Пример #1
0
void ImageView::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    
    
    _scale9Enabled = able;
    Node::removeChild(_imageRenderer);
    _imageRenderer = nullptr;
    if (_scale9Enabled)
    {
        _imageRenderer = extension::Scale9Sprite::create();
    }
    else
    {
        _imageRenderer = Sprite::create();
    }
    loadTexture(_textureFile.c_str(),_imageTexType);
    Node::addChild(_imageRenderer, IMAGE_RENDERER_Z, -1);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsets(_capInsets);
}
Пример #2
0
void Button::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }

    _scale9Enabled = able;

    _buttonNormalRenderer->setScale9Enabled(_scale9Enabled);
    _buttonClickedRenderer->setScale9Enabled(_scale9Enabled);
    _buttonDisableRenderer->setScale9Enabled(_scale9Enabled);

    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }

    setCapInsetsNormalRenderer(_capInsetsNormal);
    setCapInsetsPressedRenderer(_capInsetsPressed);
    setCapInsetsDisabledRenderer(_capInsetsDisabled);

    _brightStyle = BrightStyle::NONE;
    setBright(_bright);
}
Пример #3
0
void UIButton::setScale9Enabled(bool able)
{
    if (m_bScale9Enabled == able)
    {
        return;
    }
    m_eBrightStyle = BRIGHT_NONE;
    m_bScale9Enabled = able;

    
    m_pRenderer->removeChild(m_pButtonNormalRenderer, true);
    m_pRenderer->removeChild(m_pButtonClickedRenderer, true);
    m_pRenderer->removeChild(m_pButtonDisableRenderer, true);
    
    m_pButtonNormalRenderer = NULL;
    m_pButtonClickedRenderer = NULL;
    m_pButtonDisableRenderer = NULL;
    if (m_bScale9Enabled)
    {
        m_pButtonNormalRenderer = CCScale9Sprite::create();
        m_pButtonClickedRenderer = CCScale9Sprite::create();
        m_pButtonDisableRenderer = CCScale9Sprite::create();
    }
    else
    {
        m_pButtonNormalRenderer = CCSprite::create();
        m_pButtonClickedRenderer = CCSprite::create();
        m_pButtonDisableRenderer = CCSprite::create();
    }

    loadTextureNormal(m_strNormalFileName.c_str(), m_eNormalTexType);
    loadTexturePressed(m_strClickedFileName.c_str(), m_ePressedTexType);
    loadTextureDisabled(m_strDisabledFileName.c_str(), m_eDisabledTexType);
    m_pRenderer->addChild(m_pButtonNormalRenderer,NORMALRENDERERZ);
    m_pRenderer->addChild(m_pButtonClickedRenderer,PRESSEDRENDERERZ);
    m_pRenderer->addChild(m_pButtonDisableRenderer,DISABLEDRENDERERZ);
    if (m_bScale9Enabled)
    {
        bool ignoreBefore = m_bIgnoreSize;
        ignoreContentAdaptWithSize(false);
        m_bPrevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(m_bPrevIgnoreSize);
    }
    setCapInsetsNormalRenderer(m_capInsetsNormal);
    setCapInsetsPressedRenderer(m_capInsetsPressed);
    setCapInsetsDisabledRenderer(m_capInsetsDisabled);
    setBright(m_bBright);
}
Пример #4
0
void UIButton::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    _brightStyle = BRIGHT_NONE;
    _scale9Enabled = able;

    
    _renderer->removeChild(_buttonNormalRenderer, true);
    _renderer->removeChild(_buttonClickedRenderer, true);
    _renderer->removeChild(_buttonDisableRenderer, true);
    
    _buttonNormalRenderer = NULL;
    _buttonClickedRenderer = NULL;
    _buttonDisableRenderer = NULL;
    if (_scale9Enabled)
    {
        _buttonNormalRenderer = Scale9Sprite::create();
        _buttonClickedRenderer = Scale9Sprite::create();
        _buttonDisableRenderer = Scale9Sprite::create();
    }
    else
    {
        _buttonNormalRenderer = CCSprite::create();
        _buttonClickedRenderer = CCSprite::create();
        _buttonDisableRenderer = CCSprite::create();
    }

    loadTextureNormal(_normalFileName.c_str(), _normalTexType);
    loadTexturePressed(_clickedFileName.c_str(), _pressedTexType);
    loadTextureDisabled(_disabledFileName.c_str(), _disabledTexType);
    _renderer->addChild(_buttonNormalRenderer,NORMALRENDERERZ);
    _renderer->addChild(_buttonClickedRenderer,PRESSEDRENDERERZ);
    _renderer->addChild(_buttonDisableRenderer,DISABLEDRENDERERZ);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsNormalRenderer(_capInsetsNormal);
    setCapInsetsPressedRenderer(_capInsetsPressed);
    setCapInsetsDisabledRenderer(_capInsetsDisabled);
    setBright(_bright);
}
Пример #5
0
void Button::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    _brightStyle = BrightStyle::NONE;
    _scale9Enabled = able;
    removeProtectedChild(_buttonNormalRenderer);
    removeProtectedChild(_buttonClickedRenderer);
    removeProtectedChild(_buttonDisableRenderer);
    _buttonNormalRenderer = nullptr;
    _buttonClickedRenderer = nullptr;
    _buttonDisableRenderer = nullptr;
    if (_scale9Enabled)
    {
        _buttonNormalRenderer = extension::Scale9Sprite::create();
        _buttonClickedRenderer = extension::Scale9Sprite::create();
        _buttonDisableRenderer = extension::Scale9Sprite::create();
    }
    else
    {
        _buttonNormalRenderer = Sprite::create();
        _buttonClickedRenderer = Sprite::create();
        _buttonDisableRenderer = Sprite::create();
    }

    loadTextureNormal(_normalFileName, _normalTexType);
    loadTexturePressed(_clickedFileName, _pressedTexType);
    loadTextureDisabled(_disabledFileName, _disabledTexType);
    addProtectedChild(_buttonNormalRenderer, NORMAL_RENDERER_Z, -1);
    addProtectedChild(_buttonClickedRenderer, PRESSED_RENDERER_Z, -1);
    addProtectedChild(_buttonDisableRenderer, DISABLED_RENDERER_Z, -1);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsNormalRenderer(_capInsetsNormal);
    setCapInsetsPressedRenderer(_capInsetsPressed);
    setCapInsetsDisabledRenderer(_capInsetsDisabled);
    setBright(_bright);
}
Пример #6
0
bool UIButtonIgnoreContentSizeTest::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the button events will be displayed
        _displayValueLabel = Text::create("Button IgnoreContent Size Test", "fonts/Marker Felt.ttf",32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
        _uiLayer->addChild(_displayValueLabel);
        
        
        // Create the button
        auto button = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button->ignoreContentAdaptWithSize(false);
        button->setContentSize(Size(200,100));
        button->setNormalizedPosition(Vec2(0.3f, 0.5f));
        button->setTitleText("PLAY GAME");
        button->setZoomScale(0.3f);
        button->setPressedActionEnabled(true);
        button->addClickEventListener([=](Ref* sender) {
            CCLOG("clicked!");
            button->setScale(1.2f);
        });
        _uiLayer->addChild(button);
        
        // Create the button
        auto button2 = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button2->ignoreContentAdaptWithSize(false);
        button2->setContentSize(Size(200,100));
        button2->setNormalizedPosition(Vec2(0.8f, 0.5f));
        button2->setTitleText("PLAY GAME");
        button2->setZoomScale(0.3f);
        button2->setPressedActionEnabled(true);
        button2->addClickEventListener([=](Ref* sender) {
            button2->runAction(ScaleTo::create(1.0f, 1.2f));
            CCLOG("clicked!");
        });
        _uiLayer->addChild(button2);
        
        return true;
    }
    return false;
}
Пример #7
0
bool ScrollButton::init()
{
	if(UIWidget::init())
	{
		ignoreContentAdaptWithSize(false);
		setTouchEnabled(true);
		return true;
	}
	return false;
}
Пример #8
0
void Button::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }

    _scale9Enabled = able;

    if (_scale9Enabled) {
        _buttonNormalRenderer->setRenderingType(Scale9Sprite::RenderingType::SLICE);
        _buttonClickedRenderer->setRenderingType(Scale9Sprite::RenderingType::SLICE);
        _buttonDisabledRenderer->setRenderingType(Scale9Sprite::RenderingType::SLICE);
    }else{
        _buttonNormalRenderer->setRenderingType(Scale9Sprite::RenderingType::SIMPLE);
        _buttonClickedRenderer->setRenderingType(Scale9Sprite::RenderingType::SIMPLE);
        _buttonDisabledRenderer->setRenderingType(Scale9Sprite::RenderingType::SIMPLE);
    }
    

    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }

    setCapInsetsNormalRenderer(_capInsetsNormal);
    setCapInsetsPressedRenderer(_capInsetsPressed);
    setCapInsetsDisabledRenderer(_capInsetsDisabled);

    _brightStyle = BrightStyle::NONE;
    setBright(_bright);

    _normalTextureAdaptDirty = true;
    _pressedTextureAdaptDirty = true;
    _disabledTextureAdaptDirty = true;
}
Пример #9
0
bool Layout::init()
{
    if (Widget::init())
    {
        ignoreContentAdaptWithSize(false);
        setContentSize(Size::ZERO);
        setAnchorPoint(Vec2::ZERO);
        onPassFocusToChild = CC_CALLBACK_2(Layout::findNearestChildWidgetIndex, this);
        return true;
    }
    return false;
}
Пример #10
0
bool Widget::init()
{
    if (ProtectedNode::init())
    {
        initRenderer();
        setBright(true);
        ignoreContentAdaptWithSize(true);
        setAnchorPoint(Vec2(0.5f, 0.5f));
        return true;
    }
    return false;
}
Пример #11
0
void LoadingBar::setScale9Enabled(bool enabled)
{
    if (_scale9Enabled == enabled)
    {
        return;
    }
    _scale9Enabled = enabled;
    _barRenderer->setScale9Enabled(_scale9Enabled);
    
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsets(_capInsets);
    setPercent(_percent);
}
Пример #12
0
void Slider::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    
    _scale9Enabled = able;
    removeProtectedChild(_barRenderer);
    removeProtectedChild(_progressBarRenderer);
    _barRenderer = nullptr;
    _progressBarRenderer = nullptr;
    if (_scale9Enabled)
    {
        _barRenderer = extension::Scale9Sprite::create();
        _progressBarRenderer = extension::Scale9Sprite::create();
    }
    else
    {
        _barRenderer = Sprite::create();
        _progressBarRenderer = Sprite::create();
    }
    loadBarTexture(_textureFile, _barTexType);
    loadProgressBarTexture(_progressBarTextureFile, _progressBarTexType);
    addProtectedChild(_barRenderer, BASEBAR_RENDERER_Z, -1);
    addProtectedChild(_progressBarRenderer, PROGRESSBAR_RENDERER_Z, -1);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsBarRenderer(_capInsetsBarRenderer);
    setCapInsetProgressBarRebderer(_capInsetsProgressBarRenderer);
}
Пример #13
0
void Slider::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    
    _scale9Enabled = able;
    CCNode::removeChild(_barRenderer, true);
    CCNode::removeChild(_progressBarRenderer, true);
    _barRenderer = NULL;
    _progressBarRenderer = NULL;
    if (_scale9Enabled)
    {
        _barRenderer = extension::CCScale9Sprite::create();
        _progressBarRenderer = extension::CCScale9Sprite::create();
    }
    else
    {
        _barRenderer = CCSprite::create();
        _progressBarRenderer = CCSprite::create();
    }
    loadBarTexture(_textureFile.c_str(), _barTexType);
    loadProgressBarTexture(_progressBarTextureFile.c_str(), _progressBarTexType);
    CCNode::addChild(_barRenderer, BASEBAR_RENDERER_Z, -1);
    CCNode::addChild(_progressBarRenderer, PROGRESSBAR_RENDERER_Z, -1);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsBarRenderer(_capInsetsBarRenderer);
    setCapInsetProgressBarRebderer(_capInsetsProgressBarRenderer);
}
Пример #14
0
void UISlider::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    
    _scale9Enabled = able;
    _renderer->removeChild(_barRenderer, true);
    _renderer->removeChild(_progressBarRenderer, true);
    _barRenderer = nullptr;
    _progressBarRenderer = nullptr;
    if (_scale9Enabled)
    {
        _barRenderer = cocos2d::extension::Scale9Sprite::create();
        _progressBarRenderer = cocos2d::extension::Scale9Sprite::create();
    }
    else
    {
        _barRenderer = cocos2d::Sprite::create();
        _progressBarRenderer = cocos2d::Sprite::create();
    }
    loadBarTexture(_textureFile.c_str(), _barTexType);
    loadProgressBarTexture(_progressBarTextureFile.c_str(), _progressBarTexType);
    _renderer->addChild(_barRenderer, -1);
    _renderer->addChild(_progressBarRenderer, -1);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsBarRenderer(_capInsetsBarRenderer);
    setCapInsetProgressBarRebderer(_capInsetsProgressBarRenderer);
}
Пример #15
0
void UISlider::setScale9Enabled(bool able)
{
    if (m_bScale9Enabled == able)
    {
        return;
    }
    
    m_bScale9Enabled = able;
    m_pRenderer->removeChild(m_pBarRenderer, true);
    m_pRenderer->removeChild(m_pProgressBarRenderer, true);
    m_pBarRenderer = NULL;
    m_pProgressBarRenderer = NULL;
    if (m_bScale9Enabled)
    {
        m_pBarRenderer = CCScale9Sprite::create();
        m_pProgressBarRenderer = CCScale9Sprite::create();
    }
    else
    {
        m_pBarRenderer = CCSprite::create();
        m_pProgressBarRenderer = CCSprite::create();
    }
    loadBarTexture(m_strTextureFile.c_str(), m_eBarTexType);
    loadProgressBarTexture(m_strProgressBarTextureFile.c_str(), m_eProgressBarTexType);
    m_pRenderer->addChild(m_pBarRenderer, -1);
    m_pRenderer->addChild(m_pProgressBarRenderer, -1);
    if (m_bScale9Enabled)
    {
        bool ignoreBefore = m_bIgnoreSize;
        ignoreContentAdaptWithSize(false);
        m_bPrevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(m_bPrevIgnoreSize);
    }
    setCapInsets(m_capInsets);
}
Пример #16
0
void ImageView::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    
    
    _scale9Enabled = able;
    _imageRenderer->setScale9Enabled(_scale9Enabled);
    
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsets(_capInsets);
}
Пример #17
0
bool Widget::init()
{
    if (Node::init())
    {
        initRenderer();
        setCascadeColorEnabled(true);
        setCascadeOpacityEnabled(true);
        setBright(true);
        ignoreContentAdaptWithSize(true);
        setAnchorPoint(Point(0.5f, 0.5f));
        return true;
    }
    return false;
}
void LoadingBar::setScale9Enabled(bool enabled)
{
    if (_scale9Enabled == enabled)
    {
        return;
    }
    _scale9Enabled = enabled;
    _barRenderer->setScale9Enabled(_scale9Enabled);
    
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsets(_capInsets);
    this->updateProgressBar();
    _barRendererAdaptDirty = true;
}
Пример #19
0
void Slider::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    
    _scale9Enabled = able;
    _barRenderer->setScale9Enabled(_scale9Enabled);
    _progressBarRenderer->setScale9Enabled(_scale9Enabled);
    
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsBarRenderer(_capInsetsBarRenderer);
    setCapInsetProgressBarRebderer(_capInsetsProgressBarRenderer);
}
Пример #20
0
bool Widget::init()
{
    if (ProtectedNode::init())
    {
        initRenderer();
        setBright(true);
        onFocusChanged = CC_CALLBACK_2(Widget::onFocusChange,this);
        onNextFocusedWidget = nullptr;
        this->setAnchorPoint(Vec2(0.5f, 0.5f));

        ignoreContentAdaptWithSize(true);

        return true;
    }
    return false;
}
Пример #21
0
bool UIWidget::init()
{
    m_children = CCArray::create();
    m_children->retain();
    initRenderer();
    m_pRenderer->retain();
    m_pRenderer->setZOrder(m_nWidgetZOrder);
    CCRGBAProtocol* renderRGBA = DYNAMIC_CAST_CCRGBAPROTOCOL;
    if (renderRGBA)
    {
        renderRGBA->setCascadeColorEnabled(true);
        renderRGBA->setCascadeOpacityEnabled(true);
    }
    setBright(true);
    ignoreContentAdaptWithSize(true);
    return true;
}
Пример #22
0
bool Widget::init()
{
    if (CCNode::init())
    {
        _widgetChildren = CCArray::create();
        CC_SAFE_RETAIN(_widgetChildren);
        _layoutParameterDictionary = CCDictionary::create();
        CC_SAFE_RETAIN(_layoutParameterDictionary);
        _nodes = CCArray::create();
        CC_SAFE_RETAIN(_nodes);
        initRenderer();
        setBright(true);
        ignoreContentAdaptWithSize(true);
        setAnchorPoint(CCPoint(0.5f, 0.5f));
        return true;
    }
    return false;
}
Пример #23
0
bool CGridIcon::initBook(CItem* pItem, int pos, emGridsType gridsType,bool bCanMove)
{
    if(!ImageView::init())
        return false;
    if(!pItem) return false;

    ignoreContentAdaptWithSize(false);
    setSize(Size(132,132));

    m_pItem = pItem;
    m_GridPos = pos;
    m_GridsType = gridsType;
    m_bCanMove = bCanMove;

    updateByContent();

    return true;
}
Пример #24
0
bool MainScene::init()
{
    Size sizeWin = DIRECTOR->getWinSize();
    float listWidth = sizeWin.width - sizeWin.height;
    
    // background layout
    auto layerColor = LayerColor::create(Color4B::WHITE, sizeWin.width, sizeWin.height);
    auto drawNodeV = DrawNode::create();
    drawNodeV->drawSegment(Point(listWidth, 0), Point(listWidth, sizeWin.height), 2, Color4F::GRAY);
    layerColor->addChild(drawNodeV);
    auto drawNodeH = DrawNode::create();
    drawNodeH->drawSegment(Point(listWidth, sizeWin.height / 3), Point(sizeWin.width, sizeWin.height / 3), 2, Color4F::GRAY);
    layerColor->addChild(drawNodeH);
    addChild(layerColor);
    
    // title
    auto btnTitle = Button::create();
    btnTitle->setTouchEnabled(true);
    btnTitle->ignoreContentAdaptWithSize(false);
    btnTitle->setTitleFontName("Marker Felt");
    btnTitle->setTitleText("Cocos2d Manual");
    btnTitle->setTitleColor(Color3B::GREEN);
    btnTitle->setTitleFontSize(30);
    btnTitle->setSize(Size(listWidth, 40));
    btnTitle->setPosition(Point(listWidth / 2, sizeWin.height - 30));
    BIND_LISTENER_TOUCH(btnTitle, this, MainScene::onTouchTitle);
    addChild(btnTitle);
    
    // manual layer
    auto layerDisplay = ManualDisplay::create();
    auto layerCode = ManualCode::create();
    auto layerList = ManualList::create();
    layerCode->setDisplay(layerDisplay);
    layerCode->setTag(Tag::TAG_CODELAYER);
    layerList->setCode(layerCode);
    addChild(layerDisplay);
    addChild(layerCode);
    addChild(layerList);
    
    return Layer::init();
}
Пример #25
0
bool Layout::init()
{
    m_children = CCArray::create();
    m_children->retain();
    initRenderer();
    m_pRenderer->retain();
    m_pRenderer->setZOrder(m_nWidgetZOrder);
    CCRGBAProtocol* renderRGBA = dynamic_cast<CCRGBAProtocol*>(m_pRenderer);
    if (renderRGBA)
    {
        renderRGBA->setCascadeColorEnabled(false);
        renderRGBA->setCascadeOpacityEnabled(false);
    }
    ignoreContentAdaptWithSize(false);
    setSize(CCSizeZero);
    setBright(true);
    setAnchorPoint(ccp(0, 0));
    m_pScheduler = CCDirector::sharedDirector()->getScheduler();
    CC_SAFE_RETAIN(m_pScheduler);
    return true;
}
Пример #26
0
bool UIWidget::init()
{
    m_children = CCArray::create();
    m_children->retain();
    m_pLayoutParameterDictionary = CCDictionary::create();
    CC_SAFE_RETAIN(m_pLayoutParameterDictionary);
    initRenderer();
    m_pRenderer->retain();
    m_pRenderer->setZOrder(m_nWidgetZOrder);
    CCRGBAProtocol* renderRGBA = DYNAMIC_CAST_CCRGBAPROTOCOL;
    if (renderRGBA)
    {
        renderRGBA->setCascadeColorEnabled(true);
        renderRGBA->setCascadeOpacityEnabled(true);
    }
    setBright(true);
    ignoreContentAdaptWithSize(true);
    m_pScheduler = CCDirector::sharedDirector()->getScheduler();
    CC_SAFE_RETAIN(m_pScheduler);
    return true;
}
Пример #27
0
void TableSelect::initTable(Size visibleSize,Vec2 origin){
    //layout left
    auto backgroundLeft = M9Path::create("tab_one.9.png",Size(visibleSize.width*0.2f,visibleSize.height*0.75f));
    backgroundLeft->setPosition(origin.x,origin.y+ visibleSize.height/2-backgroundLeft->getContentSize().height/2);
    this->addChild(backgroundLeft);
    
    auto hoatdong = MLabel::create("Hoạt động",32);
    hoatdong->setPosition(Vec2(origin.x+backgroundLeft->getContentSize().width/2-hoatdong->getContentSize().width/2,
                                backgroundLeft->getPosition().y+backgroundLeft->getContentSize().height
                                -1.8f*hoatdong->getContentSize().height));
    this->addChild(hoatdong);
    
    Layout* layoutLeft = Layout::create();
    layoutLeft->setContentSize(Size(backgroundLeft->getWidth()-30,backgroundLeft->getHeight()*5/6));
    layoutLeft->setPosition(Vec2(origin.x+15,origin.y+visibleSize.height*0.125f));
    this->addChild(layoutLeft);
    
    auto lv1 = ListView::create();
    //auto testxxx = MText::create("This is a notification xxxxxx!",15);
    //lv1->setItemModel(testxxx);
    for(int i=0;i<20;i++){
        auto testxxx = MText::create("This is a notification xxxxxx!,nothing.don't look at me!please!",15);
        testxxx->ignoreContentAdaptWithSize(false);
        testxxx->setContentSize(Size(layoutLeft->getContentSize().width,testxxx->getHeight()*2));
        lv1->pushBackCustomItem(testxxx);
    }
    
    lv1->setItemsMargin(10);
    //lv1->setBounceEnabled(true);
    lv1->setGravity(ListView::Gravity::LEFT);
    lv1->setContentSize(layoutLeft->getContentSize());
    //lv1->setPosition(layoutLeft->getPosition());
    lv1->setScrollBarEnabled(false);
    layoutLeft->addChild(lv1);
    
    //==========================Layout Right
    
    
    auto backgroundRight = M9Path::create("tab_two.9.png",Size(visibleSize.width*0.8f,visibleSize.height*0.75f));
    backgroundRight->setPosition(origin.x+visibleSize.width*0.2f,
                                 origin.y+visibleSize.height/2-backgroundRight->getHeight()/2);
    this->addChild(backgroundRight);
    
    auto ban_so = MLabel::create("Bàn số ▿",32);
    ban_so->setPosition(Vec2(origin.x-ban_so->getWidth()/2 + visibleSize.width*0.32f,
                              hoatdong->getPosition().y));
    this->addChild(ban_so);
    
    auto tien_cuoc = MLabel::create("Tiền cược ▿",32);
    tien_cuoc->setPosition(Vec2(origin.x-tien_cuoc->getWidth()/2 + visibleSize.width*0.55f,
                                 hoatdong->getPosition().y));
    this->addChild(tien_cuoc);
    
    auto trang_thai = MLabel::create("Trạng thái ▿",32);
    trang_thai->setPosition(Vec2(origin.x-trang_thai->getWidth()/2 + visibleSize.width*0.76f,
                                  hoatdong->getPosition().y));
    this->addChild(trang_thai);
    
    auto khoa = MLabel::create("Khóa ▿",32);
    khoa->setPosition(Vec2(origin.x-khoa->getWidth()/2 + visibleSize.width*0.945f,
                            hoatdong->getPosition().y));
    this->addChild(khoa);
    
    
    Layout* layoutRight = Layout::create();
    layoutRight->setContentSize(Size(backgroundRight->getWidth()-30,backgroundRight->getHeight()*5/6));
    layoutRight->setPosition(Vec2(origin.x+15+backgroundLeft->getWidth(),origin.y+visibleSize.height*0.125f));
    this->addChild(layoutRight);
    
    auto lvRight = ListView::create();
    //auto model = Button::create();
    //lvRight->setItemModel(model);
    
    for (int i=0; i<20; i++)
    {
        auto bkg_item = Sprite::create("bgr_list_item.png");
        auto number_table = MLabel::create("6",30);
        auto money = MLabel::create("1000 xu",30);
        auto status = MLabel::create("xxx",30);
        
        auto lock = Sprite::create("ic_lock.png");
        auto custom_item = Layout::create();
        
        custom_item->setContentSize(Size(layoutRight->getContentSize().width,lock->getContentSize().height*2));
        
        bkg_item->setScale(layoutRight->getContentSize().width/bkg_item->getContentSize().width,
                           lock->getContentSize().height*2/bkg_item->getContentSize().height);
        bkg_item->setPosition(layoutRight->getContentSize().width/2,custom_item->getContentSize().height/2);
        
        number_table->setPosition(Vec2(number_table->getContentSize().width/2+backgroundRight->getContentSize().width/8,
                                       custom_item->getContentSize().height / 2.0f-number_table->getContentSize().height/2));
        money->setPosition(Vec2(money->getContentSize().width/2+backgroundRight->getContentSize().width*2.5f/8,
                                custom_item->getContentSize().height / 2.0f-money->getContentSize().height/2));
        status->setPosition(Vec2(status->getContentSize().width/2+backgroundRight->getContentSize().width*5/8,
                                 custom_item->getContentSize().height / 2.0f-status->getContentSize().height/2));
        lock->setPosition(Vec2(lock->getContentSize().width/2+backgroundRight->getContentSize().width*7/8,
                               custom_item->getContentSize().height / 2.0f));
        
        custom_item->addChild(bkg_item);
        custom_item->addChild(number_table);
        custom_item->addChild(money);
        custom_item->addChild(status);
        custom_item->addChild(lock);
        lvRight->pushBackCustomItem(custom_item);
    }
    lvRight->setItemsMargin(15);
    lvRight->setBounceEnabled(true);
    lvRight->setGravity(ListView::Gravity::LEFT);
    lvRight->setContentSize(layoutRight->getContentSize());
    layoutRight->addChild(lvRight);
    
    //======
    
    

}
Пример #28
0
Alert* Alert::create()
{
    //usual cocos create, note that I'm skipping handling errors. should fix that
    Alert* alert = new (std::nothrow) Alert();
    if (alert && alert->init())
    {
        alert->autorelease();
    }

    Size visibleSize = Director::getInstance()->getVisibleSize();
    Size node_size = visibleSize*0.80f;
    alert->setContentSize(node_size);
    alert->setLayoutType(ui::Layout::Type::RELATIVE);

    //alert->setBackGroundColor(Color3B::BLACK);
    //alert->setBackGroundColorOpacity(255/1.5);
    //alert->setBackGroundColorType(ui::LayoutBackGroundColorType::SOLID);

    alert->setBackGroundImage("main_UI_export_10_x4.png", TextureResType::PLIST);
    alert->setBackGroundImageScale9Enabled(true);
    alert->setBackGroundImageColor(Color3B(114, 160, 72));
    //alert->setBackGroundImageOpacity(200.0f);
    //layout->setClippingEnabled(true);

    auto create_txt = [&](std::string msg, ui::RelativeLayoutParameter* param) {
        auto txt = ui::Text::create(msg, DEFAULT_FONT, sx(25.0f));
        Label* lbl = (Label*)txt->getVirtualRenderer();
        lbl->getFontAtlas()->setAliasTexParameters();
        txt->setTextColor(Color4B::BLACK);
        //txt->enableOutline(Color4B::BLACK, 2);

        txt->ignoreContentAdaptWithSize(false); //word wrap or something

        alert->addChild(txt);

        txt->setLayoutParameter(param);
        return txt;
    };

    auto header_param = ui::RelativeLayoutParameter::create();
    header_param->setRelativeName("header_param");
    header_param->setAlign(ui::RelativeAlign::PARENT_TOP_CENTER_HORIZONTAL);
    header_param->setMargin(ui::Margin(sx(10), sy(30), sx(10), sy(10)));

    alert->header_txt = create_txt("Title Here", header_param);

    auto sub_header_param = ui::RelativeLayoutParameter::create();
    sub_header_param->setRelativeName("sub_header_param");
    sub_header_param->setAlign(ui::RelativeAlign::LOCATION_BELOW_CENTER);
    sub_header_param->setMargin(ui::Margin(sx(10), sy(10), sx(10), sy(10)));

    alert->sub_header_txt = create_txt("Sub header", sub_header_param);
    sub_header_param->setRelativeToWidgetName("header_param");

    auto body_param = ui::RelativeLayoutParameter::create();
    body_param->setAlign(ui::RelativeAlign::PARENT_LEFT_CENTER_VERTICAL);
    body_param->setMargin(ui::Margin(sx(30), sy(10), sx(10), sy(10)));
    alert->body_txt = create_txt("Body content", body_param);

    Size body_size = alert->body_txt->getAutoRenderSize();
    alert->body_txt->setTextAreaSize(Size(
        body_size.width,
        body_size.height
    ));


    auto close_btn = ui::Button::create();
    close_btn->addTouchEventListener([alert](Ref*, TouchEventType type)
    {
        if (type == TouchEventType::ENDED)
        {
            Size visibleSize = Director::getInstance()->getVisibleSize();
            Vec2 origin = Director::getInstance()->getVisibleOrigin();

            Vec2 pos = Vec2(
                origin.x + visibleSize.width - 20,
                origin.y + 20
                );
            alert->shrink_close(pos);
        };

    });

    close_btn->setTitleText("X");
    close_btn->setTitleColor(Color3B::RED);
    close_btn->setTitleFontSize(sx(40.0f));
    close_btn->getTitleRenderer()->enableOutline(Color4B::GRAY, 10);
    close_btn->setScaleX(sx(1.0f));
    close_btn->setScaleY(sy(1.0f));
    alert->close_btn = close_btn;

    ui::RelativeLayoutParameter* close_param = ui::RelativeLayoutParameter::create();
    close_param->setAlign(ui::RelativeLayoutParameter::RelativeAlign::PARENT_TOP_RIGHT);
    close_param->setMargin(ui::Margin(sx(30), sy(20), sx(30), sy(30)));
    alert->close_btn->setLayoutParameter(close_param);
    alert->addChild(alert->close_btn);

    auto done_btn = ui::Button::create();
    done_btn->addTouchEventListener([alert](Ref*, TouchEventType type)
    {
        if (type == TouchEventType::ENDED)
        {
            Size visibleSize = Director::getInstance()->getVisibleSize();
            Vec2 origin = Director::getInstance()->getVisibleOrigin();

            Vec2 pos = Vec2(
                origin.x + visibleSize.width - 20,
                origin.y + 20
                );
            alert->shrink_close(pos);
        };

    });

    done_btn->setScale9Enabled(true);
    done_btn->loadTextureNormal("main_UI_export_10_scale9_x4.png", ui::TextureResType::PLIST);
    done_btn->setTitleText("Done");
    done_btn->setTitleFontSize(40.0f);
    done_btn->setTitleFontName(DEFAULT_FONT);
    auto lbl_size = done_btn->getTitleRenderer()->getContentSize();
    done_btn->setContentSize(
            Size(
                lbl_size.width * 1.5f,
                lbl_size.height * 1.5f
                )
            );

    done_btn->ignoreContentAdaptWithSize(false); //word wrap or something

    done_btn->setTitleColor(Color3B::BLACK);
    done_btn->setScaleX(sx(1.0f));
    done_btn->setScaleY(sy(1.0f));
    alert->done_btn = done_btn;


    ui::RelativeLayoutParameter* done_param = ui::RelativeLayoutParameter::create();
    done_param->setAlign(ui::RelativeLayoutParameter::RelativeAlign::PARENT_BOTTOM_CENTER_HORIZONTAL);
    done_param->setMargin(ui::Margin(sx(30), sy(20), sx(30), sy(30)));
    done_param->setRelativeName("done_btn");
    alert->done_btn->setLayoutParameter(done_param);
    alert->addChild(alert->done_btn);

    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);

    listener->onTouchBegan = CC_CALLBACK_2(Alert::onTouchBegan, alert);
    listener->onTouchEnded = CC_CALLBACK_2(Alert::onTouchEnded, alert);

    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, alert);

    return alert;
};
Пример #29
0
// on "init" you need to initialize your instance
bool PageTest::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    scheduleUpdate();
    
    percent = 0;
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
    
    auto loadingBar = ui::LoadingBar::create("sliderProgress.png");
    loadingBar->setTag(0);
    loadingBar->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2));
    loadingBar->setPercent(percent);
    this->addChild(loadingBar);
    
    
    
    
    auto checkBox = ui::CheckBox::create("check_box_normal.png", "check_box_normal_press.png", "check_box_active.png", "check_box_normal_disable.png", "check_box_active_disable.png");
    checkBox->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height - 100));
    checkBox->addEventListener(CC_CALLBACK_2(PageTest::selectedEvent, this));
    this->addChild(checkBox);
    
    
    auto slider = ui::Slider::create();
    slider->loadBarTexture("sliderTrack.png");
    slider->loadSlidBallTextures("sliderThumb.png", "sliderThumb.png", "");
    slider->loadProgressBarTexture("sliderProgress.png");
    slider->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height - 200));
    slider->addEventListener(CC_CALLBACK_2(PageTest::sliderEvent, this));
    this->addChild(slider);
    
    

    
    // auto recustom = ui::RichElementCustomNode::create(1, Color3B::WHITE, 255, pAr);
    // richText->pushBackElement(recustom);
    
    
    // androidだとバックグランドが緑がデフォ?
    // androidだと盤面全体が背景白になる
    // http://discuss.cocos2d-x.org/t/ui-pageview-bug-with-v3-rc1-green-background-on-android/12897
    //
    auto layout = ui::Layout::create();
    layout->setSize(Size(visibleSize.width, 200.0f));
    layout->setPosition(Vec2::ZERO);
    layout->setBackGroundColorType(ui::Layout::BackGroundColorType::SOLID);
    layout->setBackGroundColor(Color3B::BLUE);
    this->addChild(layout);
    
    auto pageView = ui::PageView::create();
    /*
    pageView->setBackGroundColorType(ui::Layout::BackGroundColorType::SOLID);
    pageView->setBackGroundColor(Color3B::RED);
    */
    pageView->setSize(Size(visibleSize.width, 130.0f));
    pageView->setPosition(Vec2::ZERO);
    pageView->setContentSize(Size(visibleSize.width, 130.0f));
    
    for (int i = 0; i < 3; ++i) {
        auto layout = ui::Layout::create();
        layout->setBackGroundImage("");
        layout->setBackGroundColor(Color3B::YELLOW);
        layout->setBackGroundColorType(ui::Layout::BackGroundColorType::SOLID);
        layout->setSize(Size(240.0f, 130.0f));
        // layout->addTouchEventListener(<#ccWidgetTouchCallback callback#>)

        
        auto imageView = ui::ImageView::create("HelloWorld.png");
        imageView->setScale9Enabled(true);
        imageView->setSize(Size(240, 130));
        imageView->setPosition(Vec2(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
        layout->addChild(imageView);
        
        auto label = ui::Text::create(StringUtils::format("page %d",(i+1)), "Arial", 30);
        label->setColor(Color3B(192, 192, 192));
        label->setPosition(Vec2(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
        layout->addChild(label);
        
        auto btn = ui::Button::create("");
        btn->setTitleText("");
        btn->setTitleFontSize(12);
        btn->setTitleFontName("");

        
        
        pageView->addPage(layout);
    }
    // pageView->scrollToPage(2);  // うまくいかない。handleReleaseLogicのboundaryのためだと思われる
    pageView->addEventListener(CC_CALLBACK_2(PageTest::pageViewEvent, this));
    
    
    layout->addChild(pageView);
    
    
    auto richText = ui::RichText::create();
    richText->ignoreContentAdaptWithSize(false);
    richText->setSize(Size(100, 100));
    richText->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height - 300));
    this->addChild(richText);
    
    auto re1 = ui::RichElementText::create(1, Color3B::WHITE, 255, "This color is white. ", "Arial", 10);
    richText->pushBackElement(re1);
    
    auto re2 = ui::RichElementText::create(2, Color3B::YELLOW, 255, "This color is yellow. ", "Arial", 24);
    richText->insertElement(re2, 1);
    
    auto reimg = ui::RichElementImage::create(6, Color3B::WHITE, 255, "sliderballnormal.png");
    richText->pushBackElement(reimg);

    
    return true;
}
Пример #30
0
void EquipmentInfo::singleEquipmentInfo(int pkID, int typeClick)
{
    equipmentPKID = pkID;
    for (unsigned int i = 0; i < tempEquipVector.size(); i ++)
    {
        if (tempEquipVector[ i ].ePKID == pkID)
        {
            auto singlePanel = dynamic_cast<Layout* >(Helper::seekWidgetByName(singleInfo, "Panel_Left"));								// 获取属性面板
            auto nameImageString = __String::createWithFormat("%d.png", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eID);
            auto nameImage = dynamic_cast<ImageView* >(Helper::seekWidgetByName(singlePanel, "Image_Equip_0"));						// 设置物品图片
            nameImage->loadTexture(nameImageString->getCString(), TextureResType::UI_TEX_TYPE_PLIST);
            nameImage->setScale(81.0f / 120.0f);
            auto nameText = dynamic_cast<Text* >(Helper::seekWidgetByName(singlePanel, "Label_Name"));								// 装备名称
            if (tempEquipVector[ i ].eLevel == 0)
            {
                auto equipLevel = __String::createWithFormat("%s", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eChinaName);
                nameText->setText(equipLevel->getCString());
            }
            else
            {
                auto equipLevel = __String::createWithFormat("%s+%d", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eChinaName, tempEquipVector[ i ].eLevel);
                nameText->setText(equipLevel->getCString());
            }
            for (int z = 60; z < 62; z ++)
            {
                singlePanel->removeChildByTag( z );
            }
            // 功能按钮
            auto equipButton = dynamic_cast<Button*>(Helper::seekWidgetByName(singlePanel, "Button_Equip"));						// 装备按钮
            equipButton->addTouchEventListener(this, toucheventselector(EquipmentInfo::equipClick));
            equipButton->setVisible(false);
            equipButton->setTouchEnabled(false);

            auto changeButton = dynamic_cast<Button*>(Helper::seekWidgetByName(singlePanel, "Button_Change"));					// 更换
            changeButton->addTouchEventListener(this, toucheventselector(EquipmentInfo::changeClick));
            changeButton->setVisible(false);
            changeButton->setTouchEnabled(false);

            auto unloadButton = dynamic_cast<Button*>(Helper::seekWidgetByName(singlePanel, "Button_Unload"));					// 卸下
            unloadButton->addTouchEventListener(this, toucheventselector(EquipmentInfo::unloadClick));
            unloadButton->setVisible(false);
            unloadButton->setTouchEnabled(false);
            if (interGeneralEquipVector[ 0 ].equipID[ DataManager::getInstance()->equipType - 1 ] == 0)							// 点击的位置没有装备
            {
                equipButton->setVisible(true);
                equipButton->setTouchEnabled(true);

                if (false == NewComer::isGuideDone(1000))						/* 引导ID为0,且未完成 */
                {
                    _comer = NewComer::create(this, 1000, 4);
                }
            }
            else
            {
                if ( interGeneralEquipVector[ 0 ].equipPKID[ DataManager::getInstance()->equipType - 1 ] == pkID )
                {
                    unloadButton->setVisible(true);
                    unloadButton->setTouchEnabled(true);
                }
                else
                {
                    changeButton->setVisible(true);
                    changeButton->setTouchEnabled(true);
                }
            }

            // 物品属性
            auto proptyLabel1 = (Text*)singlePanel->getChildByName("Label_Propty_1");
            proptyLabel1->setFontSize(FontSize);
            proptyLabel1->setVisible(false);
            auto proptyLabel2 = (Text*)singlePanel->getChildByName("Label_Propty_2");
            proptyLabel2->setFontSize(FontSize);
            proptyLabel2->setVisible(false);
            auto label1 = Label::create();
            label1->setSystemFontSize(FontSize);
            label1->setColor(Color3B(255, 76, 0));
            label1->setTag(Label1);
            singlePanel->addChild(label1, 10);
            auto label2 = Label::create();
            label2->setSystemFontSize(FontSize);
            label2->setColor(Color3B(255, 76, 0));
            label2->setTag(Label2);
            singlePanel->addChild(label2, 10);

            auto goodsTypeString = __String::createWithFormat("%s", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].ePositionName);
            auto goodsDesString = __String::createWithFormat("%s", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eDes);
            auto typeLabel = dynamic_cast<Text*>(Helper::seekWidgetByName(singlePanel, "Label_Num"));
            auto desLabel = (Text*)singlePanel->getChildByName("Label_Des");
            typeLabel->setVisible(true);
            typeLabel->setText(goodsTypeString->getCString());

            desLabel->setVisible(true);
            desLabel->ignoreContentAdaptWithSize(false);
            desLabel->setSize(Size(180, 150));
            desLabel->setTextHorizontalAlignment(TextHAlignment::LEFT);
            desLabel->setText(goodsDesString->getCString());
            switch (localEquipVector[ tempEquipVector[ i ].eID - 94001 ].ePositionType)
            {
            case PosTypeHead:
            {
                proptyLabel1->setVisible(true);
                proptyLabel2->setVisible(false);
                proptyLabel1->setText(mpFontChina->getComString("PD")->getCString());

                auto hpString = __String::createWithFormat("%d", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].ePD);
                label1->setPosition(Point(proptyLabel1->getPositionX() + proptyLabel1->getContentSize().width + 10, proptyLabel1->getPositionY()));
                label1->setString(hpString->getCString());
            }
            break;
            case PosTypeArmour:
            {
                proptyLabel1->setVisible(true);
                proptyLabel2->setVisible(false);
                proptyLabel1->setText(mpFontChina->getComString("HP")->getCString());

                auto hpString = __String::createWithFormat("%d", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eHP);
                label1->setPosition(Point(proptyLabel1->getPositionX() + proptyLabel1->getContentSize().width + 10, proptyLabel1->getPositionY()));
                label1->setString(hpString->getCString());
            }
            break;
            case PosTypeDecorations:
            {
                proptyLabel1->setVisible(true);
                proptyLabel1->setText(mpFontChina->getComString("MD")->getCString());
                proptyLabel2->setVisible(false);
                auto attackString = __String::createWithFormat("%d", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eMD);
                label1->setPosition(Point(proptyLabel1->getPositionX() + proptyLabel1->getContentSize().width + 10, proptyLabel1->getPositionY()));
                label1->setString(attackString->getCString());
            }
            break;
            case PosTypeWeapons:
            {
                proptyLabel1->setVisible(true);
                proptyLabel2->setVisible(false);
                proptyLabel1->setText(mpFontChina->getComString("Attack")->getCString());
                label1->setPosition(proptyLabel1->getPosition().x + proptyLabel1->getContentSize().width + 10, proptyLabel1->getPosition().y);
                auto hpString = __String::createWithFormat("%d", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eAtk);
                label1->setString(hpString->getCString());
            }
            break;
            case PosTypeQi:
            {
                proptyLabel1->setVisible(true);
                proptyLabel2->setVisible(true);
                proptyLabel1->setText(mpFontChina->getComString("APR")->getCString());
                label1->setPosition(proptyLabel1->getPosition().x + proptyLabel1->getContentSize().width + 10, proptyLabel1->getPosition().y);
                auto hpString = __String::createWithFormat("%.2f", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eAddCrit);
                label1->setString(hpString->getCString());

                proptyLabel2->setText(mpFontChina->getComString("RPR")->getCString());
                label2->setPosition(proptyLabel2->getPosition().x + proptyLabel2->getContentSize().width + 10, proptyLabel2->getPosition().y);
                auto hpString2 = __String::createWithFormat("%.2f", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eReduceCrit);
                label2->setString(hpString2->getCString());
            }
            break;
            case PosTypeYi:
            {
                proptyLabel1->setVisible(true);
                proptyLabel2->setVisible(true);
                proptyLabel1->setText(mpFontChina->getComString("ARH")->getCString());
                label1->setPosition(proptyLabel1->getPosition().x + proptyLabel1->getContentSize().width + 10, proptyLabel1->getPosition().y);
                auto hpString = __String::createWithFormat("%d", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eAddRealHurt);
                label1->setString(hpString->getCString());

                proptyLabel2->setText(mpFontChina->getComString("RRH")->getCString());
                label2->setPosition(proptyLabel2->getPosition().x + proptyLabel2->getContentSize().width + 10, proptyLabel2->getPosition().y);
                auto hpString2 = __String::createWithFormat("%d", localEquipVector[ tempEquipVector[ i ].eID - 94001 ].eReduceHurt);
                label2->setString(hpString2->getCString());
            }
            break;
            }
        }
    }
}