Пример #1
0
void Base::DoCacheRender( Gwen::Skin::Base* skin, Gwen::Controls::Base* pMaster )
{
	Gwen::Renderer::Base* render = skin->GetRender();
	Gwen::Renderer::ICacheToTexture* cache = render->GetCTT();

	if ( !cache ) return;

	Gwen::Point pOldRenderOffset = render->GetRenderOffset();

	Gwen::Rect rOldRegion = render->ClipRegion();
	
	if ( this != pMaster )
	{
		render->AddRenderOffset( GetBounds() );
		render->AddClipRegion( GetBounds() );
	}
	else
	{
		render->SetRenderOffset( Gwen::Point( 0, 0 ) );
		render->SetClipRegion( GetBounds() );
	}

	if ( m_bCacheTextureDirty && render->ClipRegionVisible() )
	{
		render->StartClip();

		if ( ShouldCacheToTexture() )
			cache->SetupCacheTexture( this );

		//Render myself first
		Render( skin );

		if ( !Children.empty() )
		{
			//Now render my kids
			for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
			{
				Base* pChild = *iter;
				if ( pChild->Hidden() ) continue;

				pChild->DoCacheRender( skin, pMaster );
			}		
		}

		if ( ShouldCacheToTexture() )
		{
			cache->FinishCacheTexture( this );
			m_bCacheTextureDirty = false;
		}
	}

	render->SetClipRegion( rOldRegion );
	render->StartClip();
	render->SetRenderOffset( pOldRenderOffset );
	cache->DrawCachedControlTexture( this );
}