Пример #1
0
void gl_RecreateAllAttachedLights()
{
	TThinkerIterator<AActor> it;
	AActor * a;

	while ((a=it.Next())) 
	{
		gl_SetActorLights(a);
	}
}
Пример #2
0
void FGLInterface::StateChanged(AActor *actor)
{
	gl_SetActorLights(actor);
}