void CInventoryOwner::load(IReader &input_packet) { CActor* pOurActor = smart_cast<CActor*>(this); u8 active_slot = input_packet.r_u8(); if (pOurActor && pOurActor->GetHolderID() == u16(-1)) { if(active_slot == u8(-1)) { inventory().SetActiveSlot(NO_ACTIVE_SLOT); } else { inventory().Activate_deffered(active_slot, Device.dwFrame); } } m_tmp_active_slot_num = active_slot; CharacterInfo().load(input_packet); load_data(m_game_name, input_packet); load_data(m_money, input_packet); }