Пример #1
0
int CLuaTaskDefs::getTaskParameter ( lua_State* luaVM )
{
    // string getTaskParameter ( taskinstance task, string key )
    // returns a string or false on failure

    // Verify types
    if ( argtype ( 1, LUA_TTABLE ) &&
         argtype ( 2, LUA_TSTRING ) )
    {
        // Read out the task data
        CClientTask Task ( m_pManager );
        if ( Task.Read ( luaVM, 1, true ) )
        {
            // Read out the key string
            const char* szKey = lua_tostring ( luaVM, 2 );

            // Grab the parameter
            CLuaArgument* pValue = Task.GetParameter ( szKey );
            if ( pValue )
            {
                // Return it
                pValue->Push ( luaVM );
                return 1;
            }
        }
    }

    // Failed
    lua_pushboolean ( luaVM, false );
    return 1;
}
Пример #2
0
int CLuaFunctionDefs::Call ( lua_State* luaVM )
{
    CResource * pResource = NULL;
    SString strFunctionName = "";
    CScriptArgReader argStream ( luaVM );
    argStream.ReadUserData ( pResource );
    argStream.ReadString ( strFunctionName );
    if ( !argStream.HasErrors ( ) )
    {
        // Grab our VM
        CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
        if ( pLuaMain )
        {
            // Grab this resource
            CResource* pThisResource = pLuaMain->GetResource ();
            if ( pThisResource )
            {
                if ( pResource )
                {
                    //Get the target Lua VM
                    lua_State* targetLuaVM = pResource->GetVM()->GetVM();

                    // Read out the vargs
                    CLuaArguments args;
                    args.ReadArguments ( luaVM, 3 );
                    CLuaArguments returns;

                    LUA_CHECKSTACK ( targetLuaVM, 1 );   // Ensure some room

                    //Lets grab the original hidden variables so we can restore them later
                    lua_getglobal ( targetLuaVM, "sourceResource" );
                    CLuaArgument OldResource ( luaVM, -1 );
                    lua_pop( targetLuaVM, 1 );

                    lua_getglobal ( targetLuaVM, "sourceResourceRoot" );
                    CLuaArgument OldResourceRoot ( luaVM, -1 );
                    lua_pop( targetLuaVM, 1 );

                    //Set the new values for the current sourceResource, and sourceResourceRoot
                    lua_pushresource ( targetLuaVM, pThisResource );
                    lua_setglobal ( targetLuaVM, "sourceResource" );

                    lua_pushelement ( targetLuaVM, pThisResource->GetResourceEntity() );
                    lua_setglobal ( targetLuaVM, "sourceResourceRoot" );

                    // Call the exported function with the given name and the args
                    if ( pResource->CallExportedFunction ( strFunctionName, args, returns, *pThisResource ) )
                    {
                        // Push return arguments
                        returns.PushArguments ( luaVM );
                        //Restore the old variables
                        OldResource.Push ( targetLuaVM );
                        lua_setglobal ( targetLuaVM, "sourceResource" );

                        OldResourceRoot.Push ( targetLuaVM );
                        lua_setglobal ( targetLuaVM, "sourceResourceRoot" );

                        return returns.Count ();
                    }
                    else
                    {
                        //Restore the old variables
                        OldResource.Push ( targetLuaVM );
                        lua_setglobal ( targetLuaVM, "sourceResource" );

                        OldResourceRoot.Push ( targetLuaVM );
                        lua_setglobal ( targetLuaVM, "sourceResourceRoot" );
                        m_pScriptDebugging->LogError ( luaVM, "call: failed to call '%s:%s'", pResource->GetName (), *strFunctionName );
                    }
                }
                else
                {
                    m_pScriptDebugging->LogBadType ( luaVM );
                }
            }
        }
    }
    else
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage() );


    // Failed
    lua_pushboolean ( luaVM, false );
    return 1;
}
Пример #3
0
bool CMapEventManager::Call ( const char* szName, const CLuaArguments& Arguments, class CClientEntity* pSource, class CClientEntity* pThis )
{
    // Check if no events
    if ( !m_bHasEvents )
        return false;

    // Check if no events with a name match
    EventsIterPair itPair = m_EventsMap.equal_range ( szName );
    if ( itPair.first == itPair.second )
        return false;

    TIMEUS startTimeCall = GetTimeUs ();
    SString strStatus;

    // Check for multi-threading slipups
    assert ( IsMainThread () );

    // Call all the events with matching names
    bool bCalled = false;
    bool bIsAlreadyIterating = m_bIteratingList;
    m_bIteratingList = true;

    // Copy the results into a array in case m_EventsMap is modified during the call
    std::vector< CMapEvent* > matchingEvents;
    for ( EventsIter iter = itPair.first ; iter != itPair.second ; ++iter )
        matchingEvents.push_back(iter->second);

    for ( std::vector< CMapEvent* >::iterator iter = matchingEvents.begin() ; iter != matchingEvents.end() ; ++iter )
    {
        CMapEvent* pMapEvent = *iter;

        // If it's not being destroyed
        if ( !pMapEvent->IsBeingDestroyed () )
        {
            // Compare the names
            dassert ( strcmp ( pMapEvent->GetName (), szName ) == 0 );
            {
                // Call if propagated?
                if ( pSource == pThis || pMapEvent->IsPropagated () )
                {
                    // Grab the current VM
                    lua_State* pState = pMapEvent->GetVM ()->GetVM ();

                    LUA_CHECKSTACK ( pState, 1 );   // Ensure some room

                    #if MTA_DEBUG
                        int luaStackPointer = lua_gettop ( pState );
                    #endif

                    TIMEUS startTime = GetTimeUs();

                    // Aspect ratio adjustment bodges
                    if ( pMapEvent->ShouldAllowAspectRatioAdjustment() )
                    {
                        g_bAllowAspectRatioAdjustment = true;
                        if ( pMapEvent->ShouldForceAspectRatioAdjustment() )
                            g_pCore->GetGraphics()->SetAspectRatioAdjustmentEnabled( true );
                    }

                    // Record event for the crash dump writer
                    static bool bEnabled = ( g_pCore->GetDiagnosticDebug () == EDiagnosticDebug::LUA_TRACE_0000 );
                    if ( bEnabled )
                        g_pCore->LogEvent ( 0, "Lua Event", pMapEvent->GetVM ()->GetScriptName (), szName );

                    // Store the current values of the globals
                    lua_getglobal ( pState, "source" );
                    CLuaArgument OldSource ( pState, -1 );
                    lua_pop( pState, 1 );

                    lua_getglobal ( pState, "this" );
                    CLuaArgument OldThis ( pState, -1 );
                    lua_pop( pState, 1 );

                    lua_getglobal ( pState, "sourceResource" );
                    CLuaArgument OldResource ( pState, -1 );
                    lua_pop( pState, 1 );

                    lua_getglobal ( pState, "sourceResourceRoot" );
                    CLuaArgument OldResourceRoot ( pState, -1 );
                    lua_pop( pState, 1 );

                    lua_getglobal ( pState, "eventName" );
                    CLuaArgument OldEventName ( pState, -1 );
                    lua_pop( pState, 1 );

                    // Set the "source", "this", "sourceResource" and the "sourceResourceRoot" globals on that VM
                    lua_pushelement ( pState, pSource );
                    lua_setglobal ( pState, "source" );

                    lua_pushelement ( pState, pThis );
                    lua_setglobal ( pState, "this" );

                    CLuaMain* pLuaMain = g_pClientGame->GetScriptDebugging()->GetTopLuaMain();
                    CResource* pSourceResource = pLuaMain ? pLuaMain->GetResource() : NULL;
                    if ( pSourceResource )
                    {
                        lua_pushresource ( pState, pSourceResource );
                        lua_setglobal ( pState, "sourceResource" );

                        lua_pushelement ( pState, pSourceResource->GetResourceDynamicEntity() );
                        lua_setglobal ( pState, "sourceResourceRoot" );
                    }
                    else
                    {
                        lua_pushnil ( pState );
                        lua_setglobal ( pState, "sourceResource" );

                        lua_pushnil ( pState );
                        lua_setglobal ( pState, "sourceResourceRoot" );
                    }

                    lua_pushstring ( pState, szName );
                    lua_setglobal ( pState, "eventName" );
                    
                    // Call it
                    pMapEvent->Call ( Arguments );
                    bCalled = true;

                    // Reset the globals on that VM
                    OldSource.Push ( pState );
                    lua_setglobal ( pState, "source" );

                    OldThis.Push ( pState );
                    lua_setglobal ( pState, "this" );                

                    OldResource.Push ( pState );
                    lua_setglobal ( pState, "sourceResource" );

                    OldResourceRoot.Push ( pState );
                    lua_setglobal ( pState, "sourceResourceRoot" );

                    OldEventName.Push ( pState );
                    lua_setglobal ( pState, "eventName" );

                    #if MTA_DEBUG
                        assert ( lua_gettop ( pState ) == luaStackPointer );
                    #endif

                    // Aspect ratio adjustment bodges
                    if ( pMapEvent->ShouldAllowAspectRatioAdjustment() )
                    {
                        g_pCore->GetGraphics()->SetAspectRatioAdjustmentEnabled( false );
                        g_bAllowAspectRatioAdjustment = false;
                    }

                    TIMEUS deltaTimeUs = GetTimeUs() - startTime;

                    if ( deltaTimeUs > 3000 ) 
                        if ( IS_TIMING_CHECKPOINTS() )
                            strStatus += SString ( " (%s %d ms)", pMapEvent->GetVM ()->GetScriptName (), deltaTimeUs / 1000 );

                    CClientPerfStatLuaTiming::GetSingleton ()->UpdateLuaTiming ( pMapEvent->GetVM (), szName, deltaTimeUs );
                }
            }
        }
    }

    // Clean out the trash if we're no longer calling events.
    if ( !bIsAlreadyIterating )
    {
        TakeOutTheTrash ();

        // We're no longer iterating the list
        m_bIteratingList = false;
    }

    if ( IS_TIMING_CHECKPOINTS() )
    {
        TIMEUS deltaTimeUs = GetTimeUs() - startTimeCall;
        if ( deltaTimeUs > 5000 )
            TIMING_DETAIL( SString ( "CMapEventManager::Call ( %s, ... ) took %d ms ( %s )", szName, deltaTimeUs / 1000, *strStatus ) );
    }

    // Return whether we called atleast one func or not
    return bCalled;
}
Пример #4
0
bool CMapEventManager::Call ( const char* szName, const CLuaArguments& Arguments, class CClientEntity* pSource, class CClientEntity* pThis )
{
    // Call all the events with matching names
    bool bCalled = false;
    CMapEvent* pMapEvent;
    bool bIsAlreadyIterating = m_bIteratingList;
    m_bIteratingList = true;
    list < CMapEvent* > ::const_iterator iter = m_Events.begin ();
    for ( ; iter != m_Events.end (); iter++ )
    {
        pMapEvent = *iter;

        // If it's not being destroyed
        if ( !pMapEvent->IsBeingDestroyed () )
        {
            // Compare the names
            if ( strcmp ( pMapEvent->GetName (), szName ) == 0 )
            {
                // Call if propagated?
                if ( pSource == pThis || pMapEvent->IsPropagated () )
                {
                    // Grab the current VM
                    lua_State* pState = pMapEvent->GetVM ()->GetVM ();
                    #if MTA_DEBUG
                        int luaStackPointer = lua_gettop ( pState );
                    #endif

                    // Store the current values of the globals
                    lua_getglobal ( pState, "source" );
                    CLuaArgument OldSource ( pState, -1 );
                    lua_pop( pState, 1 );

                    lua_getglobal ( pState, "this" );
                    CLuaArgument OldThis ( pState, -1 );
                    lua_pop( pState, 1 );

                    lua_getglobal ( pState, "sourceResource" );
                    CLuaArgument OldResource ( pState, -1 );
                    lua_pop( pState, 1 );

                    lua_getglobal ( pState, "sourceResourceRoot" );
                    CLuaArgument OldResourceRoot ( pState, -1 );
                    lua_pop( pState, 1 );

                    lua_getglobal ( pState, "eventName" );
                    CLuaArgument OldEventName ( pState, -1 );
                    lua_pop( pState, 1 );

                    // Set the "source", "this", "sourceResource" and the "sourceResourceRoot" globals on that VM
                    lua_pushelement ( pState, pSource );
                    lua_setglobal ( pState, "source" );

                    lua_pushelement ( pState, pThis );
                    lua_setglobal ( pState, "this" );

                    lua_pushresource ( pState, pMapEvent->GetVM()->GetResource() );
                    lua_setglobal ( pState, "sourceResource" );

                    lua_pushelement ( pState, pMapEvent->GetVM()->GetResource()->GetResourceDynamicEntity() );
                    lua_setglobal ( pState, "sourceResourceRoot" );

                    lua_pushstring ( pState, szName );
                    lua_setglobal ( pState, "eventName" );
                    
                    // Call it
                    pMapEvent->Call ( Arguments );
                    bCalled = true;

                    // Reset the globals on that VM
                    OldSource.Push ( pState );
                    lua_setglobal ( pState, "source" );

                    OldThis.Push ( pState );
                    lua_setglobal ( pState, "this" );                

                    OldResource.Push ( pState );
                    lua_setglobal ( pState, "sourceResource" );

                    OldResourceRoot.Push ( pState );
                    lua_setglobal ( pState, "sourceResourceRoot" );

                    OldEventName.Push ( pState );
                    lua_setglobal ( pState, "eventName" );

                    #if MTA_DEBUG
                        assert ( lua_gettop ( pState ) == luaStackPointer );
                    #endif
                }
            }
        }
    }

    // Clean out the trash if we're no longer calling events.
    if ( !bIsAlreadyIterating )\
    {
        TakeOutTheTrash ();

        // We're no longer iterating the list
        m_bIteratingList = false;
    }

    // Return whether we called atleast one func or not
    return bCalled;
}
int CLuaFunctionDefs::Call ( lua_State* luaVM )
{
    // Grab our VM
    CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
    if ( pLuaMain )
    {
        // Grab this resource
        CResource* pThisResource = pLuaMain->GetResource ();
        if ( pThisResource )
        {
            // Typechecking
            if ( lua_istype ( luaVM, 1, LUA_TLIGHTUSERDATA ) &&
                lua_istype ( luaVM, 2, LUA_TSTRING ) )
            {
                // Grab the resource
                CResource* pResource = lua_toresource ( luaVM, 1 );
                if ( pResource )
                {
                    //Get the target Lua VM
                    lua_State* targetLuaVM = pResource->GetVM()->GetVM();

                    // The function name
                    const char* szFunctionName = lua_tostring ( luaVM, 2 );

                    // Read out the vargs
                    CLuaArguments args;
                    args.ReadArguments ( luaVM, 3 );
                    CLuaArguments returns;

                    //Lets grab the original hidden variables so we can restore them later
                    lua_getglobal ( targetLuaVM, "sourceResource" );
                    CLuaArgument OldResource ( luaVM, -1 );

                    lua_getglobal ( targetLuaVM, "sourceResourceRoot" );
                    CLuaArgument OldResourceRoot ( luaVM, -1 );

                    //Set the new values for the current sourceResource, and sourceResourceRoot
                    lua_pushresource ( targetLuaVM, pThisResource );
                    lua_setglobal ( targetLuaVM, "sourceResource" );

                    lua_pushelement ( targetLuaVM, pThisResource->GetResourceEntity() );
                    lua_setglobal ( targetLuaVM, "sourceResourceRoot" );

                    // Call the exported function with the given name and the args
                    if ( pResource->CallExportedFunction ( szFunctionName, args, returns, *pThisResource ) )
                    {
                        // Push return arguments
                        returns.PushArguments ( luaVM );
                        //Restore the old variables
                        OldResource.Push ( targetLuaVM );
                        lua_setglobal ( targetLuaVM, "sourceResource" );

                        OldResourceRoot.Push ( targetLuaVM );
                        lua_setglobal ( targetLuaVM, "sourceResourceRoot" );

                        return returns.Count ();
                    }
                    else
                    {
                        //Restore the old variables
                        OldResource.Push ( targetLuaVM );
                        lua_setglobal ( targetLuaVM, "sourceResource" );

                        OldResourceRoot.Push ( targetLuaVM );
                        lua_setglobal ( targetLuaVM, "sourceResourceRoot" );
                        m_pScriptDebugging->LogError ( luaVM, "call: failed to call '%s:%s'", pResource->GetName (), szFunctionName );
                    }
                }
                else
                {
                    m_pScriptDebugging->LogBadPointer ( luaVM, "call", "resource", 1 );
                }
            }
            else
            {
                m_pScriptDebugging->LogBadType ( luaVM, "call" );
            }
        }
    }

    // Failed
    lua_pushboolean ( luaVM, false );
    return 1;
}