// Constructor trpgAttach::trpgAttach() { name = 0; Reset(); }
boss_infinite_corruptorAI(Creature* creature) : ScriptedAI(creature) { pInstance = me->GetInstanceScript(); timeRift = NULL; Reset(); }
void GameMain::Update(){ if (true == is_game_end){ if (ResMed.Get(AudioKey::Game).isPlaying()){ ResMed.Get(AudioKey::Game).stop(); } if (!ResMed.Get(AudioKey::TimeOut).isPlaying()){ ResMed.Get(AudioKey::TimeOut).play(); } } if (true == is_end){ scene_manager->ChangeScene(std::shared_ptr<Result>(new Result(result))); return; } if (!ResMed.Get(AudioKey::Game).isPlaying()){ ResMed.Get(AudioKey::Game).play(); ResMed.Get(AudioKey::Game).looping(true); } if (food_click_limit == 0){ if (Collision::MouseToBox(App::Get().mousePosition(), food[0]->GetBox())){ if (App::Get().isPushButton(Mouse::LEFT)){ ResMed.Get(AudioKey::Eating).play(); selected.push_back(SelectedFood(Position::Left, food[0]->GetFoodType(), food[0]->GetFoodVariation())); AddFood(food[0]->GetFoodType()); Reset(); } } if (App::Get().isPushKey(GLFW_KEY_LEFT_SHIFT) || App::Get().isPushKey('Z')){ ResMed.Get(AudioKey::Eating).play(); selected.push_back(SelectedFood(Position::Left, food[0]->GetFoodType(), food[0]->GetFoodVariation())); AddFood(food[0]->GetFoodType()); Reset(); } if (Collision::MouseToBox(App::Get().mousePosition(), food[1]->GetBox())){ if (App::Get().isPushButton(Mouse::LEFT)){ ResMed.Get(AudioKey::Eating).play(); selected.push_back(SelectedFood(Position::Middle, food[1]->GetFoodType(), food[1]->GetFoodVariation())); AddFood(food[1]->GetFoodType()); Reset(); } } if (App::Get().isPushKey(GLFW_KEY_SPACE) || App::Get().isPushKey('B')){ ResMed.Get(AudioKey::Eating).play(); selected.push_back(SelectedFood(Position::Middle, food[1]->GetFoodType(), food[1]->GetFoodVariation())); AddFood(food[1]->GetFoodType()); Reset(); } if (Collision::MouseToBox(App::Get().mousePosition(), food[2]->GetBox())){ if (App::Get().isPushButton(Mouse::LEFT) || App::Get().isPushKey(GLFW_KEY_RIGHT_SHIFT)){ ResMed.Get(AudioKey::Eating).play(); selected.push_back(SelectedFood(Position::Right, food[2]->GetFoodType(), food[2]->GetFoodVariation())); AddFood(food[2]->GetFoodType()); Reset(); } } if (App::Get().isPushKey(GLFW_KEY_RIGHT_SHIFT) || App::Get().isPushKey(GLFW_KEY_SLASH)){ ResMed.Get(AudioKey::Eating).play(); selected.push_back(SelectedFood(Position::Right, food[2]->GetFoodType(), food[2]->GetFoodVariation())); AddFood(food[2]->GetFoodType()); Reset(); } } for (auto& itr : selected){ itr.Update(); } UpdateList(); if (true != is_game_end){ if (food_click_limit > 0){ food_click_limit--; } } time_limit--; if (time_limit < ENDWAITTIME){ is_game_end = true; } if (time_limit < 0){ is_end = true; } }
boss_hazzarahAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
mob_frost_bombAI(Creature* pCreature) : ScriptedAI(pCreature) { m_pInstance = (instance_icecrown_citadel*)pCreature->GetInstanceData(); Reset(); }
void ProcessModeMatch::InitProcess() { if (!Enabled) return; if (m_Eng_Interface==NULL) { cerr << "ProcessModeMatch::InitProcess: Error, Engine_Interface is NULL, abort mode mathcing..." << endl; Enabled=false; return; } m_Eng_Interface->SetInterpolationType(Engine_Interface_Base::NODE_INTERPOLATE); int Dump_Dim=0; m_ny = -1; for (int n=0; n<3; ++n) { if (start[n]>stop[n]) { unsigned int help=start[n]; start[n]=stop[n]; stop[n]=help; } //exclude boundaries from mode-matching if (start[n]==0) ++start[n]; if (stop[n]==Op->GetNumberOfLines(n)-1) --stop[n]; if (stop[n]!=start[n]) ++Dump_Dim; if (stop[n] == start[n]) m_ny = n; } if ((Dump_Dim!=2) || (m_ny<0)) { cerr << "ProcessModeMatch::InitProcess(): Warning Mode Matching Integration Box \"" << m_filename << "\" is not a surface (found dimension: " << Dump_Dim << ")" << endl; SetEnable(false); Reset(); return; } int nP = (m_ny+1)%3; int nPP = (m_ny+2)%3; m_numLines[0] = stop[nP] - start[nP] + 1; m_numLines[1] = stop[nPP] - start[nPP] + 1; for (int n=0; n<2; ++n) { int ny = (m_ny+n+1)%3; int res = m_ModeParser[n]->Parse(m_ModeFunction[ny], "x,y,z,rho,a,r,t"); if (res >= 0) { cerr << "ProcessModeMatch::InitProcess(): Warning, an error occured parsing the mode matching function (see below) ..." << endl; cerr << m_ModeFunction[ny] << "\n" << string(res, ' ') << "^\n" << m_ModeParser[n]->ErrorMsg() << "\n"; SetEnable(false); Reset(); } } for (int n=0; n<2; ++n) { m_ModeDist[n] = Create2DArray<double>(m_numLines); } unsigned int pos[3] = {0,0,0}; double discLine[3] = {0,0,0}; double gridDelta = 1; // 1 -> mode-matching function is definied in drawing units... double var[7]; pos[m_ny] = start[m_ny]; discLine[m_ny] = Op->GetDiscLine(m_ny,pos[m_ny],m_dualMesh); double norm = 0; double area = 0; for (unsigned int posP = 0; posP<m_numLines[0]; ++posP) { pos[nP] = start[nP] + posP; discLine[nP] = Op->GetDiscLine(nP,pos[nP],m_dualMesh); for (unsigned int posPP = 0; posPP<m_numLines[1]; ++posPP) { pos[nPP] = start[nPP] + posPP; discLine[nPP] = Op->GetDiscLine(nPP,pos[nPP],m_dualMesh); var[0] = discLine[0] * gridDelta; // x var[1] = discLine[1] * gridDelta; // y var[2] = discLine[2] * gridDelta; // z var[3] = sqrt(discLine[0]*discLine[0] + discLine[1]*discLine[1]) * gridDelta; // rho = sqrt(x^2 + y^2) var[4] = atan2(discLine[1], discLine[0]); // a = atan(y,x) var[5] = sqrt(pow(discLine[0],2)+pow(discLine[1],2)+pow(discLine[2],2)) * gridDelta; // r var[6] = asin(1)-atan(var[2]/var[3]); //theta (t) if (m_Mesh_Type == CYLINDRICAL_MESH) { var[3] = discLine[0] * gridDelta; // rho var[4] = discLine[1]; // a var[0] = discLine[0] * cos(discLine[1]) * gridDelta; // x = r*cos(a) var[1] = discLine[0] * sin(discLine[1]) * gridDelta; // y = r*sin(a) var[5] = sqrt(pow(discLine[0],2)+pow(discLine[2],2)) * gridDelta; // r var[6] = asin(1)-atan(var[2]/var[3]); //theta (t) } area = Op->GetNodeArea(m_ny,pos,m_dualMesh); for (int n=0; n<2; ++n) { m_ModeDist[n][posP][posPP] = m_ModeParser[n]->Eval(var); //calc mode template if ((isnan(m_ModeDist[n][posP][posPP])) || (isinf(m_ModeDist[n][posP][posPP]))) m_ModeDist[n][posP][posPP] = 0.0; norm += pow(m_ModeDist[n][posP][posPP],2) * area; } // cerr << discLine[0] << " " << discLine[1] << " : " << m_ModeDist[0][posP][posPP] << " , " << m_ModeDist[1][posP][posPP] << endl; } } norm = sqrt(norm); // cerr << norm << endl; // normalize template function... for (unsigned int posP = 0; posP<m_numLines[0]; ++posP) for (unsigned int posPP = 0; posPP<m_numLines[1]; ++posPP) { for (int n=0; n<2; ++n) { m_ModeDist[n][posP][posPP] /= norm; } // cerr << posP << " " << posPP << " : " << m_ModeDist[0][posP][posPP] << " , " << m_ModeDist[1][posP][posPP] << endl; } ProcessIntegral::InitProcess(); }
mob_omrogg_headsAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
npc_letollAI(Creature* pCreature) : npc_escortAI(pCreature) { m_uiEventTimer = 5000; m_uiEventCount = 0; Reset(); }
npc_mana_bomb_exp_triggerAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
npc_captive_child(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
npc_akunoAI(Creature* pCreature) : npc_escortAI(pCreature) { Reset(); }
// Frees a list. virtual void Free() { if (the_list_ != NULL) free(the_list_); Reset(); }
trpgChildRef::~trpgChildRef() { Reset(); }
trpgAttach::~trpgAttach() { Reset(); }
/******************************************************************************** Update the camera ********************************************************************************/ void Camera3::Update(double dt) { // WASD movement if ( myKeys['w'] == true) { Walk( dt ); } else { MoveVel_W = 0.0f; } if (myKeys['s'] == true) { Walk( -dt ); } else { MoveVel_S = 0.0f; } if (myKeys['a'] == true) { Strafe( -dt ); } else { MoveVel_A = 0.0f; } if (myKeys['d'] == true) { Strafe( dt ); } else { MoveVel_D = 0.0f; } // Rotation if ( myKeys[VK_UP] == true) { LookUp( dt ); } if (myKeys[VK_DOWN] == true) { LookUp( -dt ); } if (myKeys[VK_LEFT] == true) { TurnLeft( -dt ); } if (myKeys[VK_RIGHT] == true) { TurnRight( dt ); } // Jump if (myKeys[32] == true) { Jump( dt ); myKeys[32] = false; } UpdateJump(dt); //Update the camera direction based on mouse move // left-right rotate if ( Application::camera_yaw != 0 ) Yaw( dt ); if ( Application::camera_pitch != 0 ) Pitch( dt ); if(Application::IsKeyPressed('R')) { Reset(); } }
PipeStream::~PipeStream() { Reset(); }
// ---------------------------------------------------------------------------- vHavokStiffSpringConstraintChainDesc::vHavokStiffSpringConstraintChainDesc() : vHavokConstraintChainDesc(false) { Reset(); }
//}}} //{{{ Destructor //////////////////////////////////////////////////////////////////////////// /// /// Destructor function, ensures a full halt and reset /// are executed for all levels of the class. /// Codec_MmeAudioPcm_c::~Codec_MmeAudioPcm_c(void) { Halt(); Reset(); }
DXProg_FillTex::DXProg_FillTex() { Reset(); }
boss_ragefireAI(Creature* pCreature) : ScriptedAI(pCreature) { pInstance = (InstanceScript*)pCreature->GetInstanceScript(); Reset(); }
boss_epoch_hunterAI(Creature* pCreature) : ScriptedAI(pCreature) { m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); Reset(); }
void CRandomSetSource::SetSource(const TDesC8& aSource) { iValue.Set(aSource); Reset(); }
boss_sindragosaAI(Creature* pCreature) : ScriptedAI(pCreature) { m_pInstance = (instance_icecrown_citadel*)pCreature->GetInstanceData(); Reset(); }
mob_felkael_phoenixAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
StackAsArray::Iter::Iter (StackAsArray const& _stack) : stack (_stack) { Reset (); }
mob_felkael_phoenix_eggAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature) { Reset(); }
void CvDistanceMap::SetPlayer(PlayerTypes ePlayer) { Reset(); m_ePlayer = ePlayer; }
mob_arcane_sphereAI(Creature* pCreature) : ScriptedAI(pCreature) { m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); Reset(); }
void UpdateAI(uint32 diff) override { if (!IsRunning) return; if (EventProgress_Timer <= diff) { if (instance->GetBossState(DATA_HARBINGER_SKYRISS) == FAIL) { Reset(); return; } if (CanSpawn) { //continue beam omega pod, unless we are about to summon skyriss if (Phase != 7) DoCast(me, SPELL_TARGET_OMEGA); switch (Phase) { case 2: switch (urand(0, 1)) { case 0: me->SummonCreature(ENTRY_TRICKSTER, 478.326f, -148.505f, 42.56f, 3.19f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); break; case 1: me->SummonCreature(ENTRY_PH_HUNTER, 478.326f, -148.505f, 42.56f, 3.19f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); break; } break; case 3: me->SummonCreature(ENTRY_MILLHOUSE, 413.292f, -148.378f, 42.56f, 6.27f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); break; case 4: Talk(YELL_RELEASE2B); break; case 5: switch (urand(0, 1)) { case 0: me->SummonCreature(ENTRY_AKKIRIS, 420.179f, -174.396f, 42.58f, 0.02f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); break; case 1: me->SummonCreature(ENTRY_SULFURON, 420.179f, -174.396f, 42.58f, 0.02f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); break; } break; case 6: switch (urand(0, 1)) { case 0: me->SummonCreature(ENTRY_TW_DRAK, 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); break; case 1: me->SummonCreature(ENTRY_BL_DRAK, 471.795f, -174.58f, 42.58f, 3.06f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); break; } break; case 7: me->SummonCreature(ENTRY_SKYRISS, 445.763f, -191.639f, 44.64f, 1.60f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); Talk(YELL_WELCOME); break; } CanSpawn = false; ++Phase; } if (CanProgress()) { switch (Phase) { case 1: Talk(YELL_INTRO2); EventProgress_Timer = 10000; ++Phase; break; case 2: Talk(YELL_RELEASE1); DoPrepareForPhase(); EventProgress_Timer = 7000; break; case 3: Talk(YELL_RELEASE2A); DoPrepareForPhase(); EventProgress_Timer = 10000; break; case 4: DoPrepareForPhase(); EventProgress_Timer = 15000; break; case 5: Talk(YELL_RELEASE3); DoPrepareForPhase(); EventProgress_Timer = 15000; break; case 6: Talk(YELL_RELEASE4); DoPrepareForPhase(); EventProgress_Timer = 15000; break; case 7: DoPrepareForPhase(); EventProgress_Timer = 15000; break; } } } else EventProgress_Timer -= diff; }
// Constructor trpgModelRef::trpgModelRef() { Reset(); }