void piglit_init(int argc, char **argv) { piglit_require_GLSL_version(140); if (argc != 3) usage(argv[0]); test_vs = strcmp(argv[1], "vs") == 0; if (!test_vs && strcmp(argv[1], "fs") != 0) usage(argv[0]); test_arb = strcmp(argv[2], "arb") == 0; if (!test_arb && strcmp(argv[2], "core") != 0) usage(argv[0]); piglit_require_extension("GL_EXT_texture_integer"); piglit_require_extension("GL_ARB_texture_rg"); if (test_arb) { piglit_require_extension("GL_ARB_texture_buffer_object"); } else { if (piglit_get_gl_version() < 31) piglit_require_extension("GL_ARB_texture_buffer_object"); } init_programs(); }
void onInit() { sys::info << "app::COGLDev06NormalMapApp::onInit()" << sys::endl; pCamera = new app::CCamera(60.0f, mConfig.mRatio, 0.1f, 100.0f); pCamera->translateLocal(math::vec3(0.0f, -2.0f, -5.0f)); pShadowFBO = new ogl::CShadowFramebuffer(mConfig.mWidth, mConfig.mHeight); init_programs(); init_lights(); init_textures(); init_objects(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepthf(1.0f); glEnable(GL_CULL_FACE); glFrontFace(GL_CW); glCullFace(GL_BACK); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); }
void onInit() { sys::info << "app::COGLDev45AmbientOcclusionApp::onInit() " << sys::endl; init_programs(); init_scene(); init_renderers(); init_controllers(); }
// support functions void config:: init(float aspect_ratio) { glEnable(GL_MULTISAMPLE_ARB); glClearColor(0.0,0.0,0.0,0.0); aspect_ratio_ = aspect_ratio; init_programs(); init_uniforms(); }
void onInit() { sys::info << "app::COGLDev42PCFShadowMapApp::onInit() " << sys::endl; init_cameras(); init_programs(); init_lights(); init_objects(); init_renderers(); }
void onInit() { sys::info << "app::COGLDev10TessellationApp::onInit() " << sys::endl; init_cameras(); init_programs(); init_lights(); init_objects(); init_renderers(); glExitIfError(); }
//1100110 record //------------------------------------------------------------------------------ int main(int argc, char *argv[]){ int i; if(! std_input_check(argc, argv)) return EXIT_FAILURE; gl_pageID = 1; init_programs(); for (i=0 ; i<gl_program_count; i++){ printf("pid:%i \t initML: %i \t totalML:%i \t totalPages: %i P#:%i \t Flag:%i \n",\ gl_programs[i].pid, \ gl_programs[i].init_memorylocation, \ gl_programs[i].total_memorylocation, \ gl_programs[i].total_pages, \ gl_programs[i].pagetable[gl_programs[0].init_memorylocation].pagenumber,\ gl_programs[i].pagetable[gl_programs[0].init_memorylocation].validbid); //gl_programs[0] because it was the border point } run_programs(); }
void piglit_init(int argc, char **argv) { piglit_require_GLSL_version(140); piglit_require_extension("GL_EXT_texture_integer"); piglit_require_extension("GL_ARB_texture_rg"); if (test_arb) { piglit_require_extension("GL_ARB_texture_buffer_object"); } else { if (piglit_get_gl_version() < 31) piglit_require_extension("GL_ARB_texture_buffer_object"); if (piglit_is_extension_supported("GL_ARB_texture_buffer_object_rgb32")) test_rgb32 = true; } init_programs(); }
struct fv_map_painter * fv_map_painter_new(struct fv_image_data *image_data, struct fv_shader_data *shader_data) { struct fv_map_painter *painter; struct tile_data data; struct fv_map_painter_tile *tile; int first, tx, ty; int tex_width, tex_height; GLuint tex_uniform; painter = fv_alloc(sizeof *painter); if (fv_gl.have_instanced_arrays) { fv_gl.glGenBuffers(1, &painter->instance_buffer); fv_gl.glBindBuffer(GL_ARRAY_BUFFER, painter->instance_buffer); fv_gl.glBufferData(GL_ARRAY_BUFFER, sizeof (struct instance) * FV_MAP_PAINTER_MAX_SPECIALS, NULL, /* data */ GL_DYNAMIC_DRAW); } init_programs(painter, shader_data); if (!load_models(painter, image_data)) goto error_instance_buffer; fv_image_data_get_size(image_data, FV_IMAGE_DATA_MAP_TEXTURE, &tex_width, &tex_height); if (!fv_gl.have_npot_mipmaps) { painter->texture_width = smallest_pot(tex_width); painter->texture_height = smallest_pot(tex_height); } else { painter->texture_width = tex_width; painter->texture_height = tex_height; } fv_gl.glGenTextures(1, &painter->texture); fv_gl.glBindTexture(GL_TEXTURE_2D, painter->texture); fv_gl.glTexImage2D(GL_TEXTURE_2D, 0, /* level */ GL_RGB, painter->texture_width, painter->texture_height, 0, /* border */ GL_RGB, GL_UNSIGNED_BYTE, NULL); fv_image_data_set_sub_2d(image_data, GL_TEXTURE_2D, 0, /* level */ 0, 0, /* x/y offset */ FV_IMAGE_DATA_MAP_TEXTURE); fv_gl.glGenerateMipmap(GL_TEXTURE_2D); fv_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); fv_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); fv_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); fv_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); tex_uniform = fv_gl.glGetUniformLocation(painter->map_program.id, "tex"); fv_gl.glUseProgram(painter->map_program.id); fv_gl.glUniform1i(tex_uniform, 0); tex_uniform = fv_gl.glGetUniformLocation(painter->texture_program.id, "tex"); fv_gl.glUseProgram(painter->texture_program.id); fv_gl.glUniform1i(tex_uniform, 0); fv_buffer_init(&data.vertices); fv_buffer_init(&data.indices); tile = painter->tiles; for (ty = 0; ty < FV_MAP_TILES_Y; ty++) { for (tx = 0; tx < FV_MAP_TILES_X; tx++) { first = data.indices.length / sizeof (uint16_t); tile->min = (data.vertices.length / sizeof (struct vertex)); tile->offset = data.indices.length; generate_tile(painter, &data, tx, ty); tile->max = (data.vertices.length / sizeof (struct vertex)) - 1; tile->count = (data.indices.length / sizeof (uint16_t) - first); tile++; } } assert(data.vertices.length / sizeof (struct vertex) < 65536); painter->array = fv_array_object_new(); fv_gl.glGenBuffers(1, &painter->vertices_buffer); fv_gl.glBindBuffer(GL_ARRAY_BUFFER, painter->vertices_buffer); fv_gl.glBufferData(GL_ARRAY_BUFFER, data.vertices.length, data.vertices.data, GL_STATIC_DRAW); fv_array_object_set_attribute(painter->array, FV_SHADER_DATA_ATTRIB_POSITION, 4, /* size */ GL_UNSIGNED_BYTE, GL_FALSE, /* normalized */ sizeof (struct vertex), 0, /* divisor */ painter->vertices_buffer, offsetof(struct vertex, x)); fv_array_object_set_attribute(painter->array, FV_SHADER_DATA_ATTRIB_TEX_COORD, 2, /* size */ GL_UNSIGNED_SHORT, GL_TRUE, /* normalized */ sizeof (struct vertex), 0, /* divisor */ painter->vertices_buffer, offsetof(struct vertex, s)); fv_gl.glGenBuffers(1, &painter->indices_buffer); fv_array_object_set_element_buffer(painter->array, painter->indices_buffer); fv_gl.glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.indices.length, data.indices.data, GL_STATIC_DRAW); fv_buffer_destroy(&data.indices); fv_buffer_destroy(&data.vertices); return painter; error_instance_buffer: if (fv_gl.have_instanced_arrays) fv_gl.glDeleteBuffers(1, &painter->instance_buffer); fv_free(painter); return NULL; }