bool AsioServerTransport::isConnected(const SessionPtr &sessionPtr) { AsioSessionState & sessionState = dynamic_cast<AsioSessionState &>(sessionPtr->getSessionState()); AsioSessionStatePtr sessionStatePtr = sessionState.sharedFromThis(); return sessionStatePtr.get() && sessionStatePtr->implIsConnected(); }
bool AsioServerTransport::isConnected(const SessionPtr &sessionPtr) { AsioSessionState & sessionState = dynamic_cast<AsioSessionState &>(sessionPtr->getProactor()); AsioSessionStatePtr sessionStatePtr = sessionState.shared_from_this(); // TODO: what to do for non-TCP sockets return sessionStatePtr.get() && isFdConnected(sessionStatePtr->implGetNative()); }