Пример #1
0
void intel_batch_teardown(ScrnInfoPtr scrn)
{
	intel_screen_private *intel = intel_get_screen_private(scrn);
	int i;

	for (i = 0; i < ARRAY_SIZE(intel->last_batch_bo); i++) {
		if (intel->last_batch_bo[i] != NULL) {
			dri_bo_unreference(intel->last_batch_bo[i]);
			intel->last_batch_bo[i] = NULL;
		}
	}

	if (intel->batch_bo != NULL) {
		dri_bo_unreference(intel->batch_bo);
		intel->batch_bo = NULL;
	}

	if (intel->vertex_bo) {
		dri_bo_unreference(intel->vertex_bo);
		intel->vertex_bo = NULL;
	}

	while (!list_is_empty(&intel->batch_pixmaps))
		list_del(intel->batch_pixmaps.next);
}
void 
gen_free_avc_surface(void **data)
{
    GenAvcSurface *avc_surface;

    pthread_mutex_lock(&free_avc_surface_lock);

    avc_surface = *data;

    if (!avc_surface) {
        pthread_mutex_unlock(&free_avc_surface_lock);
        return;
    }


    dri_bo_unreference(avc_surface->dmv_top);
    avc_surface->dmv_top = NULL;
    dri_bo_unreference(avc_surface->dmv_bottom);
    avc_surface->dmv_bottom = NULL;

    free(avc_surface);
    *data = NULL;

    pthread_mutex_unlock(&free_avc_surface_lock);
}
Пример #3
0
void
intelDestroyContext(__DRIcontext * driContextPriv)
{
   struct intel_context *intel =
      (struct intel_context *) driContextPriv->driverPrivate;

   assert(intel);               /* should never be null */
   if (intel) {
      GLboolean release_texture_heaps;

      INTEL_FIREVERTICES(intel);

      _mesa_meta_free(&intel->ctx);

      meta_destroy_metaops(&intel->meta);

      intel->vtbl.destroy(intel);

      release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
      _swsetup_DestroyContext(&intel->ctx);
      _tnl_DestroyContext(&intel->ctx);
      _vbo_DestroyContext(&intel->ctx);

      _swrast_DestroyContext(&intel->ctx);
      intel->Fallback = 0x0;      /* don't call _swrast_Flush later */

      intel_batchbuffer_free(intel->batch);
      intel->batch = NULL;

      free(intel->prim.vb);
      intel->prim.vb = NULL;
      dri_bo_unreference(intel->prim.vb_bo);
      intel->prim.vb_bo = NULL;
      dri_bo_unreference(intel->first_post_swapbuffers_batch);
      intel->first_post_swapbuffers_batch = NULL;

      if (release_texture_heaps) {
         /* Nothing is currently done here to free texture heaps;
          * but we're not using the texture heap utilities, so I
          * rather think we shouldn't.  I've taken a look, and can't
          * find any private texture data hanging around anywhere, but
          * I'm not yet certain there isn't any at all...
          */
         /* if (INTEL_DEBUG & DEBUG_TEXTURE)
            fprintf(stderr, "do something to free texture heaps\n");
          */
      }

      driDestroyOptionCache(&intel->optionCache);

      /* free the Mesa context */
      _mesa_free_context_data(&intel->ctx);

      FREE(intel);
      driContextPriv->driverPrivate = NULL;
   }
}
Пример #4
0
/**
 * Update the surface state for a WM constant buffer.
 * The constant buffer will be (re)allocated here if needed.
 */
static void
brw_update_wm_constant_surface( GLcontext *ctx,
                                GLuint surf)
{
   struct brw_context *brw = brw_context(ctx);
   struct brw_surface_key key;
   struct brw_fragment_program *fp =
      (struct brw_fragment_program *) brw->fragment_program;
   const struct gl_program_parameter_list *params =
      fp->program.Base.Parameters;

   /* If we're in this state update atom, we need to update WM constants, so
    * free the old buffer and create a new one for the new contents.
    */
   dri_bo_unreference(fp->const_buffer);
   fp->const_buffer = brw_wm_update_constant_buffer(brw);

   /* If there's no constant buffer, then no surface BO is needed to point at
    * it.
    */
   if (fp->const_buffer == NULL) {
      drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
      brw->wm.surf_bo[surf] = NULL;
      return;
   }

   memset(&key, 0, sizeof(key));

   key.format = MESA_FORMAT_RGBA_FLOAT32;
   key.internal_format = GL_RGBA;
   key.bo = fp->const_buffer;
   key.depthmode = GL_NONE;
   key.pitch = params->NumParameters;
   key.width = params->NumParameters;
   key.height = 1;
   key.depth = 1;
   key.cpp = 16;

   /*
   printf("%s:\n", __FUNCTION__);
   printf("  width %d  height %d  depth %d  cpp %d  pitch %d\n",
          key.width, key.height, key.depth, key.cpp, key.pitch);
   */

   dri_bo_unreference(brw->wm.surf_bo[surf]);
   brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
                                            BRW_SS_SURFACE,
                                            &key, sizeof(key),
                                            &key.bo, 1,
                                            NULL);
   if (brw->wm.surf_bo[surf] == NULL) {
      brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
   }
   brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
}
Пример #5
0
void intel_batchbuffer_free(struct intel_batchbuffer *batch)
{
    if (batch->map) {
        dri_bo_unmap(batch->buffer);
        batch->map = NULL;
    }

    dri_bo_unreference(batch->buffer);
    dri_bo_unreference(batch->wa_render_bo);
    free(batch);
}
Пример #6
0
/* Attach to a pbo, discarding our data.  Effectively zero-copy upload
 * the pbo's data.
 */
void
intel_region_attach_pbo(struct intel_context *intel,
                        struct intel_region *region,
                        struct intel_buffer_object *pbo)
{
   if (region->pbo == pbo)
      return;

   /* If there is already a pbo attached, break the cow tie now.
    * Don't call intel_region_release_pbo() as that would
    * unnecessarily allocate a new buffer we would have to immediately
    * discard.
    */
   if (region->pbo) {
      region->pbo->region = NULL;
      region->pbo = NULL;
   }

   if (region->buffer) {
      dri_bo_unreference(region->buffer);
      region->buffer = NULL;
   }

   region->pbo = pbo;
   region->pbo->region = region;
   dri_bo_reference(pbo->buffer);
   region->buffer = pbo->buffer;
}
Пример #7
0
void
intel_region_release(struct intel_region **region_handle)
{
   struct intel_region *region = *region_handle;

   if (region == NULL)
      return;

   DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);

   ASSERT(region->refcount > 0);
   region->refcount--;

   if (region->refcount == 0) {
      assert(region->map_refcount == 0);

      if (region->pbo)
	 region->pbo->region = NULL;
      region->pbo = NULL;
      dri_bo_unreference(region->buffer);

      if (region->classic_map != NULL) {
	 drmUnmap(region->classic_map,
			region->pitch * region->cpp * region->height);
      }

      free(region);
   }
   *region_handle = NULL;
}
Пример #8
0
static void
drmmode_crtc_shadow_destroy(xf86CrtcPtr crtc, PixmapPtr rotate_pixmap, void *data)
{
	ScrnInfoPtr scrn = crtc->scrn;
	intel_screen_private *intel = intel_get_screen_private(scrn);
	drmmode_crtc_private_ptr drmmode_crtc = crtc->driver_private;
	drmmode_ptr drmmode = drmmode_crtc->drmmode;

	if (rotate_pixmap) {
		intel_set_pixmap_bo(rotate_pixmap, NULL);
		FreeScratchPixmapHeader(rotate_pixmap);
	}


	if (data) {
		/* Be sure to sync acceleration before the memory gets
		 * unbound. */
		drmModeRmFB(drmmode->fd, drmmode_crtc->rotate_fb_id);
		drmmode_crtc->rotate_fb_id = 0;
		dri_bo_unreference(drmmode_crtc->rotate_bo);
		drmmode_crtc->rotate_bo = NULL;
	}

	intel->shadow_present = intel->use_shadow;
}
Пример #9
0
void brw_draw_destroy( struct brw_context *brw )
{
   if (brw->vb.upload.bo != NULL) {
      dri_bo_unreference(brw->vb.upload.bo);
      brw->vb.upload.bo = NULL;
   }
}
void brw_emit_indices(struct brw_context *brw,
                      const struct _mesa_index_buffer *index_buffer,
                      dri_bo *bo,
                      GLuint offset)
{
   struct intel_context *intel = &brw->intel;
   GLuint ib_size = get_size(index_buffer->type) * index_buffer->count;
   /* Emit the indexbuffer packet:
    */
   {
      struct brw_indexbuffer ib;

      memset(&ib, 0, sizeof(ib));
   
      ib.header.bits.opcode = CMD_INDEX_BUFFER;
      ib.header.bits.length = sizeof(ib)/4 - 2;
      ib.header.bits.index_format = get_index_type(index_buffer->type);
      ib.header.bits.cut_index_enable = 0;
   

      BEGIN_BATCH(4, IGNORE_CLIPRECTS);
      OUT_BATCH( ib.header.dword );
      OUT_RELOC( bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, offset);
      OUT_RELOC( bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
		 offset + ib_size);
      OUT_BATCH( 0 );
      ADVANCE_BATCH();

      dri_bo_unreference(bo);
   }
}
Пример #11
0
/**
 * Deallocate/free a vertex/pixel buffer object.
 * Called via glDeleteBuffersARB().
 */
static void
intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);

   assert(intel_obj);

   /* Buffer objects are automatically unmapped when deleting according
    * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
    * (though it does if you call glDeleteBuffers)
    */
   if (obj->Pointer)
      intel_bufferobj_unmap(ctx, 0, obj);

   _mesa_free(intel_obj->sys_buffer);
   if (intel_obj->region) {
      intel_bufferobj_release_region(intel, intel_obj);
   }
   else if (intel_obj->buffer) {
      dri_bo_unreference(intel_obj->buffer);
   }

   _mesa_free(intel_obj);
}
Пример #12
0
/* Attach to a pbo, discarding our data.  Effectively zero-copy upload
 * the pbo's data.
 */
void
intel_region_attach_pbo(struct intel_context *intel,
                        struct intel_region *region,
                        struct intel_buffer_object *pbo)
{
   dri_bo *buffer;

   if (region->pbo == pbo)
      return;

   _DBG("%s %p %p\n", __FUNCTION__, region, pbo);

   /* If there is already a pbo attached, break the cow tie now.
    * Don't call intel_region_release_pbo() as that would
    * unnecessarily allocate a new buffer we would have to immediately
    * discard.
    */
   if (region->pbo) {
      region->pbo->region = NULL;
      region->pbo = NULL;
   }

   if (region->buffer) {
      dri_bo_unreference(region->buffer);
      region->buffer = NULL;
   }

   /* make sure pbo has a buffer of its own */
   buffer = intel_bufferobj_buffer(intel, pbo, INTEL_WRITE_FULL);

   region->pbo = pbo;
   region->pbo->region = region;
   dri_bo_reference(buffer);
   region->buffer = buffer;
}
Пример #13
0
/* Calculate interpolants for triangle and line rasterization.
 */
static void upload_sf_prog(struct brw_context *brw)
{
   GLcontext *ctx = &brw->intel.ctx;
   struct brw_sf_prog_key key;

   memset(&key, 0, sizeof(key));

   /* Populate the key, noting state dependencies:
    */
   /* CACHE_NEW_VS_PROG */
   key.attrs = brw->vs.prog_data->outputs_written; 

   /* BRW_NEW_REDUCED_PRIMITIVE */
   switch (brw->intel.reduced_primitive) {
   case GL_TRIANGLES: 
      /* NOTE: We just use the edgeflag attribute as an indicator that
       * unfilled triangles are active.  We don't actually do the
       * edgeflag testing here, it is already done in the clip
       * program.
       */
      if (key.attrs & (1<<VERT_RESULT_EDGE))
	 key.primitive = SF_UNFILLED_TRIS;
      else
	 key.primitive = SF_TRIANGLES;
      break;
   case GL_LINES: 
      key.primitive = SF_LINES; 
      break;
   case GL_POINTS: 
      key.primitive = SF_POINTS; 
      break;
   }

   key.do_point_sprite = ctx->Point.PointSprite;
   key.SpriteOrigin = ctx->Point.SpriteOrigin;
   /* _NEW_LIGHT */
   key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
   key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);

   /* _NEW_POLYGON */
   if (key.do_twoside_color) {
      /* If we're rendering to a FBO, we have to invert the polygon
       * face orientation, just as we invert the viewport in
       * sf_unit_create_from_key().  ctx->DrawBuffer->Name will be
       * nonzero if we're rendering to such an FBO.
       */
      key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
   }

   dri_bo_unreference(brw->sf.prog_bo);
   brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
				      &key, sizeof(key),
				      NULL, 0,
				      &brw->sf.prog_data);
   if (brw->sf.prog_bo == NULL)
      compile_sf_prog( brw, &key );
}
Пример #14
0
static void brwDeleteProgram( GLcontext *ctx,
                              struct gl_program *prog )
{
    if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
        struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
        struct brw_fragment_program *brw_fp = brw_fragment_program(fp);

        dri_bo_unreference(brw_fp->const_buffer);
    }

    if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
        struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
        struct brw_vertex_program *brw_vp = brw_vertex_program(vp);

        dri_bo_unreference(brw_vp->const_buffer);
    }

    _mesa_delete_program( ctx, prog );
}
Пример #15
0
/* Break the COW tie to the region.  The region gets to keep the data.
 */
void
intel_bufferobj_release_region(struct intel_context *intel,
                               struct intel_buffer_object *intel_obj)
{
   assert(intel_obj->region->buffer == intel_obj->buffer);
   intel_obj->region->pbo = NULL;
   intel_obj->region = NULL;

   dri_bo_unreference(intel_obj->buffer);
   intel_obj->buffer = NULL;
}
Пример #16
0
static void prepare_cc_vp( struct brw_context *brw )
{
   struct brw_cc_viewport ccv;

   memset(&ccv, 0, sizeof(ccv));

   ccv.min_depth = 0.0;
   ccv.max_depth = 1.0;

   dri_bo_unreference(brw->cc.vp_bo);
   brw->cc.vp_bo = brw_cache_data( &brw->cache, BRW_CC_VP, &ccv, NULL, 0 );
}
Пример #17
0
static PixmapPtr intel_dri3_pixmap_from_fd(ScreenPtr screen,
					   int fd,
					   CARD16 width,
					   CARD16 height,
					   CARD16 stride,
					   CARD8 depth,
					   CARD8 bpp)
{
	ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
	intel_screen_private *intel = intel_get_screen_private(scrn);
	struct intel_uxa_pixmap *priv;
	PixmapPtr pixmap;
	dri_bo *bo;

	if (depth < 8)
		return NULL;

	switch (bpp) {
	case 8:
	case 16:
	case 32:
		break;
	default:
		return NULL;
	}

	pixmap = fbCreatePixmap(screen, 0, 0, depth, 0);
	if (!pixmap)
		return NULL;

	if (!screen->ModifyPixmapHeader(pixmap, width, height, 0, 0, stride, NULL))
		goto free_pixmap;

	bo = drm_intel_bo_gem_create_from_prime(intel->bufmgr,
						fd, (uint32_t)height * stride);
	if (bo == NULL)
		goto free_pixmap;

	intel_uxa_set_pixmap_bo(pixmap, bo);
	dri_bo_unreference(bo);

	priv = intel_uxa_get_pixmap_private(pixmap);
	if (priv == NULL)
		goto free_pixmap;

	priv->pinned |= PIN_DRI3;

	return pixmap;

free_pixmap:
	fbDestroyPixmap(pixmap);
	return NULL;
}
Пример #18
0
static void intel_end_vertex(intel_screen_private *intel)
{
	if (intel->vertex_bo) {
		if (intel->vertex_used) {
			dri_bo_subdata(intel->vertex_bo, 0, intel->vertex_used*4, intel->vertex_ptr);
			intel->vertex_used = 0;
		}

		dri_bo_unreference(intel->vertex_bo);
		intel->vertex_bo = NULL;
	}

	intel->vertex_id = 0;
}
Пример #19
0
/* Break the COW tie to the pbo and allocate a new buffer.
 * The pbo gets to keep the data.
 */
void
intel_region_release_pbo(struct intel_context *intel,
                         struct intel_region *region)
{
   assert(region->buffer == region->pbo->buffer);
   region->pbo->region = NULL;
   region->pbo = NULL;
   dri_bo_unreference(region->buffer);
   region->buffer = NULL;

   region->buffer = dri_bo_alloc(intel->bufmgr, "region",
				 region->pitch * region->cpp * region->height,
				 64);
}
Пример #20
0
/**
 * Allocate space for and store data in a buffer object.  Any data that was
 * previously stored in the buffer object is lost.  If data is NULL,
 * memory will be allocated, but no copy will occur.
 * Called via ctx->Driver.BufferData().
 * \return GL_TRUE for success, GL_FALSE if out of memory
 */
static GLboolean
intel_bufferobj_data(GLcontext * ctx,
                     GLenum target,
                     GLsizeiptrARB size,
                     const GLvoid * data,
                     GLenum usage, struct gl_buffer_object *obj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);

   intel_obj->Base.Size = size;
   intel_obj->Base.Usage = usage;

   assert(!obj->Pointer); /* Mesa should have unmapped it */

   if (intel_obj->region)
      intel_bufferobj_release_region(intel, intel_obj);

   if (intel_obj->buffer != NULL) {
      dri_bo_unreference(intel_obj->buffer);
      intel_obj->buffer = NULL;
   }
   _mesa_free(intel_obj->sys_buffer);
   intel_obj->sys_buffer = NULL;

   if (size != 0) {
#ifdef I915
      /* On pre-965, stick VBOs in system memory, as we're always doing swtnl
       * with their contents anyway.
       */
      if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
	 intel_obj->sys_buffer = _mesa_malloc(size);
	 if (intel_obj->sys_buffer != NULL) {
	    if (data != NULL)
	       memcpy(intel_obj->sys_buffer, data, size);
	    return GL_TRUE;
	 }
      }
#endif
      intel_bufferobj_alloc_buffer(intel, intel_obj);
      if (!intel_obj->buffer)
         return GL_FALSE;

      if (data != NULL)
	 dri_bo_subdata(intel_obj->buffer, 0, size, data);
   }

   return GL_TRUE;
}
Пример #21
0
static void prepare_cc_unit( struct brw_context *brw )
{
   struct brw_cc_unit_key key;

   cc_unit_populate_key(brw, &key);

   dri_bo_unreference(brw->cc.state_bo);
   brw->cc.state_bo = brw_search_cache(&brw->cache, BRW_CC_UNIT,
				       &key, sizeof(key),
				       &brw->cc.vp_bo, 1,
				       NULL);

   if (brw->cc.state_bo == NULL)
      brw->cc.state_bo = cc_unit_create_from_key(brw, &key);
}
Пример #22
0
static void upload_clip_unit( struct brw_context *brw )
{
   struct brw_clip_unit_key key;

   clip_unit_populate_key(brw, &key);

   dri_bo_unreference(brw->clip.state_bo);
   brw->clip.state_bo = brw_search_cache(&brw->cache, BRW_CLIP_UNIT,
					 &key, sizeof(key),
					 &brw->clip.prog_bo, 1,
					 NULL);
   if (brw->clip.state_bo == NULL) {
      brw->clip.state_bo = clip_unit_create_from_key(brw, &key);
   }
}
Пример #23
0
VOID
media_destroy_surface (struct object_heap * heap, struct object_base * obj)
{
  struct object_surface *obj_surface = (struct object_surface *) obj;
  dri_bo_unreference (obj_surface->bo);
  obj_surface->bo = NULL;

  if (obj_surface->free_private_data != NULL)
    {
      obj_surface->free_private_data (&obj_surface->private_data);
      if(obj_surface->private_data!=NULL)
      {
        media_drv_free_memory(obj_surface->private_data);
      }
      obj_surface->private_data = NULL;
    }
  object_heap_free (heap, obj);
}
static int upload_clip_unit( struct brw_context *brw )
{
   struct brw_clip_unit_key key;
   int ret = 0;

   clip_unit_populate_key(brw, &key);

   dri_bo_unreference(brw->clip.state_bo);
   brw->clip.state_bo = brw_search_cache(&brw->cache, BRW_CLIP_UNIT,
					 &key, sizeof(key),
					 &brw->clip.prog_bo, 1,
					 NULL);
   if (brw->clip.state_bo == NULL) {
      brw->clip.state_bo = clip_unit_create_from_key(brw, &key);
   }

   ret = dri_bufmgr_check_aperture_space(brw->clip.state_bo);
   return ret;
}
Пример #25
0
static void prepare_cc_vp( struct brw_context *brw )
{
   GLcontext *ctx = &brw->intel.ctx;
   struct brw_cc_viewport ccv;

   memset(&ccv, 0, sizeof(ccv));

   /* _NEW_TRANSOFORM */
   if (ctx->Transform.DepthClamp) {
      /* _NEW_VIEWPORT */
      ccv.min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
      ccv.max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
   } else {
      ccv.min_depth = 0.0;
      ccv.max_depth = 1.0;
   }

   dri_bo_unreference(brw->cc.vp_bo);
   brw->cc.vp_bo = brw_cache_data(&brw->cache, BRW_CC_VP, &ccv, sizeof(ccv),
				  NULL, 0);
}
void
i830UpdateTextureState(struct intel_context *intel)
{
   struct i830_context *i830 = i830_context(&intel->ctx);
   GLboolean ok = GL_TRUE;
   GLuint i;

   for (i = 0; i < I830_TEX_UNITS && ok; i++) {
      switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
      case TEXTURE_1D_BIT:
      case TEXTURE_2D_BIT:
      case TEXTURE_CUBE_BIT:
         ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
         break;
      case TEXTURE_RECT_BIT:
         ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
         break;
      case 0:{
	 struct i830_context *i830 = i830_context(&intel->ctx);
         if (i830->state.active & I830_UPLOAD_TEX(i)) 
            I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);

	 if (i830->state.tex_buffer[i] != NULL) {
	    dri_bo_unreference(i830->state.tex_buffer[i]);
	    i830->state.tex_buffer[i] = NULL;
	 }
         break;
      }
      case TEXTURE_3D_BIT:
      default:
         ok = GL_FALSE;
         break;
      }
   }

   FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);

   if (ok)
      i830EmitTextureBlend(i830);
}
Пример #27
0
static void
brw_update_texture_surface( GLcontext *ctx, GLuint unit )
{
   struct brw_context *brw = brw_context(ctx);
   struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
   struct intel_texture_object *intelObj = intel_texture_object(tObj);
   struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
   struct brw_surface_key key;
   const GLuint surf = SURF_INDEX_TEXTURE(unit);

   memset(&key, 0, sizeof(key));

   key.format = firstImage->TexFormat;
   key.internal_format = firstImage->InternalFormat;
   key.pitch = intelObj->mt->pitch;
   key.depth = firstImage->Depth;
   key.bo = intelObj->mt->region->buffer;
   key.offset = 0;

   key.target = tObj->Target;
   key.depthmode = tObj->DepthMode;
   key.first_level = intelObj->firstLevel;
   key.last_level = intelObj->lastLevel;
   key.width = firstImage->Width;
   key.height = firstImage->Height;
   key.cpp = intelObj->mt->cpp;
   key.tiling = intelObj->mt->region->tiling;

   dri_bo_unreference(brw->wm.surf_bo[surf]);
   brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
                                            BRW_SS_SURFACE,
                                            &key, sizeof(key),
                                            &key.bo, 1,
                                            NULL);
   if (brw->wm.surf_bo[surf] == NULL) {
      brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
   }
}
Пример #28
0
VOID
media_release_buffer_store (struct buffer_store ** ptr)
{
  struct buffer_store *buffer_store = *ptr;

  if (buffer_store == NULL)
    return;

  MEDIA_DRV_ASSERT (buffer_store->bo || buffer_store->buffer);
  MEDIA_DRV_ASSERT (!(buffer_store->bo && buffer_store->buffer));
  buffer_store->ref_count--;

  if (buffer_store->ref_count == 0)
    {
      dri_bo_unreference (buffer_store->bo);
      media_drv_free_memory (buffer_store->buffer);
      buffer_store->bo = NULL;
      buffer_store->buffer = NULL;
      media_drv_free_memory (buffer_store);
    }

  *ptr = NULL;
}
Пример #29
0
static void wrap_buffers( struct brw_context *brw,
			  GLuint size )
{
   if (size < BRW_UPLOAD_INIT_SIZE)
      size = BRW_UPLOAD_INIT_SIZE;

   brw->vb.upload.offset = 0;

   if (brw->vb.upload.bo != NULL)
      dri_bo_unreference(brw->vb.upload.bo);
   brw->vb.upload.bo = dri_bo_alloc(brw->intel.bufmgr, "temporary VBO",
				    size, 1);

   /* Set the internal VBO\ to no-backing-store.  We only use them as a
    * temporary within a brw_try_draw_prims while the lock is held.
    */
   /* DON'T DO THIS AS IF WE HAVE TO RE-ORG MEMORY WE NEED SOMEWHERE WITH
      FAKE TO PUSH THIS STUFF */
   /*
   if (!brw->intel.ttm)
      dri_bo_fake_disable_backing_store(brw->vb.upload.bo, NULL, NULL);
    */
}
Пример #30
0
static void 
intel_batchbuffer_reset(struct intel_batchbuffer *batch, int buffer_size)
{
    struct intel_driver_data *intel = batch->intel; 
    int batch_size = buffer_size;

    assert(batch->flag == I915_EXEC_RENDER ||
           batch->flag == I915_EXEC_BLT ||
           batch->flag == I915_EXEC_BSD ||
           batch->flag == I915_EXEC_VEBOX);

    dri_bo_unreference(batch->buffer);
    batch->buffer = dri_bo_alloc(intel->bufmgr, 
                                 "batch buffer",
                                 batch_size,
                                 0x1000);
    assert(batch->buffer);
    dri_bo_map(batch->buffer, 1);
    assert(batch->buffer->virtual);
    batch->map = batch->buffer->virtual;
    batch->size = batch_size;
    batch->ptr = batch->map;
    batch->atomic = 0;
}