void instance_temple_of_ahnqiraj::SetData(uint32 uiType, uint32 uiData)
{
    switch (uiType)
    {
        case TYPE_SKERAM:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
                DoUseDoorOrButton(GO_SKERAM_GATE);
            break;
        case TYPE_BUG_TRIO:
            if (uiData == SPECIAL)
            {
                ++m_uiBugTrioDeathCount;
                if (m_uiBugTrioDeathCount == 2)
                    SetData(TYPE_BUG_TRIO, DONE);

                // don't store any special data
                break;
            }
            if (uiData == FAIL)
                m_uiBugTrioDeathCount = 0;
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_SARTURA:
        case TYPE_FANKRISS:
        case TYPE_VISCIDUS:
        case TYPE_HUHURAN:
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_TWINS:
            // Either of the twins can set data, so return to avoid double changing
            if (m_auiEncounter[uiType] ==  uiData)
                return;

            m_auiEncounter[uiType] = uiData;
            DoUseDoorOrButton(GO_TWINS_ENTER_DOOR);
            if (uiData == DONE)
                DoUseDoorOrButton(GO_TWINS_EXIT_DOOR);
            break;
        case TYPE_OURO:
            switch (uiData)
            {
                case FAIL:
                    // Respawn the Ouro spawner on fail
                    if (Creature* pSpawner = GetSingleCreatureFromStorage(NPC_OURO_SPAWNER))
                        pSpawner->Respawn();
                    // no break;
                case DONE:
                    // Despawn the sandworm base on Done or Fail
                    if (GameObject* pBase = GetSingleGameObjectFromStorage(GO_SANDWORM_BASE))
                        pBase->SetLootState(GO_JUST_DEACTIVATED);
                    break;
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_CTHUN:
            m_auiEncounter[uiType] = uiData;
            break;
    }

    if (uiData == DONE)
    {
        OUT_SAVE_INST_DATA;

        std::ostringstream saveStream;
        saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3] << " "
                   << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << m_auiEncounter[6] << " " << m_auiEncounter[7] << " "
                   << m_auiEncounter[8];

        m_strInstData = saveStream.str();

        SaveToDB();
        OUT_SAVE_INST_DATA_COMPLETE;
    }
}
Пример #2
0
void instance_pit_of_saron::SetData(uint32 uiType, uint32 uiData)
{
    switch (uiType)
    {
        case TYPE_GARFROST:
            if (uiData == DONE && m_auiEncounter[TYPE_KRICK] == DONE)
                DoUseDoorOrButton(GO_ICEWALL);
            if (uiData == IN_PROGRESS)
                SetSpecialAchievementCriteria(TYPE_ACHIEV_DOESNT_GO_ELEVEN, true);
            else if (uiData == DONE)
                StartNextDialogueText(NPC_GARFROST);
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_KRICK:
            if (uiData == DONE && m_auiEncounter[TYPE_GARFROST] == DONE)
                DoUseDoorOrButton(GO_ICEWALL);
            if (uiData == SPECIAL)
            {
                // Used just to start the epilogue
                StartNextDialogueText(SAY_JAINA_KRICK_1);
                return;
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_TYRANNUS:
            if (uiData == DONE)
                StartNextDialogueText(NPC_SINDRAGOSA);
            else if (uiData == SPECIAL)
            {
                // Used just to start the intro
                StartNextDialogueText(NPC_TYRANNUS);
                return;
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_AMBUSH:
            if (uiData == DONE)
            {
                // Complete tunnel achievement
                if (Creature* pTyrannus = GetSingleCreatureFromStorage(NPC_TYRANNUS))
                    pTyrannus->CastSpell(pTyrannus, SPELL_ACHIEVEMENT_CHECK, true);

                m_uiIciclesTimer = 0;
            }
            m_auiEncounter[uiType] = uiData;
            break;
        default:
            return;
    }

    if (uiData == DONE)
    {
        OUT_SAVE_INST_DATA;

        std::ostringstream saveStream;
        saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];

        m_strInstData = saveStream.str();

        SaveToDB();
        OUT_SAVE_INST_DATA_COMPLETE;
    }
}
Пример #3
0
void instance_dire_maul::SetData(uint32 uiType, uint32 uiData)
{
    switch (uiType)
    {
            // East
        case TYPE_ZEVRIM:
            if (uiData == DONE)
            {
                // Update Old Ironbark so he can open the conservatory door
                if (Creature* pIronbark = GetSingleCreatureFromStorage(NPC_OLD_IRONBARK))
                {
                    DoScriptText(SAY_IRONBARK_REDEEM, pIronbark);
                    pIronbark->UpdateEntry(NPC_IRONBARK_REDEEMED);
                }
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_IRONBARK:
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_ALZZIN:                                   // This Encounter is expected to be handled within Acid (reason handling at 50% hp)
            if (uiData == DONE)
            {
                if (!m_bWallDestroyed)
                {
                    DoUseDoorOrButton(GO_CRUMBLE_WALL);
                    m_bWallDestroyed = true;
                }

                DoUseDoorOrButton(GO_CORRUPT_VINE);

                if (!m_lFelvineShardGUIDs.empty())
                {
                    for (GuidList::const_iterator itr = m_lFelvineShardGUIDs.begin(); itr != m_lFelvineShardGUIDs.end(); ++itr)
                        DoRespawnGameObject(*itr);
                }
            }
            else if (uiData == SPECIAL && !m_bWallDestroyed)
            {
                DoUseDoorOrButton(GO_CRUMBLE_WALL);
                m_bWallDestroyed = true;
            }
            m_auiEncounter[uiType] = uiData;
            break;

            // West
        case TYPE_WARPWOOD:
            if (uiData == DONE)
                DoUseDoorOrButton(GO_WARPWOOD_DOOR);
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_IMMOLTHAR:
            if (uiData == DONE)
            {
                if (Creature* pPrince = GetSingleCreatureFromStorage(NPC_PRINCE_TORTHELDRIN))
                {
                    DoScriptText(SAY_FREE_IMMOLTHAR, pPrince);
                    pPrince->SetFactionTemporary(FACTION_HOSTILE, TEMPFACTION_RESTORE_RESPAWN | TEMPFACTION_TOGGLE_IMMUNE_TO_PLAYER);
                    // Despawn Chest-Aura
                    if (GameObject* pChestAura = GetSingleGameObjectFromStorage(GO_PRINCES_CHEST_AURA))
                        pChestAura->Use(pPrince);
                }
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_PRINCE:
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_DREADSTEED:
            // start timer
            if (uiData == IN_PROGRESS)
                m_uiDreadsteedEventTimer = 390000;
            else if (uiData == SPECIAL)
            {
                // set animation for next stage
                if (GameObject* pCircle = GetSingleGameObjectFromStorage(GO_WARLOCK_RITUAL_CIRCLE))
                    pCircle->SetGoState(GO_STATE_ACTIVE);

                // despawn the controller; Inform the attackers to teleport
                if (Creature* pDummy = GetSingleCreatureFromStorage(NPC_WARLOCK_DUMMY_INFERNAL))
                {
                    pDummy->AI()->SendAIEventAround(AI_EVENT_CUSTOM_EVENTAI_A, pDummy, 4000, 100.0f);
                    pDummy->ForcedDespawn(5000);
                }

                // despawn side portals
                for (GuidList::const_iterator itr = m_lDreadsteedPortalsGUIDs.begin(); itr != m_lDreadsteedPortalsGUIDs.end(); ++itr)
                {
                    if (GameObject* pGo = instance->GetGameObject(*itr))
                        pGo->SetLootState(GO_JUST_DEACTIVATED);
                }
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_PYLON_1:
        case TYPE_PYLON_2:
        case TYPE_PYLON_3:
        case TYPE_PYLON_4:
        case TYPE_PYLON_5:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
            {
                DoUseDoorOrButton(m_aCrystalGeneratorGuid[uiType - TYPE_PYLON_1]);
                if (CheckAllGeneratorsDestroyed())
                    ProcessForceFieldOpening();
            }
            break;

            // North
        case TYPE_KING_GORDOK:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
            {
                // change faction to certian ogres
                if (Creature* pOgre = GetSingleCreatureFromStorage(NPC_CAPTAIN_KROMCRUSH))
                {
                    if (pOgre->isAlive())
                    {
                        pOgre->SetFactionTemporary(FACTION_FRIENDLY, TEMPFACTION_RESTORE_RESPAWN);

                        // only evade if required
                        if (pOgre->getVictim())
                            pOgre->AI()->EnterEvadeMode();
                    }
                }

                if (Creature* pOgre = GetSingleCreatureFromStorage(NPC_CHORUSH))
                {
                    // Chorush evades and yells on king death (if alive)
                    if (pOgre->isAlive())
                    {
                        DoScriptText(SAY_CHORUSH_KING_DEAD, pOgre);
                        pOgre->SetFactionTemporary(FACTION_FRIENDLY, TEMPFACTION_RESTORE_RESPAWN);
                        pOgre->AI()->EnterEvadeMode();
                    }

                    // start WP movement for Mizzle; event handled by movement and gossip dbscripts
                    if (Creature* pMizzle = pOgre->SummonCreature(NPC_MIZZLE_THE_CRAFTY, afMizzleSpawnLoc[0], afMizzleSpawnLoc[1], afMizzleSpawnLoc[2], afMizzleSpawnLoc[3], TEMPSPAWN_DEAD_DESPAWN, 0, true))
                    {
                        pMizzle->SetWalk(false);
                        pMizzle->GetMotionMaster()->MoveWaypoint();
                    }
                }
            }
            break;
        case TYPE_MOLDAR:
        case TYPE_FENGUS:
        case TYPE_SLIPKIK:
        case TYPE_KROMCRUSH:
            m_auiEncounter[uiType] = uiData;
            break;
    }

    if (uiData == DONE)
    {
        OUT_SAVE_INST_DATA;

        std::ostringstream saveStream;
        saveStream    << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
                      << m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " "
                      << m_auiEncounter[6] << " " << m_auiEncounter[7] << " " << m_auiEncounter[8] << " "
                      << m_auiEncounter[9] << " " << m_auiEncounter[10] << " " << m_auiEncounter[11] << " "
                      << m_auiEncounter[12] << " " << m_auiEncounter[13] << " " << m_auiEncounter[14] << " "
                      << m_auiEncounter[15] << " " << m_auiEncounter[16];

        m_strInstData = saveStream.str();

        SaveToDB();
        OUT_SAVE_INST_DATA_COMPLETE;
    }
}
void instance_naxxramas::SetData(uint32 uiType, uint32 uiData)
{
    switch (uiType)
    {
        case TYPE_ANUB_REKHAN:
            m_auiEncounter[uiType] = uiData;
            DoUseDoorOrButton(GO_ARAC_ANUB_DOOR);
            if (uiData == DONE)
                DoUseDoorOrButton(GO_ARAC_ANUB_GATE);
            break;
        case TYPE_FAERLINA:
            DoUseDoorOrButton(GO_ARAC_FAER_WEB);
            if (uiData == DONE)
            {
                DoUseDoorOrButton(GO_ARAC_FAER_DOOR);
                DoUseDoorOrButton(GO_ARAC_MAEX_OUTER_DOOR);
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_MAEXXNA:
            m_auiEncounter[uiType] = uiData;
            DoUseDoorOrButton(GO_ARAC_MAEX_INNER_DOOR, uiData);
            if (uiData == DONE)
            {
                DoUseDoorOrButton(GO_ARAC_EYE_RAMP);
                DoUseDoorOrButton(GO_ARAC_EYE_BOSS);
                DoRespawnGameObject(GO_ARAC_PORTAL, 30 * MINUTE);
                DoToggleGameObjectFlags(GO_ARAC_PORTAL, GO_FLAG_NO_INTERACT, false);
                m_uiTauntTimer = 5000;
            }
            break;
        case TYPE_NOTH:
            m_auiEncounter[uiType] = uiData;
            DoUseDoorOrButton(GO_PLAG_NOTH_ENTRY_DOOR);
            if (uiData == DONE)
            {
                DoUseDoorOrButton(GO_PLAG_NOTH_EXIT_DOOR);
                DoUseDoorOrButton(GO_PLAG_HEIG_ENTRY_DOOR);
            }
            break;
        case TYPE_HEIGAN:
            m_auiEncounter[uiType] = uiData;
            DoUseDoorOrButton(GO_PLAG_HEIG_ENTRY_DOOR);
            if (uiData == DONE)
                DoUseDoorOrButton(GO_PLAG_HEIG_EXIT_HALLWAY);
            break;
        case TYPE_LOATHEB:
            m_auiEncounter[uiType] = uiData;
            DoUseDoorOrButton(GO_PLAG_LOAT_DOOR);
            if (uiData == DONE)
            {
                DoUseDoorOrButton(GO_PLAG_EYE_RAMP);
                DoUseDoorOrButton(GO_PLAG_EYE_BOSS);
                DoRespawnGameObject(GO_PLAG_PORTAL, 30 * MINUTE);
                DoToggleGameObjectFlags(GO_PLAG_PORTAL, GO_FLAG_NO_INTERACT, false);
                m_uiTauntTimer = 5000;
            }
            break;
        case TYPE_RAZUVIOUS:
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_GOTHIK:
            switch (uiData)
            {
                case IN_PROGRESS:
                    DoUseDoorOrButton(GO_MILI_GOTH_ENTRY_GATE);
                    DoUseDoorOrButton(GO_MILI_GOTH_COMBAT_GATE);
                    break;
                case SPECIAL:
                    DoUseDoorOrButton(GO_MILI_GOTH_COMBAT_GATE);
                    break;
                case FAIL:
                    if (m_auiEncounter[uiType] == IN_PROGRESS)
                        DoUseDoorOrButton(GO_MILI_GOTH_COMBAT_GATE);

                    DoUseDoorOrButton(GO_MILI_GOTH_ENTRY_GATE);
                    break;
                case DONE:
                    DoUseDoorOrButton(GO_MILI_GOTH_ENTRY_GATE);
                    DoUseDoorOrButton(GO_MILI_GOTH_EXIT_GATE);
                    DoUseDoorOrButton(GO_MILI_HORSEMEN_DOOR);

                    m_dialogueHelper.StartNextDialogueText(NPC_THANE);
                    break;
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_FOUR_HORSEMEN:
            // Skip if already set
            if (m_auiEncounter[uiType] == uiData)
                return;
            if (uiData == SPECIAL)
            {
                ++m_uiHorseMenKilled;

                if (m_uiHorseMenKilled == 4)
                    SetData(TYPE_FOUR_HORSEMEN, DONE);

                // Don't store special data
                break;
            }
            if (uiData == FAIL)
                m_uiHorseMenKilled = 0;
            m_auiEncounter[uiType] = uiData;
            DoUseDoorOrButton(GO_MILI_HORSEMEN_DOOR);
            if (uiData == DONE)
            {
                // Despawn spirits
                if (Creature* pSpirit = GetSingleCreatureFromStorage(NPC_SPIRIT_OF_BLAUMEUX))
                    pSpirit->ForcedDespawn();
                if (Creature* pSpirit = GetSingleCreatureFromStorage(NPC_SPIRIT_OF_MOGRAINE))
                    pSpirit->ForcedDespawn();
                if (Creature* pSpirit = GetSingleCreatureFromStorage(NPC_SPIRIT_OF_KORTHAZZ))
                    pSpirit->ForcedDespawn();
                if (Creature* pSpirit = GetSingleCreatureFromStorage(NPC_SPIRIT_OF_ZELIREK))
                    pSpirit->ForcedDespawn();

                DoUseDoorOrButton(GO_MILI_EYE_RAMP);
                DoUseDoorOrButton(GO_MILI_EYE_BOSS);
                DoRespawnGameObject(GO_MILI_PORTAL, 30 * MINUTE);
                DoToggleGameObjectFlags(GO_MILI_PORTAL, GO_FLAG_NO_INTERACT, false);
                DoRespawnGameObject(GO_CHEST_HORSEMEN_NORM, 30 * MINUTE);
                m_uiTauntTimer = 5000;
            }
            break;
        case TYPE_PATCHWERK:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
                DoUseDoorOrButton(GO_CONS_PATH_EXIT_DOOR);
            break;
        case TYPE_GROBBULUS:
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_GLUTH:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
            {
                DoUseDoorOrButton(GO_CONS_GLUT_EXIT_DOOR);
                DoUseDoorOrButton(GO_CONS_THAD_DOOR);
            }
            break;
        case TYPE_THADDIUS:
            // Only process real changes here
            if (m_auiEncounter[uiType] == uiData)
                return;

            m_auiEncounter[uiType] = uiData;
            if (uiData != SPECIAL)
                DoUseDoorOrButton(GO_CONS_THAD_DOOR, uiData);
            if (uiData == DONE)
            {
                DoUseDoorOrButton(GO_CONS_EYE_RAMP);
                DoUseDoorOrButton(GO_CONS_EYE_BOSS);
                DoRespawnGameObject(GO_CONS_PORTAL, 30 * MINUTE);
                DoToggleGameObjectFlags(GO_CONS_PORTAL, GO_FLAG_NO_INTERACT, false);
                m_uiTauntTimer = 5000;
            }
            break;
        case TYPE_SAPPHIRON:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
            {
                DoUseDoorOrButton(GO_KELTHUZAD_WATERFALL_DOOR);
                m_dialogueHelper.StartNextDialogueText(NPC_KELTHUZAD);
            }
            // Start Sapph summoning process
            if (uiData == SPECIAL)
                m_uiSapphSpawnTimer = 22000;
            break;
        case TYPE_KELTHUZAD:
            m_auiEncounter[uiType] = uiData;
            DoUseDoorOrButton(GO_KELTHUZAD_EXIT_DOOR);
            if (uiData == NOT_STARTED)
            {
                if (GameObject* pWindow = GetSingleGameObjectFromStorage(GO_KELTHUZAD_WINDOW_1))
                    pWindow->ResetDoorOrButton();
                if (GameObject* pWindow = GetSingleGameObjectFromStorage(GO_KELTHUZAD_WINDOW_2))
                    pWindow->ResetDoorOrButton();
                if (GameObject* pWindow = GetSingleGameObjectFromStorage(GO_KELTHUZAD_WINDOW_3))
                    pWindow->ResetDoorOrButton();
                if (GameObject* pWindow = GetSingleGameObjectFromStorage(GO_KELTHUZAD_WINDOW_4))
                    pWindow->ResetDoorOrButton();
            }
            break;
    }

    if (uiData == DONE || (uiData == SPECIAL && uiType == TYPE_SAPPHIRON))
    {
        OUT_SAVE_INST_DATA;

        std::ostringstream saveStream;
        saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
                   << m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " "
                   << m_auiEncounter[6] << " " << m_auiEncounter[7] << " " << m_auiEncounter[8] << " "
                   << m_auiEncounter[9] << " " << m_auiEncounter[10] << " " << m_auiEncounter[11] << " "
                   << m_auiEncounter[12] << " " << m_auiEncounter[13] << " " << m_auiEncounter[14] << " " << m_auiEncounter[15];

        m_strInstData = saveStream.str();

        SaveToDB();
        OUT_SAVE_INST_DATA_COMPLETE;
    }
}
void instance_arcatraz::JustDidDialogueStep(int32 iEntry)
{
    Creature* pMellichar = GetSingleCreatureFromStorage(NPC_MELLICHAR);
    if (!pMellichar)
        return;

    switch (iEntry)
    {
        case SPELL_TARGET_ALPHA:
            pMellichar->CastSpell(pMellichar, SPELL_TARGET_ALPHA, TRIGGERED_NONE);
            if (Creature* pTarget = GetSingleCreatureFromStorage(NPC_PRISON_APHPA_POD))
                pMellichar->SetFacingToObject(pTarget);
            SetData(TYPE_WARDEN_1, IN_PROGRESS);
            break;
        case YELL_MELLICHAR_RELEASE1:
            pMellichar->SummonCreature(urand(0, 1) ? NPC_BLAZING_TRICKSTER : NPC_PHASE_HUNTER, aSummonPosition[0].m_fX, aSummonPosition[0].m_fY, aSummonPosition[0].m_fZ, aSummonPosition[0].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0);
            break;
        case YELL_MELLICHAR_RELEASE2:
            if (Creature* pTarget = GetSingleCreatureFromStorage(NPC_PRISON_BETA_POD))
                pMellichar->SetFacingToObject(pTarget);
            break;
        case SPELL_TARGET_BETA:
            pMellichar->CastSpell(pMellichar, SPELL_TARGET_BETA, TRIGGERED_NONE);
            SetData(TYPE_WARDEN_2, IN_PROGRESS);
            break;
        case TYPE_WARDEN_2:
            pMellichar->SummonCreature(NPC_MILLHOUSE, aSummonPosition[1].m_fX, aSummonPosition[1].m_fY, aSummonPosition[1].m_fZ, aSummonPosition[1].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0);
            break;
        case SPELL_TARGET_DELTA:
            pMellichar->CastSpell(pMellichar, SPELL_TARGET_DELTA, TRIGGERED_NONE);
            if (Creature* pTarget = GetSingleCreatureFromStorage(NPC_PRISON_DELTA_POD))
                pMellichar->SetFacingToObject(pTarget);
            SetData(TYPE_WARDEN_3, IN_PROGRESS);
            break;
        case TYPE_WARDEN_3:
            pMellichar->SummonCreature(urand(0, 1) ? NPC_AKKIRIS : NPC_SULFURON, aSummonPosition[2].m_fX, aSummonPosition[2].m_fY, aSummonPosition[2].m_fZ, aSummonPosition[2].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0);
            pMellichar->CastSpell(pMellichar, SPELL_TARGET_OMEGA, TRIGGERED_NONE);
            if (Creature* pTarget = GetSingleCreatureFromStorage(NPC_PRISON_BOSS_POD))
                pMellichar->SetFacingToObject(pTarget);
            break;
        case YELL_MELLICHAR_RELEASE4:
            pMellichar->InterruptNonMeleeSpells(false);
            if (Creature* pTarget = GetSingleCreatureFromStorage(NPC_PRISON_GAMMA_POD))
                pMellichar->SetFacingToObject(pTarget);
            break;
        case SPELL_TARGET_GAMMA:
            pMellichar->CastSpell(pMellichar, SPELL_TARGET_GAMMA, TRIGGERED_NONE);
            if (Creature* pTarget = GetSingleCreatureFromStorage(NPC_PRISON_GAMMA_POD))
                pMellichar->SetFacingToObject(pTarget);
            SetData(TYPE_WARDEN_4, IN_PROGRESS);
            break;
        case TYPE_WARDEN_4:
            pMellichar->SummonCreature(urand(0, 1) ? NPC_TW_DRAKONAAR : NPC_BL_DRAKONAAR, aSummonPosition[3].m_fX, aSummonPosition[3].m_fY, aSummonPosition[3].m_fZ, aSummonPosition[3].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0);
            pMellichar->CastSpell(pMellichar, SPELL_TARGET_OMEGA, TRIGGERED_NONE);
            if (Creature* pTarget = GetSingleCreatureFromStorage(NPC_PRISON_BOSS_POD))
                pMellichar->SetFacingToObject(pTarget);
            break;
        case YELL_MELLICHAR_RELEASE5:
            pMellichar->InterruptNonMeleeSpells(false);
            SetData(TYPE_WARDEN_5, IN_PROGRESS);
            break;
        case TYPE_WARDEN_5:
            if (Creature* pSkyriss = pMellichar->SummonCreature(NPC_SKYRISS, aSummonPosition[4].m_fX, aSummonPosition[4].m_fY, aSummonPosition[4].m_fZ, aSummonPosition[4].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0))
                pSkyriss->CastSpell(pSkyriss, SPELL_SIMPLE_TELEPORT, TRIGGERED_NONE);
            break;
        case YELL_MELLICAR_WELCOME:
            if (Creature* pSkyriss = GetSingleCreatureFromStorage(NPC_SKYRISS))
                pSkyriss->CastSpell(pSkyriss, SPELL_MIND_REND, TRIGGERED_NONE);
            break;
        case SAY_SKYRISS_AGGRO:
            // Kill Mellichar and start combat
            if (Creature* pSkyriss = GetSingleCreatureFromStorage(NPC_SKYRISS))
            {
                pSkyriss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE);
                pMellichar->DealDamage(pMellichar, pMellichar->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
            }
            DoUseDoorOrButton(GO_SEAL_SPHERE);
            break;
    }
}
Пример #6
0
void instance_nexus::SetData(uint32 uiType, uint32 uiData)
{
    switch (uiType)
    {
        case TYPE_TELESTRA:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
            {
                if (GameObject* pGo = GetSingleGameObjectFromStorage(GO_CONTAINMENT_SPHERE_TELESTRA))
                    pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT);
            }
            break;
        case TYPE_ANOMALUS:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
            {
                if (GameObject* pGo = GetSingleGameObjectFromStorage(GO_CONTAINMENT_SPHERE_ANOMALUS))
                    pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT);
            }
            break;
        case TYPE_ORMOROK:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
            {
                if (GameObject* pGo = GetSingleGameObjectFromStorage(GO_CONTAINMENT_SPHERE_ORMOROK))
                    pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT);
            }
            break;
        case TYPE_KERISTRASZA:
            m_auiEncounter[uiType] = uiData;
            break;
        default:
            error_log("SD2: Instance Nexus: ERROR SetData = %u for type %u does not exist/not implemented.", uiType, uiData);
            return;
    }

    if (m_auiEncounter[TYPE_TELESTRA] == SPECIAL && m_auiEncounter[TYPE_ANOMALUS] == SPECIAL && m_auiEncounter[TYPE_ORMOROK] == SPECIAL)
    {
        // release Keristrasza from her prison here
        m_auiEncounter[TYPE_KERISTRASZA] = SPECIAL;

        Creature* pCreature = GetSingleCreatureFromStorage(NPC_KERISTRASZA);
        if (pCreature && pCreature->isAlive())
        {
            if (pCreature->isAlive())
            {
                pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE | UNIT_FLAG_OOC_NOT_ATTACKABLE);
                pCreature->RemoveAurasDueToSpell(SPELL_FROZEN_PRISON);
            }
        }
    }

    if (uiData == DONE)
    {
        OUT_SAVE_INST_DATA;

        std::ostringstream saveStream;
        saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3];

        m_strInstData = saveStream.str();

        SaveToDB();
        OUT_SAVE_INST_DATA_COMPLETE;
    }
}
void instance_arcatraz::SetData(uint32 uiType, uint32 uiData)
{
    switch (uiType)
    {
        case TYPE_ENTRANCE:
        case TYPE_ZEREKETH:
            m_auiEncounter[uiType] = uiData;
            break;

        case TYPE_DALLIAH:
            if (uiData == IN_PROGRESS)
            {
                // Soccothares taunts after Dalliah gets aggro
                if (GetData(TYPE_SOCCOTHRATES) != DONE)
                    StartNextDialogueText(TYPE_DALLIAH);
            }
            if (uiData == DONE)
            {
                DoUseDoorOrButton(GO_CORE_SECURITY_FIELD_BETA);

                // Soccothares taunts after Dalliah dies
                if (GetData(TYPE_SOCCOTHRATES) != DONE)
                    StartNextDialogueText(TYPE_SOCCOTHRATES);
            }
            m_auiEncounter[uiType] = uiData;
            break;

        case TYPE_SOCCOTHRATES:
            if (uiData == DONE)
                DoUseDoorOrButton(GO_CORE_SECURITY_FIELD_ALPHA);
            m_auiEncounter[uiType] = uiData;
            break;

        case TYPE_HARBINGERSKYRISS:
            if (uiData == FAIL)
            {
                SetData(TYPE_WARDEN_1, NOT_STARTED);
                SetData(TYPE_WARDEN_2, NOT_STARTED);
                SetData(TYPE_WARDEN_3, NOT_STARTED);
                SetData(TYPE_WARDEN_4, NOT_STARTED);
                SetData(TYPE_WARDEN_5, NOT_STARTED);

                // Reset event in 1 min
                if (Creature* pMellichar = GetSingleCreatureFromStorage(NPC_MELLICHAR))
                    pMellichar->ForcedDespawn();
                m_uiResetDelayTimer = 60000;

                // Despawn all the summons manually
                for (GuidList::const_iterator itr = m_lSkyrissEventMobsGuidList.begin(); itr != m_lSkyrissEventMobsGuidList.end(); ++itr)
                {
                    if (Creature* pTemp = instance->GetCreature(*itr))
                        pTemp->ForcedDespawn();
                }

                // Reset these objects, because they doesn't reset automatically
                if (GameObject* pGo = GetSingleGameObjectFromStorage(GO_POD_BETA))
                    pGo->ResetDoorOrButton();
                if (GameObject* pGo = GetSingleGameObjectFromStorage(GO_POD_OMEGA))
                    pGo->ResetDoorOrButton();
                if (GameObject* pGo = GetSingleGameObjectFromStorage(GO_SEAL_SPHERE))
                    pGo->ResetDoorOrButton();
            }
            if (uiData == IN_PROGRESS)
            {
                StartNextDialogueText(YELL_MELLICHAR_INTRO1);
                DoUseDoorOrButton(GO_SEAL_SPHERE);
            }
            if (uiData == DONE)
            {
                if (Creature* pMillhouse = GetSingleCreatureFromStorage(NPC_MILLHOUSE))
                    DoScriptText(SAY_MILLHOUSE_COMPLETE, pMillhouse);
            }
            m_auiEncounter[3] = uiData;
            break;

        case TYPE_WARDEN_1:
            if (uiData == IN_PROGRESS)
                DoUseDoorOrButton(GO_POD_ALPHA);
            if (uiData == DONE)
                StartNextDialogueText(YELL_MELLICHAR_RELEASE2);
            m_auiEncounter[uiType] = uiData;
            break;

        case TYPE_WARDEN_2:
            if (uiData == IN_PROGRESS)
                DoUseDoorOrButton(GO_POD_BETA);
            if (uiData == DONE)
                StartNextDialogueText(YELL_MELLICHAR_RELEASE3);
            m_auiEncounter[uiType] = uiData;
            break;

        case TYPE_WARDEN_3:
            if (uiData == IN_PROGRESS)
                DoUseDoorOrButton(GO_POD_DELTA);
            if (uiData == DONE)
                StartNextDialogueText(YELL_MELLICHAR_RELEASE4);
            m_auiEncounter[uiType] = uiData;
            break;

        case TYPE_WARDEN_4:
            if (uiData == IN_PROGRESS)
                DoUseDoorOrButton(GO_POD_GAMMA);
            if (uiData == DONE)
                StartNextDialogueText(YELL_MELLICHAR_RELEASE5);
            m_auiEncounter[uiType] = uiData;
            break;

        case TYPE_WARDEN_5:
            if (uiData == IN_PROGRESS)
                DoUseDoorOrButton(GO_POD_OMEGA);
            m_auiEncounter[uiType] = uiData;
            break;
    }

    if (uiData == DONE)
    {
        OUT_SAVE_INST_DATA;

        std::ostringstream saveStream;

        saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
                   << m_auiEncounter[3] << " " << m_auiEncounter[4];

        m_strInstData = saveStream.str();

        SaveToDB();
        OUT_SAVE_INST_DATA_COMPLETE;
    }
}
Пример #8
0
void instance_stratholme::Update(uint32 uiDiff)
{
    if (m_uiBarthilasRunTimer)
    {
        if (m_uiBarthilasRunTimer <= uiDiff)
        {
            Creature* pBarthilas = GetSingleCreatureFromStorage(NPC_BARTHILAS);
            if (pBarthilas && pBarthilas->isAlive() && !pBarthilas->isInCombat())
                pBarthilas->NearTeleportTo(aStratholmeLocation[1].m_fX, aStratholmeLocation[1].m_fY, aStratholmeLocation[1].m_fZ, aStratholmeLocation[1].m_fO);

            SetData(TYPE_BARTHILAS_RUN, DONE);
            m_uiBarthilasRunTimer = 0;
        }
        else
            m_uiBarthilasRunTimer -= uiDiff;
    }

    if (m_uiBaronRunTimer)
    {
        if (m_uiYellCounter == 0 && m_uiBaronRunTimer <= 10*MINUTE*IN_MILLISECONDS)
        {
            DoOrSimulateScriptTextForThisInstance(SAY_ANNOUNCE_RUN_10_MIN, NPC_BARON);
            ++m_uiYellCounter;
        }
        else if (m_uiYellCounter == 1 && m_uiBaronRunTimer <= 5*MINUTE*IN_MILLISECONDS)
        {
            DoOrSimulateScriptTextForThisInstance(SAY_ANNOUNCE_RUN_5_MIN, NPC_BARON);
            ++m_uiYellCounter;
        }

        if (m_uiBaronRunTimer <= uiDiff)
        {
            SetData(TYPE_BARON_RUN, FAIL);

            DoOrSimulateScriptTextForThisInstance(SAY_ANNOUNCE_RUN_FAIL, NPC_BARON);

            m_uiBaronRunTimer = 0;
            debug_log("SD2: Instance Stratholme: Baron run event reached end. Event has state %u.", GetData(TYPE_BARON_RUN));
        }
        else
            m_uiBaronRunTimer -= uiDiff;
    }

    if (m_uiMindlessSummonTimer)
    {
        if (m_uiMindlessCount < 30)
        {
            if (m_uiMindlessSummonTimer <= uiDiff)
            {
                if (Creature* pBaron = GetSingleCreatureFromStorage(NPC_BARON))
                {
                    // Summon mindless skeletons and move them to random point in the center of the square
                    if (Creature* pTemp = pBaron->SummonCreature(NPC_MINDLESS_UNDEAD, aStratholmeLocation[4].m_fX, aStratholmeLocation[4].m_fY, aStratholmeLocation[4].m_fZ, aStratholmeLocation[4].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0))
                    {
                        float fX, fY, fZ;
                        pBaron->GetRandomPoint(aStratholmeLocation[5].m_fX, aStratholmeLocation[5].m_fY, aStratholmeLocation[5].m_fZ, 20.0f, fX, fY, fZ);
                        pTemp->GetMotionMaster()->MovePoint(0, fX, fY, fZ);
                        m_luiUndeadGUIDs.push_back(pTemp->GetObjectGuid());
                        ++m_uiMindlessCount;
                    }
                }
                m_uiMindlessSummonTimer = 400;
            }
            else
                m_uiMindlessSummonTimer -= uiDiff;
        }
        else
            m_uiMindlessSummonTimer = 0;
    }

    if (m_uiSlaugtherSquareTimer)
    {
        if (m_uiSlaugtherSquareTimer <= uiDiff)
        {
            // Call next Abomnations
            for (GUIDSet::const_iterator itr = m_sAbomnationGUID.begin(); itr != m_sAbomnationGUID.end(); ++itr)
            {
                Creature* pAbom = instance->GetCreature(*itr);
                // Skip killed and already walking Abomnations
                if (!pAbom || !pAbom->isAlive() || pAbom->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
                    continue;

                // Let Move to somewhere in the middle
                if (!pAbom->isInCombat())
                {
                    if (GameObject* pDoor = GetSingleGameObjectFromStorage(GO_PORT_SLAUGTHER))
                    {
                        float fX, fY, fZ;
                        pAbom->GetRandomPoint(pDoor->GetPositionX(), pDoor->GetPositionY(), pDoor->GetPositionZ(), 10.0f, fX, fY, fZ);
                        pAbom->GetMotionMaster()->MovePoint(0, fX, fY, fZ);
                    }
                }
                break;
            }

            // TODO - how fast are they called?
            m_uiSlaugtherSquareTimer = urand(15000, 30000);
        }
        else
            m_uiSlaugtherSquareTimer -= uiDiff;
    }
}
Пример #9
0
void instance_stratholme::DoSortZiggurats()
{
    if (m_luiAcolyteGUIDs.empty())
        return;

    std::list<Creature*> lAcolytes;                         // Valid pointers, only used locally
    for (GUIDList::const_iterator itr = m_luiAcolyteGUIDs.begin(); itr != m_luiAcolyteGUIDs.end(); ++itr)
    {
        if (Creature* pAcolyte = instance->GetCreature(*itr))
            lAcolytes.push_back(pAcolyte);
    }
    m_luiAcolyteGUIDs.clear();

    if (lAcolytes.empty())
        return;

    if (!GetSingleCreatureFromStorage(NPC_THUZADIN_ACOLYTE, true))
    {
        // Sort the acolytes by height, and the one with the biggest height is the announcer (a bit outside the map)
        lAcolytes.sort(sortByHeight);
        m_mNpcEntryGuidStore[NPC_THUZADIN_ACOLYTE] = (*lAcolytes.begin())->GetObjectGuid();
        lAcolytes.erase(lAcolytes.begin());
    }

    // Sort Acolytes
    for (std::list<Creature*>::iterator itr = lAcolytes.begin(); itr != lAcolytes.end(); )
    {
        bool bAlreadyIterated = false;
        for (uint8 i = 0; i < MAX_ZIGGURATS; ++i)
        {
            if (GameObject* pZigguratDoor = instance->GetGameObject(m_zigguratStorage[i].m_doorGuid))
            {
                if ((*itr)->isAlive() && (*itr)->IsWithinDistInMap(pZigguratDoor, 35.0f, false))
                {
                    m_zigguratStorage[i].m_lZigguratAcolyteGuid.push_back((*itr)->GetObjectGuid());
                    itr = lAcolytes.erase(itr);
                    bAlreadyIterated = true;
                    break;
                }
            }
        }

        if (itr != lAcolytes.end() && !bAlreadyIterated)
            ++itr;
    }

    // In case some mobs have not been able to be sorted, store their GUIDs again
    for (std::list<Creature*>::const_iterator itr = lAcolytes.begin(); itr != lAcolytes.end(); ++itr)
        m_luiAcolyteGUIDs.push_back((*itr)->GetObjectGuid());

    // Sort Crystal
    for (GUIDList::iterator itr = m_luiCrystalGUIDs.begin(); itr != m_luiCrystalGUIDs.end(); )
    {
        Creature* pCrystal = instance->GetCreature(*itr);
        if (!pCrystal)
        {
            itr = m_luiCrystalGUIDs.erase(itr);
            continue;
        }

        bool bAlreadyIterated = false;
        for (uint8 i = 0; i < MAX_ZIGGURATS; ++i)
        {
            if (GameObject* pZigguratDoor = instance->GetGameObject(m_zigguratStorage[i].m_doorGuid))
            {
                if (pCrystal->IsWithinDistInMap(pZigguratDoor, 50.0f, false))
                {
                    m_zigguratStorage[i].m_crystalGuid = pCrystal->GetObjectGuid();
                    itr = m_luiCrystalGUIDs.erase(itr);
                    bAlreadyIterated = true;
                    break;
                }
            }
        }

        if (itr != m_luiCrystalGUIDs.end() && !bAlreadyIterated)
            ++itr;
    }
}
Пример #10
0
void instance_stratholme::SetData(uint32 uiType, uint32 uiData)
{
    // TODO: Remove the hard-coded indexes from array accessing
    switch(uiType)
    {
        case TYPE_BARON_RUN:
            switch(uiData)
            {
                case IN_PROGRESS:
                    if (m_auiEncounter[uiType] == IN_PROGRESS || m_auiEncounter[uiType] == FAIL)
                        break;

                    DoOrSimulateScriptTextForThisInstance(SAY_ANNOUNCE_RUN_START, NPC_BARON);

                    m_uiBaronRunTimer = 45*MINUTE*IN_MILLISECONDS;
                    debug_log("SD2: Instance Stratholme: Baron run in progress.");
                    break;
                case FAIL:
                    //may add code to remove aura from players, but in theory the time should be up already and removed.
                    break;
                case DONE:
                    m_uiBaronRunTimer = 0;
                    break;
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_BARONESS:
        case TYPE_NERUB:
        case TYPE_PALLID:
            m_auiEncounter[uiType] = uiData;
            if (uiData == DONE)
            {
                DoSortZiggurats();
                DoUseDoorOrButton(m_zigguratStorage[uiType - TYPE_BARONESS].m_doorGuid);
            }
            if (uiData == SPECIAL)
                StartSlaugtherSquare();
            break;
        case TYPE_RAMSTEIN:
            if (uiData == SPECIAL)
            {
                if (m_auiEncounter[uiType] != SPECIAL && m_auiEncounter[uiType] != DONE)
                {
                    m_uiSlaugtherSquareTimer = 20000;       // TODO - unknown, also possible that this is not the very correct place..
                    DoUseDoorOrButton(GO_PORT_GAUNTLET);
                }

                uint32 uiCount = m_sAbomnationGUID.size();
                for(GUIDSet::iterator itr = m_sAbomnationGUID.begin(); itr != m_sAbomnationGUID.end();)
                {
                    if (Creature* pAbom = instance->GetCreature(*itr))
                    {
                        ++itr;
                        if (!pAbom->isAlive())
                            --uiCount;
                    }
                    else
                    {
                        // Remove obsolete guid from set and decrement count
                        m_sAbomnationGUID.erase(itr++);
                        --uiCount;
                    }
                }

                if (!uiCount)
                {
                    // Old Comment: a bit itchy, it should close GO_ZIGGURAT_DOOR_4 door after 10 secs, but it doesn't. skipping it for now.
                    // However looks like that this door is no more closed
                    DoUseDoorOrButton(GO_ZIGGURAT_DOOR_4);

                    // No more handlng of Abomnations
                    m_uiSlaugtherSquareTimer = 0;

                    if (Creature* pBaron = GetSingleCreatureFromStorage(NPC_BARON))
                    {
                        DoScriptText(SAY_ANNOUNCE_RAMSTEIN, pBaron);
                        if (Creature* pRamstein = pBaron->SummonCreature(NPC_RAMSTEIN, aStratholmeLocation[2].m_fX, aStratholmeLocation[2].m_fY, aStratholmeLocation[2].m_fZ, aStratholmeLocation[2].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0))
                            pRamstein->GetMotionMaster()->MovePoint(0, aStratholmeLocation[3].m_fX, aStratholmeLocation[3].m_fY, aStratholmeLocation[3].m_fZ);

                        debug_log("SD2: Instance Stratholme - Slaugther event: Ramstein spawned.");
                    }
                }
                else
                    debug_log("SD2: Instance Stratholme - Slaugther event: %u Abomnation left to kill.", uiCount);
            }
            // After fail aggroing Ramstein means wipe on Ramstein, so close door again
            if (uiData == IN_PROGRESS && m_auiEncounter[uiType] == FAIL)
                DoUseDoorOrButton(GO_PORT_GAUNTLET);
            if (uiData == DONE)
            {
                // Open side gate and start summoning skeletons
                DoUseDoorOrButton(GO_PORT_SLAUGHTER_GATE);
                // use this timer as a bool just to start summoning
                m_uiMindlessSummonTimer = 500;
                m_uiMindlessCount = 0;
                m_luiUndeadGUIDs.clear();

                // Summon 5 guards
                if (Creature* pBaron = GetSingleCreatureFromStorage(NPC_BARON))
                {
                    for(uint8 i = 0; i < 5; ++i)
                    {
                        float fX, fY, fZ;
                        pBaron->GetRandomPoint(aStratholmeLocation[6].m_fX, aStratholmeLocation[6].m_fY, aStratholmeLocation[6].m_fZ, 5.0f, fX, fY, fZ);
                        if (Creature* pTemp = pBaron->SummonCreature(NPC_BLACK_GUARD, aStratholmeLocation[6].m_fX, aStratholmeLocation[6].m_fY, aStratholmeLocation[6].m_fZ, aStratholmeLocation[6].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0))
                            m_luiGuardGUIDs.push_back(pTemp->GetObjectGuid());
                    }

                    debug_log("SD2: Instance Stratholme - Slaugther event: Summoned 5 guards.");
                }
            }
            // Open Door again and stop Abomnation
            if (uiData == FAIL && m_auiEncounter[uiType] != FAIL)
            {
                DoUseDoorOrButton(GO_PORT_GAUNTLET);
                m_uiSlaugtherSquareTimer = 0;

                // Let already moving Abomnations stop
                for (GUIDSet::const_iterator itr = m_sAbomnationGUID.begin(); itr != m_sAbomnationGUID.end(); ++itr)
                {
                    Creature* pAbom = instance->GetCreature(*itr);
                    if (pAbom && pAbom->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
                        pAbom->GetMotionMaster()->MovementExpired();
                }
            }

            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_BARON:
            if (uiData == IN_PROGRESS)
            {
                // Reached the Baron within time-limit
                if (m_auiEncounter[TYPE_BARON_RUN] == IN_PROGRESS)
                    SetData(TYPE_BARON_RUN, DONE);

                // Close Slaughterhouse door if needed
                if (m_auiEncounter[uiType] == FAIL)
                    DoUseDoorOrButton(GO_PORT_GAUNTLET);
            }
            if (uiData == DONE)
            {
                if (m_auiEncounter[TYPE_BARON_RUN] == DONE)
                {
                    Map::PlayerList const& players = instance->GetPlayers();

                    for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
                    {
                        if (Player* pPlayer = itr->getSource())
                        {
                            if (pPlayer->HasAura(SPELL_BARON_ULTIMATUM))
                                pPlayer->RemoveAurasDueToSpell(SPELL_BARON_ULTIMATUM);

                            if (pPlayer->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE)
                                pPlayer->AreaExploredOrEventHappens(QUEST_DEAD_MAN_PLEA);
                        }
                    }

                    // Open cage and finish rescue event
                    if (Creature* pYsidaT = GetSingleCreatureFromStorage(NPC_YSIDA_TRIGGER))
                    {
                        if (Creature* pYsida = pYsidaT->SummonCreature(NPC_YSIDA, pYsidaT->GetPositionX(), pYsidaT->GetPositionY(), pYsidaT->GetPositionZ(), pYsidaT->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 1800000))
                        {
                            DoScriptText(SAY_EPILOGUE, pYsida);
                            pYsida->GetMotionMaster()->MovePoint(0, aStratholmeLocation[7].m_fX, aStratholmeLocation[7].m_fY, aStratholmeLocation[7].m_fZ);
                        }
                        DoUseDoorOrButton(GO_YSIDA_CAGE);
                    }
                }

                // Open Slaughterhouse door again
                DoUseDoorOrButton(GO_PORT_GAUNTLET);
            }
            if (uiData == FAIL)
                DoUseDoorOrButton(GO_PORT_GAUNTLET);

            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_BARTHILAS_RUN:
            if (uiData == IN_PROGRESS)
            {
                Creature* pBarthilas = GetSingleCreatureFromStorage(NPC_BARTHILAS);
                if (pBarthilas && pBarthilas->isAlive() && !pBarthilas->isInCombat())
                {
                    DoScriptText(SAY_WARN_BARON, pBarthilas);
                    pBarthilas->SetWalk(false);
                    pBarthilas->GetMotionMaster()->MovePoint(0, aStratholmeLocation[0].m_fX, aStratholmeLocation[0].m_fY, aStratholmeLocation[0].m_fZ);

                    m_uiBarthilasRunTimer = 8000;
                }
            }
            m_auiEncounter[uiType] = uiData;
            break;
        case TYPE_BLACK_GUARDS:
            // Prevent double action
            if (m_auiEncounter[uiType] == uiData)
                return;

            // Restart after failure, close Gauntlet
            if (uiData == IN_PROGRESS && m_auiEncounter[uiType] == FAIL)
                DoUseDoorOrButton(GO_PORT_GAUNTLET);
            // Wipe case - open gauntlet
            if (uiData == FAIL)
                DoUseDoorOrButton(GO_PORT_GAUNTLET);
            if (uiData == DONE)
            {
                if (Creature* pBaron = GetSingleCreatureFromStorage(NPC_BARON))
                    DoScriptText(SAY_UNDEAD_DEFEAT, pBaron);
                DoUseDoorOrButton(GO_ZIGGURAT_DOOR_5);
            }
            m_auiEncounter[uiType] = uiData;

            // No need to save anything here, so return
            return;

        case TYPE_SH_AELMAR:
            m_bIsSilverHandDead[0] = (uiData) ? true : false;
            break;
        case TYPE_SH_CATHELA:
            m_bIsSilverHandDead[1] = (uiData) ? true : false;
            break;
        case TYPE_SH_GREGOR:
            m_bIsSilverHandDead[2] = (uiData) ? true : false;
            break;
        case TYPE_SH_NEMAS:
            m_bIsSilverHandDead[3] = (uiData) ? true : false;
            break;
        case TYPE_SH_VICAR:
            m_bIsSilverHandDead[4] = (uiData) ? true : false;
            break;
    }

    if (uiData == DONE)
    {
        OUT_SAVE_INST_DATA;

        std::ostringstream saveStream;
        saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
            << m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << m_auiEncounter[6];

        m_strInstData = saveStream.str();

        SaveToDB();
        OUT_SAVE_INST_DATA_COMPLETE;
    }
}
void instance_blackrock_depths::SetData(uint32 uiType, uint32 uiData)
{
    switch (uiType)
    {
        case TYPE_RING_OF_LAW:
            // If finished the arena event after theldren fight
            if (uiData == DONE && m_auiEncounter[0] == SPECIAL)
                DoRespawnGameObject(GO_ARENA_SPOILS, HOUR);
            m_auiEncounter[0] = uiData;
            break;
        case TYPE_VAULT:
            if (uiData == SPECIAL)
            {
                ++m_uiCofferDoorsOpened;

                if (m_uiCofferDoorsOpened == MAX_RELIC_DOORS)
                {
                    SetData(TYPE_VAULT, IN_PROGRESS);

                    Creature* pConstruct = NULL;

                    // Activate vault constructs
                    for (GuidSet::const_iterator itr = m_sVaultNpcGuids.begin(); itr != m_sVaultNpcGuids.end(); ++itr)
                    {
                        pConstruct = instance->GetCreature(*itr);
                        if (pConstruct)
                            pConstruct->RemoveAurasDueToSpell(SPELL_STONED);
                    }

                    if (!pConstruct)
                        return;

                    // Summon doomgrip
                    pConstruct->SummonCreature(NPC_WATCHER_DOOMGRIP, aVaultPositions[0], aVaultPositions[1], aVaultPositions[2], aVaultPositions[3], TEMPSUMMON_DEAD_DESPAWN, 0);
                }
                // No need to store in this case
                return;
            }
            if (uiData == DONE)
                DoUseDoorOrButton(GO_SECRET_DOOR);
            m_auiEncounter[1] = uiData;
            break;
        case TYPE_BAR:
            if (uiData == SPECIAL)
                ++m_uiBarAleCount;
            else
                m_auiEncounter[2] = uiData;
            break;
        case TYPE_TOMB_OF_SEVEN:
            // Don't set the same data twice
            if (uiData == m_auiEncounter[3])
                break;
            // Combat door
            DoUseDoorOrButton(GO_TOMB_ENTER);
            // Start the event
            if (uiData == IN_PROGRESS)
                DoCallNextDwarf();
            if (uiData == FAIL)
            {
                // Reset dwarfes
                for (uint8 i = 0; i < MAX_DWARFS; ++i)
                {
                    if (Creature* pDwarf = GetSingleCreatureFromStorage(aTombDwarfes[i]))
                    {
                        if (!pDwarf->isAlive())
                            pDwarf->Respawn();
                    }
                }

                m_uiDwarfRound = 0;
                m_uiDwarfFightTimer = 0;
            }
            if (uiData == DONE)
            {
                DoRespawnGameObject(GO_CHEST_SEVEN, HOUR);
                DoUseDoorOrButton(GO_TOMB_EXIT);
            }
            m_auiEncounter[3] = uiData;
            break;
        case TYPE_LYCEUM:
            if (uiData == DONE)
            {
                DoUseDoorOrButton(GO_GOLEM_ROOM_N);
                DoUseDoorOrButton(GO_GOLEM_ROOM_S);
            }
            m_auiEncounter[4] = uiData;
            break;
        case TYPE_IRON_HALL:
            switch (uiData)
            {
                case IN_PROGRESS:
                    DoUseDoorOrButton(GO_GOLEM_ROOM_N);
                    DoUseDoorOrButton(GO_GOLEM_ROOM_S);
                    break;
                case FAIL:
                    DoUseDoorOrButton(GO_GOLEM_ROOM_N);
                    DoUseDoorOrButton(GO_GOLEM_ROOM_S);
                    break;
                case DONE:
                    DoUseDoorOrButton(GO_GOLEM_ROOM_N);
                    DoUseDoorOrButton(GO_GOLEM_ROOM_S);
                    DoUseDoorOrButton(GO_THRONE_ROOM);
                    break;
            }
            m_auiEncounter[5] = uiData;
            break;
        case TYPE_QUEST_JAIL_BREAK:
            m_auiEncounter[6] = uiData;
            return;
    }

    if (uiData == DONE)
    {
        OUT_SAVE_INST_DATA;

        std::ostringstream saveStream;
        saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
                   << m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << m_auiEncounter[6];

        m_strInstData = saveStream.str();

        SaveToDB();
        OUT_SAVE_INST_DATA_COMPLETE;
    }
}