void ui_close_window( UI_WINDOW * wnd ) { ui_mouse_hide(); ui_gadget_delete_all( wnd ); if (W_BACKGROUND) { gr_bm_ubitblt(W_WIDTH, W_HEIGHT, W_X, W_Y, 0, 0, W_BACKGROUND, &(grd_curscreen->sc_canvas.cv_bitmap)); gr_free_bitmap( W_BACKGROUND ); } else { gr_set_current_canvas( NULL ); gr_setcolor( CBLACK ); gr_rect( W_X, W_Y, W_X+W_WIDTH-1, W_Y+W_HEIGHT-1 ); } gr_free_sub_canvas( W_CANVAS ); gr_set_current_canvas( W_OLDCANVAS ); selected_gadget = NULL; remove_window( wnd ); if (CurWindow==wnd) CurWindow = NULL; d_free( wnd ); ui_mouse_show(); }
void ui_draw_checkbox( UI_GADGET_CHECKBOX * checkbox ) { if ((checkbox->status==1) || (checkbox->position != checkbox->oldposition)) { checkbox->status = 0; ui_mouse_hide(); gr_set_current_canvas( checkbox->canvas ); if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)checkbox) gr_set_fontcolor( CRED, -1 ); else gr_set_fontcolor( CBLACK, -1 ); if (checkbox->position == 0 ) { ui_draw_box_out( 0, 0, checkbox->width-1, checkbox->height-1 ); if (checkbox->flag) ui_string_centered( Middle(checkbox->width), Middle(checkbox->height), "X" ); else ui_string_centered( Middle(checkbox->width), Middle(checkbox->height), " " ); } else { ui_draw_box_in( 0, 0, checkbox->width-1, checkbox->height-1 ); if (checkbox->flag) ui_string_centered( Middle(checkbox->width)+1, Middle(checkbox->height)+1, "X" ); else ui_string_centered( Middle(checkbox->width)+1, Middle(checkbox->height)+1, " " ); } gr_ustring( checkbox->width+4, 2, checkbox->text ); ui_mouse_show(); } }
void menu_show( MENU * menu ) { int i; ui_mouse_hide(); gr_set_current_canvas(NULL); // Don't save background it if it's already drawn if (!menu->Displayed) { // Save the background gr_bm_ubitblt(menu->w, menu->h, 0, 0, menu->x, menu->y, &(grd_curscreen->sc_canvas.cv_bitmap), menu->Background); // Draw the menu background gr_setcolor( CGREY ); gr_urect( menu->x, menu->y, menu->x + menu->w - 1, menu->y + menu->h - 1 ); if ( menu != &Menu[0] ) { gr_setcolor( CBLACK ); gr_ubox( menu->x, menu->y, menu->x + menu->w - 1, menu->y + menu->h - 1 ); } } // Draw the items for (i=0; i< menu->NumItems; i++ ) item_show( menu, i ); ui_mouse_show(); // Mark as displayed. menu->Displayed = 1; }
void ui_draw_scrollbar( UI_GADGET_SCROLLBAR * scrollbar ) { int x, y; if (scrollbar->status==0) return; scrollbar->status = 0; x = y = 0; ui_mouse_hide(); gr_set_current_canvas( scrollbar->canvas ); if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)scrollbar) gr_setcolor( CRED ); else gr_setcolor( CGREY ); gr_rect( 0, 0, scrollbar->width-1, scrollbar->fake_position-1 ); gr_rect( 0, scrollbar->fake_position+scrollbar->fake_size, scrollbar->width-1, scrollbar->height-1); ui_draw_box_out(0, scrollbar->fake_position, scrollbar->width-1, scrollbar->fake_position+scrollbar->fake_size-1 ); ui_mouse_show(); }
void ui_draw_radio( UI_GADGET_RADIO * radio ) { if ((radio->status==1) || (radio->position != radio->oldposition)) { radio->status = 0; ui_mouse_hide(); gr_set_current_canvas( radio->canvas ); if (radio->flag) gr_set_fontcolor( CRED, -1 ); else gr_set_fontcolor( CBLACK, -1 ); if (radio->position == 0 ) { ui_draw_box_out( 0, 0, radio->width-1, radio->height-1 ); ui_string_centered( Middle(radio->width), Middle(radio->height), "þ" ); } else { ui_draw_box_in( 0, 0, radio->width-1, radio->height-1 ); ui_string_centered( Middle(radio->width)+1, Middle(radio->height)+1, "þ" ); } if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)radio) gr_set_fontcolor( CRED, CWHITE ); else gr_set_fontcolor( CBLACK, CWHITE ); gr_ustring( radio->width+4, 2, radio->text ); ui_mouse_show(); } }
int MacroPlayFast() { if (MacroStatus== UI_STATUS_NORMAL && MacroNumEvents > 0 && RecordBuffer ) { ui_mouse_hide(); ui_play_events_fast(MacroNumEvents, RecordBuffer); MacroStatus = UI_STATUS_FASTPLAY; } return 1; }
void ui_wprintf( UI_WINDOW * wnd, char * format, ... ) { char buffer[1000]; va_list args; va_start(args, format ); vsprintf(buffer,format,args); gr_set_current_canvas( W_CANVAS ); ui_mouse_hide(); W_TEXT_X = gr_string( W_TEXT_X, W_TEXT_Y, buffer ); ui_mouse_show(); }
void ui_wprintf_at( UI_WINDOW * wnd, short x, short y, char * format, ... ) { char buffer[1000]; va_list args; va_start(args, format ); vsprintf(buffer,format,args); gr_set_current_canvas( W_CANVAS ); ui_mouse_hide(); gr_string( x, y, buffer ); ui_mouse_show(); }
void menu_move_bar_to( MENU * menu, int number ) { int old_item; old_item = menu->CurrentItem; menu->CurrentItem = number; if (menu->Displayed && (number != old_item)) { ui_mouse_hide(); item_show( menu, old_item ); item_show( menu, number ); ui_mouse_show(); } }
int medlisp_update_screen() { int vn; if (!render_3d_in_big_window) for (vn=0;vn<N_views;vn++) if (Views[vn]->ev_changed || (Update_flags & (UF_WORLD_CHANGED|UF_VIEWPOINT_MOVED|UF_ED_STATE_CHANGED))) { draw_world(Views[vn]->ev_canv,Views[vn],Cursegp,Big_depth); Views[vn]->ev_changed = 0; } if (Update_flags & (UF_WORLD_CHANGED|UF_GAME_VIEW_CHANGED|UF_ED_STATE_CHANGED)) { grs_canvas temp_canvas; grs_canvas *render_canv,*show_canv; if (render_3d_in_big_window) { gr_init_sub_canvas(&temp_canvas,canv_offscreen,0,0, LargeView.ev_canv->cv_bitmap.bm_w,LargeView.ev_canv->cv_bitmap.bm_h); render_canv = &temp_canvas; show_canv = LargeView.ev_canv; } else { render_canv = VR_offscreen_buffer; show_canv = Canv_editor_game; } gr_set_current_canvas(render_canv); render_frame(0); Assert(render_canv->cv_bitmap.bm_w == show_canv->cv_bitmap.bm_w && render_canv->cv_bitmap.bm_h == show_canv->cv_bitmap.bm_h); ui_mouse_hide(); gr_bm_ubitblt(show_canv->cv_bitmap.bm_w,show_canv->cv_bitmap.bm_h, 0,0,0,0,&render_canv->cv_bitmap,&show_canv->cv_bitmap); ui_mouse_show(); } Update_flags=UF_NONE; //clear flags return 1; }
void menu_hide( MENU * menu ) { // Can't hide if it's not already drawn if (!menu->Displayed) return; menu->Active = 0; // Restore the background ui_mouse_hide(); gr_bm_ubitblt(menu->w, menu->h, menu->x, menu->y, 0, 0, menu->Background, &(grd_curscreen->sc_canvas.cv_bitmap)); ui_mouse_show(); // Mark as hidden. menu->Displayed = 0; }
void ui_draw_userbox( UI_GADGET_USERBOX * userbox ) { if ( userbox->status==1 ) { userbox->status = 0; ui_mouse_hide(); gr_set_current_canvas( userbox->canvas ); if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)userbox) gr_setcolor( CRED ); else gr_setcolor( CBRIGHT ); gr_box( -1, -1, userbox->width, userbox->height ); ui_mouse_show(); } }
void ui_draw_inputbox( UI_GADGET_INPUTBOX * inputbox ) { int w, h, aw; if ((inputbox->status==1) || (inputbox->position != inputbox->oldposition)) { ui_mouse_hide(); gr_set_current_canvas( inputbox->canvas ); if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)inputbox) { if (inputbox->first_time) gr_set_fontcolor( CBLACK, CRED ); else gr_set_fontcolor( CRED, CBLACK ); } else gr_set_fontcolor( CWHITE, CBLACK ); inputbox->status = 0; gr_string( 2, 2, inputbox->text ); gr_get_string_size(inputbox->text, &w, &h, &aw ); gr_setcolor( CBLACK ); gr_rect( 2+w, 0, inputbox->width-1, inputbox->height-1 ); if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)inputbox && !inputbox->first_time ) { gr_setcolor(CRED); Vline( 2,inputbox->height-3, 2+w+1 ); Vline( 2,inputbox->height-3, 2+w+2 ); } ui_mouse_show(); } }
// --------------------------------------------------------------------------------------------------- //this function is the editor. called when editor mode selected. runs until //game mode or exit selected void editor(void) { int w,h; grsBitmap * savedbitmap; editorView *new_cv; static int padnum=0; vmsMatrix MouseRotMat,tempm; //@@short camera_objnum; //a camera for viewing init_editor(); InitCurve(); RestoreEffectBitmapIcons(); if (!SetScreenMode(SCREEN_EDITOR)) { SetScreenMode(SCREEN_GAME); gameStates.app.nFunctionMode=FMODE_GAME; //force back into game return; } GrSetCurrentCanvas( NULL ); GrSetCurFont(editor_font); //Editor renders into full (320x200) game screen SetWarnFunc(med_show_warning); gameStates.input.keys.bRepeat = 1; // Allow repeat in editor // _MARK_("start of editor");//Nuked to compile -KRB ui_mouse_hide(); ui_reset_idleSeconds(); gameData.objs.viewer = gameData.objs.console; slew_init(gameData.objs.console); UpdateFlags = UF_ALL; medlisp_update_screen(); //set the wire-frame window to be the current view currentView = &LargeView; if (faded_in==0) { faded_in = 1; //gr_pal_fade_in( grdCurScreen->pal ); } w = GameViewBox->canvas->cvBitmap.bmProps.w; h = GameViewBox->canvas->cvBitmap.bmProps.h; savedbitmap = GrCreateBitmap(w, h ); GrBmUBitBlt( w, h, 0, 0, 0, 0, &GameViewBox->canvas->cvBitmap, savedbitmap ); GrSetCurrentCanvas( GameViewBox->canvas ); GrSetCurFont(editor_font); //GrSetColor( CBLACK ); //gr_deaccent_canvas(); //gr_grey_canvas(); ui_mouse_show(); GrSetCurFont(editor_font); ui_pad_goto(padnum); gamestate_restore_check(); while (gameStates.app.nFunctionMode == FMODE_EDITOR) { GrSetCurFont(editor_font); info_display_all(EditorWindow); ModeFlag = 0; // Update the windows // Only update if there is no key waiting and we're not in // fast play mode. if (!KeyPeekKey()) //-- && (MacroStatus != UI_STATUS_FASTPLAY)) medlisp_update_screen(); //do editor stuff GrSetCurFont(editor_font); ui_mega_process(); last_keypress &= ~KEYDBGGED; // mask off delete key bit which has no function in editor. ui_window_do_gadgets(EditorWindow); doRobot_window(); doObject_window(); do_wall_window(); do_trigger_window(); do_hostage_window(); do_centers_window(); check_wall_validity(); Assert(gameData.walls.nWalls>=0); if (Gameview_lockstep) { static tSegment *old_cursegp=NULL; static int old_curside=-1; if (old_cursegp!=Cursegp || old_curside!=Curside) { SetPlayerFromCursegMinusOne(); old_cursegp = Cursegp; old_curside = Curside; } } if ( ui_get_idleSeconds() > COMPRESS_INTERVAL ) { med_compress_mine(); ui_reset_idleSeconds(); } // Commented out because it occupies about 25% of time in twirling the mine. // Removes some Asserts.... // med_check_all_vertices(); clear_editor_status(); // if enough time elapsed, clear editor status message TimedAutosave(mine_filename); set_editorTime_of_day(); GrSetCurrentCanvas( GameViewBox->canvas ); // Remove keys used for slew switch(last_keypress) { case KEY_PAD9: case KEY_PAD7: case KEY_PADPLUS: case KEY_PADMINUS: case KEY_PAD8: case KEY_PAD2: case KEY_LBRACKET: case KEY_RBRACKET: case KEY_PAD1: case KEY_PAD3: case KEY_PAD6: case KEY_PAD4: last_keypress = 0; } if ((last_keypress&0xff)==KEY_LSHIFT) last_keypress=0; if ((last_keypress&0xff)==KEY_RSHIFT) last_keypress=0; if ((last_keypress&0xff)==KEY_LCTRL) last_keypress=0; if ((last_keypress&0xff)==KEY_RCTRL) last_keypress=0; // if ((last_keypress&0xff)==KEY_LALT) last_keypress=0; // if ((last_keypress&0xff)==KEY_RALT) last_keypress=0; GrSetCurFont(editor_font); menubar_do( last_keypress ); //=================== DO FUNCTIONS ==================== if ( KeyFunction[ last_keypress ] != NULL ) { KeyFunction[last_keypress](); last_keypress = 0; } switch (last_keypress) { case 0: case KEY_Z: case KEY_G: case KEY_LALT: case KEY_RALT: case KEY_LCTRL: case KEY_RCTRL: case KEY_LSHIFT: case KEY_RSHIFT: case KEY_LAPOSTRO: break; case KEY_SHIFTED + KEY_L: ToggleLighting(); break; case KEY_F1: render_3d_in_big_window = !render_3d_in_big_window; UpdateFlags |= UF_ALL; break; default: { char kdesc[100]; GetKeyDescription( kdesc, last_keypress ); editor_status("Error: %s isn't bound to anything.", kdesc ); } } //================================================================ if (ModeFlag==1) { close_editor_screen(); gameStates.app.nFunctionMode=FMODE_EXIT; GrFreeBitmap( savedbitmap ); break; } if (ModeFlag==2) //-- && MacroStatus==UI_STATUS_NORMAL ) { ui_mouse_hide(); gameStates.app.nFunctionMode = FMODE_GAME; GrBmUBitBlt( w, h, 0, 0, 0, 0, savedbitmap, &GameViewBox->canvas->cvBitmap); GrFreeBitmap( savedbitmap ); break; } if (ModeFlag==3) //-- && MacroStatus==UI_STATUS_NORMAL ) { // med_compress_mine(); //will be called anyways before game. close_editor_screen(); gameStates.app.nFunctionMode=FMODE_GAME; //force back into game SetScreenMode(SCREEN_GAME); //put up game screen GrFreeBitmap( savedbitmap ); break; } // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) currentView=NULL; // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) currentView=NULL; new_cv = currentView ; #if ORTHO_VIEWS if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView; if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox) new_cv=&TopView; if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView; if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView; #endif if (new_cv != currentView ) { currentView->ev_changed = 1; new_cv->ev_changed = 1; currentView = new_cv; } CalcFrameTime(); if (slew_frame(0)) { //do movement and check keys UpdateFlags |= UF_GAME_VIEW_CHANGED; if (Gameview_lockstep) { Cursegp = &gameData.segs.segments[gameData.objs.console->nSegment]; med_create_new_segment_from_cursegp(); UpdateFlags |= UF_ED_STATE_CHANGED; } } // DO TEXTURE STUFF texpage_do(); objpage_do(); // Process selection of Cursegp using mouse. if (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && !render_3d_in_big_window) { int xcrd,ycrd; xcrd = LargeViewBox->b1_drag_x1; ycrd = LargeViewBox->b1_drag_y1; find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth); // Sets globals N_found_segs, Found_segs // If shift is down, then add tSegment to found list if (gameStates.input.keys.pressed[ KEY_LSHIFT ] || gameStates.input.keys.pressed[ KEY_RSHIFT ]) subtract_found_segments_from_selected_list(); else add_found_segments_to_selected_list(); Found_seg_index = 0; if (N_found_segs > 0) { sort_seg_list(N_found_segs,Found_segs,&gameData.objs.console->position.vPos); Cursegp = &gameData.segs.segments[Found_segs[0]]; med_create_new_segment_from_cursegp(); if (LockView_to_cursegp) setView_target_from_segment(Cursegp); } UpdateFlags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED; } if (GameViewBox->mouse_onme && GameViewBox->b1_dragging) { int x, y; x = GameViewBox->b1_drag_x2; y = GameViewBox->b1_drag_y2; ui_mouse_hide(); GrSetCurrentCanvas( GameViewBox->canvas ); GrSetColor( 15 ); GrRect( x-1, y-1, x+1, y+1 ); ui_mouse_show(); } // Set current tSegment and tSide by clicking on a polygon in game window. // If ctrl pressed, also assign current texture map to that tSide. //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) { if ((GameViewBox->mouse_onme && GameViewBox->b1_clicked && !render_3d_in_big_window) || (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && render_3d_in_big_window)) { int xcrd,ycrd; int seg,tSide,face,poly,tmap; if (render_3d_in_big_window) { xcrd = LargeViewBox->b1_drag_x1; ycrd = LargeViewBox->b1_drag_y1; } else { xcrd = GameViewBox->b1_drag_x1; ycrd = GameViewBox->b1_drag_y1; } //Int3(); if (FindSegSideFace(xcrd,ycrd,&seg,&tSide,&face,&poly)) { if (seg<0) { //found an tObject CurObject_index = -seg-1; editor_status("Object %d selected.",CurObject_index); UpdateFlags |= UF_ED_STATE_CHANGED; } else { // See if either shift key is down and, if so, assign texture map if (gameStates.input.keys.pressed[KEY_LSHIFT] || gameStates.input.keys.pressed[KEY_RSHIFT]) { Cursegp = &gameData.segs.segments[seg]; Curside = tSide; AssignTexture(); med_create_new_segment_from_cursegp(); editor_status("Texture assigned"); } else if (gameStates.input.keys.pressed[KEY_G]) { tmap = gameData.segs.segments[seg].sides[tSide].nBaseTex; texpage_grab_current(tmap); editor_status( "Texture grabbed." ); } else if (gameStates.input.keys.pressed[ KEY_LAPOSTRO] ) { ui_mouse_hide(); moveObject_to_mouse_click(); } else { Cursegp = &gameData.segs.segments[seg]; Curside = tSide; med_create_new_segment_from_cursegp(); editor_status("Curseg and curside selected"); } } UpdateFlags |= UF_ED_STATE_CHANGED; } else editor_status("Click on non-texture ingored"); } // Allow specification of LargeView using mouse if (gameStates.input.keys.pressed[ KEY_LCTRL ] || gameStates.input.keys.pressed[ KEY_RCTRL ]) { ui_mouse_hide(); if ( (Mouse.dx!=0) && (Mouse.dy!=0) ) { GetMouseRotation( Mouse.dx, Mouse.dy, &MouseRotMat ); VmMatMul(&tempm,&LargeView.ev_matrix,&MouseRotMat); LargeView.ev_matrix = tempm; LargeView.ev_changed = 1; LargeView_index = -1; // say not one of the orthogonal views } } else { ui_mouse_show(); } if ( gameStates.input.keys.pressed[ KEY_Z ] ) { ui_mouse_hide(); if ( Mouse.dy!=0 ) { currentView->evDist += Mouse.dy*10000; currentView->ev_changed = 1; } } else { ui_mouse_show(); } } // _MARK_("end of editor");//Nuked to compile -KRB ClearWarnFunc(med_show_warning); //kill our camera tObject gameData.objs.viewer = gameData.objs.console; //reset viewer //@@ReleaseObject(camera_objnum); padnum = ui_pad_get_current(); close_editor(); ui_close(); }
void draw_world(grs_canvas *screen_canvas,editor_view *v,segment *mine_ptr,int depth) { vms_vector viewer_position; #if DOUBLE_BUFFER grs_canvas temp_canvas; // mprintf(0, "\n"); // if ( screen_canvas == LargeViewBox->canvas ) { // CurrentBigCanvas ^= 1; // // gr_set_current_canvas( BigCanvas[CurrentBigCanvas] ); // // } else { gr_init_sub_canvas(&temp_canvas,canv_offscreen,0,0, screen_canvas->cv_bitmap.bm_w,screen_canvas->cv_bitmap.bm_h); gr_set_current_canvas(&temp_canvas); // } #else gr_set_current_canvas(screen_canvas); #endif //mprintf(0, "\n"); ui_mouse_hide(); //g3_set_points(Segment_points,Vertices); viewer_position = v->ev_matrix.fvec; vm_vec_scale(&viewer_position,-v->ev_dist); vm_vec_add2(&viewer_position,&Ed_view_target); gr_clear_canvas(0); g3_start_frame(); g3_set_view_matrix(&viewer_position,&v->ev_matrix,v->ev_zoom); render_start_frame(); gr_setcolor(PLAINSEG_COLOR); // Draw all segments or only connected segments. // We might want to draw all segments if we have broken the mine into pieces. if (Draw_all_segments) draw_mine_all(Segments, Automap_test); else draw_mine(mine_ptr,depth); // Draw the found segments if (!Automap_test) { draw_warning_segments(); draw_group_segments(); draw_found_segments(); draw_selected_segments(); draw_special_segments(); // Highlight group segment and side. if (current_group > -1) if (Groupsegp[current_group]) { gr_setcolor(GROUPSEG_COLOR); draw_segment(Groupsegp[current_group]); gr_setcolor(GROUPSIDE_COLOR); draw_seg_side(Groupsegp[current_group],Groupside[current_group]); } // Highlight marked segment and side. if (Markedsegp) { gr_setcolor(MARKEDSEG_COLOR); draw_segment(Markedsegp); gr_setcolor(MARKEDSIDE_COLOR); draw_seg_side(Markedsegp,Markedside); } // Highlight current segment and current side. gr_setcolor(CURSEG_COLOR); draw_segment(Cursegp); gr_setcolor(CURSIDE_COLOR); draw_seg_side(Cursegp,Curside); gr_setcolor(CUREDGE_COLOR); draw_side_edge(Cursegp,Curside,Curedge); // Draw coordinate axes if we are rendering the large view. if (Show_axes_flag) if (screen_canvas == LargeViewBox->canvas) draw_coordinate_axes(); // Label the window gr_set_fontcolor((v==current_view)?CRED:CWHITE, -1 ); if ( screen_canvas == LargeViewBox->canvas ) { gr_ustring( 5, 5, "USER VIEW" ); switch (Large_view_index) { case 0: gr_ustring( 85, 5, "-- TOP"); break; case 1: gr_ustring( 85, 5, "-- FRONT"); break; case 2: gr_ustring( 85, 5, "-- RIGHT"); break; } } else #if ORTHO_VIEWS else if ( screen_canvas == TopViewBox->canvas ) gr_ustring( 5, 5, "TOP" ); else if ( screen_canvas == FrontViewBox->canvas ) gr_ustring( 5, 5, "FRONT" ); else if ( screen_canvas == RightViewBox->canvas ) gr_ustring( 5, 5, "RIGHT" ); #else Error("Ortho views have been removed, what gives?\n"); #endif }
void ui_draw_listbox( UI_GADGET_LISTBOX * listbox ) { int i, x, y, stop; int w, h, aw; //if (listbox->current_item<0) // listbox->current_item=0; //if (listbox->current_item>=listbox->num_items) // listbox->current_item = listbox->num_items-1; //if (listbox->first_item<0) // listbox->first_item=0; //if (listbox->first_item>(listbox->num_items-listbox->num_items_displayed)) // listbox->first_item=(listbox->num_items-listbox->num_items_displayed); if ((listbox->status!=1) && !listbox->moved ) return; stop = listbox->first_item+listbox->num_items_displayed; if (stop>listbox->num_items) stop = listbox->num_items; listbox->status = 0; x = y = 0; ui_mouse_hide(); gr_set_current_canvas( listbox->canvas ); for (i= listbox->first_item; i< stop; i++ ) { if (i !=listbox->current_item) { if ((listbox->current_item == -1) && (CurWindow->keyboard_focus_gadget == (UI_GADGET *)listbox) && (i == listbox->first_item) ) gr_set_fontcolor( CRED, CBLACK ); else gr_set_fontcolor( CWHITE, CBLACK ); } else { if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)listbox) gr_set_fontcolor( CRED, CGREY ); else gr_set_fontcolor( CBLACK, CGREY ); } gr_string(x + 2, y, listbox->list[i]); gr_get_string_size(listbox->list[i], &w, &h, &aw); if (i==listbox->current_item) gr_setcolor( CGREY ); else gr_setcolor( CBLACK ); if (x + w + 2 < listbox->width - 1) gr_rect(x + w + 2, y, listbox->width - 1, y + h - 1); gr_rect( x, y, x+1, y+h-1 ); y += h; } if (stop < listbox->num_items_displayed-1 ) { gr_setcolor(CBLACK); gr_rect( x, y, listbox->width-1, listbox->height-1 ); } //gr_ubox( -1, -1, listbox->width, listbox->height); ui_mouse_show(); }
UI_WINDOW * ui_open_window( short x, short y, short w, short h, int flags ) { UI_WINDOW * wnd; int sw, sh, req_w, req_h; wnd = (UI_WINDOW *)d_malloc(sizeof(UI_WINDOW)); if (wnd==NULL) Error("Could not create window: Out of memory"); W_NEXT = NULL; W_PREV = NULL; add_window_to_end( wnd ); sw = grd_curscreen->sc_w; sh = grd_curscreen->sc_h; // mouse_set_limits( 0,0, sw-1, sh-1 ); req_w = w; req_h = h; if (flags & WIN_BORDER) { x -= BORDER_WIDTH; y -= BORDER_WIDTH; w += 2*BORDER_WIDTH; h += 2*BORDER_WIDTH; } if ( x < 0 ) x = 0; if ( (x+w-1) >= sw ) x = sw - w; if ( y < 0 ) y = 0; if ( (y+h-1) >= sh ) y = sh - h; W_X = x; W_Y = y; W_WIDTH = w; W_HEIGHT = h; W_OLDCANVAS = grd_curcanv; W_GADGET = NULL; wnd->keyboard_focus_gadget = NULL; ui_mouse_hide(); if (flags & WIN_SAVE_BG) { W_BACKGROUND = gr_create_bitmap( w, h ); gr_bm_ubitblt(w, h, 0, 0, x, y, &(grd_curscreen->sc_canvas.cv_bitmap), W_BACKGROUND ); } else W_BACKGROUND = NULL; if (flags & WIN_BORDER) { W_CANVAS = gr_create_sub_canvas( &(grd_curscreen->sc_canvas), x+BORDER_WIDTH, y+BORDER_WIDTH, req_w, req_h ); gr_set_current_canvas( NULL ); ui_draw_frame( x, y, x+w-1, y+h-1 ); } else W_CANVAS = gr_create_sub_canvas( &(grd_curscreen->sc_canvas), x, y, req_w, req_h ); gr_set_current_canvas( W_CANVAS ); if (flags & WIN_FILLED) ui_draw_box_out( 0, 0, req_w-1, req_h-1 ); gr_set_fontcolor( CBLACK, CWHITE ); selected_gadget = NULL; W_TEXT_X = 0; W_TEXT_Y = 0; return wnd; }
int ui_get_filename( char * filename, char * Filespec, char * message ) { char ViewDir[PATH_MAX]; char InputText[PATH_MAX]; char *p; PHYSFS_file *TempFile; int NumFiles, NumDirs,i; char **filename_list; char **directory_list; char Spaces[35]; UI_WINDOW *wnd; UI_GADGET_BUTTON *Button1, *Button2, *HelpButton; UI_GADGET_LISTBOX *ListBox1; UI_GADGET_LISTBOX *ListBox2; UI_GADGET_INPUTBOX *UserFile; int new_listboxes; if ((p = strrchr(filename, '/'))) { *p++ = 0; strcpy(ViewDir, filename); strcpy(InputText, p); } else { strcpy(ViewDir, ""); strcpy(InputText, filename); } filename_list = file_getfilelist(&NumFiles, Filespec, ViewDir); directory_list = file_getdirlist(&NumDirs, ViewDir); // Running out of memory may become likely in the future if (!filename_list && !directory_list) return 0; if (!filename_list) { PHYSFS_freeList(directory_list); return 0; } if (!directory_list) { PHYSFS_freeList(filename_list); return 0; } //ui_messagebox( -2,-2, 1,"DEBUG:0", "Ok" ); for (i=0; i<35; i++) Spaces[i] = ' '; Spaces[34] = 0; wnd = ui_open_window( 200, 100, 400, 370, WIN_DIALOG ); ui_wprintf_at( wnd, 10, 5, message ); ui_wprintf_at( wnd, 20, 32,"N&ame" ); UserFile = ui_add_gadget_inputbox( wnd, 60, 30, PATH_MAX, 40, InputText ); ui_wprintf_at( wnd, 20, 86,"&Files" ); ui_wprintf_at( wnd, 210, 86,"&Dirs" ); ListBox1 = ui_add_gadget_listbox(wnd, 20, 110, 125, 200, NumFiles, filename_list); ListBox2 = ui_add_gadget_listbox(wnd, 210, 110, 100, 200, NumDirs, directory_list); Button1 = ui_add_gadget_button( wnd, 20, 330, 60, 25, "Ok", NULL ); Button2 = ui_add_gadget_button( wnd, 100, 330, 60, 25, "Cancel", NULL ); HelpButton = ui_add_gadget_button( wnd, 180, 330, 60, 25, "Help", NULL ); wnd->keyboard_focus_gadget = (UI_GADGET *)UserFile; Button1->hotkey = KEY_CTRLED + KEY_ENTER; Button2->hotkey = KEY_ESC; HelpButton->hotkey = KEY_F1; ListBox1->hotkey = KEY_ALTED + KEY_F; ListBox2->hotkey = KEY_ALTED + KEY_D; UserFile->hotkey = KEY_ALTED + KEY_A; ui_gadget_calc_keys(wnd); ui_wprintf_at( wnd, 20, 60, "%s", Spaces ); ui_wprintf_at( wnd, 20, 60, "%s", ViewDir ); new_listboxes = 0; while( 1 ) { ui_mega_process(); ui_window_do_gadgets(wnd); if ( Button2->pressed ) { PHYSFS_freeList(filename_list); PHYSFS_freeList(directory_list); ui_close_window(wnd); return 0; } if ( HelpButton->pressed ) ui_messagebox( -1, -1, 1, "Sorry, no help is available!", "Ok" ); if (ListBox1->moved || new_listboxes) { if (ListBox1->current_item >= 0 ) ui_inputbox_set_text(UserFile, filename_list[ListBox1->current_item]); } if (ListBox2->moved || new_listboxes) { if (ListBox2->current_item >= 0 ) ui_inputbox_set_text(UserFile, directory_list[ListBox2->current_item]); } new_listboxes = 0; if (Button1->pressed || UserFile->pressed || (ListBox1->selected_item > -1 ) || (ListBox2->selected_item > -1 )) { ui_mouse_hide(); if (ListBox2->selected_item > -1 ) strcpy(UserFile->text, directory_list[ListBox2->selected_item]); strncpy(filename, ViewDir, PATH_MAX); p = UserFile->text; while (!strncmp(p, "..", 2)) // shorten the path manually { char *sep = strrchr(filename, '/'); if (sep) *sep = 0; else *filename = 0; // look directly in search paths p += 2; if (*p == '/') p++; } if (*filename && *p) strncat(filename, "/", PATH_MAX - strlen(filename)); strncat(filename, p, PATH_MAX - strlen(filename)); if (!PHYSFS_isDirectory(filename)) { TempFile = PHYSFS_openRead(filename); if (TempFile) { // Looks like a valid filename that already exists! PHYSFS_close(TempFile); break; } // File doesn't exist, but can we create it? TempFile = PHYSFS_openWrite(filename); if (TempFile) { // Looks like a valid filename! PHYSFS_close(TempFile); PHYSFS_delete(filename); break; } } else { if (filename[strlen(filename) - 1] == '/') // user typed a separator on the end filename[strlen(filename) - 1] = 0; strcpy(ViewDir, filename); //mprintf( 0, "----------------------------\n" ); //mprintf( 0, "Full dir: '%s'\n", ViewDir ); PHYSFS_freeList(filename_list); filename_list = file_getfilelist(&NumFiles, Filespec, ViewDir); if (!filename_list) { PHYSFS_freeList(directory_list); return 0; } ui_inputbox_set_text(UserFile, Filespec); PHYSFS_freeList(directory_list); directory_list = file_getdirlist(&NumDirs, ViewDir); if (!directory_list) { PHYSFS_freeList(filename_list); return 0; } ui_listbox_change(wnd, ListBox1, NumFiles, filename_list); ui_listbox_change(wnd, ListBox2, NumDirs, directory_list); new_listboxes = 0; ui_wprintf_at( wnd, 20, 60, "%s", Spaces ); ui_wprintf_at( wnd, 20, 60, "%s", ViewDir ); //i = TICKER; //while ( TICKER < i+2 ); } ui_mouse_show(); } vid_update(); } //key_flush(); ui_close_window(wnd); if (filename_list) PHYSFS_freeList(filename_list); if (directory_list) PHYSFS_freeList(directory_list); return 1; }