void CUIActorMenu::SetPartner(CInventoryOwner* io) { R_ASSERT (!IsShown()); m_pPartnerInvOwner = io; if ( m_pPartnerInvOwner ) { if (m_pPartnerInvOwner->use_simplified_visual() ) m_PartnerCharacterInfo->ClearInfo(); else m_PartnerCharacterInfo->InitCharacter( m_pPartnerInvOwner->object_id() ); SetInvBox( NULL ); }else m_PartnerCharacterInfo->ClearInfo(); }
void wxSTEditorFindReplacePanel::OnIdle(wxIdleEvent &event) { if (IsShown()) { // This is a really ugly hack because the combo forgets it's insertion // point in MSW whenever it loses focus wxWindow* focus = FindFocus(); if (m_findCombo && (focus == m_findCombo)) m_find_insert_pos = m_findCombo->GetInsertionPoint(); if (m_replaceCombo && (focus == m_replaceCombo)) m_replace_insert_pos = m_replaceCombo->GetInsertionPoint(); } event.Skip(); }
bool wxTopLevelWindowMSW::IsIconized() const { #ifdef __WXWINCE__ return false; #else if ( !IsShown() ) return m_iconized; // don't use m_iconized, it may be briefly out of sync with the real state // as it's only modified when we receive a WM_SIZE and we could be called // from an event handler from one of the messages we receive before it, // such as WM_MOVE return ::IsIconic(GetHwnd()) != 0; #endif }
bool SearchPanel::IsActive() const { if (!IsShown()) return false; // Check if any local control has focus wxWindow* focused = FindFocus(); if (focused == (wxWindow*)searchbox) return true; if (focused == (wxWindow*)replaceBox) return true; if (focused == (wxWindow*)nextButton) return true; if (focused == (wxWindow*)prevButton) return true; if (focused == (wxWindow*)replaceButton) return true; if (focused == (wxWindow*)allButton) return true; if (focused == (wxWindow*)closeButton) return true; return false; // no focus }
void PL_EDITOR_FRAME::RedrawActiveWindow( wxDC* aDC, bool aEraseBg ) { GetScreen()-> m_ScreenNumber = GetPageNumberOption() ? 1 : 2; if( aEraseBg ) m_canvas->EraseScreen( aDC ); m_canvas->DrawBackGround( aDC ); const WORKSHEET_LAYOUT& pglayout = WORKSHEET_LAYOUT::GetTheInstance(); WORKSHEET_DATAITEM* selecteditem = GetSelectedItem(); // the color to draw selected items if( GetDrawBgColor() == WHITE ) WORKSHEET_DATAITEM::m_SelectedColor = DARKCYAN; else WORKSHEET_DATAITEM::m_SelectedColor = YELLOW; for( unsigned ii = 0; ; ii++ ) { WORKSHEET_DATAITEM* item = pglayout.GetItem( ii ); if( item == NULL ) break; item->SetSelected( item == selecteditem ); } DrawWorkSheet( aDC, GetScreen(), 0, IU_PER_MILS, GetCurrFileName() ); #ifdef USE_WX_OVERLAY if( IsShown() ) { m_overlay.Reset(); wxDCOverlay overlaydc( m_overlay, (wxWindowDC*)aDC ); overlaydc.Clear(); } #endif if( m_canvas->IsMouseCaptured() ) m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false ); m_canvas->DrawCrossHair( aDC ); // Display the filename UpdateTitleAndInfo(); }
bool wxDialog::Show( bool bShow ) { if ( bShow == IsShown() ) return false; if (!bShow && m_modalData ) { // we need to do this before calling wxDialogBase version because if we // had disabled other app windows, they must be reenabled right now as // if they stay disabled Windows will activate another window (one // which is enabled, anyhow) when we're hidden in the base class Show() // and we will lose activation m_modalData->ExitLoop(); #if 0 wxDELETE(m_pWindowDisabler); #endif } if (bShow) { if (CanDoLayoutAdaptation()) DoLayoutAdaptation(); // this usually will result in TransferDataToWindow() being called // which will change the controls values so do it before showing as // otherwise we could have some flicker InitDialog(); } wxDialogBase::Show(bShow); wxString title = GetTitle(); if (!title.empty()) ::WinSetWindowText((HWND)GetHwnd(), title.c_str()); if ( bShow ) { // dialogs don't get WM_SIZE message after creation unlike most (all?) // other windows and so could start their life not laid out correctly // if we didn't call Layout() from here // // NB: normally we should call it just the first time but doing it // every time is simpler than keeping a flag Layout(); } return true; } // end of wxDialog::Show
void WXAppBar::SetBorderDecorations (bool enable, bool apply) { if (enable == GetBorderDecorations()) return; // Changes the flag long style= GetWindowStyleFlag(); if (enable) { // Enable decorations style= style & ~wxNO_BORDER; // style= style | wxCAPTION; } else { // Disable decorations style= style | wxNO_BORDER; // style= style & ~wxCAPTION; } SetWindowStyleFlag(style); // According to the manual, after changing flags a Refresh is needed Refresh(); #if defined(__WXMSW__) // TODO (void)(apply); // Remove warning assert (false); #elif defined(__WXGTK__) // // On WXGTK the above code is not enough, so we change this property // using gtk+ directly // // Get X11 handle for our window GtkWindow *gtkWindow= (GtkWindow *) GetHandle(); assert (gtkWindow); if (!gtkWindow) return; bool isShown= IsShown(); if (apply && isShown) wxDialog::Show(false); gtk_window_set_decorated ((GtkWindow *) GetHandle(), (enable? TRUE : FALSE)); if (apply && isShown) { wxDialog::Show(true); Refresh(); Update(); } #else assert (false); #endif }
/* This function is called on a regular basis */ void PlaylistManager::Update() { i_update_counter++; /* If the playlist isn't show there's no need to update it */ if( !IsShown() ) return; if( this->b_need_update ) { this->b_need_update = VLC_FALSE; Rebuild( VLC_TRUE ); } /* Updating the playing status every 0.5s is enough */ if( i_update_counter % 5 ) return; }
void wxDialog::DestroyGripper() { if ( m_hGripper ) { // we used to have trouble with gripper appearing on top (and hence // overdrawing) the other, real, dialog children -- check that this // isn't the case automatically (but notice that this could be false if // we're not shown at all as in this case ResizeGripper() might not // have been called yet) wxASSERT_MSG( !IsShown() || ::GetWindow((HWND)m_hGripper, GW_HWNDNEXT) == 0, wxT("Bug in wxWidgets: gripper should be at the bottom of Z-order") ); ::DestroyWindow((HWND) m_hGripper); m_hGripper = 0; } }
FPrimitiveViewRelevance FPaperBatchSceneProxy::GetViewRelevance(const FSceneView* View) { checkSlow(IsInParallelRenderingThread()); FPrimitiveViewRelevance Result; Result.bDrawRelevance = IsShown(View) && View->Family->EngineShowFlags.Paper2DSprites; Result.bRenderCustomDepth = ShouldRenderCustomDepth(); Result.bRenderInMainPass = ShouldRenderInMainPass(); Result.bMaskedRelevance = true; //Result.bNormalTranslucencyRelevance = true; Result.bDynamicRelevance = true; Result.bOpaqueRelevance = true; return Result; }
void GSFrame::AppStatusEvent_OnSettingsApplied() { if( IsBeingDeleted() ) return; SetWindowStyle((g_Conf->GSWindow.DisableResizeBorders ? 0 : wxRESIZE_BORDER) | wxCAPTION | wxCLIP_CHILDREN | wxSYSTEM_MENU | wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxCLOSE_BOX); if (!IsFullScreen() && !IsMaximized()) SetClientSize(g_Conf->GSWindow.WindowSize); Refresh(); if( g_Conf->GSWindow.CloseOnEsc ) { if( IsShown() && !CorePlugins.IsOpen(PluginId_GS) ) Show( false ); } }
void wxListBox::DoSetItems(const wxArrayString& choices, void** clientData) { // avoid flicker - but don't need to do this for a hidden listbox bool hideAndShow = IsShown(); if ( hideAndShow ) { ShowWindow(GetHwnd(), SW_HIDE); } ListBox_ResetContent(GetHwnd()); m_noItems = choices.GetCount(); int i; for (i = 0; i < m_noItems; i++) { ListBox_AddString(GetHwnd(), choices[i]); if ( clientData ) { SetClientData(i, clientData[i]); } } #if wxUSE_OWNER_DRAWN if ( m_windowStyle & wxLB_OWNERDRAW ) { // first delete old items WX_CLEAR_ARRAY(m_aItems); // then create new ones for ( size_t ui = 0; ui < (size_t)m_noItems; ui++ ) { wxOwnerDrawn *pNewItem = CreateLboxItem(ui); pNewItem->SetName(choices[ui]); m_aItems.Add(pNewItem); ListBox_SetItemData(GetHwnd(), ui, pNewItem); } } #endif // wxUSE_OWNER_DRAWN SetHorizontalExtent(); if ( hideAndShow ) { // show the listbox back if we hid it ShowWindow(GetHwnd(), SW_SHOW); } InvalidateBestSize(); }
/*---------------------------------------------------------------------- SendDataToPanel refresh the attribute list or show the value panels params: returns: ----------------------------------------------------------------------*/ void AmayaAttributeToolPanel::SendDataToPanel( AmayaParams& p ) { if (IsShown()) { if ( (int)(p.param1) == wxATTR_ACTION_LISTUPDATE) { DesactivatePanel(); m_firstSel = (PtrElement)(p.param5); m_lastSel = (PtrElement)(p.param6); m_firstChar = p.param7; m_lastChar = p.param8; ShowAttributValue( wxATTR_PANEID_NONE ); SetupListValue ((DLList)(p.param2)); ActivePanel(); } } }
void CParticleControlWnd::Update(float /*dtt*/) { super::Update(); if (IsShown()) { double fSpeed = 1.0f; m_pPlaybackSpeedTextCtrl->GetValue().ToDouble(&fSpeed); BEATS_ASSERT(m_pAttachedEmitter != nullptr); if (!m_pAttachedEmitter->IsPlaying() && !m_pAttachedEmitter->IsPaused()) { CParticleManager::GetInstance()->RemovePlayingEmitter(m_pAttachedEmitter); } m_pAttachedEmitter->m_fPlaySpeed = fSpeed; m_pPlaybackTimeTextCtrl->SetValue(wxString::FromDouble(m_pAttachedEmitter->GetPlayingTime(true), 2)); m_pPlayBtn->SetLabel(m_pAttachedEmitter->IsPlaying() ? "Pause" : "Simulate"); } }
void wxSFThumbnail::_OnMouseMove(wxMouseEvent& event) { if( m_pCanvas && IsShown() && event.Dragging() ) { int ux, uy; m_pCanvas->GetScrollPixelsPerUnit( &ux, &uy ); wxPoint szDelta = event.GetPosition() - m_nPrevMousePos; wxSize szCanvasOffset = GetCanvasOffset(); m_pCanvas->Scroll( (double(szDelta.x)/m_nScale + szCanvasOffset.x)/ux, (double(szDelta.y)/m_nScale + szCanvasOffset.y)/uy ); m_nPrevMousePos = event.GetPosition(); Refresh(false); } }
void wxMDIParentFrame::AddChild(wxWindowBase *child) { // moved this to front, so that we don't run into unset m_parent problems later wxFrame::AddChild(child); if ( !m_currentChild ) { m_currentChild = wxDynamicCast(child, wxMDIChildFrame); if ( m_currentChild && IsShown() && !ShouldBeVisible() ) { // we shouldn't remain visible any more wxFrame::Show(false); m_shouldBeShown = true; } } }
MapSelectDialog::~MapSelectDialog() { //(*Destroy(MapSelectDialog) //*) sett().SetHorizontalSortkeyIndex( m_horizontal_choice->GetSelection() ); sett().SetVerticalSortkeyIndex( m_vertical_choice->GetSelection() ); sett().SetHorizontalSortorder( m_horizontal_direction ); sett().SetVerticalSortorder( m_vertical_direction ); if ( m_filter_all->GetValue() ) sett().SetMapSelectorFilterRadio( m_filter_all_sett ); else if ( m_filter_recent->GetValue() ) sett().SetMapSelectorFilterRadio( m_filter_recent_sett ); else sett().SetMapSelectorFilterRadio( m_filter_popular_sett ); if ( IsShown() ) EndModal( 0 ); }
// Do the toolbar button updates (check for EVT_UPDATE_UI handlers) void wxToolBarBase::UpdateWindowUI(long flags) { wxWindowBase::UpdateWindowUI(flags); // don't waste time updating state of tools in a hidden toolbar if ( !IsShown() ) return; wxEvtHandler* evtHandler = GetEventHandler() ; #if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */ # pragma ivdep # pragma swp # pragma unroll # pragma prefetch # if 0 # pragma simd noassert # endif #endif /* VDM auto patch */ for ( wxToolBarToolsList::compatibility_iterator node = m_tools.GetFirst(); node; node = node->GetNext() ) { wxToolBarToolBase * const tool = node->GetData(); if ( tool->IsSeparator() ) continue; int toolid = tool->GetId(); wxUpdateUIEvent event(toolid); event.SetEventObject(this); if ( evtHandler->ProcessEvent(event) ) { if ( event.GetSetEnabled() ) EnableTool(toolid, event.GetEnabled()); if ( event.GetSetChecked() ) ToggleTool(toolid, event.GetChecked()); #if 0 if ( event.GetSetText() ) // Set tooltip? #endif // 0 } } }
void DockCont::Handle::Paint(Draw& w) { if (IsShown() && dc) { const DockableCtrl::Style &s = dc->GetStyle(); Rect r = GetSize(); const Rect &m = s.handle_margins; Point p; if (s.handle_vert) p = Point(r.left-1 + m.left, r.bottom - m.bottom); else p = Point(r.left + m.left, r.top + m.top); ChPaint(w, r, s.handle[focus]); Image img = dc->GetIcon(); if (!img.IsEmpty()) { if (s.handle_vert) { int isz = r.GetWidth(); p.y -= isz; isz -= (m.left + m.right); ChPaint(w, max(p.x+m.left, r.left), p.y, isz, isz, img); p.y -= 2; } else { int isz = r.GetHeight(); isz -= (m.top + m.bottom); ChPaint(w, p.x, max(p.y, r.top), isz, isz, img); p.x += isz + 2; } } if (!s.title_font.IsNull()) { Ctrl *c = GetLastChild(); while (c && !c->IsShown() && c->GetParent()) c = c->GetNext(); if (s.handle_vert) r.top = c ? c->GetRect().bottom + m.top : m.top; else r.right = c ? c->GetRect().left + m.right : m.right; w.Clip(r); WString text = IsNull(dc->GetGroup()) ? dc->GetTitle() : (WString)Format("%s (%s)", dc->GetTitle(), dc->GetGroup()); w.DrawText(p.x, p.y, s.handle_vert ? 900 : 0, text, s.title_font, s.title_ink[focus]); w.End(); } } }
void TruncSilenceDialog::OnControlChange(wxCommandEvent & WXUNUSED(event)) { // We may even get called during the constructor. // This test saves us from calling unsafe functions. if( !IsShown() ) return; TransferDataFromWindow(); bool bOk = true; wxString warningText; if (mEffect->mInitialAllowedSilence < 0.001) { bOk = false; warningText = _("Minimum detection duration: 0.001 seconds."); } else if (mEffect->mInitialAllowedSilence > 10000.0) { bOk = false; warningText = _("Maximum detection duration: 10000 seconds."); } if ((mEffect->mTruncLongestAllowedSilence < 0.0f) && (mEffect->mProcessIndex != 1)) { bOk = false; warningText = _("Cannot truncate to less than 0 seconds."); } else if ((mEffect->mTruncLongestAllowedSilence > 10000.0) && (mEffect->mProcessIndex != 1)) { bOk = false; warningText = _("Maximum truncation length is 10000 seconds."); } if ((mEffect->mSilenceCompressPercent < 0.0) && (mEffect->mProcessIndex != 0)) { bOk = false; warningText = _("Compression cannot be less than 0 percent."); } else if ((mEffect->mSilenceCompressPercent >= 100.0) && (mEffect->mProcessIndex != 0)) { bOk = false; warningText = _("Compression must be less than 100 percent"); } pWarning->SetLabel( bOk ? wxT("") : warningText); wxWindow *pWnd; pWnd = FindWindowById( wxID_OK, this ); pWnd->Enable( bOk ); pWnd = FindWindowById( ID_EFFECT_PREVIEW, this ); pWnd->Enable( bOk ); UpdateUI(); }
void ClimatologyDialog::UpdateTrackingControls() { if(!g_pOverlayFactory || !IsShown()) return; m_tWind->SetValue(GetValue(ClimatologyOverlaySettings::WIND)); m_tWindDir->SetValue(GetValue(ClimatologyOverlaySettings::WIND, DIRECTION)); m_tCurrent->SetValue(GetValue(ClimatologyOverlaySettings::CURRENT)); m_tCurrentDir->SetValue(GetValue(ClimatologyOverlaySettings::CURRENT, DIRECTION)); m_tPressure->SetValue(GetValue(ClimatologyOverlaySettings::SLP)); m_tSeaTemperature->SetValue(GetValue(ClimatologyOverlaySettings::SST)); m_tAirTemperature->SetValue(GetValue(ClimatologyOverlaySettings::AT)); m_tCloudCover->SetValue(GetValue(ClimatologyOverlaySettings::CLOUD)); m_tPrecipitation->SetValue(GetValue(ClimatologyOverlaySettings::PRECIPITATION)); m_tRelativeHumidity->SetValue(GetValue(ClimatologyOverlaySettings::RELATIVE_HUMIDITY)); m_tLightning->SetValue(GetValue(ClimatologyOverlaySettings::LIGHTNING)); m_tSeaDepth->SetValue(GetValue(ClimatologyOverlaySettings::SEADEPTH)); }
void ScrollBar::Set(int _pagepos, int _pagesize, int _totalsize) { pagesize = _pagesize; totalsize = _totalsize; bool a = totalsize > pagesize && pagesize > 0; if(autohide && a != IsShown()) { Show(a); WhenVisibility(); } if(autodisable) { if(prev.IsEnabled() != a) Refresh(); prev.Enable(a); next.Enable(a); prev2.Enable(a); next2.Enable(a); } Set(_pagepos); }
void BasicGLPane::render( wxPaintEvent& evt ) { if(!IsShown()) return; wxGLCanvas::SetCurrent(*m_context); wxPaintDC(this); // only to be used in paint events. use wxClientDC to paint outside the paint event glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); prepare2DViewport(0,0,getWidth(), getHeight()); glLoadIdentity(); if (!buf.empty()) paint_buffer(); glFlush(); SwapBuffers(); }
void DropDownPopup::OnTimer( wxTimerEvent &WXUNUSED(event) ) { if (!IsShown()) return; m_mouse = ScreenToClient(wxGetMousePosition()); wxWindow *child = GetChild(); if (!child) return; // nothing to do wxRect clientRect(GetClientRect()); //wxPrintf(wxT("**DropDownPopup::OnTimer mouse %d %d -- %d %d %d\n"), m_mouse.x, m_mouse.y, m_popped_handler, m_child, m_handlerPopup); fflush(stdout); // pop the event handler if inside the child window or // restore the event handler if not in the child window if (clientRect.Contains(m_mouse)) PopPopupHandler(child); else PushPopupHandler(child); }
void CUIActorMenu::SetActor(CInventoryOwner* io) { R_ASSERT (!IsShown()); m_last_time = Device.dwTimeGlobal; m_pActorInvOwner = io; if ( IsGameTypeSingle() ) { if ( io ) m_ActorCharacterInfo->InitCharacter (m_pActorInvOwner->object_id()); else m_ActorCharacterInfo->ClearInfo(); } else { UpdateActorMP(); } }
void RulerCtrl::FrameLayout(Rect& rc) { Rect pos = rc; int wd = (IsShown() ? width : 0); if(IsVert()) { if(IsBottomRight()) rc.right = max(rc.left, pos.left = rc.right - wd); else rc.left = min(rc.right, pos.right = pos.left + wd); } else { if(IsBottomRight()) rc.bottom = max(rc.top, pos.top = pos.bottom - wd); else rc.top = min(rc.bottom, pos.bottom = pos.top + wd); } SetFrameRect(pos); }
void CDlgEventLog::OnButtonHelp( wxCommandEvent& event ) { wxLogTrace(wxT("Function Start/End"), wxT("CDlgEventLog::OnHelp - Function Begin")); if (IsShown()) { wxString strURL = wxGetApp().GetSkinManager()->GetAdvanced()->GetOrganizationHelpUrl(); wxString wxurl; wxurl.Printf( wxT("%s?target=simple_messages&version=%s&controlid=%d"), strURL.c_str(), wxString(BOINC_VERSION_STRING, wxConvUTF8).c_str(), event.GetId() ); wxLaunchDefaultBrowser(wxurl); } wxLogTrace(wxT("Function Start/End"), wxT("CDlgEventLog::OnHelp - Function End")); }
virtual FPrimitiveViewRelevance GetViewRelevance(const FSceneView* View) { FPrimitiveViewRelevance Result; Result.bDrawRelevance = IsShown(View) && (View->Family->EngineShowFlags.BillboardSprites); Result.bDynamicRelevance = true; #if WITH_EDITORONLY_DATA if (bTreatAsASprite) { if ( GIsEditor && SpriteCategoryIndex != INDEX_NONE && SpriteCategoryIndex < View->SpriteCategoryVisibility.Num() && !View->SpriteCategoryVisibility[ SpriteCategoryIndex ] ) { Result.bDrawRelevance = false; } } #endif Result.bShadowRelevance = IsShadowCast(View); Result.bEditorPrimitiveRelevance = UseEditorCompositing(View); return Result; }
virtual FPrimitiveViewRelevance GetViewRelevance(const FSceneView* View) override { bool bVisible = View->Family->EngineShowFlags.BillboardSprites; #if WITH_EDITOR if ( GIsEditor && bVisible && SpriteCategoryIndex != INDEX_NONE && SpriteCategoryIndex < View->SpriteCategoryVisibility.Num() ) { bVisible = View->SpriteCategoryVisibility[ SpriteCategoryIndex ]; } #endif FPrimitiveViewRelevance Result; Result.bDrawRelevance = IsShown(View) && bVisible; Result.bOpaqueRelevance = true; Result.bNormalTranslucencyRelevance = false; Result.bDynamicRelevance = true; Result.bShadowRelevance = IsShadowCast(View); Result.bEditorPrimitiveRelevance = UseEditorCompositing(View); return Result; }
// show dialog modally int wxDialog::ShowModal() { wxASSERT_MSG( !IsModal(), wxT("ShowModal() can't be called twice") ); Show(); // EndModal may have been called from InitDialog handler (called from // inside Show()) and hidden the dialog back again if ( IsShown() ) { // enter and run the modal loop wxDialogModalDataTiedPtr modalData(&m_modalData, new wxDialogModalData(this)); modalData->RunLoop(); } return GetReturnCode(); }