/*QUAKED light_flame_small_yellow (0 1 0) (-8 -8 -8) (8 8 8) START_OFF Small yellow flame ball */ void SP_light_flame_small_yellow() { trap_precache_model( "progs/flame2.mdl" ); setmodel( self, "progs/flame2.mdl" ); FireAmbient( self ); makestatic( self ); }
/*QUAKED light_torch_small_walltorch (0 .5 0) (-10 -10 -20) (10 10 20) Short wall torch Default light value is 200 Default style is 0 */ void SP_light_torch_small_walltorch() { trap_precache_model( "progs/flame.mdl" ); setmodel( self, "progs/flame.mdl" ); FireAmbient( self ); makestatic( self ); }
/*QUAKED light_flame_large_yellow (0 1 0) (-10 -10 -12) (12 12 18) Large yellow flame ball */ void SP_light_flame_large_yellow() { trap_precache_model( "progs/flame2.mdl" ); setmodel( self, "progs/flame2.mdl" ); self->s.v.frame = 1; FireAmbient( self ); makestatic( self ); }
/*QUAKED light_flame_small_white (0 1 0) (-10 -10 -40) (10 10 40) START_OFF Small white flame ball */ void SP_light_flame_small_white( ) { if ( !CheckExistence( ) ) { dremove( self ); return; } trap_precache_model( "progs/flame2.mdl" ); setmodel( self, "progs/flame2.mdl" ); FireAmbient( ); makestatic( self ); }
/*QUAKED light_flame_large_yellow (0 1 0) (-10 -10 -12) (12 12 18) Large yellow flame ball */ void SP_light_flame_large_yellow( ) { if ( !CheckExistence( ) ) { dremove( self ); return; } trap_precache_model( "progs/flame2.mdl" ); setmodel( self, "progs/flame2.mdl" ); self->s.v.frame = 1; FireAmbient( ); makestatic( self ); }