Пример #1
0
/**
**  Define the current selection.
**
**  @param l  Lua state.
*/
static int CclSelection(lua_State *l)
{
	LuaCheckArgs(l, 2);
	if (!lua_istable(l, 2)) {
		LuaError(l, "incorrect argument");
	}
	InitSelections();
	NumSelected = LuaToNumber(l, 1);
	const int args = lua_rawlen(l, 2);
	for (int j = 0; j < args; ++j) {
		lua_rawgeti(l, 2, j + 1);
		const char *str = LuaToString(l, -1);
		lua_pop(l, 1);
		Selected[j] = &UnitManager.GetSlotUnit(strtol(str + 1, NULL, 16));
	}
	return 0;
}
Пример #2
0
int
main(int argc, char *argv[], char *envp[])
#endif
{
    int i;
    HWEventQueueType alwaysCheckForInput[2];

    display = "0";

    InitRegions();

    CheckUserParameters(argc, argv, envp);

    CheckUserAuthorization();

    InitConnectionLimits();

    ProcessCommandLine(argc, argv);

    alwaysCheckForInput[0] = 0;
    alwaysCheckForInput[1] = 1;
    while (1) {
        serverGeneration++;
        ScreenSaverTime = defaultScreenSaverTime;
        ScreenSaverInterval = defaultScreenSaverInterval;
        ScreenSaverBlanking = defaultScreenSaverBlanking;
        ScreenSaverAllowExposures = defaultScreenSaverAllowExposures;
#ifdef DPMSExtension
        DPMSStandbyTime = DPMSSuspendTime = DPMSOffTime = ScreenSaverTime;
        DPMSEnabled = TRUE;
        DPMSPowerLevel = 0;
#endif
        InitBlockAndWakeupHandlers();
        /* Perform any operating system dependent initializations you'd like */
        OsInit();
        if (serverGeneration == 1) {
            CreateWellKnownSockets();
            for (i = 1; i < MAXCLIENTS; i++)
                clients[i] = NullClient;
            serverClient = calloc(sizeof(ClientRec), 1);
            if (!serverClient)
                FatalError("couldn't create server client");
            InitClient(serverClient, 0, (pointer) NULL);
        }
        else
            ResetWellKnownSockets();
        clients[0] = serverClient;
        currentMaxClients = 1;

        /* Initialize privates before first allocation */
        dixResetPrivates();

        /* Initialize server client devPrivates, to be reallocated as
         * more client privates are registered
         */
        if (!dixAllocatePrivates(&serverClient->devPrivates, PRIVATE_CLIENT))
            FatalError("failed to create server client privates");

        if (!InitClientResources(serverClient)) /* for root resources */
            FatalError("couldn't init server resources");

        SetInputCheck(&alwaysCheckForInput[0], &alwaysCheckForInput[1]);
        screenInfo.numScreens = 0;

        InitAtoms();
        InitEvents();
        InitSelections();
        InitGlyphCaching();
        dixResetRegistry();
        ResetFontPrivateIndex();
        InitCallbackManager();
        InitOutput(&screenInfo, argc, argv);

        if (screenInfo.numScreens < 1)
            FatalError("no screens found");
        InitExtensions(argc, argv);

        for (i = 0; i < screenInfo.numGPUScreens; i++) {
            ScreenPtr pScreen = screenInfo.gpuscreens[i];
            if (!CreateScratchPixmapsForScreen(pScreen))
                FatalError("failed to create scratch pixmaps");
        }

        for (i = 0; i < screenInfo.numScreens; i++) {
            ScreenPtr pScreen = screenInfo.screens[i];

            if (!CreateScratchPixmapsForScreen(pScreen))
                FatalError("failed to create scratch pixmaps");
            if (pScreen->CreateScreenResources &&
                !(*pScreen->CreateScreenResources) (pScreen))
                FatalError("failed to create screen resources");
            if (!CreateGCperDepth(i))
                FatalError("failed to create scratch GCs");
            if (!CreateDefaultStipple(i))
                FatalError("failed to create default stipple");
            if (!CreateRootWindow(pScreen))
                FatalError("failed to create root window");
        }

        InitFonts();
        if (SetDefaultFontPath(defaultFontPath) != Success) {
            ErrorF("[dix] failed to set default font path '%s'",
                   defaultFontPath);
        }
        if (!SetDefaultFont(defaultTextFont)) {
            FatalError("could not open default font '%s'", defaultTextFont);
        }

        if (!(rootCursor = CreateRootCursor(NULL, 0))) {
            FatalError("could not open default cursor font '%s'",
                       defaultCursorFont);
        }

#ifdef DPMSExtension
        /* check all screens, looking for DPMS Capabilities */
        DPMSCapableFlag = DPMSSupported();
        if (!DPMSCapableFlag)
            DPMSEnabled = FALSE;
#endif

#ifdef PANORAMIX
        /*
         * Consolidate window and colourmap information for each screen
         */
        if (!noPanoramiXExtension)
            PanoramiXConsolidate();
#endif

        for (i = 0; i < screenInfo.numScreens; i++)
            InitRootWindow(screenInfo.screens[i]->root);

        InitCoreDevices();
        InitInput(argc, argv);
        InitAndStartDevices();
        ReserveClientIds(serverClient);

        dixSaveScreens(serverClient, SCREEN_SAVER_FORCER, ScreenSaverReset);

#ifdef PANORAMIX
        if (!noPanoramiXExtension) {
            if (!PanoramiXCreateConnectionBlock()) {
                FatalError("could not create connection block info");
            }
        }
        else
#endif
        {
            if (!CreateConnectionBlock()) {
                FatalError("could not create connection block info");
            }
        }

#ifdef XQUARTZ
        /* Let the other threads know the server is done with its init */
        pthread_mutex_lock(&serverRunningMutex);
        serverRunning = TRUE;
        pthread_cond_broadcast(&serverRunningCond);
        pthread_mutex_unlock(&serverRunningMutex);
#endif

        NotifyParentProcess();

        Dispatch();

#ifdef XQUARTZ
        /* Let the other threads know the server is no longer running */
        pthread_mutex_lock(&serverRunningMutex);
        serverRunning = FALSE;
        pthread_mutex_unlock(&serverRunningMutex);
#endif

        UndisplayDevices();
        DisableAllDevices();

        /* Now free up whatever must be freed */
        if (screenIsSaved == SCREEN_SAVER_ON)
            dixSaveScreens(serverClient, SCREEN_SAVER_OFF, ScreenSaverReset);
        FreeScreenSaverTimer();
        CloseDownExtensions();

#ifdef PANORAMIX
        {
            Bool remember_it = noPanoramiXExtension;

            noPanoramiXExtension = TRUE;
            FreeAllResources();
            noPanoramiXExtension = remember_it;
        }
#else
        FreeAllResources();
#endif

        CloseInput();

        for (i = 0; i < screenInfo.numScreens; i++)
            screenInfo.screens[i]->root = NullWindow;

        CloseDownDevices();

        CloseDownEvents();

        for (i = screenInfo.numGPUScreens - 1; i >= 0; i--) {
            ScreenPtr pScreen = screenInfo.gpuscreens[i];
            FreeScratchPixmapsForScreen(pScreen);
            (*pScreen->CloseScreen) (pScreen);
            dixFreePrivates(pScreen->devPrivates, PRIVATE_SCREEN);
            free(pScreen);
            screenInfo.numGPUScreens = i;
        }

        for (i = screenInfo.numScreens - 1; i >= 0; i--) {
            FreeScratchPixmapsForScreen(screenInfo.screens[i]);
            FreeGCperDepth(i);
            FreeDefaultStipple(i);
            dixFreeScreenSpecificPrivates(screenInfo.screens[i]);
            (*screenInfo.screens[i]->CloseScreen) (screenInfo.screens[i]);
            dixFreePrivates(screenInfo.screens[i]->devPrivates, PRIVATE_SCREEN);
            free(screenInfo.screens[i]);
            screenInfo.numScreens = i;
        }

        ReleaseClientIds(serverClient);
        dixFreePrivates(serverClient->devPrivates, PRIVATE_CLIENT);
        serverClient->devPrivates = NULL;

        FreeFonts();

        FreeAuditTimer();

        if (dispatchException & DE_TERMINATE) {
            CloseWellKnownConnections();
        }

        OsCleanup((dispatchException & DE_TERMINATE) != 0);

        if (dispatchException & DE_TERMINATE) {
            ddxGiveUp(EXIT_NO_ERROR);
            break;
        }

        free(ConnectionInfo);
        ConnectionInfo = NULL;
    }
    return 0;
}
Пример #3
0
int
dix_main(int argc, char *argv[], char *envp[])
{
    int i;
    HWEventQueueType alwaysCheckForInput[2];
    #ifdef _DEBUG
    //int TmpFlag=_CrtSetDbgFlag( _CRTDBG_REPORT_FLAG);
    
    //TmpFlag|=_CRTDBG_ALLOC_MEM_DF;
    //TmpFlag|=_CRTDBG_DELAY_FREE_MEM_DF;
    //TmpFlag|=_CRTDBG_CHECK_ALWAYS_DF;
    //TmpFlag|=_CRTDBG_CHECK_CRT_DF;
    //TmpFlag|=_CRTDBG_LEAK_CHECK_DF;
    
    //_CrtSetDbgFlag(TmpFlag);
    #endif

    ptw32_processInitialize();
    display = "0";

    #ifdef WIN32

    if (InitWSA()<0)
    {
      printf("Error initialising WSA\n");
      return -1;
    }
    /* In Win32 we have different threads call Xlib functions (depending
       on the commandline options given).
       XInitThreads has to be called before
       any xlib function is called (aoccording to the man page) */
    XInitThreads();
    /* change the current directory to the directory where the vcxsrv.exe executable is installed.
       This is needed because the font directories are relative to the current directory.
     */
     {
       char ModuleFilename[MAX_PATH];
       char *pSlash;
       GetModuleFileName(NULL,ModuleFilename,sizeof(ModuleFilename));
       pSlash=strrchr(ModuleFilename,'\\');
       if (pSlash)
       {
         *pSlash='\0';
         chdir(ModuleFilename);
       }
     }
    OsVendorPreInit(argc, argv);
    #endif

    InitRegions();

    CheckUserParameters(argc, argv, envp);

    CheckUserAuthorization();

    InitConnectionLimits();

    ProcessCommandLine(argc, argv);

    alwaysCheckForInput[0] = 0;
    alwaysCheckForInput[1] = 1;
    while (1) {
        serverGeneration++;
        ScreenSaverTime = defaultScreenSaverTime;
        ScreenSaverInterval = defaultScreenSaverInterval;
        ScreenSaverBlanking = defaultScreenSaverBlanking;
        ScreenSaverAllowExposures = defaultScreenSaverAllowExposures;
#ifdef DPMSExtension
        DPMSStandbyTime = DPMSSuspendTime = DPMSOffTime = ScreenSaverTime;
        DPMSEnabled = TRUE;
        DPMSPowerLevel = 0;
#endif
        InitBlockAndWakeupHandlers();
        /* Perform any operating system dependent initializations you'd like */
        if (serverGeneration == 1) {
            CreateWellKnownSockets();
            for (i = 1; i < MAXCLIENTS; i++)
                clients[i] = NullClient;
            serverClient = calloc(sizeof(ClientRec), 1);
            if (!serverClient)
                FatalError("couldn't create server client");
            InitClient(serverClient, 0, (void *) NULL);
        }
        else
            ResetWellKnownSockets();
        clients[0] = serverClient;
        currentMaxClients = 1;
        OsInit();

        /* clear any existing selections */
        InitSelections();

        /* Initialize privates before first allocation */
        dixResetPrivates();

        /* Initialize server client devPrivates, to be reallocated as
         * more client privates are registered
         */
        if (!dixAllocatePrivates(&serverClient->devPrivates, PRIVATE_CLIENT))
            FatalError("failed to create server client privates");

        if (!InitClientResources(serverClient)) /* for root resources */
            FatalError("couldn't init server resources");

        SetInputCheck(&alwaysCheckForInput[0], &alwaysCheckForInput[1]);
        screenInfo.numScreens = 0;

        InitAtoms();
        InitEvents();
        InitGlyphCaching();
        dixResetRegistry();
        ResetFontPrivateIndex();
        InitCallbackManager();
        InitOutput(&screenInfo, argc, argv);

        if (screenInfo.numScreens < 1)
            FatalError("no screens found");
        InitExtensions(argc, argv);

        for (i = 0; i < screenInfo.numGPUScreens; i++) {
            ScreenPtr pScreen = screenInfo.gpuscreens[i];
            if (!CreateScratchPixmapsForScreen(pScreen))
                FatalError("failed to create scratch pixmaps");
            if (pScreen->CreateScreenResources &&
                !(*pScreen->CreateScreenResources) (pScreen))
                FatalError("failed to create screen resources");
        }

        for (i = 0; i < screenInfo.numScreens; i++) {
            ScreenPtr pScreen = screenInfo.screens[i];

            if (!CreateScratchPixmapsForScreen(pScreen))
                FatalError("failed to create scratch pixmaps");
            if (pScreen->CreateScreenResources &&
                !(*pScreen->CreateScreenResources) (pScreen))
                FatalError("failed to create screen resources");
            if (!CreateGCperDepth(i))
                FatalError("failed to create scratch GCs");
            if (!CreateDefaultStipple(i))
                FatalError("failed to create default stipple");
            if (!CreateRootWindow(pScreen))
                FatalError("failed to create root window");
        }

        InitFonts();
        if (SetDefaultFontPath(defaultFontPath) != Success) {
            ErrorF("[dix] failed to set default font path '%s'",
                   defaultFontPath);
        }
        if (!SetDefaultFont(defaultTextFont)) {
            FatalError("could not open default font '%s'", defaultTextFont);
        }

        if (!(rootCursor = CreateRootCursor(NULL, 0))) {
            FatalError("could not open default cursor font '%s'",
                       defaultCursorFont);
        }

#ifdef DPMSExtension
        /* check all screens, looking for DPMS Capabilities */
        DPMSCapableFlag = DPMSSupported();
        if (!DPMSCapableFlag)
            DPMSEnabled = FALSE;
#endif

#ifdef PANORAMIX
        /*
         * Consolidate window and colourmap information for each screen
         */
        if (!noPanoramiXExtension)
            PanoramiXConsolidate();
#endif

        for (i = 0; i < screenInfo.numScreens; i++)
            InitRootWindow(screenInfo.screens[i]->root);

        InitCoreDevices();
        InitInput(argc, argv);
        InitAndStartDevices();
        ReserveClientIds(serverClient);

        dixSaveScreens(serverClient, SCREEN_SAVER_FORCER, ScreenSaverReset);

        dixCloseRegistry();

#ifdef PANORAMIX
        if (!noPanoramiXExtension) {
            if (!PanoramiXCreateConnectionBlock()) {
                FatalError("could not create connection block info");
            }
        }
        else
#endif
        {
            if (!CreateConnectionBlock()) {
                FatalError("could not create connection block info");
            }
        }

#ifdef XQUARTZ
        /* Let the other threads know the server is done with its init */
        pthread_mutex_lock(&serverRunningMutex);
        serverRunning = TRUE;
        pthread_cond_broadcast(&serverRunningCond);
        pthread_mutex_unlock(&serverRunningMutex);
#endif

        NotifyParentProcess();

        #ifdef _MSC_VER
        // initialise here because doing it in InitInput failes because keyboard device is not started yet then
        winInitializeModeKeyStates ();
        #endif

        Dispatch();

#ifdef XQUARTZ
        /* Let the other threads know the server is no longer running */
        pthread_mutex_lock(&serverRunningMutex);
        serverRunning = FALSE;
        pthread_mutex_unlock(&serverRunningMutex);
#endif

        UndisplayDevices();
        DisableAllDevices();

        /* Now free up whatever must be freed */
        if (screenIsSaved == SCREEN_SAVER_ON)
            dixSaveScreens(serverClient, SCREEN_SAVER_OFF, ScreenSaverReset);
        FreeScreenSaverTimer();
        CloseDownExtensions();

#ifdef PANORAMIX
        {
            Bool remember_it = noPanoramiXExtension;

            noPanoramiXExtension = TRUE;
            FreeAllResources();
            noPanoramiXExtension = remember_it;
        }
#else
        FreeAllResources();
#endif

        CloseInput();

        for (i = 0; i < screenInfo.numScreens; i++)
            screenInfo.screens[i]->root = NullWindow;

        CloseDownDevices();

        CloseDownEvents();

        for (i = screenInfo.numGPUScreens - 1; i >= 0; i--) {
            ScreenPtr pScreen = screenInfo.gpuscreens[i];
            FreeScratchPixmapsForScreen(pScreen);
            (*pScreen->CloseScreen) (pScreen);
            dixFreePrivates(pScreen->devPrivates, PRIVATE_SCREEN);
            free(pScreen);
            screenInfo.numGPUScreens = i;
        }

        for (i = screenInfo.numScreens - 1; i >= 0; i--) {
            FreeScratchPixmapsForScreen(screenInfo.screens[i]);
            FreeGCperDepth(i);
            FreeDefaultStipple(i);
            dixFreeScreenSpecificPrivates(screenInfo.screens[i]);
            (*screenInfo.screens[i]->CloseScreen) (screenInfo.screens[i]);
            dixFreePrivates(screenInfo.screens[i]->devPrivates, PRIVATE_SCREEN);
            free(screenInfo.screens[i]);
            screenInfo.numScreens = i;
        }

        ReleaseClientIds(serverClient);
        dixFreePrivates(serverClient->devPrivates, PRIVATE_CLIENT);
        serverClient->devPrivates = NULL;

	dixFreeRegistry();

        FreeFonts();

        FreeAllAtoms();

        FreeAuditTimer();

        DeleteCallbackManager();

        if (dispatchException & DE_TERMINATE) {
            CloseWellKnownConnections();
        }

        OsCleanup((dispatchException & DE_TERMINATE) != 0);

        if (dispatchException & DE_TERMINATE) {
            ddxGiveUp(EXIT_NO_ERROR);
            break;
        }

        free(ConnectionInfo);
        ConnectionInfo = NULL;
    }
    return 0;
}
Пример #4
0
/**
**  CreateGame.
**
**  Load map, graphics, sounds, etc
**
**  @param filename  map filename
**  @param map       map loaded
**
**  @todo FIXME: use in this function InitModules / LoadModules!!!
*/
void CreateGame(const char *filename, CMap *map)
{
	int i;

	if (SaveGameLoading) {
		SaveGameLoading = 0;
		// Load game, already created game with Init/LoadModules
		CommandLog(NULL, NoUnitP, FlushCommands, -1, -1, NoUnitP, NULL, -1);
		return;
	}

	InitVisionTable(); // build vision table for fog of war
	InitPlayers();
	
	if (Map.Info.Filename.empty() && filename) {
		char path[PATH_MAX];
		
		Assert(filename);
		LibraryFileName(filename, path, sizeof(path));
		if(strcasestr(filename, ".smp")) {
			LuaLoadFile(path);
		}
	}

	for (i = 0; i < PlayerMax; ++i) {
		int playertype = Map.Info.PlayerType[i];
		// Network games only:
		if (GameSettings.Presets[i].Type != SettingsPresetMapDefault) {
			playertype = GameSettings.Presets[i].Type;
		}
		CreatePlayer(playertype);
	}

	if (filename) {
		if (CurrentMapPath != filename) {
			strcpy_s(CurrentMapPath, sizeof(CurrentMapPath), filename);
		}

		//
		// Load the map.
		//
		InitUnitTypes(1);
		LoadMap(filename, map);
		
		// HARDCODING FOG OF WAR TRUE.  It doesn't currently use preferences on a game restart - Should be changed 
		map->NoFogOfWar = true;
		Map.Reveal();
	}

	GameCycle = 0;
	FastForwardCycle = 0;
	SyncHash = 0;
	InitSyncRand();

	if (IsNetworkGame()) { // Prepare network play
		DebugPrint("Client setup: Calling InitNetwork2\n");
		InitNetwork2();
	} else {
		if (LocalPlayerName && strcmp(LocalPlayerName, "Anonymous")) {
		  ThisPlayer->SetName(LocalPlayerName);
		}
	}

	CallbackMusicOn();

#if 0
	GamePaused = true;
#endif

	if (FlagRevealMap) {
		Map.Reveal();
	}

	//
	// Setup game types
	//
	// FIXME: implement more game types
	if (GameSettings.GameType != SettingsGameTypeMapDefault) {
		switch (GameSettings.GameType) {
			case SettingsGameTypeMelee:
				break;
			case SettingsGameTypeFreeForAll:
				GameTypeFreeForAll();
				break;
			case SettingsGameTypeTopVsBottom:
				GameTypeTopVsBottom();
				break;
			case SettingsGameTypeLeftVsRight:
				GameTypeLeftVsRight();
				break;
			case SettingsGameTypeManVsMachine:
				GameTypeManVsMachine();
				break;
			case SettingsGameTypeManTeamVsMachine:
				GameTypeManTeamVsMachine();

			// Future game type ideas
#if 0
			case SettingsGameTypeOneOnOne:
				break;
			case SettingsGameTypeCaptureTheFlag:
				break;
			case SettingsGameTypeGreed:
				break;
			case SettingsGameTypeSlaughter:
				break;
			case SettingsGameTypeSuddenDeath:
				break;
			case SettingsGameTypeTeamMelee:
				break;
			case SettingsGameTypeTeamCaptureTheFlag:
				break;
#endif
		}
	}

	//
	// Graphic part
	//
	SetPlayersPalette();
	InitIcons();
	LoadIcons();

	LoadCursors(PlayerRaces.Name[ThisPlayer->Race]);
	UnitUnderCursor = NoUnitP;

	InitMissileTypes();
#ifndef DYNAMIC_LOAD
	LoadMissileSprites();
#endif
	InitConstructions();
	LoadConstructions();
	LoadUnitTypes();
	LoadDecorations();

	InitSelections();

	InitUserInterface();
	UI.Load();

	UI.Minimap.Create();
	Map.Init();
	PreprocessMap();

	//
	// Sound part
	//
	LoadUnitSounds();
	MapUnitSounds();
	if (SoundEnabled()) {
		InitSoundClient();
	}

	//
	// Spells
	//
	InitSpells();

	//
	// Init units' groups
	//
	InitGroups();

	//
	// Init players?
	//
	DebugPlayers();
	PlayersInitAi();

	//
	// Upgrades
	//
	InitUpgrades();

	//
	// Dependencies
	//
	InitDependencies();

	//
	// Buttons (botpanel)
	//
	InitButtons();

	//
	// Triggers
	//
	InitTriggers();

	SetDefaultTextColors(UI.NormalFontColor, UI.ReverseFontColor);

#if 0
	if (!UI.SelectedViewport) {
		UI.SelectedViewport = UI.Viewports;
	}
#endif
	UI.SelectedViewport->Center(
		ThisPlayer->StartX, ThisPlayer->StartY, TileSizeX / 2, TileSizeY / 2);

	//
	// Various hacks wich must be done after the map is loaded.
	//
	// FIXME: must be done after map is loaded
	InitAStar();
	//
	// FIXME: The palette is loaded after the units are created.
	// FIXME: This loops fixes the colors of the units.
	//
	for (i = 0; i < NumUnits; ++i) {
		// I don't really think that there can be any rescued
		// units at this point.
		if (Units[i]->RescuedFrom) {
			Units[i]->Colors = &Units[i]->RescuedFrom->UnitColors;
		} else {
			Units[i]->Colors = &Units[i]->Player->UnitColors;
		}
	}

	GameResult = GameNoResult;

	CommandLog(NULL, NoUnitP, FlushCommands, -1, -1, NoUnitP, NULL, -1);
	Video.ClearScreen();
}