Пример #1
0
void CInventoryOwner::load(IReader &input_packet) {
	CActor* pOurActor = smart_cast<CActor*>(this);
	u8 active_slot = input_packet.r_u8();
	
	if (pOurActor && pOurActor->GetHolderID() == u16(-1)) {
		if(active_slot == u8(-1)) {
			inventory().SetActiveSlot(NO_ACTIVE_SLOT);
		}
		else {
			inventory().Activate_deffered(active_slot, Device.dwFrame);
		}
	}

	m_tmp_active_slot_num = active_slot;

	CharacterInfo().load(input_packet);
	load_data(m_game_name, input_packet);
	load_data(m_money, input_packet);
}