static void gui_level(int id, int i) { struct level *l = get_level(i); const GLubyte *fore = 0; const GLubyte *back = 0; int jd; if (!l) { gui_label(id, " ", GUI_SML, gui_blk, gui_blk); return; } if (level_opened(l)) { fore = level_bonus(l) ? gui_grn : gui_wht; back = level_completed(l) ? fore : gui_yel; } jd = gui_label(id, level_name(l), GUI_SML, back, fore); if (level_opened(l) || config_cheat()) gui_set_state(jd, START_LEVEL, i); }
int progress_play(struct level *l) { if (l && (level_opened(l) || config_cheat())) { level = l; next = NULL; status = GAME_NONE; coins = 0; timer = 0; goal = goal_i = level_goal(level); if (same_goal_e) same_goal_e = 0; else goal_e = (mode != MODE_CHALLENGE && level_completed(level) && config_get_d(CONFIG_LOCK_GOALS) == 0) || goal == 0; prev = curr; time_rank = RANK_LAST; goal_rank = RANK_LAST; coin_rank = RANK_LAST; return init_level(); } return 0; }
static void gui_level(int id, char *text, int i) { int o = level_opened(i); int e = level_exists(i); if (o) gui_state(id, text, GUI_SML, i, 0); else if (e) gui_label(id, text, GUI_SML, GUI_ALL, gui_yel, gui_red); else gui_label(id, text, GUI_SML, GUI_ALL, gui_blk, gui_blk); }
int progress_next_avail(void) { if (next) { if (mode == MODE_CHALLENGE) return status == GAME_GOAL; else return level_opened(next); } return 0; }
static void start_over_level(int i) { struct level *l = get_level(i); if (level_opened(l) || config_cheat()) { gui_set_image(shot_id, level_shot(l)); set_score_board(level_score(l, SCORE_COIN), -1, level_score(l, SCORE_TIME), -1, level_score(l, SCORE_GOAL), -1); if (file_id) gui_set_label(file_id, level_file(l)); } }
static int start_action(int i) { audio_play(AUD_MENU, 1.0f); if (i == START_BACK) return goto_state(&st_set); if (level_opened(i)) { if (level_play(USER_REPLAY_FILE, i)) return goto_state(&st_level); else { set_free(); return goto_state(&st_title); } } return 1; }
static int goal_gui(void) { const char *s1 = _("New Record"); const char *s2 = _("GOAL"); int id, jd, kd, ld, md; int high = progress_lvl_high(); if ((id = gui_vstack(0))) { int gid = 0; if (curr_mode() == MODE_CHALLENGE) { int coins, score, balls; int i; /* Reverse-engineer initial score and balls. */ if (resume) { coins = 0; score = curr_score(); balls = curr_balls(); } else { coins = curr_coins(); score = curr_score() - coins; balls = curr_balls(); for (i = curr_score(); i > score; i--) if (progress_reward_ball(i)) balls--; } /*if ((jd = gui_hstack(id))) { gui_filler(jd);*/ if ((kd = gui_vstack(id))) { if ((ld = video.device_w < video.device_h ? gui_vstack(kd) : gui_hstack(kd))) { if ((md = gui_harray(ld))) { balls_id = gui_count(md, 100, GUI_MED); gui_label(md, _("Balls"), GUI_MED, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { score_id = gui_count(md, 1000, GUI_MED); gui_label(md, _("Score"), GUI_MED, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { coins_id = gui_count(md, 100, GUI_MED); gui_label(md, _("Coins"), GUI_MED, gui_wht, gui_wht); } gui_set_count(balls_id, balls); gui_set_count(score_id, score); gui_set_count(coins_id, coins); } if ((ld = gui_harray(kd))) { const struct level *l; gui_label(ld, "", GUI_SML, 0, 0); for (i = MAXLVL - 1; i >= 0; i--) if ((l = get_level(i)) && level_bonus(l)) { const GLubyte *c = (level_opened(l) ? gui_grn : gui_gry); gui_label(ld, level_name(l), GUI_SML, c, c); } gui_label(ld, "", GUI_SML, 0, 0); } gui_set_rect(kd, GUI_ALL); } /*gui_filler(jd); }*/ gui_space(id); } else { gid = gui_label(id, high ? s1 : s2, GUI_LRG, gui_blu, gui_grn); gui_space(id); balls_id = score_id = coins_id = 0; } gui_score_board(id, (GUI_SCORE_COIN | GUI_SCORE_TIME | GUI_SCORE_GOAL | GUI_SCORE_SAVE), 1, high); gui_space(id); if ((jd = gui_harray(id))) { if (progress_done()) gui_start(jd, _("Finish"), GUI_MED, GOAL_DONE, 0); else if (progress_last()) gui_start(jd, _("Finish"), GUI_MED, GOAL_LAST, 0); if (progress_next_avail()) gui_start(jd, _("Next"), GUI_MED, GOAL_NEXT, 0); if (progress_same_avail()) gui_start(jd, _("Retry"), GUI_MED, GOAL_SAME, 0); if (!progress_done() && !progress_last()) gui_start(jd, _("Quit"), GUI_MED, GOAL_DONE, 0); //if (demo_saved()) // gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0); } if (!resume && gid) gui_pulse(gid, 1.2f); gui_layout(id, 0, 0); } set_score_board(level_score(curr_level(), SCORE_COIN), progress_coin_rank(), level_score(curr_level(), SCORE_TIME), progress_time_rank(), level_score(curr_level(), SCORE_GOAL), progress_goal_rank()); return id; }
void progress_stat(int s) { int i, dirty = 0; status = s; coins = curr_coins(); timer = (level_time(level) == 0 ? curr_clock() : level_time(level) - curr_clock()); switch (status) { case GAME_GOAL: for (i = curr.score + 1; i <= curr.score + coins; i++) if (progress_reward_ball(i)) curr.balls++; curr.score += coins; curr.times += timer; dirty = level_score_update(level, timer, coins, &time_rank, goal == 0 ? &goal_rank : NULL, &coin_rank); if (!level_completed(level)) { level_complete(level); dirty = 1; } /* Compute next level. */ if (mode == MODE_CHALLENGE) { for (next = level->next; next && level_bonus(next); next = next->next) { if (!level_opened(next)) { level_open(next); dirty = 1; } } } else { for (next = level->next; next && level_bonus(next) && !level_opened(next); next = next->next) /* Do nothing */; } /* Open next level or complete the set. */ if (next) { level_open(next); dirty = 1; } else done = mode == MODE_CHALLENGE; break; case GAME_FALL: /* Fall through. */ case GAME_TIME: for (next = level->next; next && !level_opened(next); next = next->next) /* Do nothing */; curr.times += timer; curr.balls -= 1; break; } if (dirty && mode != MODE_STANDALONE) set_store_hs(); demo_play_stat(status, coins, timer); }