSprite::create("qs_0003.png");
    btnsp3->setScale(0.18);
    btnsp3->setAnchorPoint(ccp(0.5,0.5));
    btn3->addChild(btnsp3);
    btnsp3->setPosition(ccp(btnSize.width/2, btnSize.height/2));
//    CCSprite * pzk3=CCSprite::create("pz_k_04.png");
//    pzk3->setAnchorPoint(ccp(0, 0));
//    pzk3->setPosition(ccp(0, 0));
//    btn3->addChild(pzk3);
//    btn3->setPosition(ccp(160, 0));//0    0
    
    
    
    
    
//    CCSize sz = btn1->getContentSize();
//    kuang->setPosition(ccp(sz.width/2, sz.height/2));
//    btn1->addChild(kuang,1);
    
    
    
    
    CCMenu *menu=CCMenu::create(btn1,btn2,btn3,NULL);
    menu->alignItemsHorizontallyWithPadding(30);
    menu->setPosition(ccp(size.width/2, size.height/2-218));//原始92    548 660
    this->addChild(menu);
    
    
    renwu=CCSprite::create();
    renwu->setPosition(ccp(size.width/2, size.height/2+100));//原始380
    this->addChild(renwu);
     CCLog("xuanren---------------------------3");
    
    FirstPerson();
    
    return true;
    
}
Пример #25
0
CCRect GameObjHero::rect()
{
    CCSize s = CCSizeMake(100, 125);
    return CCRectMake(-s.width/2, -s.height/2, s.width, s.height);
}
Пример #26
0
CCSize FriendList::cellSizeForTable(CCTableView *table)
{
    return CCSizeMake(SCREEN_WIDTH, CELL_HEIGHT + 2);
}
void ImageViewReader::setPropsFromJsonDictionary(ui::Widget *widget, const rapidjson::Value &options)
{
    WidgetReader::setPropsFromJsonDictionary(widget, options);
    
    
    std::string jsonPath = GUIReader::shareReader()->getFilePath();
    
    ui::ImageView* imageView = (ui::ImageView*)widget;
    
    const rapidjson::Value& imageFileNameDic = DICTOOL->getSubDictionary_json(options, "fileNameData");
    int imageFileNameType = DICTOOL->getIntValue_json(imageFileNameDic, "resourceType");
    switch (imageFileNameType)
    {
        case 0:
        {
            std::string tp_i = jsonPath;
            const char* imageFileName = DICTOOL->getStringValue_json(imageFileNameDic, "path");
            const char* imageFileName_tp = NULL;
            if (imageFileName && (strcmp(imageFileName, "") != 0))
            {
                imageFileName_tp = tp_i.append(imageFileName).c_str();
                imageView->loadTexture(imageFileName_tp);
            }
            break;
        }
        case 1:
        {
            const char* imageFileName = DICTOOL->getStringValue_json(imageFileNameDic, "path");
            imageView->loadTexture(imageFileName, ui::UI_TEX_TYPE_PLIST);
            break;
        }
        default:
            break;
    }
    
    bool scale9EnableExist = DICTOOL->checkObjectExist_json(options, "scale9Enable");
    bool scale9Enable = false;
    if (scale9EnableExist)
    {
        scale9Enable = DICTOOL->getBooleanValue_json(options, "scale9Enable");
    }
    imageView->setScale9Enabled(scale9Enable);
    
    
    if (scale9Enable)
    {
        bool sw = DICTOOL->checkObjectExist_json(options, "scale9Width");
        bool sh = DICTOOL->checkObjectExist_json(options, "scale9Height");
        if (sw && sh)
        {
            float swf = DICTOOL->getFloatValue_json(options, "scale9Width");
            float shf = DICTOOL->getFloatValue_json(options, "scale9Height");
            imageView->setSize(CCSizeMake(swf, shf));
        }
        
        float cx = DICTOOL->getFloatValue_json(options, "capInsetsX");
        float cy = DICTOOL->getFloatValue_json(options, "capInsetsY");
        float cw = DICTOOL->getFloatValue_json(options, "capInsetsWidth");
        float ch = DICTOOL->getFloatValue_json(options, "capInsetsHeight");
        
        imageView->setCapInsets(CCRectMake(cx, cy, cw, ch));
        
    }
    
    
    WidgetReader::setColorPropsFromJsonDictionary(widget, options);
}
Пример #28
0
bool FriendList::init()
{
    if ( !CCLayer::init())
    {
        return false;
    }
    
    mEnableHighScoreDisplay = false;
    mEnableInstalledDisplay = false;
    mReadyForNextDownload   = false;
    mPhotoLoadIndex         = 0;
    
    EziSocialObject::sharedObject()->setFacebookDelegate(this);
    
    CCSize winSize = CCDirector::sharedDirector()->getVisibleSize();
    SCREEN_WIDTH  = winSize.width;
    SCREEN_HEIGHT = winSize.height;
    
    CCLayerColor *backgroundLayer = CCLayerColor::create(ccc4(20, 100, 100, 255), SCREEN_WIDTH, SCREEN_HEIGHT);
    
    this->addChild(backgroundLayer);
    
    
    MENU_FONT_SCALE = SCREEN_HEIGHT/320;
    
    
    // Back Menu
    
    CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(FriendList::showHomePage));
	itemBack->setPosition(ccp(SCREEN_WIDTH/2, (itemBack->getContentSize().height/2 + 2) * MENU_FONT_SCALE));
	
    CCMenuItemFont *itemHighScore = CCMenuItemFont::create("High Scores", this, menu_selector(FriendList::showHighScoreList));
    itemHighScore->setAnchorPoint(ccp(1, 0.5));
    itemHighScore->setPosition(ccp((SCREEN_WIDTH-10), itemBack->getPositionY()));
    
    CCMenuItemFont *allFriends = CCMenuItemFont::create("All Friends", this, menu_selector(FriendList::showAllFriendsList));
    allFriends->setAnchorPoint(ccp(0, 0.5));
    allFriends->setPosition(ccp((10), itemBack->getPositionY()));
    
    CCMenuItemFont *installedOnly = CCMenuItemFont::create("Installed Only", this, menu_selector(FriendList::showInstalledList));
    installedOnly->setAnchorPoint(ccp(0, 1));
    installedOnly->setPosition(ccp((10), SCREEN_HEIGHT - 2));
    
    CCMenuItemFont *notPlaying = CCMenuItemFont::create("Friends Not Playing", this, menu_selector(FriendList::showNotInstalledList));
    notPlaying->setAnchorPoint(ccp(1, 1));
    notPlaying->setPosition(ccp((SCREEN_WIDTH-10), SCREEN_HEIGHT - 2));
    
    
    
    
    itemBack->setScale(MENU_FONT_SCALE);
    itemHighScore->setScale(MENU_FONT_SCALE);
    allFriends->setScale(MENU_FONT_SCALE);
    installedOnly->setScale(MENU_FONT_SCALE);
    notPlaying->setScale(MENU_FONT_SCALE);
    
    CCMenu *menuBack = CCMenu::create(itemBack, itemHighScore, allFriends, installedOnly, notPlaying, NULL);
	menuBack->setPosition(CCPointZero);
	addChild(menuBack);
    
    float gap = itemBack->getContentSize().height * 2 * MENU_FONT_SCALE + (10 * MENU_FONT_SCALE);
    
    mFriendList = NULL;
    
    PHOTO_SCALE = SCREEN_HEIGHT/1536;
    
    if (PHOTO_SCALE <= 0.5 && PHOTO_SCALE > 0.25)
    {
        FB_DEFAULT_PHOTO = "fb_user_icon_half.jpg";
    }
    else if (PHOTO_SCALE < 0.25)
    {
        FB_DEFAULT_PHOTO = "fb_user_icon_quater.jpg";
    }
    
    
    CCSprite *sprite = CCSprite::create(FB_DEFAULT_PHOTO);
    CELL_HEIGHT = (sprite->getContentSize().height) + (40 * PHOTO_SCALE);
    
    
    mTableView = CCTableView::create(this, CCSizeMake(SCREEN_WIDTH, SCREEN_HEIGHT - gap));
    mTableView->setDirection(kCCScrollViewDirectionVertical);
    mTableView->setPosition(ccp(0, gap/2));
    
    mTableView->setDelegate(this);
    this->addChild(mTableView);
    
    mTableView->reloadData();
    
    ALL_DOWNLOAD_COMPLETE = true;
    
    mLoadingImage = CCSprite::create("ball.png");
    mLoadingImage->setPosition(ccp(SCREEN_WIDTH/2, SCREEN_HEIGHT/2));
    mLoadingImage->retain();
    
    this->addChild(mLoadingImage);
    this->hideLoadingAction();
    
    return true;
}
Пример #29
0
void CCLayerColor::changeWidthAndHeight(GLfloat w ,GLfloat h)
{
	this->setContentSize(CCSizeMake(w, h));
}
void CC3VertexTextureCoordinates::repeatTexture( const ccTex2F& repeatFactor )
{
	CCSize repeatSize = CCSizeMake(repeatFactor.u * m_mapSize.width, repeatFactor.v * m_mapSize.height);
	alignWithTextureCoverage( repeatSize );
}