Пример #1
0
static void _artemis_birth(void)
{
    py_birth_obj_aux(TV_BOW, SV_SHORT_BOW, 1);
    py_birth_obj_aux(TV_ARROW, SV_AMMO_NORMAL, rand_range(15, 20));
    py_birth_food();
    py_birth_light();
}
Пример #2
0
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_SHORT_SWORD, 1);
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL, 1);
    py_birth_obj_aux(TV_BOW, SV_SHORT_BOW, 1);
    py_birth_obj_aux(TV_ARROW, SV_AMMO_NORMAL, rand_range(30, 50));
}
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_DAGGER, 1);
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1);
    py_birth_obj_aux(TV_BOW, SV_SHORT_BOW, 1);
    py_birth_obj_aux(TV_ARROW, SV_ARROW, 25);
}
Пример #4
0
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_DAGGER, 1);
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1);
    py_birth_obj_aux(TV_BOW, SV_LIGHT_XBOW, 1);
    py_birth_obj_aux(TV_BOLT, SV_AMMO_NORMAL, rand_range(20, 30));
}
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_DAGGER, 1);
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_ROBE, 1);
    py_birth_obj_aux(TV_POTION, SV_POTION_CLARITY, 15);
    py_birth_obj_aux(TV_WAND, EFFECT_BOLT_MISSILE, 1);
    py_birth_spellbooks();
}
Пример #6
0
/**********************************************************************
 * Common Evolution: 
 *       10       20      30         40     45
 *  Clay -> Stone -> Iron -> Mithril -> Eog -> Colossus | Sky | Spellwarp
 **********************************************************************/
static void _birth(void) 
{ 
    object_type forge;

    p_ptr->current_r_idx = MON_CLAY_GOLEM;
    skills_innate_init("Fist", WEAPON_EXP_BEGINNER, WEAPON_EXP_MASTER);

    object_prep(&forge, lookup_kind(TV_HARD_ARMOR, SV_CHAIN_MAIL));
    py_birth_obj(&forge);

    object_prep(&forge, lookup_kind(TV_BOOTS, SV_PAIR_OF_METAL_SHOD_BOOTS));
    py_birth_obj(&forge);

    py_birth_obj_aux(TV_STAFF, EFFECT_NOTHING, 1);
    py_birth_light();
}
Пример #7
0
static void _birth(void)
{
    py_birth_obj_aux(TV_POTION, SV_POTION_HEROISM, randint1(5));
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1);
    py_birth_spellbooks();
}
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_BROAD_SWORD, 1);
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1);
    py_birth_spellbooks();
}
Пример #9
0
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_BROAD_SWORD, 1);
    py_birth_obj_aux(TV_HARD_ARMOR, SV_RING_MAIL, 1);
    py_birth_spellbooks();
}
Пример #10
0
static void _birth(void)
{
    py_birth_obj_aux(TV_HAFTED, SV_WHIP, 1);
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1);
    py_birth_obj_aux(TV_SCROLL, SV_SCROLL_MAPPING, rand_range(5, 10));
}
static void _birth(void)
{
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_ROBE, 1);
    py_birth_spellbooks();
}
Пример #12
0
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_BROAD_SWORD, 1);
    py_birth_obj_aux(TV_HARD_ARMOR, SV_CHAIN_MAIL, 1);
    py_birth_obj_aux(TV_POTION, SV_POTION_CURE_CRITICAL, rand_range(2, 5));
}
Пример #13
0
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_DAGGER, 1);
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_ROBE, 1);
    py_birth_obj_aux(TV_POTION, SV_POTION_SPEED, rand_range(2, 5));
}
static void _birth(void)
{
    py_birth_obj_aux(TV_POLEARM, SV_BROAD_AXE, 1);
    py_birth_obj_aux(TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL, 1);
    py_birth_obj_aux(TV_POTION, SV_POTION_HEALING, 1);
}
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_SMALL_SWORD, 1);
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1);
    py_birth_obj_aux(TV_POTION, SV_POTION_SPEED, 3);
}
Пример #16
0
static void _birth(void)
{
    py_birth_obj_aux(TV_SWORD, SV_SHORT_SWORD, 1);
    py_birth_obj_aux(TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR, 1);
    py_birth_obj_aux(TV_POTION, SV_POTION_SPEED, rand_range(2, 5));
}