Пример #1
0
/**
 * Close down facilities used by the program. Always called just before the
 *  program terminates.
 */
void PrepareEnd()
{
	Animation_Uninit();
	Explosion_Uninit();

	GameLoop_Uninit();

	String_Uninit();
	Sprites_Uninit();
	Font_Uninit();

	GFX_Uninit();
	Video_Uninit();
	A5_Uninit();
}
Пример #2
0
/**
 * Close down facilities used by the program. Always called just before the
 *  program terminates.
 */
void PrepareEnd(void)
{
	free(g_palette_998A); g_palette_998A = NULL;

	GameLoop_Uninit();

	String_Uninit();
	Sprites_Uninit();
	Font_Uninit();
	Voice_UnloadVoices();

	Drivers_All_Uninit();

	if (g_mouseFileID != 0xFF) Mouse_SetMouseMode(INPUT_MOUSE_MODE_NORMAL, NULL);

	File_Uninit();
	Timer_Uninit();
	GFX_Uninit();
	Video_Uninit();
}