/** ** Define the current selection. ** ** @param l Lua state. */ static int CclSelection(lua_State *l) { LuaCheckArgs(l, 2); if (!lua_istable(l, 2)) { LuaError(l, "incorrect argument"); } InitSelections(); NumSelected = LuaToNumber(l, 1); const int args = lua_rawlen(l, 2); for (int j = 0; j < args; ++j) { lua_rawgeti(l, 2, j + 1); const char *str = LuaToString(l, -1); lua_pop(l, 1); Selected[j] = &UnitManager.GetSlotUnit(strtol(str + 1, NULL, 16)); } return 0; }
int main(int argc, char *argv[], char *envp[]) #endif { int i; HWEventQueueType alwaysCheckForInput[2]; display = "0"; InitRegions(); CheckUserParameters(argc, argv, envp); CheckUserAuthorization(); InitConnectionLimits(); ProcessCommandLine(argc, argv); alwaysCheckForInput[0] = 0; alwaysCheckForInput[1] = 1; while (1) { serverGeneration++; ScreenSaverTime = defaultScreenSaverTime; ScreenSaverInterval = defaultScreenSaverInterval; ScreenSaverBlanking = defaultScreenSaverBlanking; ScreenSaverAllowExposures = defaultScreenSaverAllowExposures; #ifdef DPMSExtension DPMSStandbyTime = DPMSSuspendTime = DPMSOffTime = ScreenSaverTime; DPMSEnabled = TRUE; DPMSPowerLevel = 0; #endif InitBlockAndWakeupHandlers(); /* Perform any operating system dependent initializations you'd like */ OsInit(); if (serverGeneration == 1) { CreateWellKnownSockets(); for (i = 1; i < MAXCLIENTS; i++) clients[i] = NullClient; serverClient = calloc(sizeof(ClientRec), 1); if (!serverClient) FatalError("couldn't create server client"); InitClient(serverClient, 0, (pointer) NULL); } else ResetWellKnownSockets(); clients[0] = serverClient; currentMaxClients = 1; /* Initialize privates before first allocation */ dixResetPrivates(); /* Initialize server client devPrivates, to be reallocated as * more client privates are registered */ if (!dixAllocatePrivates(&serverClient->devPrivates, PRIVATE_CLIENT)) FatalError("failed to create server client privates"); if (!InitClientResources(serverClient)) /* for root resources */ FatalError("couldn't init server resources"); SetInputCheck(&alwaysCheckForInput[0], &alwaysCheckForInput[1]); screenInfo.numScreens = 0; InitAtoms(); InitEvents(); InitSelections(); InitGlyphCaching(); dixResetRegistry(); ResetFontPrivateIndex(); InitCallbackManager(); InitOutput(&screenInfo, argc, argv); if (screenInfo.numScreens < 1) FatalError("no screens found"); InitExtensions(argc, argv); for (i = 0; i < screenInfo.numGPUScreens; i++) { ScreenPtr pScreen = screenInfo.gpuscreens[i]; if (!CreateScratchPixmapsForScreen(pScreen)) FatalError("failed to create scratch pixmaps"); } for (i = 0; i < screenInfo.numScreens; i++) { ScreenPtr pScreen = screenInfo.screens[i]; if (!CreateScratchPixmapsForScreen(pScreen)) FatalError("failed to create scratch pixmaps"); if (pScreen->CreateScreenResources && !(*pScreen->CreateScreenResources) (pScreen)) FatalError("failed to create screen resources"); if (!CreateGCperDepth(i)) FatalError("failed to create scratch GCs"); if (!CreateDefaultStipple(i)) FatalError("failed to create default stipple"); if (!CreateRootWindow(pScreen)) FatalError("failed to create root window"); } InitFonts(); if (SetDefaultFontPath(defaultFontPath) != Success) { ErrorF("[dix] failed to set default font path '%s'", defaultFontPath); } if (!SetDefaultFont(defaultTextFont)) { FatalError("could not open default font '%s'", defaultTextFont); } if (!(rootCursor = CreateRootCursor(NULL, 0))) { FatalError("could not open default cursor font '%s'", defaultCursorFont); } #ifdef DPMSExtension /* check all screens, looking for DPMS Capabilities */ DPMSCapableFlag = DPMSSupported(); if (!DPMSCapableFlag) DPMSEnabled = FALSE; #endif #ifdef PANORAMIX /* * Consolidate window and colourmap information for each screen */ if (!noPanoramiXExtension) PanoramiXConsolidate(); #endif for (i = 0; i < screenInfo.numScreens; i++) InitRootWindow(screenInfo.screens[i]->root); InitCoreDevices(); InitInput(argc, argv); InitAndStartDevices(); ReserveClientIds(serverClient); dixSaveScreens(serverClient, SCREEN_SAVER_FORCER, ScreenSaverReset); #ifdef PANORAMIX if (!noPanoramiXExtension) { if (!PanoramiXCreateConnectionBlock()) { FatalError("could not create connection block info"); } } else #endif { if (!CreateConnectionBlock()) { FatalError("could not create connection block info"); } } #ifdef XQUARTZ /* Let the other threads know the server is done with its init */ pthread_mutex_lock(&serverRunningMutex); serverRunning = TRUE; pthread_cond_broadcast(&serverRunningCond); pthread_mutex_unlock(&serverRunningMutex); #endif NotifyParentProcess(); Dispatch(); #ifdef XQUARTZ /* Let the other threads know the server is no longer running */ pthread_mutex_lock(&serverRunningMutex); serverRunning = FALSE; pthread_mutex_unlock(&serverRunningMutex); #endif UndisplayDevices(); DisableAllDevices(); /* Now free up whatever must be freed */ if (screenIsSaved == SCREEN_SAVER_ON) dixSaveScreens(serverClient, SCREEN_SAVER_OFF, ScreenSaverReset); FreeScreenSaverTimer(); CloseDownExtensions(); #ifdef PANORAMIX { Bool remember_it = noPanoramiXExtension; noPanoramiXExtension = TRUE; FreeAllResources(); noPanoramiXExtension = remember_it; } #else FreeAllResources(); #endif CloseInput(); for (i = 0; i < screenInfo.numScreens; i++) screenInfo.screens[i]->root = NullWindow; CloseDownDevices(); CloseDownEvents(); for (i = screenInfo.numGPUScreens - 1; i >= 0; i--) { ScreenPtr pScreen = screenInfo.gpuscreens[i]; FreeScratchPixmapsForScreen(pScreen); (*pScreen->CloseScreen) (pScreen); dixFreePrivates(pScreen->devPrivates, PRIVATE_SCREEN); free(pScreen); screenInfo.numGPUScreens = i; } for (i = screenInfo.numScreens - 1; i >= 0; i--) { FreeScratchPixmapsForScreen(screenInfo.screens[i]); FreeGCperDepth(i); FreeDefaultStipple(i); dixFreeScreenSpecificPrivates(screenInfo.screens[i]); (*screenInfo.screens[i]->CloseScreen) (screenInfo.screens[i]); dixFreePrivates(screenInfo.screens[i]->devPrivates, PRIVATE_SCREEN); free(screenInfo.screens[i]); screenInfo.numScreens = i; } ReleaseClientIds(serverClient); dixFreePrivates(serverClient->devPrivates, PRIVATE_CLIENT); serverClient->devPrivates = NULL; FreeFonts(); FreeAuditTimer(); if (dispatchException & DE_TERMINATE) { CloseWellKnownConnections(); } OsCleanup((dispatchException & DE_TERMINATE) != 0); if (dispatchException & DE_TERMINATE) { ddxGiveUp(EXIT_NO_ERROR); break; } free(ConnectionInfo); ConnectionInfo = NULL; } return 0; }
int dix_main(int argc, char *argv[], char *envp[]) { int i; HWEventQueueType alwaysCheckForInput[2]; #ifdef _DEBUG //int TmpFlag=_CrtSetDbgFlag( _CRTDBG_REPORT_FLAG); //TmpFlag|=_CRTDBG_ALLOC_MEM_DF; //TmpFlag|=_CRTDBG_DELAY_FREE_MEM_DF; //TmpFlag|=_CRTDBG_CHECK_ALWAYS_DF; //TmpFlag|=_CRTDBG_CHECK_CRT_DF; //TmpFlag|=_CRTDBG_LEAK_CHECK_DF; //_CrtSetDbgFlag(TmpFlag); #endif ptw32_processInitialize(); display = "0"; #ifdef WIN32 if (InitWSA()<0) { printf("Error initialising WSA\n"); return -1; } /* In Win32 we have different threads call Xlib functions (depending on the commandline options given). XInitThreads has to be called before any xlib function is called (aoccording to the man page) */ XInitThreads(); /* change the current directory to the directory where the vcxsrv.exe executable is installed. This is needed because the font directories are relative to the current directory. */ { char ModuleFilename[MAX_PATH]; char *pSlash; GetModuleFileName(NULL,ModuleFilename,sizeof(ModuleFilename)); pSlash=strrchr(ModuleFilename,'\\'); if (pSlash) { *pSlash='\0'; chdir(ModuleFilename); } } OsVendorPreInit(argc, argv); #endif InitRegions(); CheckUserParameters(argc, argv, envp); CheckUserAuthorization(); InitConnectionLimits(); ProcessCommandLine(argc, argv); alwaysCheckForInput[0] = 0; alwaysCheckForInput[1] = 1; while (1) { serverGeneration++; ScreenSaverTime = defaultScreenSaverTime; ScreenSaverInterval = defaultScreenSaverInterval; ScreenSaverBlanking = defaultScreenSaverBlanking; ScreenSaverAllowExposures = defaultScreenSaverAllowExposures; #ifdef DPMSExtension DPMSStandbyTime = DPMSSuspendTime = DPMSOffTime = ScreenSaverTime; DPMSEnabled = TRUE; DPMSPowerLevel = 0; #endif InitBlockAndWakeupHandlers(); /* Perform any operating system dependent initializations you'd like */ if (serverGeneration == 1) { CreateWellKnownSockets(); for (i = 1; i < MAXCLIENTS; i++) clients[i] = NullClient; serverClient = calloc(sizeof(ClientRec), 1); if (!serverClient) FatalError("couldn't create server client"); InitClient(serverClient, 0, (void *) NULL); } else ResetWellKnownSockets(); clients[0] = serverClient; currentMaxClients = 1; OsInit(); /* clear any existing selections */ InitSelections(); /* Initialize privates before first allocation */ dixResetPrivates(); /* Initialize server client devPrivates, to be reallocated as * more client privates are registered */ if (!dixAllocatePrivates(&serverClient->devPrivates, PRIVATE_CLIENT)) FatalError("failed to create server client privates"); if (!InitClientResources(serverClient)) /* for root resources */ FatalError("couldn't init server resources"); SetInputCheck(&alwaysCheckForInput[0], &alwaysCheckForInput[1]); screenInfo.numScreens = 0; InitAtoms(); InitEvents(); InitGlyphCaching(); dixResetRegistry(); ResetFontPrivateIndex(); InitCallbackManager(); InitOutput(&screenInfo, argc, argv); if (screenInfo.numScreens < 1) FatalError("no screens found"); InitExtensions(argc, argv); for (i = 0; i < screenInfo.numGPUScreens; i++) { ScreenPtr pScreen = screenInfo.gpuscreens[i]; if (!CreateScratchPixmapsForScreen(pScreen)) FatalError("failed to create scratch pixmaps"); if (pScreen->CreateScreenResources && !(*pScreen->CreateScreenResources) (pScreen)) FatalError("failed to create screen resources"); } for (i = 0; i < screenInfo.numScreens; i++) { ScreenPtr pScreen = screenInfo.screens[i]; if (!CreateScratchPixmapsForScreen(pScreen)) FatalError("failed to create scratch pixmaps"); if (pScreen->CreateScreenResources && !(*pScreen->CreateScreenResources) (pScreen)) FatalError("failed to create screen resources"); if (!CreateGCperDepth(i)) FatalError("failed to create scratch GCs"); if (!CreateDefaultStipple(i)) FatalError("failed to create default stipple"); if (!CreateRootWindow(pScreen)) FatalError("failed to create root window"); } InitFonts(); if (SetDefaultFontPath(defaultFontPath) != Success) { ErrorF("[dix] failed to set default font path '%s'", defaultFontPath); } if (!SetDefaultFont(defaultTextFont)) { FatalError("could not open default font '%s'", defaultTextFont); } if (!(rootCursor = CreateRootCursor(NULL, 0))) { FatalError("could not open default cursor font '%s'", defaultCursorFont); } #ifdef DPMSExtension /* check all screens, looking for DPMS Capabilities */ DPMSCapableFlag = DPMSSupported(); if (!DPMSCapableFlag) DPMSEnabled = FALSE; #endif #ifdef PANORAMIX /* * Consolidate window and colourmap information for each screen */ if (!noPanoramiXExtension) PanoramiXConsolidate(); #endif for (i = 0; i < screenInfo.numScreens; i++) InitRootWindow(screenInfo.screens[i]->root); InitCoreDevices(); InitInput(argc, argv); InitAndStartDevices(); ReserveClientIds(serverClient); dixSaveScreens(serverClient, SCREEN_SAVER_FORCER, ScreenSaverReset); dixCloseRegistry(); #ifdef PANORAMIX if (!noPanoramiXExtension) { if (!PanoramiXCreateConnectionBlock()) { FatalError("could not create connection block info"); } } else #endif { if (!CreateConnectionBlock()) { FatalError("could not create connection block info"); } } #ifdef XQUARTZ /* Let the other threads know the server is done with its init */ pthread_mutex_lock(&serverRunningMutex); serverRunning = TRUE; pthread_cond_broadcast(&serverRunningCond); pthread_mutex_unlock(&serverRunningMutex); #endif NotifyParentProcess(); #ifdef _MSC_VER // initialise here because doing it in InitInput failes because keyboard device is not started yet then winInitializeModeKeyStates (); #endif Dispatch(); #ifdef XQUARTZ /* Let the other threads know the server is no longer running */ pthread_mutex_lock(&serverRunningMutex); serverRunning = FALSE; pthread_mutex_unlock(&serverRunningMutex); #endif UndisplayDevices(); DisableAllDevices(); /* Now free up whatever must be freed */ if (screenIsSaved == SCREEN_SAVER_ON) dixSaveScreens(serverClient, SCREEN_SAVER_OFF, ScreenSaverReset); FreeScreenSaverTimer(); CloseDownExtensions(); #ifdef PANORAMIX { Bool remember_it = noPanoramiXExtension; noPanoramiXExtension = TRUE; FreeAllResources(); noPanoramiXExtension = remember_it; } #else FreeAllResources(); #endif CloseInput(); for (i = 0; i < screenInfo.numScreens; i++) screenInfo.screens[i]->root = NullWindow; CloseDownDevices(); CloseDownEvents(); for (i = screenInfo.numGPUScreens - 1; i >= 0; i--) { ScreenPtr pScreen = screenInfo.gpuscreens[i]; FreeScratchPixmapsForScreen(pScreen); (*pScreen->CloseScreen) (pScreen); dixFreePrivates(pScreen->devPrivates, PRIVATE_SCREEN); free(pScreen); screenInfo.numGPUScreens = i; } for (i = screenInfo.numScreens - 1; i >= 0; i--) { FreeScratchPixmapsForScreen(screenInfo.screens[i]); FreeGCperDepth(i); FreeDefaultStipple(i); dixFreeScreenSpecificPrivates(screenInfo.screens[i]); (*screenInfo.screens[i]->CloseScreen) (screenInfo.screens[i]); dixFreePrivates(screenInfo.screens[i]->devPrivates, PRIVATE_SCREEN); free(screenInfo.screens[i]); screenInfo.numScreens = i; } ReleaseClientIds(serverClient); dixFreePrivates(serverClient->devPrivates, PRIVATE_CLIENT); serverClient->devPrivates = NULL; dixFreeRegistry(); FreeFonts(); FreeAllAtoms(); FreeAuditTimer(); DeleteCallbackManager(); if (dispatchException & DE_TERMINATE) { CloseWellKnownConnections(); } OsCleanup((dispatchException & DE_TERMINATE) != 0); if (dispatchException & DE_TERMINATE) { ddxGiveUp(EXIT_NO_ERROR); break; } free(ConnectionInfo); ConnectionInfo = NULL; } return 0; }
/** ** CreateGame. ** ** Load map, graphics, sounds, etc ** ** @param filename map filename ** @param map map loaded ** ** @todo FIXME: use in this function InitModules / LoadModules!!! */ void CreateGame(const char *filename, CMap *map) { int i; if (SaveGameLoading) { SaveGameLoading = 0; // Load game, already created game with Init/LoadModules CommandLog(NULL, NoUnitP, FlushCommands, -1, -1, NoUnitP, NULL, -1); return; } InitVisionTable(); // build vision table for fog of war InitPlayers(); if (Map.Info.Filename.empty() && filename) { char path[PATH_MAX]; Assert(filename); LibraryFileName(filename, path, sizeof(path)); if(strcasestr(filename, ".smp")) { LuaLoadFile(path); } } for (i = 0; i < PlayerMax; ++i) { int playertype = Map.Info.PlayerType[i]; // Network games only: if (GameSettings.Presets[i].Type != SettingsPresetMapDefault) { playertype = GameSettings.Presets[i].Type; } CreatePlayer(playertype); } if (filename) { if (CurrentMapPath != filename) { strcpy_s(CurrentMapPath, sizeof(CurrentMapPath), filename); } // // Load the map. // InitUnitTypes(1); LoadMap(filename, map); // HARDCODING FOG OF WAR TRUE. It doesn't currently use preferences on a game restart - Should be changed map->NoFogOfWar = true; Map.Reveal(); } GameCycle = 0; FastForwardCycle = 0; SyncHash = 0; InitSyncRand(); if (IsNetworkGame()) { // Prepare network play DebugPrint("Client setup: Calling InitNetwork2\n"); InitNetwork2(); } else { if (LocalPlayerName && strcmp(LocalPlayerName, "Anonymous")) { ThisPlayer->SetName(LocalPlayerName); } } CallbackMusicOn(); #if 0 GamePaused = true; #endif if (FlagRevealMap) { Map.Reveal(); } // // Setup game types // // FIXME: implement more game types if (GameSettings.GameType != SettingsGameTypeMapDefault) { switch (GameSettings.GameType) { case SettingsGameTypeMelee: break; case SettingsGameTypeFreeForAll: GameTypeFreeForAll(); break; case SettingsGameTypeTopVsBottom: GameTypeTopVsBottom(); break; case SettingsGameTypeLeftVsRight: GameTypeLeftVsRight(); break; case SettingsGameTypeManVsMachine: GameTypeManVsMachine(); break; case SettingsGameTypeManTeamVsMachine: GameTypeManTeamVsMachine(); // Future game type ideas #if 0 case SettingsGameTypeOneOnOne: break; case SettingsGameTypeCaptureTheFlag: break; case SettingsGameTypeGreed: break; case SettingsGameTypeSlaughter: break; case SettingsGameTypeSuddenDeath: break; case SettingsGameTypeTeamMelee: break; case SettingsGameTypeTeamCaptureTheFlag: break; #endif } } // // Graphic part // SetPlayersPalette(); InitIcons(); LoadIcons(); LoadCursors(PlayerRaces.Name[ThisPlayer->Race]); UnitUnderCursor = NoUnitP; InitMissileTypes(); #ifndef DYNAMIC_LOAD LoadMissileSprites(); #endif InitConstructions(); LoadConstructions(); LoadUnitTypes(); LoadDecorations(); InitSelections(); InitUserInterface(); UI.Load(); UI.Minimap.Create(); Map.Init(); PreprocessMap(); // // Sound part // LoadUnitSounds(); MapUnitSounds(); if (SoundEnabled()) { InitSoundClient(); } // // Spells // InitSpells(); // // Init units' groups // InitGroups(); // // Init players? // DebugPlayers(); PlayersInitAi(); // // Upgrades // InitUpgrades(); // // Dependencies // InitDependencies(); // // Buttons (botpanel) // InitButtons(); // // Triggers // InitTriggers(); SetDefaultTextColors(UI.NormalFontColor, UI.ReverseFontColor); #if 0 if (!UI.SelectedViewport) { UI.SelectedViewport = UI.Viewports; } #endif UI.SelectedViewport->Center( ThisPlayer->StartX, ThisPlayer->StartY, TileSizeX / 2, TileSizeY / 2); // // Various hacks wich must be done after the map is loaded. // // FIXME: must be done after map is loaded InitAStar(); // // FIXME: The palette is loaded after the units are created. // FIXME: This loops fixes the colors of the units. // for (i = 0; i < NumUnits; ++i) { // I don't really think that there can be any rescued // units at this point. if (Units[i]->RescuedFrom) { Units[i]->Colors = &Units[i]->RescuedFrom->UnitColors; } else { Units[i]->Colors = &Units[i]->Player->UnitColors; } } GameResult = GameNoResult; CommandLog(NULL, NoUnitP, FlushCommands, -1, -1, NoUnitP, NULL, -1); Video.ClearScreen(); }