Пример #1
0
// get a target from a cluster using the preferences
BOOL scrTargetInCluster(void)
{
	SDWORD		tarPlayer, tarType, visPlayer, clusterID, cluster;
	BASE_OBJECT	*psTarget;

	if (!stackPopParams(2, VAL_INT, &clusterID, VAL_INT, &visPlayer))
	{
		return FALSE;
	}

	if (clusterID < 0 || clusterID >= CLUSTER_MAX)
	{
		ASSERT((FALSE, "scrTargetInCluster: invalid clusterID"));
		return FALSE;
	}

	cluster = aClusterMap[clusterID];
	tarPlayer = aClusterInfo[cluster] & CLUSTER_PLAYER_MASK;
	tarType = (aClusterInfo[cluster] & CLUSTER_DROID) ? SCR_TAR_DROID : SCR_TAR_STRUCT;

	psTarget = scrTargetInArea(tarPlayer, visPlayer, tarType, cluster,
							scrollMinX*TILE_UNITS,scrollMinY*TILE_UNITS,
							scrollMaxX*TILE_UNITS,scrollMaxY*TILE_UNITS);

	if (!stackPushResult(ST_BASEOBJECT, (UDWORD)psTarget))
	{
		return FALSE;
	}

	return TRUE;
}
Пример #2
0
// get a target from a cluster using the preferences
bool scrTargetInCluster(void)
{
	SDWORD		tarPlayer, tarType, visPlayer, clusterID, cluster;
	BASE_OBJECT	*psTarget;

	if (!stackPopParams(2, VAL_INT, &clusterID, VAL_INT, &visPlayer))
	{
		return false;
	}

	if (clusterID < 0 || clusterID >= CLUSTER_MAX)
	{
		ASSERT(false, "scrTargetInCluster: invalid clusterID");
		return false;
	}

	cluster = aClusterMap[clusterID];
	tarPlayer = aClusterInfo[cluster] & CLUSTER_PLAYER_MASK;
	tarType = (aClusterInfo[cluster] & CLUSTER_DROID) ? SCR_TAR_DROID : SCR_TAR_STRUCT;

	psTarget = scrTargetInArea(tarPlayer, visPlayer, tarType, cluster,
	        scrollMinX * TILE_UNITS, scrollMinY * TILE_UNITS,
	        scrollMaxX * TILE_UNITS, scrollMaxY * TILE_UNITS);

	scrFunctionResult.v.oval = psTarget;
	if (!stackPushResult((INTERP_TYPE)ST_BASEOBJECT, &scrFunctionResult))
	{
		return false;
	}

	return true;
}
Пример #3
0
// get a structure target in an area using the preferences
bool scrStructTargetInArea(void)
{
	SDWORD		x1, y1, x2, y2;
	SDWORD		tarPlayer, visPlayer;

	if (!stackPopParams(6, VAL_INT, &tarPlayer, VAL_INT, &visPlayer,
	        VAL_INT, &x1, VAL_INT, &y1, VAL_INT, &x2, VAL_INT, &y2))
	{
		return false;
	}

	scrFunctionResult.v.oval = (STRUCTURE *)scrTargetInArea(tarPlayer, visPlayer, SCR_TAR_STRUCT, 0, x1, y1, x2, y2);

	if (!stackPushResult((INTERP_TYPE)ST_STRUCTURE, &scrFunctionResult))
	{
		return false;
	}

	return true;
}
Пример #4
0
// get a droid target on the map using the preferences
BOOL scrDroidTargetOnMap(void)
{
	SDWORD		tarPlayer, visPlayer;
	DROID		*psTarget;

	if (!stackPopParams(2, VAL_INT, &tarPlayer, VAL_INT, &visPlayer))
	{
		return FALSE;
	}

	psTarget = (DROID *)scrTargetInArea(tarPlayer, visPlayer, SCR_TAR_DROID, 0,
							scrollMinX*TILE_UNITS,scrollMinY*TILE_UNITS,
							scrollMaxX*TILE_UNITS,scrollMaxY*TILE_UNITS);

	if (!stackPushResult(ST_DROID, (UDWORD)psTarget))
	{
		return FALSE;
	}

	return TRUE;
}
Пример #5
0
// get a droid target in an area using the preferences
BOOL scrDroidTargetInArea(void)
{
	SDWORD		x1,y1,x2,y2;
	SDWORD		tarPlayer, visPlayer;
	DROID		*psTarget;

	if (!stackPopParams(6, VAL_INT, &tarPlayer, VAL_INT, &visPlayer,
						   VAL_INT, &x1, VAL_INT, &y1, VAL_INT, &x2, VAL_INT, &y2))
	{
		return FALSE;
	}

	psTarget = (DROID *)scrTargetInArea(tarPlayer, visPlayer, SCR_TAR_DROID, 0, x1,y1, x2,y2);

	if (!stackPushResult(ST_DROID, (UDWORD)psTarget))
	{
		return FALSE;
	}

	return TRUE;
}
Пример #6
0
// get a structure target on the map using the preferences
BOOL scrStructTargetOnMap(void)
{
	SDWORD		tarPlayer, visPlayer;
	STRUCTURE	*psTarget;

	if (!stackPopParams(2, VAL_INT, &tarPlayer, VAL_INT, &visPlayer))
	{
		return FALSE;
	}

	psTarget = (STRUCTURE *)scrTargetInArea(tarPlayer, visPlayer, SCR_TAR_STRUCT, 0,
									scrollMinX*TILE_UNITS,scrollMinY*TILE_UNITS,
									scrollMaxX*TILE_UNITS,scrollMaxY*TILE_UNITS);

	if (!stackPushResult(ST_STRUCTURE, (UDWORD)psTarget))
	{
		return FALSE;
	}

	return TRUE;
}
Пример #7
0
// get a structure target in an area using the preferences
BOOL scrStructTargetInArea(void)
{
	SDWORD		x1,y1,x2,y2;
	SDWORD		tarPlayer, visPlayer;
	STRUCTURE	*psTarget;

	if (!stackPopParams(6, VAL_INT, &tarPlayer, VAL_INT, &visPlayer,
						   VAL_INT, &x1, VAL_INT, &y1, VAL_INT, &x2, VAL_INT, &y2))
	{
		return FALSE;
	}

	psTarget = (STRUCTURE *)scrTargetInArea(tarPlayer, visPlayer, SCR_TAR_STRUCT, 0, x1,y1, x2,y2);

	if (!stackPushResult(ST_STRUCTURE, (UDWORD)psTarget))
	{
		return FALSE;
	}

	return TRUE;
}
Пример #8
0
// get a droid target on the map using the preferences
bool scrDroidTargetOnMap(void)
{
	SDWORD		tarPlayer, visPlayer;
	DROID		*psTarget;

	if (!stackPopParams(2, VAL_INT, &tarPlayer, VAL_INT, &visPlayer))
	{
		return false;
	}

	psTarget = (DROID *)scrTargetInArea(tarPlayer, visPlayer, SCR_TAR_DROID, 0,
	        scrollMinX * TILE_UNITS, scrollMinY * TILE_UNITS,
	        scrollMaxX * TILE_UNITS, scrollMaxY * TILE_UNITS);

	scrFunctionResult.v.oval = psTarget;
	if (!stackPushResult((INTERP_TYPE)ST_DROID, &scrFunctionResult))
	{
		return false;
	}

	return true;
}
Пример #9
0
// get a droid target in an area using the preferences
bool scrDroidTargetInArea(void)
{
	SDWORD		x1, y1, x2, y2;
	SDWORD		tarPlayer, visPlayer;
	DROID		*psTarget;

	if (!stackPopParams(6, VAL_INT, &tarPlayer, VAL_INT, &visPlayer,
	        VAL_INT, &x1, VAL_INT, &y1, VAL_INT, &x2, VAL_INT, &y2))
	{
		return false;
	}

	psTarget = (DROID *)scrTargetInArea(tarPlayer, visPlayer, SCR_TAR_DROID, 0, x1, y1, x2, y2);

	scrFunctionResult.v.oval = psTarget;
	if (!stackPushResult((INTERP_TYPE)ST_DROID, &scrFunctionResult))
	{
		return false;
	}

	return true;
}