Пример #1
0
static int Load(const char *name, MDFNFILE *fp)
{
	LoadFunction_t LoadFunction = NULL;

	LoadFunction = GetLoadFunctionByMagic(name, fp);

	// If the file type isn't recognized, return -1!
	if(!LoadFunction)
	 return(-1);

	InitCommon(name);

	if(!LoadFunction(name, fp, GameInterface))
	{
	 free(GameInterface);
	 GameInterface = NULL;
	 return(0);
	}

	{
	 int w;

	 if(MDFNGameInfo->VideoSystem == VIDSYS_NTSC)
	  w = 0;
	 else if(MDFNGameInfo->VideoSystem == VIDSYS_PAL)
	  w = 1;
	 else
	 {
	  w = MDFN_GetSettingB("nes.pal");
	  MDFNGameInfo->VideoSystem = w ? VIDSYS_PAL : VIDSYS_NTSC;
	 }
	 PAL=w?1:0;
	 MDFNGameInfo->fps = PAL? 838977920 : 1008307711;
	 MDFNGameInfo->MasterClock = MDFN_MASTERCLOCK_FIXED(PAL ? PAL_CPU : NTSC_CPU);
	}

	X6502_Init();
	MDFNPPU_Init();
        MDFNSND_Init(PAL);
	NESINPUT_Init();

	if(NESIsVSUni)
	 MDFN_VSUniInstallRWHooks();


	if(MDFNGameInfo->GameType != GMT_PLAYER)
         if(MDFN_GetSettingB("nes.gg"))
	  Genie_Init();

        PowerNES();

        MDFN_InitPalette(NESIsVSUni ? MDFN_VSUniGetPaletteNum() : 0);

        return(1);
}
Пример #2
0
static MDFN_COLD void Load(GameFile* gf)
{
 try
 {
	LoadFunction_t LoadFunction = NULL;

	LoadFunction = GetLoadFunctionByMagic(gf);

	// If the file type isn't recognized, return -1!
	if(!LoadFunction)
	 throw MDFN_Error(0, _("File format is unknown to module \"%s\"."), MDFNGameInfo->shortname);

	InitCommon(gf->fbase);

	LoadFunction(gf->stream, &GameInterface);

	{
	 int w;

	 if(MDFNGameInfo->VideoSystem == VIDSYS_NTSC)
	  w = 0;
	 else if(MDFNGameInfo->VideoSystem == VIDSYS_PAL)
	  w = 1;
	 else
	 {
	  w = MDFN_GetSettingB("nes.pal");
	  MDFNGameInfo->VideoSystem = w ? VIDSYS_PAL : VIDSYS_NTSC;
	 }
	 PAL=w?1:0;
	 MDFNGameInfo->fps = PAL? 838977920 : 1008307711;
	 MDFNGameInfo->MasterClock = MDFN_MASTERCLOCK_FIXED(PAL ? PAL_CPU : NTSC_CPU);
	}

	X6502_Init();
	MDFNPPU_Init();
        MDFNSND_Init(PAL);
	NESINPUT_Init();

	if(NESIsVSUni)
	 MDFN_VSUniInstallRWHooks();

	if(MDFNGameInfo->GameType != GMT_PLAYER)
         if(MDFN_GetSettingB("nes.gg"))
	  Genie_Init();

        PowerNES();

        MDFN_InitPalette(NESIsVSUni ? MDFN_VSUniGetPaletteNum() : (bool)PAL, NULL, 0);

	if(MDFNGameInfo->GameType != GMT_PLAYER)
	 MDFNGameInfo->CPInfoActiveBF = 1 << (NESIsVSUni ? MDFN_VSUniGetPaletteNum() : (bool)PAL);
	else
	 MDFNGameInfo->CPInfoActiveBF = 0;

 }
 catch(...)
 {
  Cleanup();
  throw;
 }
}