Пример #1
0
Platform3DObject Extensions3DOpenGL::createVertexArrayOES()
{
    m_context->makeContextCurrent();
    GLuint array = 0;
#if (PLATFORM(GTK) || PLATFORM(EFL)) || PLATFORM(WIN)
    if (isVertexArrayObjectSupported())
        glGenVertexArrays(1, &array);
#elif PLATFORM(QT)
#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
    if (isVertexArrayObjectSupported())
        m_vaoFunctions->glGenVertexArrays(1, &array);
#endif
#elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    glGenVertexArraysAPPLE(1, &array);
#endif
    return array;
}
Пример #2
0
void Extensions3DOpenGL::bindVertexArrayOES(Platform3DObject array)
{
    m_context->makeContextCurrent();
#if (PLATFORM(GTK) || PLATFORM(EFL) || PLATFORM(WIN))
    if (isVertexArrayObjectSupported())
        glBindVertexArray(array);
#elif PLATFORM(QT)
#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
    if (isVertexArrayObjectSupported())
        m_vaoFunctions->glBindVertexArray(array);
#endif
#elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    glBindVertexArrayAPPLE(array);
#else
    UNUSED_PARAM(array);
#endif
}
Пример #3
0
void Extensions3DOpenGL::deleteVertexArrayOES(Platform3DObject array)
{
    if (!array)
        return;

    m_context->makeContextCurrent();
#if (PLATFORM(GTK) || PLATFORM(EFL) || PLATFORM(WIN))
    if (isVertexArrayObjectSupported())
        glDeleteVertexArrays(1, &array);
#elif PLATFORM(QT)
#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
    if (isVertexArrayObjectSupported())
        m_vaoFunctions->glDeleteVertexArrays(1, &array);
#endif
#elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    glDeleteVertexArraysAPPLE(1, &array);
#endif
}
Пример #4
0
Platform3DObject Extensions3DOpenGL::createVertexArrayOES()
{
    m_context->makeContextCurrent();
    GLuint array = 0;
#if (PLATFORM(GTK) || PLATFORM(EFL) || PLATFORM(WIN) || PLATFORM(NIX) || PLATFORM(JS))
    if (isVertexArrayObjectSupported())
        glGenVertexArrays(1, &array);
#elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    glGenVertexArraysAPPLE(1, &array);
#endif
    return array;
}
Пример #5
0
void Extensions3DOpenGL::bindVertexArrayOES(Platform3DObject array)
{
    m_context->makeContextCurrent();
#if (PLATFORM(GTK) || PLATFORM(EFL) || PLATFORM(WIN) || PLATFORM(IOS))
    if (isVertexArrayObjectSupported())
        glBindVertexArray(array);
#elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    glBindVertexArrayAPPLE(array);
#else
    UNUSED_PARAM(array);
#endif
}
Пример #6
0
GC3Dboolean Extensions3DOpenGL::isVertexArrayOES(Platform3DObject array)
{
    if (!array)
        return GL_FALSE;

    m_context->makeContextCurrent();
#if (PLATFORM(GTK) || PLATFORM(EFL) || PLATFORM(WIN))
    if (isVertexArrayObjectSupported())
        return glIsVertexArray(array);
#elif PLATFORM(QT)
#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
    if (isVertexArrayObjectSupported())
        return m_vaoFunctions->glIsVertexArray(array);
#endif
#elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    return glIsVertexArrayAPPLE(array);
#endif

    m_context->synthesizeGLError(GL_INVALID_OPERATION);
    return GL_FALSE;
}
Пример #7
0
void Extensions3DOpenGL::deleteVertexArrayOES(Platform3DObject array)
{
    if (!array)
        return;

    m_context->makeContextCurrent();
#if (PLATFORM(GTK) || PLATFORM(EFL) || PLATFORM(WIN) || PLATFORM(NIX) || PLATFORM(JS))
    if (isVertexArrayObjectSupported())
        glDeleteVertexArrays(1, &array);
#elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    glDeleteVertexArraysAPPLE(1, &array);
#endif
}
Пример #8
0
GC3Dboolean Extensions3DOpenGL::isVertexArrayOES(Platform3DObject array)
{
    if (!array)
        return GL_FALSE;

    m_context->makeContextCurrent();
#if (PLATFORM(GTK) || PLATFORM(EFL) || PLATFORM(WIN) || PLATFORM(NIX) || PLATFORM(JS))
    if (isVertexArrayObjectSupported())
        return glIsVertexArray(array);
#elif defined(GL_APPLE_vertex_array_object) && GL_APPLE_vertex_array_object
    return glIsVertexArrayAPPLE(array);
#endif
    return GL_FALSE;
}
Пример #9
0
bool Extensions3DOpenGL::supportsExtension(const String& name)
{
    // GL_ANGLE_framebuffer_blit and GL_ANGLE_framebuffer_multisample are "fake". They are implemented using other
    // extensions. In particular GL_EXT_framebuffer_blit and GL_EXT_framebuffer_multisample
#if PLATFORM(QT)
    if (name == "GL_ANGLE_framebuffer_blit" || name == "GL_EXT_framebuffer_blit")
        return m_context->m_functions->hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
    if (name == "GL_ANGLE_framebuffer_multisample" || name == "GL_EXT_framebuffer_multisample")
        return m_context->m_functions->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample);

    if (name == "GL_OES_texture_npot" || name == "GL_ARB_texture_non_power_of_two")
        return m_context->m_functions->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures);
    if (name == "GL_OES_packed_depth_stencil" || name == "GL_EXT_packed_depth_stencil")
        return m_context->m_functions->hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil);

    // FIXME: We don't have the robustness methods from Extensions3DOpenGLES.
    if (name == "GL_EXT_robustness")
        return false;
#else
    if (name == "GL_ANGLE_framebuffer_blit")
        return m_availableExtensions.contains("GL_EXT_framebuffer_blit");
    if (name == "GL_ANGLE_framebuffer_multisample")
        return m_availableExtensions.contains("GL_EXT_framebuffer_multisample");
#endif

    // GL_OES_vertex_array_object
    if (name == "GL_OES_vertex_array_object") {
#if (PLATFORM(GTK) || PLATFORM(EFL))
        return m_availableExtensions.contains("GL_ARB_vertex_array_object");
#elif PLATFORM(QT)
        return isVertexArrayObjectSupported();
#else
        return m_availableExtensions.contains("GL_APPLE_vertex_array_object");
#endif
    }

    if (!m_context->isGLES2Compliant()) {
        // Desktop GL always supports GL_OES_rgb8_rgba8.
        if (name == "GL_OES_rgb8_rgba8")
            return true;

        // If GL_ARB_texture_float is available then we report GL_OES_texture_float and
        // GL_OES_texture_half_float as available.
        if (name == "GL_OES_texture_float" || name == "GL_OES_texture_half_float")
            return m_availableExtensions.contains("GL_ARB_texture_float");

        // Desktop GL always supports the standard derivative functions
        if (name == "GL_OES_standard_derivatives")
            return true;

        // Desktop GL always supports UNSIGNED_INT indices
        if (name == "GL_OES_element_index_uint")
            return true;
    }

    if (name == "GL_EXT_draw_buffers") {
#if PLATFORM(MAC)
        return m_availableExtensions.contains("GL_ARB_draw_buffers");
#else
        // FIXME: implement support for other platforms.
        return false;
#endif
    }
    return m_availableExtensions.contains(name);
}