void Game::updateGameMoveQueen(const Move &m) { Piece *piece = m.m_piece; if(m.m_capturedPiece == NULL) { queenLeaveField(m); SET_PIECE(m.m_to, piece); setNonCapturingQueen(m); } else { capturePiece(m); queenLeaveField(m); SET_PIECE(m.m_to, piece); setCapturingQueen(m); } piece->m_pinnedState = getPinnedState(m.m_to); }
void Game::updateGameBackMoveQueen(const Move &m) { const Move m1 = m.makeBackMove(); queenLeaveField(m1); SET_PIECE(m.m_from, m.m_piece); setNonCapturingQueen(m1); m.m_piece->m_pinnedState = getPinnedState(m.m_from); }
int set_piece(QuartoBoard *board, int x, int y, QuartoPiece *piece) { if(board->size < 16 && is_valid_piece(piece)){ SET_PIECE(x, y, board->board, *piece); board->size += 1; return 1; }else{ return 0; } }