Пример #1
0
ALERROR CDesignTable::Merge (const CDynamicDesignTable &Source, CDesignList *ioOverride)

//	Merge
//
//	Merge the given table into ours.

	{
	DEBUG_TRY

	int i;

	for (i = 0; i < Source.GetCount(); i++)
		{
		CDesignType *pNewType = Source.GetType(i);

		//	If this is an override then we put it on a different table and
		//	leave the type alone.

		if (pNewType->IsModification())
			{
			if (ioOverride)
				ioOverride->AddEntry(pNewType);
			}

		//	Otherwise, add or replace

		else
			AddOrReplaceEntry(pNewType);
		}

	return NOERROR;

	DEBUG_CATCH
	}
Пример #2
0
ALERROR CDesignTable::Merge (const CDesignTable &Source, CDesignList *ioOverride)

//	Merge
//
//	Merge the given table into ours. Entries in Table override our entries
//	if they have the same UNID.

	{
	int i;

	TArray<CDesignType *> Replaced;

	//	We move through both tables in order and handle when we get an 
	//	addition or overlap.

	int iSrcPos = 0;
	int iDestPos = 0;

	//	Merge

	while (iSrcPos < Source.GetCount())
		{
		//	If we're at the end of the destination then just insert

		if (iDestPos == m_Table.GetCount())
			{
			m_Table.InsertSorted(Source.m_Table.GetKey(iSrcPos), Source.m_Table.GetValue(iSrcPos));

			//	Advance

			iDestPos++;
			iSrcPos++;
			}

		//	Otherwise, see if we need to insert or replace

		else
			{
			int iCompare = AscendingSort * KeyCompare(Source.m_Table.GetKey(iSrcPos), m_Table.GetKey(iDestPos));

			//	If the same key then we replace

			if (iCompare == 0)
				{
				CDesignType *pNewType = Source.m_Table.GetValue(iSrcPos);

				//	If this is an override then we put it on a different table and
				//	leave the type alone.
				//
				//	NOTE: It is OK if we add multiple types of the same UNID. As long
				//	as we add them in order, we're OK.

				if (pNewType->IsModification())
					{
					if (ioOverride)
						ioOverride->AddEntry(pNewType);
					}

				//	Otherwise we just replace the type

				else
					{
					//	If we have to free our originals, then remember them here.

					if (m_bFreeTypes)
						{
						CDesignType *pOriginalType = m_Table.GetValue(iDestPos);
						Replaced.Insert(pOriginalType);
						}

					//	Replace

					m_Table.GetValue(iDestPos) = pNewType;
					}

				//	Advance

				iDestPos++;
				iSrcPos++;
				}

			//	If the source is less than dest then we insert at this
			//	position.

			else if (iCompare == 1)
				{
				m_Table.InsertSorted(Source.m_Table.GetKey(iSrcPos), Source.m_Table.GetValue(iSrcPos), iDestPos);

				//	Advance

				iDestPos++;
				iSrcPos++;
				}

			//	Otherwise, go to the next destination slot

			else
				iDestPos++;
			}
		}

	//	Delete replaced entries

	for (i = 0; i < Replaced.GetCount(); i++)
		delete Replaced[i];

	return NOERROR;
	}