//------------------------------------------------------------------------ int CScriptBind_Actor::DamageInfo(IFunctionHandler *pH, ScriptHandle shooter, ScriptHandle target, ScriptHandle weapon, float damage, const char *damageType) { EntityId shooterID = (EntityId) shooter.n; EntityId weaponID = (EntityId) weapon.n; CActor *pActor = GetActor(pH); if (pActor) { pActor->DamageInfo(shooterID, weaponID, damage, damageType); } return pH->EndFunction(); }