Пример #1
0
int CScriptBind_Boids::CreateFlock( IFunctionHandler *pH, SmartScriptTable entity,int nType,SmartScriptTable paramTable )
{
	IEntity *pEntity = GetEntity(entity);
	if (!pEntity)
	{
		GameWarning( "Boids.CreateFlock called with an invalid entity" );
		return pH->EndFunction();
	}

	pEntity->SetFlags( pEntity->GetFlags() | ENTITY_FLAG_CLIENT_ONLY );

	CFlock *pFlock = 0;
	switch (nType) {
	case EFLOCK_BIRDS:
		pFlock = new CBirdsFlock(pEntity);
		break;
	case EFLOCK_CHICKENS:
		pFlock = new CChickenFlock(pEntity);
		break;
	case EFLOCK_FISH:
		pFlock = new CFishFlock(pEntity);
		break;
	case EFLOCK_FROGS:
		pFlock = new CFrogFlock(pEntity);
		break;
	case EFLOCK_TURTLES:
		pFlock = new CTurtleFlock(pEntity);
		break;
	case EFLOCK_BUGS:
		pFlock = new CBugsFlock(pEntity);
		break;
	}
	if (pFlock==NULL)
	{
		GameWarning( "Boids.CreateFlock wrong flock type %d specified",nType );
		return pH->EndFunction();
	}

	//////////////////////////////////////////////////////////////////////////
	// Creates a boids proxy for this entity, and attach flock to it.
	CBoidsProxy *pBoidsProxy = new CBoidsProxy(pEntity);
	pEntity->SetProxy( ENTITY_PROXY_BOIDS,pBoidsProxy );

	SBoidContext bc;
	pFlock->GetBoidSettings( bc );

	SBoidsCreateContext ctx;
	if (ReadParamsTable( paramTable,bc,ctx ))
	{
		bc.entity = pEntity;
		pFlock->SetBoidSettings( bc );
		pFlock->CreateBoids( ctx );
	}

	// Assign flock to boids proxy and update some settings.
	pBoidsProxy->SetFlock(pFlock);

	return pH->EndFunction();
}
Пример #2
0
int CScriptBind_Boids::SetFlockParams(IFunctionHandler *pH,SmartScriptTable entity,SmartScriptTable paramTable)
{
	CFlock *flock = GetFlock(entity);
	if (!flock)
		return pH->EndFunction();

	string currModel = flock->GetModelName();
	int currCount = flock->GetBoidsCount();
	SBoidContext bc;
	flock->GetBoidSettings(bc);

	SBoidsCreateContext ctx;
	if (ReadParamsTable( paramTable,bc,ctx ))
	{
		flock->SetBoidSettings( bc );
		string model = "";
		if (!ctx.models.empty())
			model  = ctx.models[0];
		if ((!model.empty()  && stricmp(model.c_str(),currModel.c_str()) == 0) ||
				(ctx.boidsCount > 0 && ctx.boidsCount != currCount))
		{
			flock->CreateBoids( ctx );
		}
	}

	IEntity *pEntity = GetEntity(entity);
	if (pEntity)
	{
		CBoidsProxy *pBoidsProxy = (CBoidsProxy*)pEntity->GetProxy(ENTITY_PROXY_BOIDS);
		if (pBoidsProxy)
		{
			// Update 
			pBoidsProxy->SetFlock(flock);
		}
	}

	return pH->EndFunction();
}