Пример #1
0
//--------------------------------------------
void drawMainWindow(Window win, GC gc, XFontStruct *fontInfo, 
	      unsigned int winWidth, unsigned int winHeight)
{
  char text[100] ;
  int len;
  int textWidth;
  int fontHeight;
  
  if (UnikeyOn)
    sprintf(text, "%s: %s", UkMethodList[UkActiveMethod], UkModeList[UkActiveMode]);
  else
    strcpy(text, UkOffText);

  XSetForeground(display, gc, WhitePixel(display, ScreenNum));
  XFillRectangle(display, win, gc, 0, 0, winWidth, winHeight);

  //  XSetLineAttributes(display, gc, 2, LineSolid, CapNotLast, JoinMiter);
  XSetForeground(display, gc, BlueXColor); //BlackPixel(display, ScreenNum));
  XDrawRectangle(display, win, gc, 0, 0, winWidth-1, winHeight-1);
  XDrawRectangle(display, win, gc, 3, 3, winWidth-7, winHeight-7);

  XSetForeground(display, gc, RedXColor);
  len = strlen(text);
  textWidth = XTextWidth(fontInfo, text, len);

  fontHeight = fontInfo->ascent + fontInfo->descent;

  /* output text, centered on each line */
  XDrawString(display, win, gc, (winWidth - textWidth)/2, 
	      (winHeight+fontHeight)/2-2, text, len);
}
Пример #2
0
void paint_combobox(GUI* g,Window win,WIDGET* w)
{
  int i;
  struct combobox_data_t* data=w->widget_data;
  if(w->width==0){
    for(i=0;i<data->max_length;i++)
      w->string[i]=' ';
    w->string[i]='\0';
    w->width=XTextWidth(g->font,w->string,strlen(w->string))+20;
    w->height=g->font->ascent*2;
    for(i=0;i<data->max_length;i++)
      w->string[i]='\0';
  }
  XSetForeground(g->dsp,g->draw,g->whiteColor);
  XFillRectangle(g->dsp,win,g->draw,w->x,w->y,w->width-20,w->height);
  XSetForeground(g->dsp,g->draw,0x00AAAAAA);
  XFillRectangle(g->dsp,win,g->draw,w->width-10,w->y,20,w->height);
  XSetForeground(g->dsp,g->draw,g->blackColor);
  XDrawRectangle(g->dsp,win,g->draw,w->x,w->y,w->width-20,w->height);
  XDrawRectangle(g->dsp,win,g->draw,w->width-10,w->y,20,w->height);

  //Draw Arrow
  XDrawLine(g->dsp,win,g->draw,w->width-6,w->y+4,w->width+6,w->y+4);
  XDrawLine(g->dsp,win,g->draw,w->width-6,w->y+4,w->width,w->y+18);
  XDrawLine(g->dsp,win,g->draw,w->width,w->y+18,w->width+6,w->y+4);
}
Пример #3
0
/*++++++++++++++++++++++++ draw_remote_history() ++++++++++++++++++++++++*/
void
draw_remote_history(int pos, int type, int x, int y)
{
   int       i, x_offset, y_offset;
   XGCValues gc_values;

   x_offset = x + x_offset_log_history;
   y_offset = y + SPACE_ABOVE_LINE;

   for (i = (MAX_LOG_HISTORY - his_log_set); i < MAX_LOG_HISTORY; i++)
   {
      gc_values.foreground = color_pool[(int)connect_data[pos].log_history[type][i]];
      XChangeGC(display, color_gc, GCForeground, &gc_values);
      XFillRectangle(display, line_window, color_gc, x_offset, y_offset,
                     bar_thickness_3, bar_thickness_3);
      XDrawRectangle(display, line_window, default_bg_gc, x_offset, y_offset,
                     bar_thickness_3, bar_thickness_3);
      XFillRectangle(display, line_pixmap, color_gc, x_offset, y_offset,
                     bar_thickness_3, bar_thickness_3);
      XDrawRectangle(display, line_pixmap, default_bg_gc, x_offset, y_offset,
                     bar_thickness_3, bar_thickness_3);
      x_offset += bar_thickness_3;
   }

   return;
}
Пример #4
0
static inline bool display_X11_process_events(GC gc, int start_x, int start_y, struct Area *area)
{
	XEvent ev;

	while (XPending(disp)) {
		XNextEvent(disp, &ev);
		switch (ev.type) {
		case MotionNotify:
			XDrawRectangle(disp, scr->root, gc, area->x, area->y, area->width, area->height);

			area->x = min(start_x, ev.xmotion.x);
			area->y = min(start_y, ev.xmotion.y);
			area->width = abs(ev.xmotion.x - start_x);
			area->height = abs(ev.xmotion.y - start_y);

			XDrawRectangle(disp, scr->root, gc, area->x, area->y, area->width, area->height);
			XFlush(disp);
			break;
		case ButtonRelease:
			if (area->width > 5 || area->height > 5) {
				XDrawRectangle(disp, scr->root, gc, area->x, area->y, area->width, area->height);
				area->x += 1;
				area->y += 1;
				area->width -= 2;
				area->height -= 2;
				return false;
			}
		}
	}

	return true;
}
Пример #5
0
void draw_score_board(PANE_TYPE which_pane)
{
    int i, y;
    const char *string;

    PANE  pane = all_panes[which_pane];
	
	XSetForeground(disp, gc, cm_pixels[bkgr_colour]);
    XFillRectangle(disp, pane, gc, ScoreX-5, ScoreY-5, ScoreWidth+10, ScoreHeight+10);         
    XSetForeground(disp, gc, cm_pixels[score_colour]);
    XDrawRectangle(disp, pane, gc, ScoreX-5, ScoreY-5, ScoreWidth+10, ScoreHeight+10);         
    XDrawRectangle(disp, pane, gc, ScoreX-3, ScoreY-3, ScoreWidth+6, ScoreHeight+6);         
	if (ConsFont == 0) 
	{  XSetBackground(disp, gc, cm_pixels[bkgr_colour]);
	   XSetFont(disp, gc, FontId[FT_FIXED]);
	}	   

    for (i=0; i< ScoreLines; i++)
	{
	  string = ScoreLineText[i];
	  y = ScoreLineY[i];

	  if (ConsFont == 0)
		XDrawImageString (disp, pane, gc, ScoreLineX, y, 
			string, strlen(string));	
	  else
  		show_shadow_text(which_pane, FT_FIXED,
  		  string, ScoreLineX, y-FixedFontAscent, 1, 1, 0, 0,
	      score_colour, bkgr_colour, ST_NO_STIPPLE);
    }
	
	flush_pane(which_pane, ScoreX-5, ScoreY-5, ScoreWidth+10, ScoreHeight+10);         
}
Пример #6
0
static void update_sel_disp(Select_Info *reg)
{
    int i,j,x,y;

    /* clear all the selection marks */
    for (i = 0;i<reg->num_col;i++) {
	x = i*reg->hor_size+gsr_boarh;
	for (j = 0;j<reg->num_row && (j+i*reg->num_row)<reg->num_wind;j++) {
	    /* find upper right corner of rectangle */
	    /* draw blanking rectangle there */
	    y = j*reg->ver_size+gsr_boarv;
	    XDrawRectangle(theDisp,reg->wind,glob_colour_gc[num_glob_gc],x+1,y+1,reg->hor_size-1,reg->ver_size-1);
	}
    }

    /* draw the selection marks */
    for (i = 0;i<reg->num_sel;i++) {
	int s;
	/* find upper right corner of rectangle */
	/* draw selection  rectangle there */
	s = update_glob_line_at(i);
	x = (int)floor(reg->sel_reg[i]/reg->num_row);
	x = x*reg->hor_size+gsr_boarh;
	y = (int)reg->sel_reg[i]%reg->num_row;
	y = y*reg->ver_size+gsr_boarv;
	XDrawRectangle(theDisp,reg->wind,glob_colour_gc[s],x+1,y+1,reg->hor_size-1,reg->ver_size-1);
    }
    if (reg->num_sel>num_glob_gc) {reset_glob_line_at();}
    XFlush(theDisp);
}
Пример #7
0
void paint_titled_border(GUI* g,Window win, WIDGET* w)
{
  int width;
  struct titled_border_data_t* data=w->widget_data;
  width=XTextWidth(g->font,w->string,strlen(w->string))+2;
  XSetForeground(g->dsp,g->draw,g->bgColor);
  XFillRectangle(g->dsp,win,g->draw,w->x,w->y-g->font->ascent/2,w->width,g->font->ascent);
  if((w->status&STATUS_VISIBLE)==0){
    XSetLineAttributes(g->dsp,g->draw,data->thickness,LineSolid,CapButt,JoinMiter);
    XDrawRectangle(g->dsp,win,g->draw,w->x,w->y,w->width,w->height);
    XSetLineAttributes(g->dsp,g->draw,0,LineSolid,CapButt,JoinMiter);
    return;
  }
  if(data->border_color>0)
    XSetForeground(g->dsp,g->draw,data->border_color);
  else
    XSetForeground(g->dsp,g->draw,g->blackColor);
  XSetLineAttributes(g->dsp,g->draw,data->thickness,LineSolid,CapButt,JoinMiter);
  XDrawRectangle(g->dsp,win,g->draw,w->x,w->y,w->width,w->height);
  XSetLineAttributes(g->dsp,g->draw,0,LineSolid,CapButt,JoinMiter);
  XSetForeground(g->dsp,g->draw,g->bgColor);
  XFillRectangle(g->dsp,win,g->draw,w->x+5,w->y-data->thickness,width,data->thickness*2);
  if(data->text_color>0){
    XSetForeground(g->dsp,g->text,data->text_color);
    XDrawString(g->dsp,win,g->text,w->x+6,w->y+(g->font->ascent/2),(char*)w->string,strlen((char*)w->string));
    XSetForeground(g->dsp,g->text,g->blackColor);
  }
  else {
    XDrawString(g->dsp,win,g->text,w->x+6,w->y+(g->font->ascent/2),(char*)w->string,strlen((char*)w->string));
  }
}
Пример #8
0
void aux_XDrawRectangle(GUI *gui, int x1, int y1, int x2, int y2)
{
    X11Stuff *xstuff = gui->xstuff;
    XDrawRectangle(xstuff->disp, xstuff->xwin, gcxor, x1, y1, x2, y2);
    if (xstuff->bufpixmap != (Pixmap) NULL) {
        XDrawRectangle(xstuff->disp, xstuff->bufpixmap, gcxor, x1, y1, x2, y2);
    }
}
Пример #9
0
//COLUMN METHODS
void Column::paint(XInfo& info){

  int currentHeight = y;
  if(missiles != NULL && !(missiles->empty())){

    //check to see if it's time to fire off a missile
    if(((y - blockey->height) - missiles->back()->getY()) > (info.missileFrequency * blockey->height)){

      fireMissile();

    }

    std::list<Missile*>::iterator missile = missiles->begin();

    //silo and silo tip positions
    int siloX = x + (blockey->width / 3);
    int siloY = y - (3 * (blockey->height / 4));

    int siloTipX = siloX + (blockey->width / 9);
    int siloTipY = y - blockey->height;

    //loop through and draw all missiles currently deployed
    for(int i = 0; i < missiles->size(); i++, missile++){

      (*missile)->paint(info);

    }

    //draw the silo
    XDrawRectangle(info.display, info.pixie, info.gc, siloX, siloY, blockey->width / 3, 3 * (blockey->height / 4));
    XDrawRectangle(info.display, info.pixie, info.gc, siloTipX, siloTipY, blockey->width / 9, blockey->height / 4);
 

  }

  //draw the column
  for(int i = 0; i < numberOfBlocks; i++){

    XDrawRectangle(info.display, info.pixie, info.gc, x, currentHeight, blockey->width, blockey->height);
    currentHeight += blockey->height;

  }

  if(orbo != NULL){

    //draw the orb
    orbo->paint(info);

  }

  if(killTrophy != NULL){

    killTrophy->paint(info);

  }

}
Пример #10
0
void drawDecorations(Display *display, Drawable window, GC gc, const char *title, XWindowAttributes attr) {
	if (!white || !black) {
		white = XWhitePixel(display, DefaultScreen(display));
		black = XBlackPixel(display, DefaultScreen(display));
	}
	
	// Draw bounding box
	whiteOutTitleBar(display, window, gc, attr);
	XSetForeground(display, gc, black);
	XDrawRectangle(display, window, gc, RECT_TITLEBAR);
	
	// Draw texture
	for (int y = TITLEBAR_TEXTURE_START; y < TITLEBAR_TEXTURE_START + TITLEBAR_CONTROL_SIZE; y += TITLEBAR_TEXTURE_SPACE) {
		XDrawLine(display, window, gc, 2, y, attr.width - 4, y);
	}
	
	// White out areas for buttons and title
	XSetForeground(display, gc, white);
	// Subwindow box
	XFillRectangle(display, window, gc,
				   1,
				   TITLEBAR_THICKNESS,
				   attr.width - 3,
				   attr.height - (TITLEBAR_THICKNESS + 3));
	
	// Draw buttons and title
	XSetForeground(display, gc, black);
	// Subwindow box
	XDrawRectangle(display, window, gc,
				   0,
				   TITLEBAR_THICKNESS - 1,
				   attr.width - 2,
				   attr.height - 20);
	// Shadow
	XDrawLine(display, window, gc, 1, attr.height - 1, attr.width, attr.height - 1);
	XDrawLine(display, window, gc, attr.width - 1, attr.height - 1, attr.width - 1, 1);

	// White out the shadow ends
	XSetForeground(display, gc, white);
	XDrawPoint(display, window, gc, 0, attr.height - 1);
	XDrawPoint(display, window, gc, attr.width - 1, 0);
	XSetForeground(display, gc, black);
	
	// Draw Title
	drawTitle(display, window, gc, title, attr);
	
	// Draw Close Button
	drawCloseButton(display, window, gc, RECT_CLOSE_BTN);
	
	// Draw Maximize Button
	drawMaximizeButton(display, window, gc, RECT_MAX_BTN);

#ifdef COLLAPSE_BUTTON_ENABLED
	// Draw Collapse Button
	drawCollapseButton(display, window, gc, RECT_COLLAPSE_BTN);
#endif
}
Пример #11
0
void drawCollapseButton(Display *display, Drawable window, GC gc, int x, int y, int w, int h) {	
	whiteOutUnderButton(display, window, gc, x, y, w, h);
	
	// Draw Border
	XSetForeground(display, gc, black);
	XDrawRectangle(display, window, gc, x, y, w, h);

	XDrawRectangle(display, window, gc, x, y + w / 2 - 1, w, 2);
}
Пример #12
0
void drawMaximizeButton(Display *display, Drawable window, GC gc, int x, int y, int w, int h) {	
	whiteOutUnderButton(display, window, gc, x, y, w, h);
	
	// Draw Border
	XSetForeground(display, gc, black);
	XDrawRectangle(display, window, gc, x, y, w, h);
	
	// Draw Inside
	XDrawRectangle(display, window, gc, x, y, w / 2, h / 2);
}
Пример #13
0
static void
do_draw_boxy(EX_Drawable dr, GC gc,
             int a, int b, int c, int d, int bl, int br, int bt, int bb)
{
    if (c < 3)
        c = 3;
    if (d < 3)
        d = 3;
    XDrawRectangle(disp, dr, gc, a, b, c + bl + br - 1, d + bt + bb - 1);
    XDrawRectangle(disp, dr, gc, a + bl + 1, b + bt + 1, c - 3, d - 3);
}
Пример #14
0
void square(XEvent ev,Window *layer_expose,Window *layer,Window *mask,int num){
  int xs,ys,xe,ye;

  XShapeCombineMask( dis, layer[num], ShapeClip, 0, 0, None, ShapeSet);//いったんマスクを解除
  XShapeCombineMask( dis, layer[num], ShapeBounding, 0, 0, None, ShapeSet);

  XCopyArea( dis, layer[num], copy_pix[0], gc, 0, 0, CANV_WIDTH, CANV_HEIGHT, 0, 0 );

  xs=ev.xbutton.x;
  ys=ev.xbutton.y;

  while( !(ev.type == ButtonRelease && ev.xbutton.button == 1) ){
    if(ev.type == MotionNotify){
      XCopyArea( dis, copy_pix[0], copy_pix[1], gc, 0, 0, CANV_WIDTH, CANV_HEIGHT, 0, 0 );
      xe=ev.xbutton.x;
      ye=ev.xbutton.y;

      if(sub_state==0){
	XDrawRectangle(dis, copy_pix[1], gc,
		       (xs<xe)?xs:xe, (ys<ye)?ys:ye,
		       abs(xe-xs), abs(ye-ys));
      }else{
	XFillRectangle(dis, copy_pix[1], gc,
		       (xs<xe)?xs:xe, (ys<ye)?ys:ye,
		       abs(xe-xs), abs(ye-ys));
      }
      XCopyArea( dis, copy_pix[1], layer[num], gc, 0, 0, CANV_WIDTH, CANV_HEIGHT, 0, 0 );
      XFlush(dis);
    }
    XNextEvent( dis, &ev );
  }

  if(sub_state==0){
    XDrawRectangle(dis, mask[num], mask_gc,
		   (xs<xe)?xs:xe, (ys<ye)?ys:ye,
		   abs(xe-xs), abs(ye-ys));
    XDrawRectangle(dis, layer_expose[num], gc,
		   (xs<xe)?xs:xe, (ys<ye)?ys:ye,
		   abs(xe-xs), abs(ye-ys));
  }else{
    XFillRectangle(dis, mask[num], mask_gc,
		   (xs<xe)?xs:xe, (ys<ye)?ys:ye,
		   abs(xe-xs), abs(ye-ys));
    XFillRectangle(dis, layer_expose[num], gc,
		   (xs<xe)?xs:xe, (ys<ye)?ys:ye,
		   abs(xe-xs), abs(ye-ys));
  }
  XShapeCombineMask( dis, layer[num], ShapeBounding, 0, 0, mask[num], ShapeSet);
  XShapeCombineMask( dis, layer[num], ShapeClip, 0, 0, mask[num], ShapeSet);
  addHistory(layer_expose,mask,num);//履歴に追加

}
Пример #15
0
void DrawViewSeg(int x1, int y_1, int x2, int y2)
{
    if (x1 < 0) {
	DrawViewSeg(0, y_1, x2 + x1, y2);
	DrawViewSeg(smlmap_width + x1, y_1, (0 - x1), y2);
	return;
    }
    if (y_1 < 0) {
	DrawViewSeg(x1, 0, x2, y2 + y_1);
	DrawViewSeg(x1, smlmap_height + y_1, x2, (0 - y_1));
	return;
    }
    if ((x1 + x2) > smlmap_width) {
	DrawViewSeg(x1, y_1, smlmap_width - x1, y2);
	DrawViewSeg(0, y_1, x1 + x2 - smlmap_width, y2);
	return;
    }
    if ((y_1 + y2) > smlmap_height) {
	DrawViewSeg(x1, y_1, x2, smlmap_height - y_1);
	DrawViewSeg(x1, 0, x2, y_1 + y2 - smlmap_height);
	return;
    }
    XDrawRectangle(display, mapwin, xorgc, x1 + smlmap_x,
		   y_1 + smlmap_y + TOOLSHEIGHT - TOOLSWIDTH, x2, y2);
}
Пример #16
0
void UpdateSquare(int x, int y)
{
    if(x%2 != y%2) {
        if(square[y][x].state) {
            SetColor(square[y][x].col);
            XFillArc(dpy,XtWindow(square[y][x].widget),gc,
                circle1,circle1,circle2,circle2,0,360*64);
            SetColor(Black);
            XDrawArc(dpy,XtWindow(square[y][x].widget),gc,
                circle1,circle1,circle2,circle2,0,360*64);
            if(square[y][x].state == King) {
                SetColor(square[y][x].col);
                XFillArc(dpy,XtWindow(square[y][x].widget),gc,
                    circle1+4,circle1+4,circle2,circle2,0,360*64);
                SetColor(Black);
                XDrawArc(dpy,XtWindow(square[y][x].widget),gc,
                    circle1+4,circle1+4,circle2,circle2,0,360*64);
            }
        } 
        else {
            SetColor(Green);
            XFillArc(dpy,XtWindow(square[y][x].widget),gc,
                circle1-2,circle1-2,circle2+8,circle2+8,0,360*64);
        }
        SetColor(square[y][x].hilite);
        XDrawRectangle(dpy,XtWindow(square[y][x].widget),gc,0,0,squaresize,squaresize);
    }
    XSync(dpy,False);
}
Пример #17
0
void Painter::specialScreen(XInfo& xinfo, screenType special){

  //clear screen
  XDrawRectangle(xinfo.display, xinfo.window, xinfo.reverseGC, 0, 0, xinfo.pixWidth, xinfo.pixHeight);

  if(special == GAMEOVER){
    
    //display game over screen
    XFillRectangle(xinfo.display, xinfo.window, xinfo.gc, xinfo.windowWidth / 4, xinfo.windowHeight / 4, xinfo.windowWidth / 2, xinfo.windowHeight / 6);
    XDrawImageString(xinfo.display, xinfo.window, xinfo.gc, xinfo.windowWidth / 4, xinfo.windowHeight / 4, "GAME OVER", 9);

    std::string gameOverText("The terrorists won. North America was destroyed.");

    //get point total
    std::string stringPoints;
    int points = xinfo.pointTotal;
    std::stringstream ss(stringPoints);

    ss << points;
    ss >> stringPoints;

    std::string pointText("Point Total: ");
    pointText.append(stringPoints);

    XDrawImageString(xinfo.display, xinfo.window, xinfo.reverseGC, xinfo.windowWidth / 4, xinfo.windowHeight / 3, gameOverText.c_str(), gameOverText.size());
    XDrawImageString(xinfo.display, xinfo.window, xinfo.reverseGC, xinfo.windowWidth / 4, (xinfo.windowHeight / 3) + 15, pointText.c_str(), pointText.size());
    
    XFlush(xinfo.display);
    sleep(5);
    exit(0);

  }
Пример #18
0
int HandleQuitButton(XEvent* event)
{
  int must_exit = 0;
  int width, center;
  switch(event->type) {
    case Expose:
    case LeaveNotify:
      XClearWindow(dis, button_quit);
      width = XTextWidth(font_info, quitLabel, strlen(quitLabel));
      center = (BUTTON_WIDTH - width) / 2;
      XDrawString(dis, button_quit, gc, center, font_info->ascent/*BUTTON_HEIGHT / 2*/, quitLabel, strlen(quitLabel));
      XFlush(dis);
      break;
    case EnterNotify:
    case ButtonPress:
      XDrawRectangle(dis, button_quit, gc, 1, 1, BUTTON_WIDTH - 3, BUTTON_HEIGHT - 3);
      break;
    case ButtonRelease:
      must_exit = 1;
      break;
    default:
      break;
  }
  return must_exit;
}
Пример #19
0
static void
draw_boxes (state *st)
{
  int i;
  for (i = 0; i < st->nboxes; i++)
    {
      box *b = &st->boxes[i];

      if (b->flags & UNDEAD) continue;
      if (! (b->flags & CHANGED)) continue;
      b->flags &= ~CHANGED;

      if (!st->growing_p)
        {
          /* When shrinking, black out an area outside of the border
             before re-drawing the box.
           */
          int margin = st->inc + st->border_size;

          XSetForeground (st->dpy, st->gc, st->bg_color);
          if (st->circles_p)
            XFillArc (st->dpy, st->window, st->gc,
                      b->x - margin, b->y - margin,
                      b->w + (margin*2), b->h + (margin*2),
                      0, 360*64);
          else
            XFillRectangle (st->dpy, st->window, st->gc,
                      b->x - margin, b->y - margin,
                      b->w + (margin*2), b->h + (margin*2));

          if (b->w <= 0 || b->h <= 0)
            b->flags |= UNDEAD;   /* really very dead now */
        }

      if (b->w <= 0 || b->h <= 0) continue;

      XSetForeground (st->dpy, st->gc, b->fill_color);

      if (st->circles_p)
        XFillArc (st->dpy, st->window, st->gc, b->x, b->y, b->w, b->h,
                  0, 360*64);
      else
        XFillRectangle (st->dpy, st->window, st->gc, b->x, b->y, b->w, b->h);

      if (st->border_size > 0)
        {
          unsigned int bd = (st->image
                             ? st->fg_color
                             : st->colors [(b->fill_color + st->ncolors/2)
                                           % st->ncolors].pixel);
          XSetForeground (st->dpy, st->gc, bd);
          if (st->circles_p)
            XDrawArc (st->dpy, st->window, st->gc, b->x, b->y, b->w, b->h,
                      0, 360*64);
          else
            XDrawRectangle (st->dpy, st->window, st->gc,
                            b->x, b->y, b->w, b->h);
        }
    }
}
Пример #20
0
static void BorderElementDraw(
    void *clientData, void *elementRecord,
    Tk_Window tkwin, Drawable d, Ttk_Box b, unsigned int state)
{
    BorderElement *bd = elementRecord;
    Tk_3DBorder border = Tk_Get3DBorderFromObj(tkwin, bd->borderObj);
    XColor *borderColor = Tk_GetColorFromObj(tkwin, bd->borderColorObj);
    int borderWidth = 2;
    int relief = TK_RELIEF_FLAT;
    int defaultState = TTK_BUTTON_DEFAULT_DISABLED;

    /*
     * Get option values.
     */
    Tcl_GetIntFromObj(NULL, bd->borderWidthObj, &borderWidth);
    Tk_GetReliefFromObj(NULL, bd->reliefObj, &relief);
    Ttk_GetButtonDefaultStateFromObj(NULL, bd->defaultStateObj, &defaultState);

    if (defaultState == TTK_BUTTON_DEFAULT_ACTIVE) {
	GC gc = Tk_GCForColor(borderColor, d);
	XDrawRectangle(Tk_Display(tkwin), d, gc,
		b.x, b.y, b.width-1, b.height-1);
    }
    if (defaultState != TTK_BUTTON_DEFAULT_DISABLED) {
	/* Space for default ring: */
	b = Ttk_PadBox(b, Ttk_UniformPadding(1));
    }

    DrawBorder(tkwin, d, border, borderColor, b, borderWidth, relief);
}
Пример #21
0
static void
ImageDisplay(
    ClientData clientData,	/* Pointer to TImageInstance for image. */
    Display *display,		/* Display to use for drawing. */
    Drawable drawable,		/* Where to redraw image. */
    int imageX, int imageY,	/* Origin of area to redraw, relative to
				 * origin of image. */
    int width, int height,	/* Dimensions of area to redraw. */
    int drawableX, int drawableY)
				/* Coordinates in drawable corresponding to
				 * imageX and imageY. */
{
    TImageInstance *instPtr = clientData;
    char buffer[200 + TCL_INTEGER_SPACE * 6];

    sprintf(buffer, "%s display %d %d %d %d %d %d",
	    instPtr->masterPtr->imageName, imageX, imageY, width, height,
	    drawableX, drawableY);
    Tcl_SetVar(instPtr->masterPtr->interp, instPtr->masterPtr->varName, buffer,
	    TCL_GLOBAL_ONLY|TCL_APPEND_VALUE|TCL_LIST_ELEMENT);
    if (width > (instPtr->masterPtr->width - imageX)) {
	width = instPtr->masterPtr->width - imageX;
    }
    if (height > (instPtr->masterPtr->height - imageY)) {
	height = instPtr->masterPtr->height - imageY;
    }
    XDrawRectangle(display, drawable, instPtr->gc, drawableX, drawableY,
	    (unsigned) (width-1), (unsigned) (height-1));
    XDrawLine(display, drawable, instPtr->gc, drawableX, drawableY,
	    (int) (drawableX + width - 1), (int) (drawableY + height - 1));
    XDrawLine(display, drawable, instPtr->gc, drawableX,
	    (int) (drawableY + height - 1),
	    (int) (drawableX + width - 1), drawableY);
}
Пример #22
0
void GFX_Box(struct Tracker_Windows *tvisual,int color,int x,int y,int x2,int y2){
  GC gc=tvisual->os_visual->gcs[color];
  Window window=tvisual->os_visual->window;

  XDrawRectangle(x11_display, window, gc, x, y, x2-x, y2-y);
F
}
Пример #23
0
static void TreeitemIndicatorDraw(
    void *clientData, void *elementRecord, Tk_Window tkwin,
    Drawable d, Ttk_Box b, Ttk_State state)
{
    TreeitemIndicator *indicator = elementRecord;
    XColor *color = Tk_GetColorFromObj(tkwin, indicator->colorObj);
    GC gc = Tk_GCForColor(color, d);
    Ttk_Padding padding = Ttk_UniformPadding(0);
    int w = WIN32_XDRAWLINE_HACK;
    int cx, cy;

    if (state & TTK_STATE_LEAF) {
	/* don't draw anything ... */
	return;
    }

    Ttk_GetPaddingFromObj(NULL,tkwin,indicator->marginObj,&padding);
    b = Ttk_PadBox(b, padding);

    XDrawRectangle(Tk_Display(tkwin), d, gc,
	    b.x, b.y, b.width - 1, b.height - 1);

    cx = b.x + (b.width - 1) / 2;
    cy = b.y + (b.height - 1) / 2;
    XDrawLine(Tk_Display(tkwin), d, gc, b.x+2, cy, b.x+b.width-3+w, cy);

    if (!(state & TTK_STATE_OPEN)) {
	/* turn '-' into a '+' */
	XDrawLine(Tk_Display(tkwin), d, gc, cx, b.y+2, cx, b.y+b.height-3+w);
    }
}
Пример #24
0
void GFX_P_Box(struct Tracker_Windows *tvisual,int color,int x,int y,int x2,int y2){
  GC gc=tvisual->os_visual->gcs[X11_GetLegalColor(color)];
  Pixmap pixmap=tvisual->os_visual->pixmap;

  XDrawRectangle(x11_display, pixmap, gc, x, y, x2-x, y2-y);
F
}
Пример #25
0
/*
 * Draws the saucer section of the spaceship.
 */
void Spaceship::drawSaucer(XPoint ref, int shipw, int shiph, GC gc, Display *display, Pixmap &buffer)
{
    palette->setColor(ColorHandler::LIGHT_GREY, gc);
    XFillRectangle(display, buffer, gc, ref.x, ref.y, (shipw/2), (shiph/10));
    palette->setColor(ColorHandler::GREY, gc);
    XDrawRectangle(display, buffer, gc, ref.x, ref.y, (shipw/2), (shiph/10));

    XPoint points[4] = {
        ref,
        {ref.x+shipw/6, ref.y-shiph/12},
        {ref.x+shipw/6+shipw/7, ref.y-shiph/12},
        {ref.x+shipw/2,ref.y}
    };
    palette->setColor(ColorHandler::LIGHT_GREY, gc);
    XFillPolygon(display, buffer, gc, points, 4, Convex, CoordModeOrigin);
    palette->setColor(ColorHandler::GREY, gc);
    XDrawLines(display, buffer, gc, points, 4, CoordModeOrigin);

    XPoint bPoints[5] = {
        {ref.x, ref.y+shiph/10},
        {ref.x+shipw/6, ref.y+shiph/10+shiph/11},
        {ref.x+shipw/6+shipw/4, ref.y+shiph/10+shiph/11},
        {ref.x+shipw/2, ref.y+shiph/10},
        {ref.x, ref.y+shiph/10}
    };

    palette->setColor(ColorHandler::LIGHT_GREY, gc);
    XFillPolygon(display, buffer, gc, bPoints, 5, Convex, CoordModeOrigin);
    palette->setColor(ColorHandler::GREY, gc);
    XDrawLines(display, buffer, gc, bPoints, 5, CoordModeOrigin);
}
Пример #26
0
void draw() {
  XClearArea(dis, win, 0, 0, 0, 0, False);

  XDrawRectangle(dis, win, gc, x, 50, 50, 50);
  
  XFlush(dis);
}
Пример #27
0
void redraw()
{
XClearWindow(display, window);
XSetForeground(display,gc,chartreuse);
//XDrawArc(display,window,gc,45,1, 17,17,0,23040);
XDrawRectangle(display, window, gc, 10, 10, 100, 100);
};
Пример #28
0
void XuiDrawRect(int x, int y, enum rect_type_t type)
{
	GC gc;
	int x0, y0;

	switch (type) {
		case TYPE_BLOCK:
			gc = Blockgc;
			break;
		case TYPE_FULL:
			gc = Fullgc;
			break;
		case TYPE_EMPTY:
			gc = Emptygc;
			break;
		default:
			fatal("unknown rect type\n");
			break;
	}

	x0 = X0 + Rectw * x;
	y0 = Y0 + Rectw * y;
	XDrawRectangle(Dsp, Win, Linegc, x0, y0, Rectw, Rectw);
#ifdef VIEW3D
	XFillRectangle(Dsp, Win, gc, x0 + Border, y0 + Border,
			Rectw - 2 * Border, Rectw - 2 * Border);
#else
	XFillRectangle(Dsp, Win, gc, x0 + Border, y0 + Border,
			Rectw - Border, Rectw - Border);
#endif
	XFlush(Dsp);
}
Пример #29
0
void
do_draw_technical(EX_Drawable dr, GC gc,
                  int a, int b, int c, int d, int bl, int br, int bt, int bb)
{
    if (!font)
        font = XLoadFont(disp, "-*-helvetica-medium-r-*-*-10-*-*-*-*-*-*-*");
    XSetFont(disp, gc, font);

    if (c < 3)
        c = 3;
    if (d < 3)
        d = 3;

    draw_h_arrow(dr, gc, a + bl, a + bl + c - 1, b + bt + d - 16);
    draw_h_arrow(dr, gc, 0, a - 1, b + bt + (d / 2));
    draw_h_arrow(dr, gc, a + c + bl + br, WinGetW(VROOT) - 1, b + bt + (d / 2));
    draw_v_arrow(dr, gc, b + bt, b + bt + d - 1, a + bl + 16);
    draw_v_arrow(dr, gc, 0, b - 1, a + bl + (c / 2));
    draw_v_arrow(dr, gc, b + d + bt + bb, WinGetH(VROOT) - 1, a + bl + (c / 2));

    XDrawLine(disp, dr, gc, a, 0, a, WinGetH(VROOT));
    XDrawLine(disp, dr, gc, a + c + bl + br - 1, 0,
              a + c + bl + br - 1, WinGetH(VROOT));
    XDrawLine(disp, dr, gc, 0, b, WinGetW(VROOT), b);
    XDrawLine(disp, dr, gc, 0, b + d + bt + bb - 1,
              WinGetW(VROOT), b + d + bt + bb - 1);

    XDrawRectangle(disp, dr, gc, a + bl + 1, b + bt + 1, c - 3, d - 3);
}
Пример #30
0
void drawrect (float x1, float y1, float x2, float y2) {

/* (x1,y1) and (x2,y2) are diagonally opposed corners, in world coords. */

 unsigned int width, height;
 int xw1, yw1, xw2, yw2, xl, yt;

 if (rect_off_screen(x1,y1,x2,y2))
    return;

 if (disp_type == SCREEN) { 
/* translate to X Windows calling convention. */
    xw1 = xcoord(x1);
    xw2 = xcoord(x2);
    yw1 = ycoord(y1);
    yw2 = ycoord(y2); 
    xl = min(xw1,xw2);
    yt = min(yw1,yw2);
    width = abs (xw1-xw2);
    height = abs (yw1-yw2);
    XDrawRectangle(display, toplevel, gc, xl, yt, width, height);
 }
 else {
    fprintf(ps,"%.2f %.2f %.2f %.2f drawrect\n",XPOST(x1),YPOST(y1),
          XPOST(x2),YPOST(y2));
 }
}