Пример #1
0
static void
draw_minimap_rect(minimap_t *minimap, frame_t *frame)
{
	int y = minimap->obj.height/2;
	int x = minimap->obj.width/2;
	gfx_draw_transp_sprite(x, y, 354, 1, 0, 0, frame);
}
Пример #2
0
static void
draw_map_object(int x, int y, int sprite, frame_t *frame)
{
	gfx_draw_transp_sprite(8*x, y, DATA_MAP_OBJECT_BASE + sprite, frame);
}