LowQualitySplattingSubRenderer::LowQualitySplattingSubRenderer() : PLodSubRenderer(){ _load_shaders(); }
LogToLinSubRenderer::LogToLinSubRenderer() : PLodSubRenderer(), fullscreen_quad_(nullptr), nearest_sampler_state_(nullptr), no_depth_test_with_writing_depth_stencil_state_(nullptr) { _load_shaders(); }
NormalizationSubRenderer::NormalizationSubRenderer() : PLodSubRenderer(), fullscreen_quad_(nullptr) { _load_shaders(); }
HoleFillingSubRenderer::HoleFillingSubRenderer() : PLodSubRenderer(), fullscreen_quad_(nullptr) { _load_shaders(); }
void Background::initialize() { _load_buffers(); _load_shaders(); }