RH_C_FUNCTION ON_Brep* ON_Brep_FromSphere( const ON_Sphere* pConstSphere ) { ON_Brep* rc = NULL; if( pConstSphere ) { ON_Sphere* pSphere = const_cast<ON_Sphere*>(pConstSphere); pSphere->plane.UpdateEquation(); rc = ON_BrepSphere(*pConstSphere); } return rc; }
int main(int, char**) { srand(time(0)); ON_3dPoint center(0.0, 0.0, 0.0); double radius = 10.0; ON_Sphere sphere(center, radius); ON_Brep *brep = ON_BrepSphere(sphere); ON_3dPoint p1(0.0, 0.0, 0.0); ON_3dPoint p2(0.0, 0.0, radius); // Point-point intersection bu_log("*** Point-point intersection ***\n"); test_ppi(p1, p1); test_ppi(p1, p2); // Point-curve intersection bu_log("*** Point-curve intersection ***\n"); // brep->m_C3[0] is an arc curve that starts from (0, 0, -R) // to (0, 0, R) through (R, 0, 0) which forms a semicircle. ON_Curve *curve = brep->m_C3[0]; ON_3dPoint mid = curve->PointAt(curve->Domain().Mid()); bu_log("debug: %f %f %f\n", mid[0], mid[1], mid[2]); bu_log("** Part 1 **\n"); test_pci(p1, *curve); test_pci(p2, *curve); // Now we use some randomized points (should intersect) bu_log("** Part 2 **\n"); for (int i = 0; i < 10; i++) { double x = rand_f(0.0, radius); double y = 0.0; double z = sqrt(radius*radius-x*x); if (rand() % 2) z = -z; // sometimes we have it negative ON_3dPoint test_pt(x, y, z); test_pci(test_pt, *curve); } // More randomize points (maybe no intersection) bu_log("** Part 3 **\n"); for (int i = 0; i < 10; i++) { // We use test points randomly distributed inside a cube // from (-R, -R, -R) to (R, R, R) double x = rand_f(-radius, radius); double y = rand_f(-radius, radius); double z = rand_f(-radius, radius); ON_3dPoint test_pt(x, y, z); test_pci(test_pt, *curve); } // Point-surface intersection bu_log("*** Point-surface intersection ***\n"); bu_log("** Part 1 **\n"); ON_Surface *surf = brep->m_S[0]; test_psi(p1, *surf); test_psi(p2, *surf); // Now we use some randomized points (should intersect) bu_log("** Part 2 **\n"); for (int i = 0; i < 10; i++) { double x = rand_f(-radius, radius); double y_range = sqrt(radius*radius-x*x); double y = rand_f(-y_range, y_range); double z = sqrt(y_range*y_range-y*y); if (rand() % 2) z = -z; // sometimes we have it negative ON_3dPoint test_pt(x, y, z); test_psi(test_pt, *surf); } // More randomize points (maybe no intersection) bu_log("** Part 3 **\n"); for (int i = 0; i < 10; i++) { // We use test points randomly distributed inside a cube // from (-R, -R, -R) to (R, R, R) double x = rand_f(-radius, radius); double y = rand_f(-radius, radius); double z = rand_f(-radius, radius); ON_3dPoint test_pt(x, y, z); test_psi(test_pt, *surf); } delete brep; bu_log("All finished.\n"); return 0; }