void gameDraw(OPfloat dt) { OPrenderClear(0.15, 0.15, 0.15); SkyDraw(&GAME_CAMERA); ShipBatchDraw(&GAME_CAMERA); ProjectileBatchDraw(&GAME_CAMERA); OPrenderPresent(); }
void GimbalLock::Render(OPfloat delta) { #if RUN_SECONDARY_WINDOW MainWindow->Bind(); #endif OPrenderClear(0, 0, 0); RenderMain(delta); #if RUN_SECONDARY_WINDOW // If there's a secondary window, present the Main Window first // Otherwise we're rendering to the second window OPrenderPresent(); #endif RenderSecondary(); OPrenderPresent(); }
void ExampleState::Render(OPfloat delta) { OPrenderClear(0, 0, 0, 1); OPrenderPresent(); }