void EaseSpriteDemo::nextCallback(CCObject* pSender) { CCScene* s = new EaseActionsTestScene();//CCScene::node(); s->addChild( nextEaseAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void CommonDemo::nextCallback(CCObject* pSender) { CCScene* s = new CommonTestScene(); s->addChild( nextAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void TextInputTest::backCallback(CCObject* pSender) { CCScene* s = new TextInputTestScene(); s->addChild( backTextInputTest() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void ActionsDemo::backCallback(NSObject* pSender) { CCScene* s = new ActionsTestScene(); s->addChild( BackAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void TestCocosNodeDemo::backCallback(CCObject* pSender) { CCScene* s = new CocosNodeTestScene();//CCScene::node(); s->addChild( backCocosNodeAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void ActionManagerTest::nextCallback(CCObject* pSender) { CCScene* s = new ActionManagerTestScene(); s->addChild( nextActionManagerAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void ShopScheduleTest::backCallback(CCObject* pSender) { CCScene* s = new ShopScheduleTestScene(); s->addChild( backShopScheduleTest() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void AnimDemo::restartCallback(CCObject* pSender) { CCScene* s = new AnimTestScene(); s->addChild( restartAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void ArmatureTestLayer::nextCallback(CCObject* pSender) { CCScene* s = new ArmatureTestScene(); s->addChild( NextTest() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void ParticleDemo::backCallback(CCObject* pSender) { CCScene* s = new ParticleTestScene(); s->addChild( backParticleAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void MotionStreakTest::backCallback(CCObject* pSender) { CCScene* s = new MotionStreakTestScene;//CCScene::create(); s->addChild( backMotionAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void RenderTextureTestDemo::nextCallback(CCObject* pSender) { CCScene* s = new RenderTextureScene(); s->addChild( nextTestCase() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void ParallaxDemo::nextCallback(CCObject* pSender) { CCScene* s = new ParallaxTestScene(); s->addChild( nextParallaxAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void BaseClippingNodeTest::backCallback(CCObject* sender) { CCScene *s = new ClippingNodeTestScene(); s->addChild(backAction()); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void EffectAdvanceTextLayer::backCallback(CCObject* pSender) { CCScene* s = new EffectAdvanceScene(); s->addChild( backEffectAdvanceAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void SceneEditorTestLayer::backCallback(CCObject *pSender) { CCScene *s = new SceneEditorTestScene(); s->addChild(Back()); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void SpriteDemo::nextCallback(CCObject* pSender) { CCScene* s = new ProgressActionsTestScene(); s->addChild( nextAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void ShaderTestDemo::backCallback(CCObject* pSender) { CCScene* s = new ShaderTestScene(); s->addChild( backAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void EaseSpriteDemo::backCallback(CCObject* pSender) { CCScene* s = new ActionsEaseTestScene();//CCScene::create(); s->addChild( backEaseAction() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void TestLayer::restartCallback(CCObject* pSender) { CCScene* s = new TestScene(); s->addChild( RestartTest() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void SceneTestLayer2::onReplaceSceneTran(CCObject* pSender) { CCScene* pScene = new SceneTestScene(); CCLayer* pLayer = SceneTestLayer3::create(); pScene->addChild( pLayer, 0 ); CCDirector::sharedDirector()->replaceScene( CCTransitionFlipX::create(2, pScene) ); pScene->release(); }
void MotionStreakTest::restartCallback(CCObject* pSender) { CCScene* s = new MotionStreakTestScene();//CCScene::node(); s->addChild(restartMotionAction()); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void BaseLayer::restartCallback(cocos2d::CCObject *pSender) { CCScene *s = new DrawPrimitivesTestScene(); s->addChild(restartAction()); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void TextLayer::newScene() { CCScene* s = new EffectTestScene(); CCNode* child = TextLayer::node(); s->addChild(child); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void MenuLayer::restartCallback(CCObject* sender) { CCScene* s = new Box2dTestBedScene(); MenuLayer* box = MenuLayer::menuWithEntryID(m_entryID); s->addChild( box ); CCDirector::sharedDirector()->replaceScene( s ); s->release(); }
void ChipmunkTestLayer::reset(CCObject* sender) { CCScene* s = new ChipmunkAccelTouchTestScene(); ChipmunkTestLayer* child = new ChipmunkTestLayer(); s->addChild(child); child->release(); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void SchedulerTestLayer::backCallback(CCObject* pSender) { CCScene* pScene = new SchedulerTestScene(); CCLayer* pLayer = backSchedulerTest(); pScene->addChild(pLayer); CCDirector::sharedDirector()->replaceScene(pScene); pScene->release(); }
void SceneTestLayer2::onReplaceScene(CCObject* pSender) { CCScene* pScene = new SceneTestScene(); CCLayer* pLayer = new SceneTestLayer3(); pScene->addChild( pLayer, 0 ); CCDirector::sharedDirector()->replaceScene( pScene ); pScene->release(); pLayer->release(); }
void Box2DTestLayer::reset(CCObject* sender) { CCScene* s = new Box2DTestScene(); Box2DTestLayer* child = new Box2DTestLayer(); s->addChild(child); child->release(); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void SceneTestLayer1::onPushScene(CCObject* pSender) { CCScene* scene = new SceneTestScene(); CCLayer* pLayer = new SceneTestLayer2(); scene->addChild( pLayer, 0 ); CCDirector::sharedDirector()->pushScene( scene ); scene->release(); pLayer->release(); }