/*..........................................................................*/ int main (void) { Tunnel_ctor(); Ship_ctor(); Missile_ctor(GAME_MISSILE_SPEED_X); BSP_init(); /* initialize the board */ return QF_run(); /* transfer control to QF-nano */ }
/*..........................................................................*/ void main(int argc, char *argv[]) { /* explicitly invoke the active objects' ctors... */ Missile_ctor(); Ship_ctor(); Tunnel_ctor(); BSP_init(argc, argv); /* initialize the Board Support Package */ QF_init(); /* initialize the framework and the underlying RT kernel */ /* initialize the event pools... */ QF_poolInit(l_smlPoolSto, sizeof(l_smlPoolSto), sizeof(l_smlPoolSto[0])); QF_poolInit(l_medPoolSto, sizeof(l_medPoolSto), sizeof(l_medPoolSto[0])); QF_psInit(l_subscrSto, Q_DIM(l_subscrSto)); /* init publish-subscribe */ /* send object dictionaries for event queues... */ QS_OBJ_DICTIONARY(l_missileQueueSto); QS_OBJ_DICTIONARY(l_shipQueueSto); QS_OBJ_DICTIONARY(l_tunnelQueueSto); /* send object dictionaries for event pools... */ QS_OBJ_DICTIONARY(l_smlPoolSto); QS_OBJ_DICTIONARY(l_medPoolSto); /* send signal dictionaries for globally published events... */ QS_SIG_DICTIONARY(TIME_TICK_SIG, 0); QS_SIG_DICTIONARY(PLAYER_TRIGGER_SIG, 0); QS_SIG_DICTIONARY(PLAYER_QUIT_SIG, 0); QS_SIG_DICTIONARY(GAME_OVER_SIG, 0); /* start the active objects... */ QActive_start(AO_Missile, 1, /* priority */ l_missileQueueSto, Q_DIM(l_missileQueueSto), /* evt queue */ (void *)0, 0, /* no per-thread stack */ (QEvent *)0); /* no initialization event */ QActive_start(AO_Ship, 2, /* priority */ l_shipQueueSto, Q_DIM(l_shipQueueSto), /* evt queue */ (void *)0, 0, /* no per-thread stack */ (QEvent *)0); /* no initialization event */ QActive_start(AO_Tunnel, 3, /* priority */ l_tunnelQueueSto, Q_DIM(l_tunnelQueueSto), /* evt queue */ (void *)0, 0, /* no per-thread stack */ (QEvent *)0); /* no initialization event */ QF_run(); /* run the QF application */ }